Remade this dress I made a few years ago. I learned a lot since then. I kept it pretty faithful to the original but added more detailing, like making the bodice/armor's straps make actual sense and made the lacing better.
lol why did I pick this sim with that hair for the preview
It comes in 15 colors. I picked them to either be similar to the original dress's colors (which I remember a lot of people complimenting!) and then some more colors I personally liked. I wanted to include the PSD to encourage recolors but it ended up being too much of a mess...
In the future I hope to use this palette for all clothes I make.
AF and TF
Gara Dress 08, edited by CelestialSpider
Categorized as Everyday, Outwear, and Athletic.
Teens get their textures from the Adult colors.
Compressorized
Download (SimFileShare)
Thank you for reading & thank you for using my outfits I make. It makes me really happy seeing people's game-play pictures using the things I've made. I hope to make more soon.
Go Check it out, it has already some goodies:
http://sonikku3.livejournal.com/
A Shader Edit/Default Replacement "StandardMaterial" is the shader commonly used by sims objects. It tells the game how to render them, and by default offers features such as making them glowy or transparent. However, most of its effects apply to the whole material at once. I figured out how to edit it! So here is my improved version. It now supports: - An "additive" texture map, lighting up specific areas of the material. - An envCube mask, controlling the intensity of this effect via a texture. - Two new envCube modes, and improvements to an undiscovered one. + "Blend" replaces the base texture by the envCube's. + "Multiply" multiplies them together (duh). + "DiffuseRadiance", which already existed in the shader, adds the envCube texture to the light received by the material rather than its already lit texture. All three of them support the envCube mask and the envCubeCoef parameter. The envCube modes are mutually exclusive, but all effects can otherwise be used with each other. The download itself contains the shader package, a pdf ReadMe listing features and material parameters, and examples showcased on my envCubeTesterObject (also included). The readme lists the specific shader files I've edited, in case anyone else made an incompatible mod. (I've not included the recolours from the first preview pic as they're kind of lame lol + I had to make a CEP extra for the robot.) I'm hyped to see what cool objects and recolours people will make with this! And I'm probably forgetting information.
-> Download at SimFileShare
The Obama administration announced that it will be bringing back a piece of SOPA legislation that would make streaming copyrighted material a felony.
Can you believe this shit? When we finally get one off our backs, they try and bring up another bill AGAIN. We already said no to the first one, so why do they think that this is any better?
For those of you who don’t know what SOPA is, it was a bill back in 2011 that the govn’t tried to pass that said that posting any copyrighted music or even COVERS of said music would be considered a felony. A. FELONY.
Sign the petition below, and let’s keep our internet the way we like it.
https://petitions.whitehouse.gov/petition/stop-sopa-2013/LMzMVrQF
Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.
You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.
Coffemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).
Carafe_rot is the location of the handheld kettle part.
slot_coffemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).
Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.
Pics feature this 4t2 kettle, my functional remake is here.
More under the cut:
To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.
If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)
Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.
Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.
*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.
You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.
Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.
0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.
slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.
If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.
Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.
The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.
*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)
Heya!
This is a small mod for TS2 that fixes the intense lag you get when you're in step 4 of CAS (makeup/accessories/jewelry/etc)
If you have Sims2RPC, disregard the included "dsound.dll" file, simply copy the .asi file into your TSBin/mods folder.
If you don't have Sims2RPC, you will need The Sims 2 Mansion & Garden, and you must have a No-CD executable for it.
Move both the .asi and the "dsound.dll" files into your TSBin folder of your M&G installation.
ATS3 Update | Ilona likes IKEA: the nursery
Another IKEA set, this time, that’s the little Matylda’s bedroom, the nursery!
It includes the TROGEN bed that I have also shrinked into a crib; PS 2012 shelves that are stackables, the PS SURRIG bumbleebee armchair where you can put also stuff on the “wings”; the BESTA shelves, that are shamefully simple, but so very efficient! The full one has a slot, the empty one has two. You can adjust them along the wall as you want. Did you know that you could move up and down very precisely an object against the wall with the ALT key?
I still need more IKEA furniture to complete the house, with desks and bookcases, and then, I should be done. I’ll make a big Collection file for the whole theme when it’s completely done. But I had so much fun with this theme that I’ve decided to make an IKEA advent calendar this year! ;)
PS: I’m completely behind my Tumblr browsing, and this time, I won’t even try to catch up! I’m a bit busy with RL and all my free time goes into meshing! *facepalm* I can’t prevent myself! Anyway, thanks for sticking with me, even if I’m soooooooo silent! I MISS YOU!
Well Right now there are two things, Finish CC I start making and Finish Sorting my Catalog, the Latter is going better than the former, and I am in College, so I kinda get busy with that (Really Depends of the Days), also my motivation to finish the thing helps, and If I don’t forget to do the thing.
I’ll go first: renaming all of the poses for the millions of poseboxes I have.
Note: I'm really sorry for the cheap, bad pun, but i couldn't come with anything.
WCIF areas in a forum are the best source of ideas one can find, expecially those things no one has made and you think "Hey, this is actually a neat idea", One of Kimmi's WCIF was a version of the Store Basketball Hoop, withouth the floor marks and the pole, so i did it, then Cloudwalker asked if i could do a version withouth the Board, i said no problem, one/two weeks later, here it is (If it wasn't for Cloud to explain me how to import package files to Workshop, my guess would be that the boardless hoop wouldn't have been released)
(Sorry for the picture wonkiness, i required two floors to do this)
Details:
- They aren't attachtable to the wall, the reason for this is that if they were, the hoops would stand in the oposite direction of the wall, i recomend the use of the "Moveobjects on" cheat to place them right were you want.
- They require the ORIGINAL Store Basketball Hoop (be it .package or .sims3pack), it doesn't come with the file but... it shoudn't be hard to find ;)
Terms of use (Boring Part):
- You can use them for whatever you want, but don't claim it is yours and post them at paysites and the exchange, that is just cheap.
Credits:
-EA for the original mesh
-Me for the Edit
Download:
Mediafire: http://www.mediafire.com/file/p99p9hkh3t6m6u4/BasketballHoops.rar/file SimFileShare: http://www.simfileshare.net/download/563476/
Here it goes Kimmi and Cloud, hope you enjoy!
Hey, @staff, what gives?! This blog was very important to the comunity, would you kindly restore it?
I need blogs to follow. SO..
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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