If you don't care for the text exposure of how this set came to be, you can just go straight for the Neocities download page (Check it out, it has a gallery now too!!):
and now, for the context
Early this week Lord Crumps released a 4t2 conversion of the Luxury Party stuff pack, that included this nifty custom functional serving platter, courtesy of Lamare.
However, since a lot of straightforward sims 4 conversions don't match the visual style of my game much, I decided to clone the serving tray and use Pineapple Forest's Restaurant Cloche default mesh and textures to replace it with, but then, the project escalated (Not as much as other projects), and I decided to also include a Banquet Table that matched The Rotunda Table from Celebrations, and instead of sticking of one size of party platter, how about two, and make it recolorable and repositoried while I'm at it!
So This is what you get, 3 Objects and 1 recolor
Again, special thanks to @lordcrumps @lamare-sims for the original objects, and @pforestsims for the mesh and textures of the cloche.
PS: I do recommend the mod edit that comes with the party pack to make the sims make more use of the buffet platters.
Published: 8-25-2024 | Updated: N/A SUMMARY Using dozens of the same object on a lot—such as a window on a skyscraper, or lots of the same tree/hedge on a large park lot—may cause “exploded” lot imposters. The lot imposter is the version of a lot seen in neighborhood view or from adjacent lots during gameplay. The error often appears in the form of warped or smeared objects – as if someone wiped part of the screen with a wet cloth. In other cases, the mesh looks like broken shards and/or pokes through other parts of the lot. Meanwhile, everything looks fine when you enter it. This error seems rare, having only occurred about 4-5 times over two decades, but that doesn’t make it any less annoying. Don’t panic! The object itself is likely not broken (although double-checking wouldn’t hurt) but the error happens as your game tries to render the same object/textures multiple times. In my testing, the culprit was usually a single object and one of its recolorable subsets. SOLUTION I used to delete the blown-up lot and rebuild it until the problem went away. Yet, a much easier solution exists – recolors! Apply 1 or more recolors across copies of object and that should fix the warped/exploded object on the lot imposter. In most cases, this should take care of the problem. In this example, the windows “exploded” in hood view. After applying plain glass recolors from THIS (Simmons, 2023) set, the problem didn’t go away. The true culprit was the metal detail on the glass – for which I had no recolors for. I made some (HERE), using similar colors which looked the same from a distance, and that solved the problem.
Simmers who use lots of greenery in their landscaping might encounter an exploded lot imposter. Keep similar recolors in your arsenol…just in case. During gameplay, this happened when I used a ton of custom hedges repo’d to the default one (“boxy lady”). This has also happened with the default birch tree in-game, so I recommend keeping something like Gwenke33’s recolors (2011) handy. DOWNLOAD THIS TUTORIAL (PDF) (choose one) from SFS | from MEGA CREDITS Thanks: William, Gina, Catherine and others on discord who helped me think through solutions years ago.
Just Reblogging this again to say that thanks to @fireflowersims there are some new translations up in this default and the file has been updated
Download at the Plumb Bob Keep
Hey, does anyone know if this got reuploaded somewhere, I’ve archived most of the files, but this is the only one missing
After long months of spamming you guys with reblogs and questions, I have something of my own to post at last.
I don’t know why, but suddenly combining nebulae and the new gothique oval conversion by Delonariel justhadtobedone and after a lot of browsing and a bit of clicking in SimPE, viola, here they are! I hope you like them, I sure do; all the nebulae are just so darn pretty. Honestly, I recommend taking some time out to browse Tumblrs like this and this.
OK, here’s a swatch. This is a recolour of a conversion by Delonariel, found here (thanks!) and the mesh is included. Everything is clearly labelled and compressed ❤
DOWNLOAD
Go Check it out, it has already some goodies:
http://sonikku3.livejournal.com/
It's me, Eve - or @simping-simmer, as you may know me. I've decided to create this blog in order to make a more comprehensive and accessible resource for those of us who enjoy playing with diverse bodytypes. I will try to update this blog as often as I can but it may slip through my fingers a bit - I work as a teacher, it gets quite busy.
I also personally play with quite a limited range - so things like RenGal, SlimBB, CPU, for example, may be less likely to get reblogged by me because I simply don't use them. However, if there's a bodyshape I have missed new content for, or completely forgotten altogether, please let me know via the ask button!
Anyhow, please enjoy this blog and I hope it proves as a good resource for these different bodytypes!
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.
Note: I'm really sorry for the cheap, bad pun, but i couldn't come with anything.
WCIF areas in a forum are the best source of ideas one can find, expecially those things no one has made and you think "Hey, this is actually a neat idea", One of Kimmi's WCIF was a version of the Store Basketball Hoop, withouth the floor marks and the pole, so i did it, then Cloudwalker asked if i could do a version withouth the Board, i said no problem, one/two weeks later, here it is (If it wasn't for Cloud to explain me how to import package files to Workshop, my guess would be that the boardless hoop wouldn't have been released)
(Sorry for the picture wonkiness, i required two floors to do this)
Details:
- They aren't attachtable to the wall, the reason for this is that if they were, the hoops would stand in the oposite direction of the wall, i recomend the use of the "Moveobjects on" cheat to place them right were you want.
- They require the ORIGINAL Store Basketball Hoop (be it .package or .sims3pack), it doesn't come with the file but... it shoudn't be hard to find ;)
Terms of use (Boring Part):
- You can use them for whatever you want, but don't claim it is yours and post them at paysites and the exchange, that is just cheap.
Credits:
-EA for the original mesh
-Me for the Edit
Download:
Mediafire: http://www.mediafire.com/file/p99p9hkh3t6m6u4/BasketballHoops.rar/file SimFileShare: http://www.simfileshare.net/download/563476/
Here it goes Kimmi and Cloud, hope you enjoy!
So my earliest memory is from my first time playing any sims game, it was sims 2 for console, I think I was 8 years old, and I think it was near my birthday too, or was easter, the memory is kind of fuzzy in those regards I just had got the copy, and I start playing, I think I went to free mode first and foremost, and I try to recreate the characters of this anime called Kaleido Star, which was airing at the time in a specific nacional kids channel, anyways, I don't think any of them look like the characters, but, long story short, they were all living in a single room house cubicle, and sims died and it was an overall mess, details are kinda vague on that. But I guess I still wanted more.
The earliest memory of the sims you have. On your mark, get set...go!
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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