Magic Item Idea

Magic Item Idea

12ft Magic ladder

Description: A magic 12ft ladder that you can make appear from thin air when facing a 10ft or higher wall.

Functionality: You can roll a number of d4 equal to your level to make the ladder higher.

Inspiration: this meme ⬇️

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2 months ago

Pet Idea

The Sniler

Description: a Tiny common-looking mouse, except for its pitch black tail and its especially long whiskers.

Functionality: The Sniler can teleport inside small spaces, like pockets, small bags, empty sheaths, loose socks, etc., that are of property of its owner. The Sniler mostly sleeps and eat, but when it’s awake it can do two things by emitting a squeak:

Outside of an encounter: The Sniler squeaks and the owner has advantage on all Nature and Animal Handling checks.

In an encounter: The Sniler squeaks and a d4 is rolled.

The owner of The Sniler gets teleported in a 15ft radius from their starting point of their choosing.

The Sniler grows in size and becomes a Medium Sized. It uses the Giant Rat sheet with the added Action of Teleport (see Blink Dog). Reaching 0 hp makes The Sniler return to its normal form and teleport to an empty pocket of its owner.

The Sniler squeak sounds like a monstrous roar, making any enemy creature in a 30 ft radius frightened of its owner. This effect lasts 1d6 round(s).

The owner of The Sniler turns one size smaller, along with its equipment, and their speed raises by 15ft.

To trigger a squeak the owner needs to feed The Sniler with an 5cm cube of cheese that was previously soaked in beer. The Sniler will engulf the cheese in one bite and proceed to squeak, it’s completely possible that the squeak is actually just a burp.

The Sniler will take only 3 cubes of its delicious cheese before sleeping or refusing any more, accepting it back only after a long rest (of the Sniler).

If the Sniler isn’t offered a cube of special cheese in 3 days it will squeak only outside of battle, hiding from its owner in battle, if it’s not fed a cube of special cheese in 6 days it will disappear with any cheese and beer the party has in a 10ft radius from the owner after a long rest.

Even if the cheese and beer are inside a Bag of Holding.

Feed the Sniler.

Inspiration: The Sniler @todaysbird

The Sniler

The Sniler


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1 year ago

Spell Idea

RePain

Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.

If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)

If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)

The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.

If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.

The RePain spell can’t be redirectionated towards the caster nor the original attacker.

The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.

The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.

The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).

If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)

The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.

Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude


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11 months ago

Or cry

the way you win at DnD is making your friends laugh

1 year ago

Magic Item Idea

Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).

Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:

Damage roll

To hit roll

Other rolls

The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:

Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.

Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.

In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.

BUT

If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls

This happens to all the types of damage that the stored spell deals.

That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.

If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.

If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.

Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️

rollforimagination - A Random DM’s Ideas

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9 months ago

I’m both these people and I hate it

there is an IMAGE in my HEAD and i cannot DRAW IT. hatred and rage.

1 month ago

Bread Idea

Breadionary

Description: a spell that grants you the ability to summon from thin air the perfect type of bread for your needs.

Functionality: Once casted you receive one of these types of bread (at your choice)

• Baguette: Hard crust, light and airy inside, slightly nutty flavor. +2 Animal Handling

• Brioche: Soft and fluffy, slightly sweet and buttery. +2 Nature

• Ciabatta: Hard crust, chewy inside, mild sour flavor. +2 Sleight of Hand

• Focaccia: Soft and oily, herby and savory flavor. +2 Medicine

• Sourdough: Hard crust, chewy and dense, tangy flavor. +2 Intimidation

• Pita: Soft and pocketed, neutral and slightly chewy. +2 Arcana

• Naan: Soft and pillowy, buttery and slightly tangy. +2 History

• Rye: Dense and firm, earthy and slightly sour flavor. +2 Survival

• Challah: Soft and slightly chewy, mildly sweet and eggy. +2 Stealth

• Multigrain: Firm crust, grainy texture, nutty and wholesome flavor. +2 Acrobatics

• Cornbread: Soft and crumbly, sweet and corn-forward flavor. +2 Athletics

• Bagel: Chewy crust and inside, mildly sweet and malty flavor. +2 Investigation

• English Muffin: Soft with a crisp outside when toasted, mildly tangy flavor. +2 Perfomance

• Panettone: Soft and airy, sweet with hints of citrus and dried fruit. +2 Religion

• Lavash: Thin and soft, slightly chewy and neutral flavor. +2 Insight

• Pretzel Bread: Firm crust with soft inside, salty and malty flavor. +2 Deception

• Injera: Spongy and soft, tangy and fermented flavor. + 2 Perception

• Zopf: Soft and braided, slightly sweet and eggy flavor. + 2 Persuasion.

The caster can also choose to roll 1d4:

The bonus becomes -2 instead

The bonus stays the same

The bonus stays the same

The bonus becomes +4

At level 10: the d4 changes to a d6 with similar effects

The bonus becomes -6

The bonus becomes -4

The bonus becomes -2

The bonus stays the same

The bonus becomes +4

The bonus becomes +6

(Note: when the bonus turns into a negative number the taste is still perfect and the bread still feel like the perfect snack for the occasion, only after the 10 minutes the taste will resurface as horrible causing the player to vomit profusely and gain +1 Exhaustion Point)

Inspiration: BREAD DAYYY

rollforimagination - A Random DM’s Ideas

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11 months ago

Cursed Item Idea

Hat of Gold (Cursed)

Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)

Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.

Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.

Inspiration: the post above ⬆️ @graegrape

Image Description: A question from DELTARUNE'S new Newsletter interview with Sans and Papyrus. The question, highlighted in Yellow, reads: "Q: You win a million dollars but you have to write in cursive for the rest of your life. Would you take the money? (Trevor)".

Papyrus replies: "Hm... It's tempting...' 
He furrows his brows. "But think about it. Everything you ever wrote..." 
He squints. "Would have to be in some annoying, difficult to read font!" 
He furrows his brows again. "If I did that, everyone might start calling me 'Cursive'!" 
Next line: "Think about that! Being named after a writing style!" 
He returns to his default expression. "It's ridiculous! I much prefer just..." 
For his next line, he remains quiet as he squints. 
"Sans, where did you get that expensive hat?" 
Sans, wearing a crudely-drawn, MS-paint-esque hat, replies in a pixelated cursive font: "i dunno". End ID.

i am once again reminded of the fact that toby fox is a genius at comedic pacing


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1 year ago

Pet Idea

Cat of Many Cats

Description: A cat that the party can see randomly during their journeys, if they get too close, the cat disappears behind a corner or another obstacle. The second time the party meets the cat, they feel a sense of familiarity looking at the cat, and that will happen only with the Cat of Many Cats. It doesn’t speak if talked to with a spell, it has immunities to be charmed, paralysed, frightened etc etc.

Functionality: Each time the Cat appears in front of the players roll 1d4 and add the result to a value called Cat Value (X). Every night that the players spend in a relatively safe and warm place (inn/tavern/tents/ etc etc) roll 1d20, on a 5 or lower, the Cat will appear outside (the party can’t know that but a cat could be on the outside side of the window or meowing from outside, alarming them). When the party/a player goes out to look for the Cat, they will see a number of times equals to the times that the Cat appeared at the players, after 1 minute of seeing them or after that every player see the cats, whoever saw them falls asleep/in trance for 5 minutes.

Upon awakening the players will receive X Temporary Hit Points. After losing all the X THP, the players feel the same familiar warm of when they saw the cat and gets a Bonus Feature called Cat’s Eye (only those who saw all the Cats and get the THP in the first place).

Cat’s Eye:

+2 to Animal Handling, +2d6 Temporary Hit Points after identifying an Illusion as an illusion, +1d6 to all the spell you cast involving Illusions (Minor Illusion, Invisibility, Mirror Image, Disguise Self, etc etc)

Inspiration: the tweets above, reblogged and inspired by @ur-daily-inspiration which makes perfect sense.

rollforimagination - A Random DM’s Ideas

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2 months ago

Monster Idea

Psychic Fox

Description: A seemingly normal Giant Fox that, only at night, looks like a fox being looked through a thermal sight.

Functionality: The Psychic Fox will first appear to the party during the day, looking at them from afar and studying them during an encounter or analysing their actions. If the Psychic Fox is approached, the party gets blinded and deafened for 6 seconds, after that it all goes back to normal but the Psychic Fox is disappeared. Any way to find or trace the Psychic Fox fails automatically.

The night after:

If the Psychic Fox deemed the party worthy, they’ll find a cub of Psychic Fox next to them when they wake up. The original Psychic Fox will sometimes reappear, to check on the cub, for the next 6d6 days, after that, it will never show up again. The cub is one week old (determinable by the party only after a successful Nature check).

If the Psychic Fox deemed the party unworthy, they’ll find their food missing, and the Psychic Fox will never show up again.

Once the cub is 1 month old it’ll be loyal enough to be able to aid the party:

1/day it can deafen for 6 seconds all enemies or non-allies in a 10ft radius

1/day it can blind for 6 seconds all enemies or non-allies in a 10ft radius

Small size

Understands Common and Sylvan

At 2 months:

2/day it can deafen for 6 seconds all enemies or non-allies in a 20ft radius

2/day it can blind for 6 seconds all enemies or non-allies in a 20ft radius

Bite and scratch attack

1/day can cast Minor Illusion

1/day can cast Mirror Image

Understands one other language (the most used in the party except Common or one of the languages their favourite party member speaks)

At 3 months:

3/day it can deafen for 6 seconds all enemies or non-allies in a 30ft radius

3/day it can blind for 6 seconds all enemies or non-allies in a 30ft radius

Medium size

2/day Minor illusion

1/day Hypnotic Pattern

At 4 months:

3/day Minor Illusion

2/day Mirror Image

2/day Hypnotic Pattern

1/day Major Image

No one is the owner of a Psychic Fox, not even when it’s a cub. The decisions are all made by the DM during battle. If spoken to with Soeak with Animal or other mechanics, it will have a Primordial accent (described as a guttural way of speaking by those not familiar with Primordial). The Psychic Fox will disappear after 4 and a half months for two weeks, before returning for one lasts month (presumably to have a baby and give it to another party).

At 5 months:

5/day Minor Illusion

4/day Mirror Image

4/day Hypnotic Pattern

3/day Major Image

1/day Seeming

1/day Weird

After 5 months and a half the Psychic Fox will disappear, forever. It will leave only X luminous spheres of light that when touched grants those who did it a sense of well being and immunity to being blinded and deafened. Those who gained a Psychic Fox blessing can also, only at night, focus and look like under a thermal sight until concentration ends.

Inspiration: the amazing artwork of @kittydisk (I procrastinated this so much and I don’t know why)

ACTION POTENTIAL

ACTION POTENTIAL


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3 months ago

Feat Idea

Blood Explosion Disease

Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.

Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:

0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage

1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage

1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

The AoE is a circle around the player with a 20ft DIAMETER.

X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)

Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.

Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes

rollforimagination - A Random DM’s Ideas

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rollforimagination - A Random DM’s Ideas
A Random DM’s Ideas

she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related

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