CeeCee
Description: Looks like a completely normal and ordinary cat
Functionality: Because it is a completely normal and ordinary cat
Inspiration: Cat
Coffin of Sleep
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Description: a nice coffin with cushions and elegant decorations on the wood, it changes size to accommodate who wants to enter it.
Functionality: if somebody decides to sleep inside the coffin, it will look like they’re dead. Pale skin, no heartbeat, cold body, no response when somebody brings up the dead’s Browser History, no activity, it will also show fake wounds to match the scene. All those who witnessed the character enter the coffin will have +6 to all the rolls that involve in some way the coffin, from creating a fake story of how the character is dead to lifting the coffin hand running with it, no restrictions on charisma rolls either.
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Insurance fraud in D&D babyy
Short notice Letter
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Description: A letter with a very generic phrase asking for forgiveness advising the recipient that who is writing the letter can’t come to work due to the lack of rest. Paladins and Warlock can use this to restore spell slots. The amount of uses is the same as the number of stamps on the back of the letter, after each use one stamp disappear.
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Functionality: A paladin or a warlock licks their thumb (or any other limb if the thumb is unavailable) and put it on one of the stamps, roll a d20
Results:
1 - The stamp disappear and nothing happens
2/5 - Spell slots under lever 2 gets completely restored
6/9 - Spell slots under level 5 gets completely restored
10/14 - All the spell slots gets completely restored
15/19 - All the spell slots gets completely restored, one spell slot under level 3 gets a temporary +1
20 - All the spell slots gets completely restored, all the spell slots under level 3 gets a temporary +2
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Inspiration: the meme above (Thanks @kimabutch)
I’m sorry, I can’t come into work today. I didn’t get a long rest and god gave me a point of exhaustion. All my skill checks are at disadvantage.
Gleep Glorp
Description: A small, tiny, mini octopus. It goes gleep glorp. It makes you slightly more squishy and bouncy and glorpy.
Functionality:
+5 ft to your max jump
Advantage on grappling enemies
Roll a d4 if you get hit by a bludgeoning weapon (3d6 damage = 3d4, 1d20 damage = 1d4) the result is the damage that the attacker receives as the weapon bounces back from your glorpious body.
You must feed Gleep Glorp.
A hungry Gleep Glorp can leave to find a better owner or threatening you by revoking your gleepy privileges.
Inspiration: Gleep Glorp @the-lumpfish-king
The Blindfold of Faith
Description: An indestructible Blindfold that a paladin can wear when their deity thinks that they’re slowly breaking the oath or simply when they want to prove their deity of how much they have faith in them.
Stats: When a paladin put the blindfold on they obtain +5 Wisdom, +1 Dexterity. If the passive perception of the paladin (with the +5 Wisdom) is lower than 15, the +1 Dexterity turns into an +2 Passive Perception.
Abilities:
Blind faith: two times per short rest the paladin can pray and take 4d6 slashing damage, their eyes starts to bleed under the blindfold, but for the next 6 rounds their magic attacks that deal radiant damage and those who their deity gave them, deal an additional 2d6 slashing damage and a bonus 3d4 force damage if the enemy has eyes.
Sacrilege: since the Blindfold is indestructible and sacred, the only way to take it off is if the paladin willingly choose to do so. If the deity thinks that it’s too soon because the paladin didn’t prove completely their faith, the deity can punish them. (Remember that taking off the blindfold obviously makes you lose the stats bonuses, even after proving your faith)
-2 to Wisdom, -1 to the other stats
-5 wisdom, -2 Constitution
-7 Wisdom, -5 Constituion
-7 Wisdom, -7 Constitution, -5 Passive Perception
-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit or -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)
-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit, -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)
The punishment will be decided by the D(eity)M.
In case the -2d6 damage will make the damage 0 or lower, the damage dealt will be 1 x N, where N is the number of types that the original attack dealt, ex: if the attack normally deals radiant and bludgeoning it’s 1 x 2 = 2)
Inspiration: I played after a long time a paladin on Foundry, but had a problem where I saw everything white, plus the DM for no reason decided that my deity (Tyr) didn’t like me for something that I did (I didn’t do anything but okay), so I said “Hey, it would be cool if my character blinded himself to try to regain Tyr’s approval”. The DM stopped DMing that campaign before I could try that :(
Temporary Sacrifice
Effect: The user use all their magic and put it into an object, losing the ability to use magic in any way, receiving tho a +2 into their stats, +5 to hit, +1d12 to any attack they deal. If they die they loose these bonuses but after 24h from their death they return in a 5ft radius from the object that then retrieves all the magic stored and breaks. If after 24h they aren’t dead yet, they roll a d20, on a Nat20 they get 24h more hours, if they roll anything else they die on the spot and everything returns at normal.
The equipment that the player wore at death is teleported with them, their weapon/s too even if it slipped from their hands at death.
After being teleported the player rolls a [(LevelOfTheCharacter) +3]d4, they lose that amount of Max HP until they have a long rest
Notes: If it’s a spell then the object will be decided by the character, if it’s a magic item then that’s the object where the user magic will be stored.
When the dead return into a 5ft radius from the object, the object breaks only if it was a Magic Item. In case it was a spell, the cool-down is 1 year.
Inspiration: The Viking of Stamford Bridge
Cats
Functionality: After having rolled to hit, open #cats on Tumblr or r/cats on Reddit, depending on the color and the number of the cats that appear in the 1d6-th post filtered by newest the effect of the spell changes.
Colour: (multiple effects can take place if the cat has multiple colours)
Orange: deal Xd10 of fire damage (doubles the damage if it falls/stairs are involved in the post)
Black: deal Xd10 of necrotic damage (d12 if completely black)
White: deal Xd10 of radiant damage (d12 if you’re a paladin, +2 if it has blue eyes)
Brown: deal Xd8 of poison damage (+2 total damage if it’s a video)
Gray: deal Xd10 force damage (advantage if it is a baby)
Others (even artificially coloured fur): Xd20 of cold damage (+3 total damage if the cat looks angry/annoyed by it)
The X value is the result of the 1d6 used to decide which post to pick
Number:
X gains a +1
X gains a +2
The total damage gains a +3
The total damage gains a +3 and X gains a +1 if one or more bonus effects of the colours took place
or more: The total damage gains a +5 and X gains a +1 for each and every type of bonuses that took place
Additional bonuses:
+1 damage if the post has multiple photos
+3 damage if the post mentions the name of the cat
X+1 if the cat has any type of deformity
+1 Inspiration point if this is the first time using the spell and while showing the post anyone says “Awwww” (if it’s the DM, everyone gains one)
+2d4 health to all the Tabaxi in the party
+2d4 health if there’s a pet cat in the party
+2d4 temporary hit points to anyone who owns a cat (even the DM, but only to one creature and only if they feel like it)
+1d8 of the type of damage indicated by the colour (if multiple you decide which) for each of the players who is willing to take a video of themselves saying meow (this has to be on the same video)
Inspiration: I spent the last ???? hours, looking at cats and I do not regret it.

Here is a photo of my cat
Or cry
the way you win at DnD is making your friends laugh
RePain
Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.
If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)
If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)
The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.
If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.
The RePain spell can’t be redirectionated towards the caster nor the original attacker.
The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.
The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.
The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).
If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)
The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.
Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude
Butterfingers
Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.
Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components
Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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