Heya!
This is a small mod for TS2 that fixes the intense lag you get when you're in step 4 of CAS (makeup/accessories/jewelry/etc)
If you have Sims2RPC, disregard the included "dsound.dll" file, simply copy the .asi file into your TSBin/mods folder.
If you don't have Sims2RPC, you will need The Sims 2 Mansion & Garden, and you must have a No-CD executable for it.
Move both the .asi and the "dsound.dll" files into your TSBin folder of your M&G installation.
I've been working on this since the whole situation from February, but I have a Neocities Page Now! This is where I'll be uploading most of my CC that isn't Historical, Medieval or Fantasy related, so far, I've reuploaded most of the stuff that is already on my simblr, but I do have plans to reupload the stuff that was in my defunct livejournal and other places. It's still very much a work in progress, and i'll still be posting updates here for convenience, but feel free to follow me if you have a neocities page, and if you use and RSS Feed Reader, I did finish setting my RSS Feed.
Share 5 facts about yourself and pass this on to 10 of your favorite followers
More of these... oh well, guess it doesn't hurt
- My First Sims Experience was with the PS2 Version of the Sims 2, it had tons of awesome stuff, but the sims...weren't as awesome
- I like to read... well, when i was younger i read a lot, now it's just casualy.
- I'll kill myself to do something i like, on the other hand, when something i do bores me, i barely do something.
- I'm trying to grow sideburns, mutton chop type, yet my facial hair hasn't showed up fully.
- Sometimes i can get a bit nervous around a crowd of unknown or unfamilliar people, but that nerveousness i can disguise easily.
Ok, these are done.
@staff @support, have you considered fixing your bot for once, it hasn’t been almost a week since the last account purging, and you’ve hit more blogs again, reinstate back @riekus13 and @lolitarecolors
I’m pretty much a nobody in the sims community so I doubt this would get around that much, but considering the latest events with tumblr randomly deleting blogs, I’m pretty sure riekus13 got deleted as well, since their blog was there last night, but isn’t today anymore (morning time for me when I’m writing this post).
Happy to see some of my remeshes flying out of FreeSo and into other Sim Games!!
Happy New Year! Here's part 2 celebrating The Sims 25th anniversary. I've always loved this bedroom set! Let me know if there's any problems! Info below the cut The Sims collection file for The Sims 2 and The Sims 3 can be found on my collection files page: Found Here!
The Sims 25th Anniversary Gift - Happy New Year! For The Sims 2 - SFS For The Sims 3 - SFS For The Sims 4 - SFS
Alt Download - Patreon credits; Joe, BrandonSJ, NoCarbs, Lazy Duchess, @thesims1master Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Pinegulcher Dresser Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 3 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §250 Category - ‘Miscellaneous > Dressers’ Polycount - 1700 Texture Size - 1024x512
Pinegulcher End Table Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 9 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §40 Category - ‘Surfaces > End Tables’ Polycount - 282 Texture Size - 256x256 Cheap Eazzzzze Double Sleeper Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: The cheap eazzzzze double sleeper bedding is included.The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §450 Category - ‘Comfort > Beds’ Polycount - 2732 Texture Size - 1024x1024 Antique Persian Rug Information: Recreated by BrandonSJ. Extracted and converted by me. The Sims 3: Create-A-Style disabled. Price - §8,200 Category - ‘Decorative > Rugs’ Polycount - 30 Texture Size - 512x512 Torchosteronné Table Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §200 Category - ‘Lighting > Table Lamps’ Polycount - 1536 Texture Size - 256x256 Torchosteronne Floor Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §350 Category - ‘Lighting > Floor Lamps’ Polycount - 1536 Texture Size - 256x256 Plushie Mushie Pleasure Chair Information: Recreated by Lazy Duchess. Extracted and converted by me. Regarding the Sims 2 and the Sims 4: Has the functionality of both a dining chair and living chair just like the Sims 1 and the console games, but categorized as a living chair. Use bb.moveobjects on to place in front of a coffee table in The Sims 4. The Sims 3: Fully Create-A-Style enabled. Price - §329 Category - ‘Comfort > Living Chairs’ Polycount - 638 Texture Size - 512x512
So, I went the extra mile to turn my disc into an ISO and uploaded the contents of it to the Internet Archive... I did that at least a month ago, but I only remembered to upload it yesterday Like I said in the description, the installers are in Portuguese, but that's about it, the programs got barely any language, so If you want to try at least Fashion Factory, you can give it a go https://archive.org/details/fashion-styling-factory
was this a thing? i have no memory of it but if anyone could provide some info
the description says:
A new tool offering easy and fast creation of your own fashion collection and accessories for your Sims. Importing things into the game itself is easier than the blink of an eye. In addition, you can also design your own tattoo and know the latest trends and clothing styles.
Welcome to the First Actual installment of the Coffeesmith project, this first part is all about (Mostly) Espresso Bars, and it is the core foundation this project was developed over:
So the options I have to offer are the Sims 3 Espresso Bar (with and without the counter) Nynaeve’s Espresso Bar that was converted by Mari, the Sims 4 Big Espresso Machine + Grinder, Fallout 4′s “The Sicilian” Espresso Machine and the Fallout 3 + New Vegas Coffee Urn, originally converted by ThatScaryChick, aside from the ones where credit was given, these were mostly converted by me, and are all working Espresso Bars (And compatible with Barista Plus *hint hint*)
The Sims 4 one comes with 7 Recolors for both the Machine and Grinder so you can mix and match
The Sims 3 Bar comes with 3 Recolor options for the Bar itself and 2 Recolor options for the machine
And the Fallout 4 one comes with two Recolor Options. Btw, the counterless ones are floating because they are based off of HugeLunatic’s Espresso Machine CEP, so please do put a counter beneath these if you don’t want a case of floating cups (but if you do, by all means go ahead). However, remember I said that mostly these were espresso bars? well, as a throw in extra, here, have some Regular espresso machines for home espresso:
Yeah, these are the same as the espresso bars, but these do require counters and don’t spawn any baristas (and the grinder is just deco), but while I was at it, it would be a shame to not make the regular home version of these.
the Nynaeve espresso and the coffee urn are slaved to the Deco Originals, which are included for convenience, the rest are slaved to the Espresso Bar versions.
At least two stations were cut from this, but it is because they are yet to be meshed, so expect 1.2 later down the line
But without further ado: Download Special Thanks: HugeLunatic for the Espresso Bar CEP and a lot of the Resource Material I checked for this, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.
A Shader Edit/Default Replacement "StandardMaterial" is the shader commonly used by sims objects. It tells the game how to render them, and by default offers features such as making them glowy or transparent. However, most of its effects apply to the whole material at once. I figured out how to edit it! So here is my improved version. It now supports: - An "additive" texture map, lighting up specific areas of the material. - An envCube mask, controlling the intensity of this effect via a texture. - Two new envCube modes, and improvements to an undiscovered one. + "Blend" replaces the base texture by the envCube's. + "Multiply" multiplies them together (duh). + "DiffuseRadiance", which already existed in the shader, adds the envCube texture to the light received by the material rather than its already lit texture. All three of them support the envCube mask and the envCubeCoef parameter. The envCube modes are mutually exclusive, but all effects can otherwise be used with each other. The download itself contains the shader package, a pdf ReadMe listing features and material parameters, and examples showcased on my envCubeTesterObject (also included). The readme lists the specific shader files I've edited, in case anyone else made an incompatible mod. (I've not included the recolours from the first preview pic as they're kind of lame lol + I had to make a CEP extra for the robot.) I'm hyped to see what cool objects and recolours people will make with this! And I'm probably forgetting information.
-> Download at SimFileShare
Well, this would normally be the part where I just uploaded a picture of what it is and a link to the download, but I decided to bring back me going on verbose tirades, if not for just a tiny bit This game has been in my life for very long time, 20 years huh, next year the game will legally be allowed to drink in all countries, xD So what did I decide to make to celebrate this special location, something related to Iconic things like the freezer bunny, llamas, cowplants? No, I decided to celebrate what could have been.
This is an early screenshot for The Sims 2 prior to release, for a while, we knew that at a point in development, jewelry was added to the game, only for it to be completely dropped before the game went gold.
What we can see in this screenshot, is what I suspect to be where you would be able to buy said jewelry in a community lot, this being one of the two pictures where you can see said displays (The other picture having slightly worse visibility of said displays)
I've always wanted to see these displays in full glory, but considering how much we've digged out of the game files already, nothing related to these displays remains in the game files
So, I decided to try my luck to recreate them
I knew coming into this project that they would never bee a 1 for 1 recreation (proportions might be wrong, can't really see how the jewelry in the displays looks like in detail), so I decided to at least recreate the overall shape of the stands and fill them with jewelry that ended up shipping with Boy Voyage, and a bit from the Prism Art Studio jewelry display as well for good measure. I am happy with my work, but feel free to try and fill the stands in your own way, that was decidedly my worse struggle with this, just give me credits.
Here, have som grungy recolours for the Wormrat cage:
Come take a look
Yeah, there isn’t a time I don’t report bot accounts and while I do have a good grasp on seeing who’s a bot or not, at the end of the day I might report someone accidentaly. So yeah, do make sure you don’t look like a bot, or say something about not being a bot, and we’re all good.
make your title 'lurker' and your icon a fucking cheese i don't care. just look like a real person thanks 👍
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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