What about the idea of lady Gotham adopting Danny? Like clearly (king or not) this is a baby ghost. He's basically fresh dead! She realizes she can't care for both of Danny's halfs but she has a knight just for that. Batman loves kids and he's going to love her little Danny.
The problem is Lady Gotham is a dotting mother. She loves her sons (Danny and Jason) and wants nothing more then to spend time with them but only Danny can see her and she makes it his problem.
She adjusts his clothing, scolds him for neglecting himself, every night she tucks him into bed. Still a little sad her knights haven't taken her other son in yet. Though she knows Tim is working on a file since she manipulates her city so Danny gets their attention in increasingly dangerous ways.
So far because she can't just bluntly tell Bruce to take in her son she has put Danny into 5 hostage situations this week and it's a Tuesday. He runs into the batfam day and night, masks on and off. So they know something is up with this kid but not what.
The real trouble is when Lady Gotham decides Danny needs to feed his ghostly side. He refuses to eat blog ghosts and her own extoplasm is... a little cursed. So she gets smart. In the middle of a scarecrow attack Danny is teleported to the main epicenter; and Lady Gotham is now just spoon feeding him fear Toxin until he eats on his own.
Danny is mortified because what the fuck this taste great and now he's just binging on the weird chemical concoction some rogue came up with. Until there is none left. So when the bats get there to shut it down Danny is just in food coma and Scarecrow is panicked because 'what is this kid?!'.
I like that mcu peter's canonically a huge bitch but only over text. like flash talks to him in real life and he's like đ but over text he does this:
Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Magic that is not well-defined for the reader.
Generally, we donât understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they canât begin to guess how it works.
You canât break a rule if the rules donât exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
Itâs also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Has very rigid boundaries.
Readers know where the magic comes from, how itâs used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they canât simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules arenât fully explored.
This system relies on the readerâs suspension of disbelief.
The main character can be a magic-wielder or not, and itâs up to the writer to determine when magic will be used in terms of plot.
You can and should use these guiding principles to build your magic system. Remember that you donât have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesnât convey a theme
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic wonât regularly be used to solve problems
Like most writing processes, there isnât really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesnât have to be ârealâ magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 Writing Notes: Magic System â Fictional Items; Poisons â Fantasy
post game smooch âĽď¸
I wanna post my fic⌠but the time zones THE FUCKING TIME ZONES
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Ok, so you know how there are sooo many adaptations of whatâs happened in history? First thing that comes to mind is âHorrible Historiesâ that aired on CBBC (side note:: if you loved HH, you are literally my best friend, it was my favourite show), and how they take things that happened all the way back, and add a little whimsy to it.
A little laughter. A little silliness. You get the point.
I!! I headcannon that in the DC universe all of DP happened thousands of years ago. And then there is a show. Itâs called âDanny Phantomâ and it takes what happened thousands of years ago, with a freak lightning accident that âcreatedâ the first hero. (Scientists wonder if this was how MetaHumans came about. Theyâreâ not wrong, exactly)
Except. This is the DC Universe. Where people do stupid stuff on a daily, and mad scientists can be found at a school lab.
So, one of the people high up (a producer? A director? Someone whoâs VERY tired and is just looking for some authenticity in this project because itâs literally what they did their dissertation onâ) decides to do something that seems reasonable at the time.
They summon the very person (being?) that they are basing this on.
Andâ
It works.
Whoops?
Ok, thatâs alI I have for now! Tagging others to continue this (only if you want!!) @dcxdpdabbles @nerdpoe @starry-bi-sky @ailithnight @hecate-hollow @hello-eden @dp-sidebloggg @dclovesdanny @charlietheepicwriter7 @evilminji @enigmaris @glow-in-the-dark-death @kizzer55555 @luxaofhesperides @noxcheshire @puppetmaster13u @violent138 @virgamsysxvolumes @zylev-blog
Itâs so good I swearâŚ!
erin,,, Iâm craving a jacket potato with the fluffiest insides, with butter and baked beans and cheese that goes meltyâŚ. mmmmmmmmmm (yes I am british how did you know)
i had to google what a jacket potato is and it's just a loaded baked potato- however this is the first time i don't immediately hate the term british people use for smth so congratulations, that's kind of a cute thing to call it
now i want a baked potato so bad...
i do, unfortunately, have to send you to prison for putting beans on your baked potato. i'm so sorry mae mae but that is a criminal offense. you need to be stopped before you hurt any other foods with beans
culinary offense so bad you're getting life in prison, no chance of parole!! in fact, you're getting put in isolation. quarantined for the rest of your life
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Iâm up to anything and everythingâDM me if youâre not sure.
Itâs a nice day. Thatâs what Alex focuses on, and itâs something to hold onto.
Itâs a nice day. Blue skies, no clouds, the sun high in the skyâbut with a bit of a breeze, so that itâs not too hot.
Itâs a nice day. Which is why it really is a shame that his day is ruined already. Itâs 11AMâhasnât even reached noonâand this is turning out to be a shitshow.
âFire now! It will not be able to reform as quickly as the other!â Someone shouts in his comm. Agent W, probably. She was always one to see the little inconsistencies. To see how quickly one could heal in comparison to another.
He shoots. He does not miss. It falls from the sky, with its clear sky and cloudless expanse, and lays crumpled on the ground.
He does not approach. That will be someone elseâs job; his is to aim, to shoot, and to not miss.
He never does.
A marksman is what he is, no dressing it up. He might wear the white clothes, have the same honorific, but at the end of the day, he is paid to shoot.
He looks at it with curiosity. Even from this far away, he can see the little twitches it makes, as though itâs being electrocuted in small, sharp increments. Death twitches, heâs heard them call.
He smirks to himself at the name; what an ironic phrase, to be a dead thing and to relive your final moments.
He cannot deny that he is curious about it; but really who wouldnât be?
What a curious thing in that it was a monster masquerading as human. Acting like a human, moving as a human.
He turns away as someone starts to inch closer to it. Thereâs no need to listen to the pleading, not when itâs mimicry meant to lure.
Itâs a nice day. A beautiful day, even. He should take Julia to the parkâsheâd be turning 8 soon, and he didnât know when he might have to leave for a mission.
He turns away from the pleading-turned-screaming, and hums under his breath as he checks his rifle.
What a beautiful day.
Gods, itâd be impossible to properly pull off like how Iâm picturing, but imagine a story entirely from the perspective of a GIW agent.
Like, put aside all your existing knowledge of what ghosts are really like and imagine entering the story with only their knowledge. As far as you are aware, the main character is correct about their beliefs. You have no reason to doubt them (yet).
You are part of a government branch tasked with fighting monsters. Every single one of them is immune to conventional weaponry and can have a wide array of superpowers.
And theyâre intelligent, too. Not like how a person is intelligent though; theyâre not sentient. Sure, they can mimic it, but itâs all an illusion. Under the surface, theyâre still just mindless monsters. You canât reason with them.
Oh and also, they could be anywhere. They can theoretically spring up from any time anyone dies, or can emerge from entirely unpredictable natural portals.
And regardless of if any actual ghosts are present, the very material that makes them up can contaminate humans too. Not just making them sick, thatâd be one thing, but making them monstrous in similar ways. Even if youâve gotten rid of the ghosts, the entire town might be too far gone already.
And then, of course, the actual plot progresses. The character actually interacts with the world, and all the little inconsistencies start to add up. Maybe the character eventually notices, or maybe itâs left as fridge horror as only the reader can realize the truth of the protagonistâs ongoing evil actions.
Though of course that concept does rely on the idea that the reader doesnât know the truth going in, which is impossible for a fanfic since readers would already be familiar with canon. So in reality, itâd have to be dramatic irony instead of a creeping realization (which could still work but feels a bit less evocative IMO). Or maybe calling it an AU would work to distract people enough, but idk.
what up, Iâm mae, Iâm 19 and I never fucking learned how to read | SHE/HER | AO3 FANATIChttps://maeswriting.carrd.co
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