you know how in some fantasy worlds, deities only exist when people worship them, and deities become real when people worship them?
what if spells worked the same way? what if people who wanted to make new spells needed them to go viral before they worked? what if you were using an indie spell and suddenly it was way more powerful and then you found out a wizardtok influencer had used it in their latest video? what if people posted spells on tumblr with the caption "likes < reblogs < usage"? what if there were ads for spells on podcasts?
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Could you give me some ideas for currencies and the measurement of time, preferably both in a more dark fantasy setting involved with nature?
Currency and Time Measurement in a Dark Fantasy Setting
-> feel free to edit as you see fit.
Leaf Coins: Thin, pressed coins made from the leaves of sacred trees. The type of leaf determines the coin's value, with rarer leaves being more valuable.
Bloodstones: A currency made from dark red gemstones that are said to be formed from the blood of fallen warriors.
Shadowshards: Small, dark crystals that absorb light and shimmer with a ghostly glow. They are collected at dusk and are traded as currency, often used in shadowy dealings. The more shadow a shard absorbs, the higher its worth.
Grave Dirt: A unique form of currency, this is literally dirt taken from sacred burial grounds. It is believed to contain the power of the dead. Merchants trade small pouches of it, and its value increases based on how many souls it has been touched by.
Wyrm Scales: Scales from mythical serpents that once roamed the land. Each scale has a distinct pattern and is highly valued due to its rarity and the protective magic it is said to bestow upon its holder.
Fungal Credits: Small, luminescent fungi that can be harvested at certain times of the year. Their glow indicates their value.
Moon Phases: Time is measured in moon phases, with each cycle representing a month. Each phase is associated with different rituals and events in nature, such as the “Blood Moon” for harvest and the “Waning Moon” for reflection and atonement.
Nightfall Cycles: Instead of days, time is counted in cycles of nightfall, where each cycle is divided into periods marked by darkness and light. A cycle may last for varying lengths of time based on seasonal changes, with longer nights in winter.
Sundrop Hours: Each hour is marked by the position of a special sundial that has been enchanted to reflect the essence of the sun. During certain times, the sundial emits a soft glow, indicating a magical time when rituals can be performed.
Eclipses: Significant events are measured by the number of eclipses that have occurred since a pivotal moment in history.
Blood Seasons: Time is divided into seasons based on nature’s cycles and the harvesting of life. For example, “Bloomspring,” “Darksummer,” “Crimsonfall,” and “Frostbite,” with each season lasting as long as it takes for specific plants to grow or animals to thrive.
Night’s Breath: This measures time through the cycles of natural events, such as the sounds of nocturnal creatures or the rustling of leaves in the wind. Each breath is a period marked by significant changes in the environment, like the blooming of nocturnal flowers.
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
worldbuilding holidays; possible traditions for holidays based on historical events:
commemorating victims of the historical event
parades
mass lighting candles
displaying art related to the event
cooking traditional dishes
organizing discussions and lectures to educate the public
planting commemorative trees
family trips to museums
discussions with people who lived through the event
reenacting the event
family reunions
wearing awareness accessories (ribbons, etc.)
political figures giving commemorative speeches
fundraisers for victims of the event
workshops to educate children in schools
building monuments/statues
feel free to add more!
Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?
Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?
Law enforcement: Who enforces the laws (military, police, magical entities)?
Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?
Criminal laws: What constitutes a crime? What are the punishments?
Civil laws: How are disputes between individuals resolved?
Cultural norms: How do customs and traditions influence the laws?
Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?
Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?
Rights & freedoms: What rights do individuals have (speech, religion, property)?
Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?
Currency: What is used as currency? Is it standardised?
Trade laws: Are there regulations on trade, tariffs, or embargoes?
Property laws: How is ownership determined and transferred? Are there inheritance laws?
Religious authority: What role does religion play in governance? Are religious leaders also political leaders?
Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?
Holy laws: Are there laws based on religious texts or teachings?
Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?
War & peace: What are the laws regarding war, peace treaties, and diplomacy?
Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?
Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?
Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?
Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?
Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?
Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?
Cultural diversity: How does the law accommodate or suppress cultural diversity?
Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?
Traditions vs. change: Does the society balance tradition with progress? How?
Happy writing ❤
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Hello! 😊 Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. 🥹
First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3
Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, I’ll walk you through the essential steps to create a vivid and engaging world for your story.
Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.
Define the Genre and Tone
Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The tone—whether it's dark and gritty or light and whimsical—will also influence your worldbuilding decisions.
Establish the Setting
Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.
Develop a History
Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing characters’ beliefs and motivations.
Craft Unique Cultures
Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.
Political Systems and Power Structures
Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.
Economics and Resources
Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.
Magic Systems
If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.
Technology Levels
Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.
Historical Context
Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?
Daily Life and Schedules
Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.
Timekeeping and Calendars
Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure time—by the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.
Cultural Significance
Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?
Fashion Trends
Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.
Practicality and Symbolism
Think about the practicality of clothing in your world’s environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.
Pantheon and Deities
Create a pantheon of gods or a single deity, depending on your world’s religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?
Rituals and Practices
Detail the religious rituals and daily practices of your world’s inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?
Religious Institutions
Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.
Linguistic Diversity
Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.
Writing Systems
Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?
Non-Verbal Communication
Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.
Show, Don’t Tell
Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.
Character Perspectives
Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.
Consistency and Continuity
Maintain consistency in your world’s rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.
Maps and Diagrams
Create visual aids like maps, family trees, and diagrams to help you keep track of your world’s layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.
Worldbuilding Bibles
Maintain a worldbuilding bible—a document where you compile all your world’s details. This can include notes on geography, history, cultures, and more. It’s a valuable reference as you write and develop your story.
Inspiration from Real World and Fiction
Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.
Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrative’s needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
This is basically a bunch of worldbuilding checklists crammed together. Use what works for you, leave the rest. This is fantasy orientated and I will continue to update it regularly so reblog or comment something you think should be added.
History:
How far back does recorded history go?
How does history interact with myth and folklore?
How did the current system of governance come into power?
What are some notable figures of history?
Is your world's history broken down into eras?
What events have been twisted and changed as they've been passed down through the generations?
Geography:
What is the climate of this area?
What are the common plants of this area? Are there any fictional plants?
What are the common animals of this area? Are there any fictional animals?
Are there continents? Islands?
How much of this area is inhabited?
What area is known?
Country borders?
What are the major geographical landmarks i.e. rivers, mountains?
Where are the major trade routs?
What are the seasons like in this area?
Magic System:
How is magic practiced? Using wands, staffs, runes, etc?
How is magic learned?
Can magic be taken?
What can't magic do? What are its limitations?
What is the first thing a person learns when learning magic?
How are magic users perceived by others?
What are the laws regarding magic?
How does magic link to religion?
How has magic influenced history?
Politics and Law:
What style of leadership rules the area i.e. theocrasy (ruled by religion), monarchy (ruled by a royal family)?
How are laws created?
What is the process from the conception of a law to the point where it passed?
How is the law enforced?
What is the judicial system of this place?
Is there a death penalty?
Society and Culture:
How many major cultures are there?
What is their global population?
Where are they located geographically within your world?
Is there a social hierarchy / a division between the classes?
What are the major pieces of art in this world?
What does its music sound like? What instruments are used?
Are there well know folk songs?
What food is eaten by each group of society?
What are the treat foods of this area?
What are the foods saved for special occasions?
What holidays / special occasions are there?
Religion:
What are the major religions in this area? Do they get on with each other?
How are these religions viewed by their worshippers? By those who worship other religions? By those who worship no one at all?
How much does religion influence politics and the laws passed?
What do these religions believe in?
Are there divisions within these religions between groups who believe slightly different things?
How old are these religion? Which came first?
Which religion has the biggest influence on the world?
What are their opinions towards the government?
What are their opinions regarding the poor and the rich? Do they differ?
What are their opinions towards magic and technology?
Commerce and Industry:
What is the major industry?
Main imports / exports?
How wealthy is this country / area?
What valuable resources does this country / area have?
What are the common crops / livestock in this area?
Is this area coastal? Is there a fishing / trade industry?
Is this area forested? Logging and timber?
Technology:
What are the transport option available? For the poor? For the rich?
A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.
For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.
Some of the biggest fantasy worldbuilding fails that I see, in no particular order
Gods without religion. The Gods are real and a known historical fact, but virtually nobody is religious.
Cultural racism/discrimination without structural racism/discrimination. Discrimination that exists only in microagressions or mean comments, without existing in any sort of structural way.
Secret history with no clear reason for it to be secret and no clear method for maintaining that secrecy. Major parts of the world's history are kept entirely secret, even though there's not an obvious reason to do so and even when history has shown this is virtually impossible to enforce (especially in a world with any movement or communication across borders).
Large, homogeneous countries. Even without immigration, virtually no country larger than the Vatican will be fully homogeneous in terms of culture, dialect, beliefs, traditions, etc., much less a large one with limited communication technology as is often seen in fantasy. The Planet of Hats problem.
Clothing and Fashion Worldbuilding Questions:
What is considered typical or everyday dress for each region?
What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?
Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?
Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?
Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?
Where are specific dress codes or uniforms enforced, and what are they?
When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?
When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?
Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?
Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).
❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings
just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚
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