Pulling from most every other set of Sun&Moon for potion ingredients, this set gives the sims the ability to brew various potions that affect moods, skills, life states, aging, pregnancy, health, and a variety of other mostly harmless effects.
The Quick Feature Review/Set Breakdown below the cut.
The Potion Crafting Bench - The heart of the set itself, the potion bench is where components are stored, prepared, and combined into batches of potions. At this station, sims can do the following.
Practice potion making and brew a total of 56 potions that have varying effects when drank by sims
Earn Logic Skill and Science Enthusiasm
Stock materials
Order Supply Bundles to facilitate quicker potion making
Obtain a Writ of Mastery in potion crafting
Keep a tidy workstation by keeping things clean
A set of “basic” potions, and their ingredients will be considered REQUIRED for function. Do not remove those files. Let the manual guide you.
Access to these is dictated by logic skill level as well as a writ of mastery/Creature Life State/Traits.
This station has 28 decorative slots, as well as a decorative mode to enable/disable effects and an "in use" look at will.
Story Mode Enabled - Skip all the ingredients and steps, just enjoy the end products, or just run the animations on a station for the ease of taking pictures.
*New Feature* - Station Cleanliness. As the station is used, it will obtain dirty points. This dirty level affects the outcomes of potion crafting and increases failure chances. Make sure to keep the cauldron clean to ensure quality products!
*New Feature* - Supply Ordering. For a flat rate, sims can buy a bulk order of various materials needed for any potion. They will be added directly to the station's crafting counts.
All potions can be found in Hobbies/Logic. Complete Danish and Portuguese translations. If you'd like to translate into your native language, please share your strings with us and we'll update the set proper!
Inventory Tools & New Items
Botanical Book - Pretty and useful. Inventory Tool.
Writ of Mastery - Apothecary Version. Inventory Tool.
Crate of Jars - 6 glass jars needed for potion making.
Cauldron Dregs - Waste produced from cleaning the station or failing in potion making.
Bonus Items
Reference Tome - In game recipe book for all potions
Counter Split OMSP - Give maxis counters a chance to hold more things!
Display Shelves - 9 decorative slots, two versions.
Apothecary Todd Cart and Pavilion - Previously released sets bundled into this set; they have been optimized and renamed, please remove the old versions.
Potion Specifics
Potions come in 5 types: Basic, Folk Remedy Potions, Arcane Potions, Creature/Lifestate Potions, and Poison Potions. The more fantastical the potion, the more complex it is to make.
Please be aware that depending on your playstyle you will have to add more files from other sources or you can delete certain files from this set without worry; For example, if you do not play your game with creature life states or custom creature life states, you may delete anything related to those potions, provided it is not used in another “basic” potion.
Potions are NOT recolorable and will not be made so in the future. If you wish to alter the bottle/potion colors yourself, this may be done in the properties/categorized properties tab of each subset txmt in SimPe, using the stdMatDiffCoef line.
Potions Vs. Teas: You will notice that many potions have the same effects as previously released teas from the Quali-Tea set. So what’s the difference?
Teas are based on cooking and logic skills only. Potions function more on Logic skill level and a Writ of Mastery, OR Witch/Warlock state, and other traits.
Teas are single cup per crafting interactions (except basic hunger teas). Potions will always produce in a batch of 6.
In some cases, Teas require MORE ingredients to make, whereas Potions require LESS ingredients but higher Logic skill and rarer/less natural ingredients.
While potions can have the same effect as a similar tea, more risk is involved with taking them and sims can experience adverse/opposite of intended effects.
Did further research, both these tools weren't the only ones there was a face factory for face sculpts, and living factory for furniture as well.
was this a thing? i have no memory of it but if anyone could provide some info
the description says:
A new tool offering easy and fast creation of your own fashion collection and accessories for your Sims. Importing things into the game itself is easier than the blink of an eye. In addition, you can also design your own tattoo and know the latest trends and clothing styles.
S3 to S2 Conversion of Baufive/B5Studio’s Grant Park Windows & Doors and Pocci/Garden Breeze 3’s Grant Park Curtains
by Tinkle at Black Pearl Sims
DOWNLOAD at BPS (registration required)
Howdy, How is everyone? So, what’s this one about? Well, it works the same as Barista Plus, Except not really. This is the Proxy GUID version of Barista Plus. So a while back, a bit around the original release of Barista Plus, some people have inquired about making it better by instead of looking at a bunch of individual GUIDs, it should look for a Proxy GUID, kind of like what Argon’s Instruments does, and that has been sitting on the back of my head for a while, but It wasn’t something I was actively working on since the original release of Barista Plus. That Changed last week, when @itsdiamondeyesuniverse slid into my DMs and found some interesting information about Proxy GUID, and after a couple of hours and days with plenty of help from @midgethetree, here arrives the Rebrewed version of Barista Plus.
Edit (Because I forgot to put a quick description of what the original Barista Plus did): What the original Barista Plus (and this one too) does is that it allows Baristas to spawn in Custom Espresso Bars, what changes is how the mod does so. For specifics, the Mod looks at all objects for a specific GUID (the Fallback GUID located in the 0,0 position object) which for most of the espresso bars, that does not change at all, and it spawns the barista if the conditions are met, like I said, same deal as Barista Plus, except this one doesn’t look at only eleven GUIDs, or so, but to all instances of the same fallback GUID. Now for a bit of a warning, like I said, this GUID is going to look at *All* objects, which means it might caused some lag, that didn’t happened when I tested it, but if you have a CC Heavy Game, feel free to tell me if it does. Download Special Thanks to @itsdiamondeyesuniverse for getting me the information that helped me getting this thing started, @midgethetree for helping with the code, @crispsandkerosene and @miros1 (I hope I’m not missing anyone else) for asking if making that revision was a possibility, and Everyone at the PBK Discord for general support.
Mini-tutorial for SimPe users
'Merge' button allows you to quickly add / replace only a part of material properties inside recolour package.
Export the settings (.xml file) from recolour A
Open .xml file with text editor like Notepad
Locate and remove the lines you don't want to replace / add to recolour B, for example: remove base texture name if you don't want to link clothing recolour B to texture resource used by clothing recolour A*
Open recolour B and hit Merge to open pop-up window. Pick the edited xml and import the settings. Remember to Commit and save.
*note: TS2 Bodyshop recolours like clothing, accessories, hair are linked to a specific texture only with TXMT Properties. In case of object recolours you also need to add / edit texture name inside File List tab.
I use Merge method to link a batch of clothing recolours to the same normal map texture included with the mesh file.
Share 5 facts about yourself and pass this on to 10 of your favorite followers
More of these... oh well, guess it doesn't hurt
- My First Sims Experience was with the PS2 Version of the Sims 2, it had tons of awesome stuff, but the sims...weren't as awesome
- I like to read... well, when i was younger i read a lot, now it's just casualy.
- I'll kill myself to do something i like, on the other hand, when something i do bores me, i barely do something.
- I'm trying to grow sideburns, mutton chop type, yet my facial hair hasn't showed up fully.
- Sometimes i can get a bit nervous around a crowd of unknown or unfamilliar people, but that nerveousness i can disguise easily.
Ok, these are done.
I’ve been looking for this old set for a long time now after I stumbled on a couple of individual pieces, I’m glad to see it complete and with a fresh look to it.
BlueTexasBonnie Keep It Simple Set
Thanks to all of you who sent well-wishes about COVID! We are all finally feeling better, although my cough lingers and I’m still tired a lot. This set was asked for on WishingTree @ GoS and I thought I’d post it here as well.
All of the objects not repository to the counter are repository to the bookcase. So there are really only 2 main files for the set, which has counter, island, cabinet, new deco corner counter, end table, table, desk, bookcase, fireplace, pantry/ fridge (updated to FT/AL), and garderobe/toilet (not shown). I have done a lot of work on this set- cleaning up the textures, making all the TXMTs match, quarter-tiling, new deco corner counter and making matching textures for many pieces so that the whole set has all the original BTB textures. If you’d like it, you can
DOWNLOAD
Download at the Plumb Bob Keep
Due to many factors, not just financial, and after careful consideration, it has been decided that Plumb Bob Keep will close its doors on March 1, 2024.
This extra year has been given to us so we can properly archive the site and ensure that the content is still accessible. We will be launching a kickstarter or similar donation drive to repay Stas, Sunni's widower, for this bonus year.
The staff of PBK would like to thank the community as a whole for their amazing creations over the years, the way you all pulled together to help archive the site, and the comraderie and friendship that we have shared as historical simmers.
Looking forward, there are ideas in the works for a new, "spinoff" site where we can continue to host downloads, and the Discord will go on as well, possibly under a new name. We hope many, if not all of you, will make this transition with us.
Thank you again for 12 wonderful years of simming, and for proving that there was definitely enough interest for a forum dedicated to medieval and other historical content!
--The PBK and Discord Mods
Oh this is absolutely a game changer on the task of mesh repositoring!
Repository Wizard
The Repository Wizard is a utility for automating the repository technique for objects and clothing.
Object Mode
This mode of the Repository Wizard automates the process described by HugeLunatic in their Repository Technique tutorial.
Clothing Mode
This mode of the Repository Wizard creates new re-colours for a new/modified mesh based on an existing mesh with its own set of re-colours.
This is NOT the simple approach to the repository method of linking the dependant's TXMT resource(s) to the donor's TXTR resource(s), but a new, more advanced, approach of linking via the 3IDR resource.
See the application’s web page for extensive details about both modes.
If you do not know what the repository technique is, or why you would want to use it, this application is not for you!
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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