In light of the recent debate about AI scraping of websites for images, we at Plumb Bob Keep would like to publicly state that we, as a site, will never sell anyone's data for advertisement or AI purposes, ever. We also do not use any tracking technology at all. We are committed to our members' privacy.
Having said that, we cannot influence what our current webhost may or may not do. To our knowledge, they are not selling any of our data, but we cannot dictate to them. We are working towards moving the Keep to a new webhost, with more control over our content, but it will take time.
If you are concerned about your pictures being used by AI bots without your permission, there are two programs that are being recommended: Glaze, a defensive program that puts an imperceptible layer over your art, and Nightshade, an offensive program that make the AI unable to identify the images in the work. You can use them together, as well. Both require large computer resources (Glaze more than Nightshade) - one person compared it to running Minecraft - they do not do well with transparency, and they do take time to process the images, but they are what the community has available right now.
Honestly, I’ve been thinking about that possibility for a while now, and it would be awesome if I could figure out doing something like that, but I don’t really know how to do that.
Hey long time no see, how is everyone doing! So this was something that was on the works for a while before It evolved into it’s own mega project, So for those that don’t know, I’m a bit of a coffee appreciator, and I like to have options for my simmies, so it became a separate project of its own. Mod Blends are just that - Mods that enhance the experience of having some of these objects within your game, as I’m about to show you, right now this is the only Mod Blend, but depending of how much I start to mess with things, others will come in the future. So, what does Barista Plus do?
Well, why don’t I show you.
this is a version of the Game without Barista Plus
this on the other hand, is a version of the game with Barista Plus In a nutshell, it allows for custom espresso bars to spawn their own Baristas in unowned community lots!!!! It has been something that has been bugging me since I found out that custom Espresso Bars didn’t have this functionality. But why didn’t they work, you might ask. Short Version: EAxis’s Spaghetti Code at it again. Long Version: It’s not that they didn’t work, they clone just fine, however, the Barista NPC Template has this unique BHAV called “Get My Stand”, basically this BHAV is the one that does the detection for the espresso bar, and io and behold, it only detects one GUID from the Uni Espresso Bar, nothing else, hence why none other custom espresso bar couldn’t spawn a Barista.
So what this does is expand the number of GUID’s the BHAV can detect, which allows for them to fully function in an unowned community lot. Right now, it detects: -Around the Sims 2′s Tea Shop Cart -Vitasims’s Victorian Tea Espresso Cart -linegud’s Elegant Espresso -All Espresso Bars I’m about to release. “But wait!” you might ask “are there any Free GUIDs I can use that are natively compatible with Barista Plus” Of course there are, I saved some from my GUID book specifically for this: 0x0093BBF0- 0x0093BBF1- 0x0093BBF2- 0x0093BBF3- 0x0093BBF4- 0x0093BBF5- 0x0093BBF6- Feel free to use any of them, but please do give me a heads up when you use them, I don’t want people taking GUID and accidentally making objects conflict. How to use them: Make it the GUID for the 0,0 Object Data, that’s it, that’s as simple as that. If you know of any other espresso bars on the wild or if you have your own already on the works with GUIDs and anything, please do tell and I’ll update the mod accordingly. And without further ado: Download Hope you enjoy it! Version Status: 1.0 - Initial Relase Special thanks: MidgeTheTree for setting me in the right direction, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.
Download at the Plumb Bob Keep
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.
Yeah, that’s what the title says, it’s a splash screen music default, with this classic tune in it: https://www.youtube.com/watch?v=E9s1ltPGQOo Instructions:
There are two ways to install this:
1 - rename the splash file to "Splash" and copy it to your SOUND folder of your latest EP/SP. For Ultimate Collection users: Origin Games\The Sims 2 Ultimate Collection\Fun WIth Pets\SP9\TSData\Res\Sound or
2 - if using LOADING RANDOMISER place all or desired files in custom_splash_music folder
Credits: knowledgeaspiration and falkii for their amazing Studio Ghibli loading screens and splash music, which I used as a base for this. fireflowersims for the squirrel ;) Download: http://www.simfileshare.net/download/1991441/
PS: This is for Sims 2, don’t use it in other sims games
ATS3 Update | Ilona’s Kitchen Accessories
Finally the last part of the Ikea kitchen, with accessories, and tiny pieces of furniture, like kitchen cart or step tool (both usable at surfaces). Next time, I’ll probably make the bathroom. And then… well, it might depend on how you’re fed up or not with that theme! ;D
Update of the Eco-Café Counter
Silly me had tested that counter with the only sink that caused no problem with, but with any other sinks, ugly pieces of the counter showed up. It’s now fixed. I’m sorry about that!
You can redownload directly the counter from here.
I hope you’ll enjoy! :)
So SimsFileShare is moving servers and some files might be deleted in the process (files that haven’t been shared to a lot of people and that are older than 6 months) , and i’ve been neglecting to share a lot of old Sims 3 files that I had shared at an old forum that has closed a while back, so if you want to snag those files, I’ll share that folder here, feel free to peruse and do whatever you want with them, just don’t claim as your own and put them behind a paywall of any kind, I also added SimFileShare links to all the creations that were posted here too, so feel free to check them out too, I’ll eventually will get to make proper posts for most of these things (if i don’t forget in the meantime), but for now, feel free to peruse this folder: Sims 3 CC Folder: http://simfileshare.net/folder/33924/
Howdy, How is everyone? So, what’s this one about? Well, it works the same as Barista Plus, Except not really. This is the Proxy GUID version of Barista Plus. So a while back, a bit around the original release of Barista Plus, some people have inquired about making it better by instead of looking at a bunch of individual GUIDs, it should look for a Proxy GUID, kind of like what Argon’s Instruments does, and that has been sitting on the back of my head for a while, but It wasn’t something I was actively working on since the original release of Barista Plus. That Changed last week, when @itsdiamondeyesuniverse slid into my DMs and found some interesting information about Proxy GUID, and after a couple of hours and days with plenty of help from @midgethetree, here arrives the Rebrewed version of Barista Plus.
Edit (Because I forgot to put a quick description of what the original Barista Plus did): What the original Barista Plus (and this one too) does is that it allows Baristas to spawn in Custom Espresso Bars, what changes is how the mod does so. For specifics, the Mod looks at all objects for a specific GUID (the Fallback GUID located in the 0,0 position object) which for most of the espresso bars, that does not change at all, and it spawns the barista if the conditions are met, like I said, same deal as Barista Plus, except this one doesn’t look at only eleven GUIDs, or so, but to all instances of the same fallback GUID. Now for a bit of a warning, like I said, this GUID is going to look at *All* objects, which means it might caused some lag, that didn’t happened when I tested it, but if you have a CC Heavy Game, feel free to tell me if it does. Download Special Thanks to @itsdiamondeyesuniverse for getting me the information that helped me getting this thing started, @midgethetree for helping with the code, @crispsandkerosene and @miros1 (I hope I’m not missing anyone else) for asking if making that revision was a possibility, and Everyone at the PBK Discord for general support.
Happy to see some of my remeshes flying out of FreeSo and into other Sim Games!!
Happy New Year! Here's part 2 celebrating The Sims 25th anniversary. I've always loved this bedroom set! Let me know if there's any problems! Info below the cut The Sims collection file for The Sims 2 and The Sims 3 can be found on my collection files page: Found Here!
The Sims 25th Anniversary Gift - Happy New Year! For The Sims 2 - SFS For The Sims 3 - SFS For The Sims 4 - SFS
Alt Download - Patreon credits; Joe, BrandonSJ, NoCarbs, Lazy Duchess, @thesims1master Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Pinegulcher Dresser Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 3 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §250 Category - ‘Miscellaneous > Dressers’ Polycount - 1700 Texture Size - 1024x512
Pinegulcher End Table Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 9 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §40 Category - ‘Surfaces > End Tables’ Polycount - 282 Texture Size - 256x256 Cheap Eazzzzze Double Sleeper Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: The cheap eazzzzze double sleeper bedding is included.The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §450 Category - ‘Comfort > Beds’ Polycount - 2732 Texture Size - 1024x1024 Antique Persian Rug Information: Recreated by BrandonSJ. Extracted and converted by me. The Sims 3: Create-A-Style disabled. Price - §8,200 Category - ‘Decorative > Rugs’ Polycount - 30 Texture Size - 512x512 Torchosteronné Table Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §200 Category - ‘Lighting > Table Lamps’ Polycount - 1536 Texture Size - 256x256 Torchosteronne Floor Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §350 Category - ‘Lighting > Floor Lamps’ Polycount - 1536 Texture Size - 256x256 Plushie Mushie Pleasure Chair Information: Recreated by Lazy Duchess. Extracted and converted by me. Regarding the Sims 2 and the Sims 4: Has the functionality of both a dining chair and living chair just like the Sims 1 and the console games, but categorized as a living chair. Use bb.moveobjects on to place in front of a coffee table in The Sims 4. The Sims 3: Fully Create-A-Style enabled. Price - §329 Category - ‘Comfort > Living Chairs’ Polycount - 638 Texture Size - 512x512
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
158 posts