Readers Of TCF: Why You Should Read Turning And Vice Versa

Readers of TCF: Why You Should Read Turning and Vice Versa

Are you interested in Found Family tropes? How about time travel fiasco and everything in between that's happening to badass main characters? Want to get involved and seeing the battle between corrupted monarchy and royalty? Last but not the least, feel the thrill of seeing OP characters kicking bastardized enemies from behind and giving them their own medicine? If so, Turning/TCF should be the perfect novel for you!

I wanted to point out the similarities and differences of what makes Turning on par with TCF's themes! Keep in mind I haven't reached halfway of Part 2 of TCF yet, so my knowledge might not align with TCF's current timeline. With that out of the way, here are the common themes of why you should read TCF/TURNING:

1. Found Family

It's what hooked me into TCF in the first place—everyone's relationship with Cale, a tight knit that wouldn't seemingly unknot no matter how hard you try to separate them. In TCF, we have Cale as the center of the wave, our beloved Commander who had experienced many fights of his own that shaped his world view, and consequently, how other people spanning a whole continent see him as well. Meanwhile Yuder, in his current 2nd timeline, had not only learned to cherish and paid attention to those around him but also communicate and connect to a deeper level he previously failed to achieve in the 1st timeline. You could argue that Yuder's title as Commander's Assistant is almost the exact same as Cale's position as the Young Master. In a way, they have their main support, but it doesn't mean it's only their means of support. What's funny is that they're both picking up strays left and right on the street and giving those said stray a place they could comfortably and confidently call home, and it never fails to make me smile every time they have a new recruit.

Yuder is more active at involving himself with the other Calvary members, it's because of his unique disposition as Commander's Assistant and also a former Commander gave him the power and ability to patiently train people. Not to mention, he is considered as Instructor From Hell for his absolute 0 nonsense and merciless style of train that makes people pass out after training, grow exponentially and come back for more.

If you're wondering if the side character that you just read and loved instantly would disappear, worry not! Kuyu and Yoo Ryeo Han treat their characters carefully and equally, and more often than not, they will reappear in the story! Whether unintentionally or intentionally is the biggest question.

2. Commanders Of The Previous Life And Their Similar Position

They both prefer to be the forefront and lead the fight—often clashing with the enemies head on. They even have more or less similar fighting styles, in which they wouldn't want to draw out fights unnecessarily, have an incredible mountain of patience in dealing with pests and would wholeheartedly throw hands at anyone who insults their loved ones. Not to mention, they're both sacrificial bastards™. They're both generous, in a way they would teach other people how to fight and fend for themselves, thanks to their commanding experience that spanned for a decade.

Their previous lives are a topic of sensitivity—and I can't help but see how they were distant and cold in their previous life after losing the people that were important to them. Similar to being cursed with a series of bad luck (ahem). Cale became closed off, harder to approach yet still providing help and assistance in his own way as the team leader despite that, he had the strong will to live on. The Calvary members' impression on Yuder were negative at the start, thanks to his stoic expression and unwillingness to approach or connect to anyone, leading to a series of accumulated misunderstandings and bad reputation, but despite that, he was their unmoving fortress and cave that shielded everyone until his death. Both gave off the impression of being respected and feared, with nobody that they feel connected to.

In a way, you could conclude their 1st timeline as nothing more than horrible strings of bad luck since you can't exactly fault anybody. And that's exactly the beauty of this tragedy. Their past lives were their own experiences, and not exactly a direct result from a single person.

As a transmigrator, Cale was given a second chance to live his own life through a novel he read. He used his knowledge to manipulate the original timeline and twisted it to his favor, and suddenly, he has a god tier level good luck. Unknowing that he had literally and metaphorically picked up people with him and became a living legend for generations to come.

As a regressor, Yuder woke up after his execution thanks to the hypocrisy of nobles and false accusations. Virtually having nobody to believe him only to wake up in 11 years from the past and became determined to protect the important person that died in his timeline: Kishiar La Orr and stop the tragedies that happened in his past life.

It made me realize they weren't so different in circumstances, after all.

3. Outside POV

We can't forget the hilarious reactions that people often harbor for these two protags! My main source of POV prime entertainment would honestly be Clopeh from TCF and Kiolle from Turning. They have their own interpretation and often hilarious thoughts for the MC, but they respected and feared them the same.

It is through these interactions that we had the glimpse of how people in the novel interacted and perceived them, and let me tell you, it gets hilarious from there. With Cale, and his absolute 0 self-awareness and refusal to explain his actions any further unless necessary vs Yuder, who would shoot down any misunderstanding and still be misunderstood in a silly way.

Misunderstanding is a common theme in TCF but don't let it stop you since it only plays on how other people perceive Cale with no dramas attached. It serves as a pace of narration and even comedic undertones. Turning in particular, is like a breath of fresh air. Fixing the misunderstanding is a theme in Turning, and I couldn't be more happy to indulge in both tropes.

4. Enemies

Ah, yes, secret organizations are a common denominator in both novels, but of course—there's more. Monsters in particular, are present in both novels. It almost led me to believe that if we combine these two novels, they wouldn't be out of place. Gods, mages, priests, sword masters, guardians—you name it, are shared by them like a ping pong ball.

The powerful antagonists don't disappear from taking a hit from one blow, and we see it both in TCF and Turning time and time again about how they're running on time. The conflict in TCF that should be minor became much bigger than anticipated, and I could say the same for Turning.

The fights in these novels have lessons ingrained in them—and that's what I cherish the most. The protagonists grow with the people they surround themselves with, and how those people would repay the favor later on.

What sets them apart is the existence of plates and ancient powers in TCF and omegaverse in Turning.

I didn't consider Awakener as the main difference because, if you think about it, the Ability Users in TCF could be considered as "awakeners" in Turning's world building system. Which is why I wanted to read or see a crossover of them, if possible.

5. Almost Exact Elemental Abilities

How nostalgic, this was the og's in TCF! Cale is never the same without the talking ancient powers he conversed with in his head. As much as I wanted to push how it led to funny interactions and nothing more, it was also the reason why Cale was such a badass despite being dubbed as having a small and weak plate! He mercilessly trumps over his enemies with his ancient powers despite not wielding any weapons: Wood/Shield, Healing, Wind, Fire and Earth. I'm aware he has more than that but I don't want a long list of their attributes AND names yet. What we do know is that Cale would overcome that weakness and grow to be more powerful as the chapters goes on, and that same goes for his people as well.

As for Turning, Yuder is an awakener that could wield all natural elements, namely: Fire, Water, Air and Earth. Although his abilities are at a disadvantage when facing monsters, his dexterity and efficiency in different kinds of weapons and experience makes up for his weakness. Similar to being an Ability User, being an Awakener grants the person their unique set of powers after encountering a battle of will with themselves. So the power varies from character to character. I love learning a new character's ability, and what role they would play in the Calvary!

6. Opposites Of Methods Yet Similar In Goal

Cale wants to live peacefully and achieve a slacker life while Yuder wants to save the world and prevent the disasters happening again in the 1st game (timeline).

If you think that Cale doesn't have the same goal as Yuder, you're wrong. Cale and Yuder are similar in so many ways, that both ultimately wanted to save people and grant world peace if possible. They both made the impossible possible and hilariously enough, in their way to becoming a legend. They both don't see their own actions as praiseworthy and get confused whenever other people praise them. Their own failures and shortcomings are the reason for their self doubt. It shows that despite everything, they're still human.

Cale has creative liberties and more headache inducing than Yuder, but they made everyone worry about them in equal measure. Being confined and forcing a vacation for them makes everyone feel relieved, haha!

7. Romance

Expecting a romance in TCF is virtually little to none, unless you include side character romances, it isn't the center of the novel. I firmly believe that Cale wouldn't entangle with any romance subplots, but of course, as a reader, we have the power of fanfiction in our side and making our imagination a reality. Although there's no romance, the interaction between Cale and his Found Family is a reward in itself.

Turning, however, has the greenest of green relationship regarding our MC and ML! Yuder and Kishiar's dynamic is my go to read whenever i'm in dire need of fluff. Sometimes, they're so sweet that it gives me so much tooth rotting fluff! I can't even stand it sometimes, I need a relationship like them in my life! The relationship between their 1st game and 2nd game are so stark you could hardly believe they're the same person as they once were due to the bad luck set by their first connection to the point it sent you to tears.

And that's exactly the charm. In Turning, love is both painful and beautiful. In a way, Kishiar and Yuder accept each other's flaws and shortcomings without compromising anything, with no misunderstandings and toxic relationships. It's a step up after reading toxic BLs, and frankly, I can't go back there after reading this masterpiece.

if you dislike omegaverse, fortunately for you, it isn't centered to just that and it's relatively new in their current era that makes you forget about it until it reappears due to the minority of people that falls under the category of alpha/omega. It's a refreshing take on the trope we readers knew so well and read how characters adapt to these changes, as well as suffer the consequences. It wasn't until 300+ chapters in the novel that suppressants became a thing, and there isn't even a power imbalance between an omega and alpha. Their second gender doesn't affect their social status and they're treated as normal people because of being a relatively new phenomena.

More Posts from Redibanni and Others

2 years ago
Cale, Upon Feeling The Sensation Of Something Like A Parents Warm Hand, Immediately Deduces That Danger

Cale, upon feeling the sensation of something like a parents warm hand, immediately deduces that danger must be nearby and that it isn’t to be trusted

That’s super depressing wtf


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2 years ago

BIG SPOILERS FOR LCF PT2 CHAPTER 102!!!!!!

The Soos are so fucking stupid I hate them so much..... THE RECENT CHAPTER????? hellooo????

Cale coughing up more blood than he ever has. Ever. Then proceeding to get hit with. the worst feeling of hunger he has ever been through and proceeding to shovel an apple pie in his mouth as quickly as he can.

THEN CJS BREAKING THROUGH THE ROOF. WHILE FIGHTING THE MURDER DEMON???????????????? Sui just being so goddamn done with him..... CJS just smiling and greeting Cale as if he hasn't seen him since HE DIED IN FRONT OF HIM (same thing happened with Sui these little shits...) and as if Cale isn't covered head to toe in his own blood and stuffing his face, as if he isn't fighting one of the most powerful people IN THIS WORLD??????


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2 years ago

whats that defunct land quote again? every part of the film making process is awful, but not making film is even worse? idk something like that. anywah im being completely normal about art rn ::))


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2 years ago

Susie was not in a good place at the beginning of Ch 1.

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I think we should try taking a closer look at where she came from to understand what her state of mind was back then.

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Susie isn’t from Hometown.

Wherever she was from, she was not treated well.

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And, upon coming to Hometown…things weren’t much better.

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Susie Was Not In A Good Place At The Beginning Of Ch 1.

In Hometown, Susie is

Chronically underfed

Likely homeless

Hated by most of her classmates

Close to being expelled and losing her last tether to a normal life

Susie was at the very, very end of her rope at the beginning of Chapter 1.

Keep reading


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2 years ago
redibanni - RedIbanni

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2 years ago

Random TCF Shower Thoughts Time:

do you think Cale would K.O. if he used Instant and Record at the same time?

How bad would Cale's records act up if he was trapped under some rubble somewhere for days during part 2, far from his family?

(longer idea inspired by us questioning Cale's third ability below)

Give me Cale with some sort of Survivor ability. Where Kim Rok Soo lives because he literally can't die. Where whenever he's on the edge of death, when his heart is about to stop, Survivor kicks in and goes above and beyond his limits to keep him from dying, be it by fighting or running away. Where during a battle Cale is fatally injured and his body stills for one second before immediately getting back up, forcing broken bones back into place and wiping blood from his face and gunning it towards the enemy like doom incarnate.

His family is screaming because "gods dammit Cale-nim/Unlucky bastard/Cale-nya/Human/Young Master/Dongsaeng you're bleeding out!!! you've done enough, stop fighting!!!" And something feels so Wrong about this and they don't like it one bit. But they can't place what's wrong until after the battle once they've forced Cale to lay down and realize he hasn't said a word and has been diligently listening to their demands that he rest and let them handle the rest.

His eyes are blank, not like when he uses Record, no it's worse somehow. There's nothing behind his eyes at all-Survivor is active and in control, not Cale. Cale's down for the count, deep deep down somewhere recovering because that attack did more damage than anybody realized and he's not waking up anytime soon.

Give me everyone losing their minds over this with worry and fear because there is Something walking around that looks like their beloved red head, Something that mechanically eats apple pie and drinks lemon tea but doesn't pet the kittens and give them a scammer smile. Give me the kids rambling about their days in his lap. Give me Alberu offering Cale golden plaque after golden plaque. Give me Choi Han quietly whispering to Cale in Korean while he guards him day after day. Give me everyone doing everything they can think of to get his attention and wake him up, only for Survivor to ignore it all.

Survivor is there to ensure Cale's physical wellbeing-to help him survive, not to help him live (because yes there is a difference)


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2 years ago

List of Elemental Abilities

Air/Wind

Aerokinesis -manipulate the air, wind, and gas.

Aeroportation - teleport using air/wind currents.

Air Mimicry - transform into a cloud of gas, fog, or mist.

Atmokinesis - manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.

Deoxygenation - suck up all the oxygen from a place.

Lung Adaptation - breath anywhere

Wind Generation - create blasts of air.

Divine Winds Manipulation - create and control heavenly winds.

Dark Wind Manipulation - create and control eerie winds.

Earth

Geokinesis - control, manipulate, and reshape the earth at will.

Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.

Crystallokinesis - manipulate minerals and crystals.

Ferrokinesis… manipulate metal at will.

Fraxikinesis - manipulate burnt matter.

Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.

Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.

Granulation… can turn things into sand.

Halokinesis - control and manipulate salt.

Hyalokinesis - control and manipulate glass.

Koniokinesis - manipulate and control dust particles.

Plassikinesis - manipulate and control all forms of plastic.

Psammokinesis - can control and manipulate sand.

Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.

Terraportation - teleport via the earth and earth-based materials.

Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.

Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.

Fire

Pyrokinesis - create, control and manipulate fire, flame and heat.

Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.

Fire Breath - breathe out flames.

Geo-Thermokinesis - manipulate lava, magma and volcanoes.

Heliokinesis - manipulate and control the sun and sunlight.

Hell-Fire Manipulation - Generate and control flames of hell.

Holy Fire Manipulation - Generate and control flames of Heaven.

Inflammation - burn things.

Melting - heat molecules to melt things.

Plasmakinesis - can control plasma.

Pyrotechnics - create fireworks.

Self-Detonation - explode self and reform.

Thermokinesis - create, control and manipulate heat.

Water

Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.

Aquatic Adaptation - adapted to underwater living.

Aquatic Respiration - breathe underwater.

Atmokinesis- control and manipulate the various aspects of the weather by mixing water, fire, earth, air, and lightning/electricity.

Dehydration - absorb water.

Hydroportation - teleport across short or long distances through liquid water.

Water Mimicry - turn into liquid water.

Holy Water Manipulation - create, manipulate and control graceful waters.

Dark Water Manipulation - create, manipulate and control evil and dangerous waters.

Darkness

Umbrakinesis - can manipulate and control darkness or shadows.

Animated Shadow - Animate one’s shadow.

Light Absorption - block out light in an area.

Night Vision - see in the dark.

Sacred Darkness - create holy darkness.

Shadow Camouflage - be unseen in shadows.

Shadow Mimicry - become a shadow.

Umbrageous Teleportation - teleport via the shadows and darkness.

Electricity/Lightning

Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.

Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.

Activation & Deactivation - turn stuff on and off.

Positron Manipulation - control positrons, the antimatter counterpart to electrons.

Electrical Absorption - absorb electricity.

Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy

Electrical Transportation - teleport with lightning.

Divine Lightning Manipulation - create and control the brightest lightning.

Black Lightning Manipulation - create and control the darkest lightning.

Energy

Dynamokinesis - manipulate existing energy.

Energy Blast - create blasts of energy.

Energy Emission - release energy.

Quintessence Force - create and manipulate unique form of electrical and life energy.

Mana Manipulation

Chi Manipulation

Electricity Manipulation

Energy Manipulation

Ice

Cryokinesis - control ice, snow and other forms of frozen water.

Freeze Breath - freeze things in solid ice.

Freezing - lower the temperature in kinetic atoms to freezing temperatures.

Frigokinesis - control snow either as precipitation or already on the ground.

Ice Beam - shoot beams of freezing energy.

Ice Generation

Light

Dark Light Manipulation - create the darkest light in existence.

White Light Manipulation- create sacred light from the divine.

Photokinesis - create and manipulate pure light.

Force-Field Generation - create protective shields of solid photons.

Invisibility - be unseen.

Laser Emission - bend light wavelengths to create lasers.

Light Absorption -absorb the light around you.

Light Generation - emit blinding light or glow in the dark.

Light Mimicry - take on the traits of light.

Photoportation - Teleport by using photons.

Projective Invisibility - turn other things invisible.

Evil Banish - Rid and banish all spirits of evil and black magic.

Light Manipulation

Weather

Atmokinesis - manipulate the various aspects of the weather by using water, fire, earth, air, and lightning/electricity.

Atmokinetic Resistance - immunity to all weather-based abilities and effects.

Atmokinetic Sensing - sense the future weather patterns.

Other

Aether Manipulation

Cosmic Manipulation

Gravity Manipulation

Nether Manipulation

Space-Time Manipulation

From Superpower Wikia. See their complete list of superpowers HERE.


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2 years ago

About Kim Rok Soo’s abilities (spoiler alert for chapters 356+)

About Kim Rok Soo’s Abilities (spoiler Alert For Chapters 356+)

Have you guys ever noticed that all of Kim Rok Soo’s abilities that are revealed are related to time?

Record: Allows KRS to have perfect recollection of the past

Instant: Being able to move beyond human limitations in the present

I wonder if his other abilities are also related to time. Maybe he has one that is related to the future.

2 years ago

Story Structures for your Next WIP

hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.

everything in life has structure and storytelling is no different, so let’s dive right in :)

First off let’s just review what a story structure is :

a story is the backbone of the story, the skeleton if you will. It hold the entire story together.

the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.

1. Freytag's Pyramid

this first story structure i will be talking about was named after 19th century German novelist and playwright.

it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.

Freytag's Pyramid structure consists of:

Introduction: the status quo has been established and an inciting incident occurs.

Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,

Climax: the protagonist can no longer go back, the point of no return if you will.

Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...

Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.

this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.

Story Structures For Your Next WIP

2. The Hero's Journey

the hero's journey is a very well known and popular form of storytelling.

it is very popular in modern stories such as Star Wars, and movies in the MCU.

although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:

The Ordinary World: The hero's everyday routine and life is established.

The Call of Adventure: the inciting incident.

Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.

Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.

Crossing the First Threshold: first steps out of the comfort zone are taken.

Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.

Approach to the Inmost Cave: hero approaches goal.

The Ordeal: the hero faces their biggest challenge.

Reward (Seizing the Sword): the hero manages to get ahold of what they were after.

The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.

Resurrection: a final challenge, testing them on everything they've learned.

Return with the Elixir: after succeeding they return to their old life.

the hero's journey can be applied to any genre of fiction.

Story Structures For Your Next WIP

3. Three Act Structure:

this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.

Act 1: Setup:

exposition: the status quo or the ordinary life is established.

inciting incident: an event sets the whole story into motion.

plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.

Act 2: Confrontation:

rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.

midpoint: an event that derails the protagonists mission.

plot point two: the hero is tested and fails, and begins to doubt themselves.

Act 3: Resolution:

pre-climax: the hero must chose between acting or failing.

climax: they fights against the antagonist or danger one last time, but will they succeed?

Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.

Story Structures For Your Next WIP

4. Dan Harmon's Story Circle

it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.

the benefit of Harmon's approach is that is focuses on the main character's arc.

it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.

the character is in their comfort zone: also known as the status quo or ordinary life.

they want something: this is a longing and it can be brought forth by an inciting incident.

the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.

adapt to it: of course there are challenges, there is struggle and begin to succeed.

they get what they want: often a false victory.

a heavy price is paid: a realization of what they wanted isn't what they needed.

back to the good old ways: they return to their familiar situation yet with a new truth.

having changed: was it for the better or worse?

i might actually make a operate post going more in depth about dan harmon's story circle.

5. Fichtean Curve:

the fichtean curve places the main character in a series of obstacles in order to achieve their goal.

this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.

The Rising Action

the story must start with an inciting indecent.

then a series of crisis arise.

there are often four crises.

2. The Climax:

3. Falling Action

this type of story telling structure goes very well with flash-back structured story as well as in theatre.

Story Structures For Your Next WIP

6. Save the Cat Beat Sheet:

this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.

Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)

Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.

Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?

Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.

Catalyst [12]. The inciting incident!

Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.

Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.

B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.

The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.

Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.

Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.

All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.

Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)

Break into Three [85]. Armed with this new information, our protagonist decides to try once more!

Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.

Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.

(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)

Story Structures For Your Next WIP

7. Seven Point Story Structure:

this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.

this structure is about dramatic changes from beginning to end

The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.

Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.

Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.

Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.

Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.

Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.

Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.

(all information regarding the seven point story structure was copy and pasted directly from reedsy!)

Story Structures For Your Next WIP

i decided to fit all of them in one post instead of making it a two part post.

i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!

if you find this useful feel free to reblog on instagram and tag me at perpetualstories

Follow my tumblr and instagram for more writing and grammar tips and more!


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2 years ago

I think my favorite part about the whole Toriel confronting Kris about the pie scene in the beginning of chapter 2, is that fact that Toriel isn’t the least bit concerned that Kris just owns a knife for personal use. She’s just like “ah yes my child’s knife that they keep around” which tells me that Kris has probably never once actually used the knife to be violent towards others or hurt themselves. They just like that knife and carry it around for pie eating purposes.


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redibanni - RedIbanni
RedIbanni

I like blogging my Fixations and Analysis ----- An Amateur Writer

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