I've been working on this since the whole situation from February, but I have a Neocities Page Now! This is where I'll be uploading most of my CC that isn't Historical, Medieval or Fantasy related, so far, I've reuploaded most of the stuff that is already on my simblr, but I do have plans to reupload the stuff that was in my defunct livejournal and other places. It's still very much a work in progress, and i'll still be posting updates here for convenience, but feel free to follow me if you have a neocities page, and if you use and RSS Feed Reader, I did finish setting my RSS Feed.
@staff @support, have you considered fixing your bot for once, it hasn’t been almost a week since the last account purging, and you’ve hit more blogs again, reinstate back @riekus13 and @lolitarecolors
I’m pretty much a nobody in the sims community so I doubt this would get around that much, but considering the latest events with tumblr randomly deleting blogs, I’m pretty sure riekus13 got deleted as well, since their blog was there last night, but isn’t today anymore (morning time for me when I’m writing this post).
I feel very attacked, but yeah, this check out
when i want to play the sims but
Did further research, both these tools weren't the only ones there was a face factory for face sculpts, and living factory for furniture as well.
was this a thing? i have no memory of it but if anyone could provide some info
the description says:
A new tool offering easy and fast creation of your own fashion collection and accessories for your Sims. Importing things into the game itself is easier than the blink of an eye. In addition, you can also design your own tattoo and know the latest trends and clothing styles.
Published: 8-25-2024 | Updated: N/A SUMMARY Using dozens of the same object on a lot—such as a window on a skyscraper, or lots of the same tree/hedge on a large park lot—may cause “exploded” lot imposters. The lot imposter is the version of a lot seen in neighborhood view or from adjacent lots during gameplay. The error often appears in the form of warped or smeared objects – as if someone wiped part of the screen with a wet cloth. In other cases, the mesh looks like broken shards and/or pokes through other parts of the lot. Meanwhile, everything looks fine when you enter it. This error seems rare, having only occurred about 4-5 times over two decades, but that doesn’t make it any less annoying. Don’t panic! The object itself is likely not broken (although double-checking wouldn’t hurt) but the error happens as your game tries to render the same object/textures multiple times. In my testing, the culprit was usually a single object and one of its recolorable subsets. SOLUTION I used to delete the blown-up lot and rebuild it until the problem went away. Yet, a much easier solution exists – recolors! Apply 1 or more recolors across copies of object and that should fix the warped/exploded object on the lot imposter. In most cases, this should take care of the problem. In this example, the windows “exploded” in hood view. After applying plain glass recolors from THIS (Simmons, 2023) set, the problem didn’t go away. The true culprit was the metal detail on the glass – for which I had no recolors for. I made some (HERE), using similar colors which looked the same from a distance, and that solved the problem.
Simmers who use lots of greenery in their landscaping might encounter an exploded lot imposter. Keep similar recolors in your arsenol…just in case. During gameplay, this happened when I used a ton of custom hedges repo’d to the default one (“boxy lady”). This has also happened with the default birch tree in-game, so I recommend keeping something like Gwenke33’s recolors (2011) handy. DOWNLOAD THIS TUTORIAL (PDF) (choose one) from SFS | from MEGA CREDITS Thanks: William, Gina, Catherine and others on discord who helped me think through solutions years ago.
This is a remaster and rework of Medieval NPC Replacements: Private School & University by Sunni, mostly to make use of more modern techniques of default replacement, I made sure that these defaults only applied to a specific outfit and not the whole set (as you can see for the female tweed jacket, that the only color I replaced only affects female teachers, the rest remain unchanged, so other defaults can be used on their place, or the private school uniforms), with some exceptions that I will cover.
The link above should cover most of the previews of the set, so I'm not going to show all defaults, but I will add that I did some changes specifically to the Coach, Llama mascot and Cheerleader, Adding one new color to complement the original color scheme the original outfits had going on:
The .RAR contains up to 30 defaults that cover everything the original set had, with 3 exceptions, the diploma default, that i decided to leave out since this is only meant to cover CAS outfits and hairs, and the ballcap hat defaults, since those were meant to be more like hat hiders, and force one specific hair mesh, I'd rather use something like @kitteninthewindow No Fixed Hairs For Various Careers & NPCs than specify one hairstyle for each hat that might not be someone's cup of tea.
And without further ado, you can download the newly updated defaults here: Download
Credits: Sunni for the originals, TheLionheart for the original idea, Sherabim for the Textures, Tiggerypum, All About Style, IamLiz13, Mia86 and TommyTiger for meshes and everyone and the Plumbbob Keep Forum and Discord for the support
I want to ask to sims 2 simblr in general for an oddly specific detail that someone might know for one reason or another. Does anyone know what is the Highest Poly count of all official EAxis hair meshes, these include not just in-game hairs, but Store, Pre-Order and Official Exchange Hair Meshes?
agentoftheotherside
ES_Sims
G-Knee
ES_Sims
Marette
ES_Sims
ES_Sims
Welcome to the First Actual installment of the Coffeesmith project, this first part is all about (Mostly) Espresso Bars, and it is the core foundation this project was developed over:
So the options I have to offer are the Sims 3 Espresso Bar (with and without the counter) Nynaeve’s Espresso Bar that was converted by Mari, the Sims 4 Big Espresso Machine + Grinder, Fallout 4′s “The Sicilian” Espresso Machine and the Fallout 3 + New Vegas Coffee Urn, originally converted by ThatScaryChick, aside from the ones where credit was given, these were mostly converted by me, and are all working Espresso Bars (And compatible with Barista Plus *hint hint*)
The Sims 4 one comes with 7 Recolors for both the Machine and Grinder so you can mix and match
The Sims 3 Bar comes with 3 Recolor options for the Bar itself and 2 Recolor options for the machine
And the Fallout 4 one comes with two Recolor Options. Btw, the counterless ones are floating because they are based off of HugeLunatic’s Espresso Machine CEP, so please do put a counter beneath these if you don’t want a case of floating cups (but if you do, by all means go ahead). However, remember I said that mostly these were espresso bars? well, as a throw in extra, here, have some Regular espresso machines for home espresso:
Yeah, these are the same as the espresso bars, but these do require counters and don’t spawn any baristas (and the grinder is just deco), but while I was at it, it would be a shame to not make the regular home version of these.
the Nynaeve espresso and the coffee urn are slaved to the Deco Originals, which are included for convenience, the rest are slaved to the Espresso Bar versions.
At least two stations were cut from this, but it is because they are yet to be meshed, so expect 1.2 later down the line
But without further ado: Download Special Thanks: HugeLunatic for the Espresso Bar CEP and a lot of the Resource Material I checked for this, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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