Question

Question

Does anyone know if someone converted any of the coffee bars from sims 3 and 4 to 2, I thought the one from 3 was converted but I can’t seem to find it.

More Posts from Logansimmingwolverine and Others

11 years ago

So, Hum... I now have a lifejournal

Go Check it out, it has already some goodies:

http://sonikku3.livejournal.com/

2 years ago

Yeah, there isn’t a time I don’t report bot accounts and while I do have a good grasp on seeing who’s a bot or not, at the end of the day I might report someone accidentaly. So yeah, do make sure you don’t look like a bot, or say something about not being a bot, and we’re all good.

Make Your Title 'lurker' And Your Icon A Fucking Cheese I Don't Care. Just Look Like A Real Person Thanks

make your title 'lurker' and your icon a fucking cheese i don't care. just look like a real person thanks 👍


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Honestly, same

simblr goals for 2024.

PLAY the damn game!

that's it that's the list


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7 months ago
Apartment Life "PJ Tank Top" For Teens And Elders
Apartment Life "PJ Tank Top" For Teens And Elders

Apartment Life "PJ Tank Top" for Teens and Elders

In honor of Sims 2's twentieth anniversary I finally sat down and polished a Maxis conversion I'd done ages ago, which is the apartment life male pajamas for teen-elder. (They're my favorite pajamas in the whole game so...) They use Maxis feet and hands (I mean it's Maxis Match after all!), are repo'd to the adult txmts so any default replacement textures will work, and are pinned to the Apartment Life EP section. I also included a default for the adult male mesh that adds a pregnancy morph. All six swatches are included, though I could only get four of them in the screenshots. Second screenshot is the fat morph.

DOWNLOAD


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3 years ago

I’m having issues running AnyGameStarter and The Sims 2 All-in-One installation, did anyone else have similar issues, if you did, can you tell me how you solved it?

10 months ago

[TS2] CAS Makeup Lag Fix

Heya!

Overview

This is a small mod for TS2 that fixes the intense lag you get when you're in step 4 of CAS (makeup/accessories/jewelry/etc)

Download: SFS / Patreon (Free)

Installation

If you have Sims2RPC, disregard the included "dsound.dll" file, simply copy the .asi file into your TSBin/mods folder.

If you don't have Sims2RPC, you will need The Sims 2 Mansion & Garden, and you must have a No-CD executable for it.

Move both the .asi and the "dsound.dll" files into your TSBin folder of your M&G installation.

Source Code


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4 years ago
I Wonder What’s Going On Here... Is It As Obvious As It Seems?

I wonder what’s going on here... is it as obvious as it seems?


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Get dressed action on towel racks

A while ago I started using @episims' wonderful towel lite mod that makes our Sims put on a towel or a bathrobe after they shower or bathe. It adds a delightful touch of realism that is really fun. But as much as I enjoy taking my rich lady from her fancy bathroom to her walk in closet in a towel, sometimes I don't want to send my Sim past their bedroom to get dressed. When I shower I usually get dressed in the bathroom, putting on clothes I hung by the towels before getting in the shower. I thought, why can't my Sims do the same? With a little imagination, I re-purposed the actions of the Seasons coat rack to add clothes-changing animations to the towel racks that most of my Sims already have in their bathrooms, so that I can pretend they too put out their clothes on the towel rack before getting in. I wasn't sure if it was worth uploading but you guys loved the idea so here we go! :)

I only added everyday, formal and pyjamas because those are the three I thought it likely I would ever want. Shower during the day? Everyday clothes please! Girlies got ready for a night out? Get glam with your formal wear! A shower before bed? You'll want your pyjamas. The other categories seem unlikely, but I am open to updating it if there's a persuasive reason :)

As you can see in the video Sims are pretty decent about using the towel racks, even if they are on a wall behind stuff. I haven't altered the actual code to navigate to it, it uses the same slot as viewing the deco object did previously, which in my test has worked well. In the end I had to use different animations for children because the coat rack uses a step stool which needs a slot that the deco objects do not have and I could not figure out adding one. It was either different animations or floating in the air, so different animations it is :)

I've edited three of the Maxis towel racks. "Towel on a Metal Rod", "Towel on a Wooden Rod" and "Towel Hanger Plus Plus". I'm also sharing one edited CC towel rack by Simply Styling, which I discovered through @gayars recolors found on her website here.

Get Dressed Action On Towel Racks

Get maxis towel rack add on on SFS | Get Jope towel rack on SFS

If any creators would like to add these edits to their own towel racks, please feel free to do so. To make it easier on you, or any simmer that simply wants to update things they downloaded, I prepared a download package with the resources you need and some basic instructions. It's not step by step, it assumes you are familiar with edits. Should anyone want or need more detailed instructions, I am happy to help when I can :)

Conflicts: The maxis towel rack add on are global plug in for those objects, which means there is a potential for conflicts. HCDU+ will find any conflicts, but I doubt there are any. Indirect conflicts may also occur if you have mods that add additional interactions to deco objects, they would not show on the towel racks because I have overridden their usual pie menu.

Credits: whoward69 at @picknmixsims who taught me how to edit event trees in animations, @episims for the towel lite mod that inspired this, @gayars who taught me how to repurpose animations between objects and for introducing me to the jope towel, and all you lovely people that encouraged me to post this with your enthusiasm <3


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2 years ago

Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!

Hey there, long answer here, so I've divided it up into sub-sections. See below the cut

How to make crafting stations, a long explanation

Learning the basics

There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.

The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.

Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.

Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.

Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.

The process

But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.

What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.

It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.

Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.

Community aspects

When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.

The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.

So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.

The best of luck!


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logansimmingwolverine - Simming Wolverine
Simming Wolverine

(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)

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