Well Right now there are two things, Finish CC I start making and Finish Sorting my Catalog, the Latter is going better than the former, and I am in College, so I kinda get busy with that (Really Depends of the Days), also my motivation to finish the thing helps, and If I don’t forget to do the thing.
I’ll go first: renaming all of the poses for the millions of poseboxes I have.
Reblog if you're an active TS2 Simblr.
My dash is kind of empty
After weeks of email round robin where every tech support person knew something different. ^_^
It's back! For realz this time. With it's totally centered header if your browser is wide that I'll most likely never fix because I don't ever want to do this again.
A big thanks to everyone for their patience and support. I hope to never do this again.
All bookmarks should work. All redirects from old digitalperversion links should work. Feel free to let me know of any links not working. Unless it's cc stuff, then I probably not the one to ask.
Sign-ups are going on right now! Head on over to the forum to sign up for the Secret Santa Event! We need at least 10 people to participate.
Thanks to everyone’s generous efforts last year we Managed to exceed the 400$ Mark, which means that the requirements for this years donation drive have been reduced to reflect that, this year the goal is $313 to cover the website expenses, namely the hosting and domain name costs: You can help The Keep by donating through this years GoFundMe:
The last time I opened my Asks I noticed that there were a bunch of "look alike" (written in a similar way) anon requests. Maybe someone is using the anonymous option to avoid my policy and request more objects at a time. To prevent this issue I'm going to open the requests only for the ones with a tumblr account, hope you understand ;)
Happy to see some of my remeshes flying out of FreeSo and into other Sim Games!!
Happy New Year! Here's part 2 celebrating The Sims 25th anniversary. I've always loved this bedroom set! Let me know if there's any problems! Info below the cut The Sims collection file for The Sims 2 and The Sims 3 can be found on my collection files page: Found Here!
The Sims 25th Anniversary Gift - Happy New Year! For The Sims 2 - SFS For The Sims 3 - SFS For The Sims 4 - SFS
Alt Download - Patreon credits; Joe, BrandonSJ, NoCarbs, Lazy Duchess, @thesims1master Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Pinegulcher Dresser Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 3 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §250 Category - ‘Miscellaneous > Dressers’ Polycount - 1700 Texture Size - 1024x512
Pinegulcher End Table Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 9 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §40 Category - ‘Surfaces > End Tables’ Polycount - 282 Texture Size - 256x256 Cheap Eazzzzze Double Sleeper Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: The cheap eazzzzze double sleeper bedding is included.The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §450 Category - ‘Comfort > Beds’ Polycount - 2732 Texture Size - 1024x1024 Antique Persian Rug Information: Recreated by BrandonSJ. Extracted and converted by me. The Sims 3: Create-A-Style disabled. Price - §8,200 Category - ‘Decorative > Rugs’ Polycount - 30 Texture Size - 512x512 Torchosteronné Table Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §200 Category - ‘Lighting > Table Lamps’ Polycount - 1536 Texture Size - 256x256 Torchosteronne Floor Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §350 Category - ‘Lighting > Floor Lamps’ Polycount - 1536 Texture Size - 256x256 Plushie Mushie Pleasure Chair Information: Recreated by Lazy Duchess. Extracted and converted by me. Regarding the Sims 2 and the Sims 4: Has the functionality of both a dining chair and living chair just like the Sims 1 and the console games, but categorized as a living chair. Use bb.moveobjects on to place in front of a coffee table in The Sims 4. The Sims 3: Fully Create-A-Style enabled. Price - §329 Category - ‘Comfort > Living Chairs’ Polycount - 638 Texture Size - 512x512
Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!
Hey there, long answer here, so I've divided it up into sub-sections. See below the cut
There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.
The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.
Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.
Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.
Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.
But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.
What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.
It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.
Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.
When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.
The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.
So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.
The best of luck!
In light of the recent debate about AI scraping of websites for images, we at Plumb Bob Keep would like to publicly state that we, as a site, will never sell anyone's data for advertisement or AI purposes, ever. We also do not use any tracking technology at all. We are committed to our members' privacy.
Having said that, we cannot influence what our current webhost may or may not do. To our knowledge, they are not selling any of our data, but we cannot dictate to them. We are working towards moving the Keep to a new webhost, with more control over our content, but it will take time.
If you are concerned about your pictures being used by AI bots without your permission, there are two programs that are being recommended: Glaze, a defensive program that puts an imperceptible layer over your art, and Nightshade, an offensive program that make the AI unable to identify the images in the work. You can use them together, as well. Both require large computer resources (Glaze more than Nightshade) - one person compared it to running Minecraft - they do not do well with transparency, and they do take time to process the images, but they are what the community has available right now.
This is a great idea, I love it!
I know that people who follow me probably don't care for a medieval playstyle, or are maybe too scared by how daunting the task of gathering all the CC is.
Well regardless, I'm creating a carrd that provides links to many defaults so that it would be easier to find and download default clothing, functional items, food, jobs, and other things !
Given the vast amount of defaults available, I'm open to allowing people to join the carrd and help to make finding medieval CC a whole lot easier.
If you want to join, DM me. You will need to make a free account on the carrd website, use an email that you do not mind sharing with me ! You may also need to join Plumb Bob Keep.
The carrd is a work in progress, and I'm currently focusing on clothing defaults. Starting with Adult Female. I hope that this will be useful to someone in the future !
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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