troubledworldwriter - and so it begins..

troubledworldwriter

and so it begins..

just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚

35 posts

Latest Posts by troubledworldwriter

troubledworldwriter
2 weeks ago

I see a lot of "roll for character" for dnd 5e, but i start to understand its not what would suit for me, so

i make a pathfinder 1e version!

I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For

feel free to use it for art or for creating a character!!


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troubledworldwriter
2 weeks ago

Cool Places for TTRPG PCs to meet

Places where people meet

Inn (you heard this one before)

Singles' mixer

Party

Convention

Jobs fair

School

Work

University

Expeditions (safari, mountain climbing)

Shared carriage/uber/train/boat

Pirate ship

Hospital

Waiting room

Summer camp

Wedding

Grand opening

Pride event

Potluck

Charity event

Church

Model UN

Bookclub

Parent/teacher conference

PAC meeting

HOA meeting

Senior's home

Ball

Ren faire

Farmer's market

Christmas tree farm

Exposition

Adult's class

LARP camp

Coronation

Running event

Car lot

Protest

Online chatroom

Social media

Public places for the inciting incident to take place

Public swimming place (pool, lake, ocean)

Park

Coffee shop

Fair

Circus

War camp

Campsite

Bathhouse

Concert

Public speaking engagement

Funeral

Parade

Museam

Ice cream shop

Art exhibition

Library

Archive

Haunted house

Open house

Apartment complex

Elevator

Grocery store

Field trip

Gym

Cruise ship

Hotel

Casino

Volcano

Airplane

Ferry

Power station

Sale event

Factory

Farm

Premier

Apiary

Gardens

Dig site

Ancient temple

Aquarium

Theatre

Mineshaft

The inciting incident is taking place

Hired for the same job

Being kidnapped

Murder suspects

Witnesses to a crime

Wildly impractical execution methods

Detention

Athletic competition

Refugee camp

Tournament

Alien abduction

Hell

Heaven

Isolated together somewhere (island, prison, last man on earth)

Villains lair

Shared dream

Political campaign

Game show

Audition

Jail


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troubledworldwriter
2 weeks ago
A Good Dragon Hoard Must Have A Princess

A good dragon hoard must have a princess

troubledworldwriter
2 weeks ago

1d6 Odd Foreign Coins

For when treasure in convenient mints is just too easy. 1. Iron rings - this smallest denomination coin belongs to a nation far across the sea. Even trading with them, though, these rings are small change. 2. Butterflies - this odd currency belongs not to a nation but to a thieves guild (or other underground faction). It is made by permanently attaching four coins of the realm together in a sort of square or clover shape. It is not legal currency, but has value in certain illegal transactions. Carrying it can also, of course, get you into trouble. 3. Bricks - so called because rather than being flat disks, these coins are rectangular and almost as thick as they are wide. Bricks come in different denominations, in varying sizes but all made of silver. The small alliance of nations who use Bricks are nearby, but not on the friendliest terms with your home region. However, the raw silver is of decent value. 4. Beads and Medallions - smaller and thicker than the average metal coins, these coins are made of dyed glass. They are the coin of a small, wealthy principality, where literally displaying one’s wealth has become quite fashionable. Merchants who accept these coins are most likely to trade in small, luxury items. 5. Golden Daggers - these slender gold coins are not uncommon to see in the northern part of your realm. They are the most used coin in the neighboring kingdom, whose odd manner of minting begins with slender metal rods. They aren’t commonly accepted  except near the northern border, but it isn’t too difficult to find someone who will exchange them at a fair rate. 6. Silver Gems - so called because of their geometric design that resembles a cut gemstone, these coins are highly valuable. The empire from which they come has dissolved. The upper class of your realm romanticize the fallen empire’s glory days, and prize anything from it, including its odd currency. They can’t be spent like regular money, but to a collector they can be sold like valuable art.


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troubledworldwriter
2 weeks ago

Fantasy Worldbuilding Questions (Health, Healthcare, and Medicine)

Health, Healthcare, and Medicine Worldbuilding Questions:

What is a common illness or blight afflicting this world? How is it treated (or is it incurable)? Does it evolve or change over the story's course?

What does healthcare consist of in this world? Is there advanced medicine, or are folk and herbal remedies predominate?

Who has access to healthcare? Is there a rich/poor divide or is it universal?

Who would want to become a medical professional in this world, and why?

Where are the best places to receive medical treatment in this world, and why?

Where do medical practitioners train (and what is their curriculum like)?

When someone falls ill, what are typical ceremonial or other practices?

When was the last major public healthcare crisis (such as a pandemic), or when will the next one be?

Why is healthcare in this world scarce or in adequate supply?

Why might someone struggle to get the care they need when sick or injured in this world?

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


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troubledworldwriter
2 weeks ago

please hear me out: multiple kinds of vampires like there's multiple bat diets yes, include the blood-sucking vampires, but also take other vampires into consideration. fruit vampires, who sucked the life out of fields due to their hunger. grub vampires, who... honestly aren't that bad for their environment, they're just gross little guys


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troubledworldwriter
2 weeks ago

Fantasy Worldbuilding Questions (Fauna and Flora)

Fauna and Flora Worldbuilding Questions:

What are the most common animals or plants, the fly, pigeon, grass and weed equivalents in your world?

What are humans or others’ relationship to fauna and flora? (For example, are some groups more respectful, reverent, or caring of their environment? Why?)

Who in your cast of characters cares most about your world’s fauna and flora? Who cares least?

Who nurtures or exploits your world’s plant and animal life?

Where are plants and animals more abundant or scarce, and why?

Where do plants and animals get their names from?

When will plants or animals first appear in the story, and what will their purpose be in regard to character or plot?

When did common species of plants or animals first appear in your world, and how did they evolve or adapt?

Why do certain plants or animals have cultural or religious significance – what is their backstory in myth or legend?

Why do specific plants or animals have economic value, and how does their availability affect this value? Do these aspects change over the story’s course?

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


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troubledworldwriter
2 weeks ago

Fantasy Worldbuilding Questions (Clothing and Fashion)

Clothing and Fashion Worldbuilding Questions:

What is considered typical or everyday dress for each region?

What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?

Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?

Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?

Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?

Where are specific dress codes or uniforms enforced, and what are they?

When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?

When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?

Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?

Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings


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troubledworldwriter
2 weeks ago

Worldbuilding Checklist (STILL UPDATING)

This is basically a bunch of worldbuilding checklists crammed together. Use what works for you, leave the rest. This is fantasy orientated and I will continue to update it regularly so reblog or comment something you think should be added.

History:

How far back does recorded history go?

How does history interact with myth and folklore?

How did the current system of governance come into power?

What are some notable figures of history?

Is your world's history broken down into eras?

What events have been twisted and changed as they've been passed down through the generations?

Geography:

What is the climate of this area?

What are the common plants of this area? Are there any fictional plants?

What are the common animals of this area? Are there any fictional animals?

Are there continents? Islands?

How much of this area is inhabited?

What area is known?

Country borders?

What are the major geographical landmarks i.e. rivers, mountains?

Where are the major trade routs?

What are the seasons like in this area?

Magic System:

How is magic practiced? Using wands, staffs, runes, etc?

How is magic learned?

Can magic be taken?

What can't magic do? What are its limitations?

What is the first thing a person learns when learning magic?

How are magic users perceived by others?

What are the laws regarding magic?

How does magic link to religion?

How has magic influenced history?

Politics and Law:

What style of leadership rules the area i.e. theocrasy (ruled by religion), monarchy (ruled by a royal family)?

How are laws created?

What is the process from the conception of a law to the point where it passed?

How is the law enforced?

What is the judicial system of this place?

Is there a death penalty?

Society and Culture:

How many major cultures are there?

What is their global population?

Where are they located geographically within your world?

Is there a social hierarchy / a division between the classes?

What are the major pieces of art in this world?

What does its music sound like? What instruments are used?

Are there well know folk songs?

What food is eaten by each group of society?

What are the treat foods of this area?

What are the foods saved for special occasions?

What holidays / special occasions are there?

Religion:

What are the major religions in this area? Do they get on with each other?

How are these religions viewed by their worshippers? By those who worship other religions? By those who worship no one at all?

How much does religion influence politics and the laws passed?

What do these religions believe in?

Are there divisions within these religions between groups who believe slightly different things?

How old are these religion? Which came first?

Which religion has the biggest influence on the world?

What are their opinions towards the government?

What are their opinions regarding the poor and the rich? Do they differ?

What are their opinions towards magic and technology?

Commerce and Industry:

What is the major industry?

Main imports / exports?

How wealthy is this country / area?

What valuable resources does this country / area have?

What are the common crops / livestock in this area?

Is this area coastal? Is there a fishing / trade industry?

Is this area forested? Logging and timber?

Technology:

What are the transport option available? For the poor? For the rich?


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troubledworldwriter
2 weeks ago

Hello! 😊 Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. 🥹

Hello! 😊 Do You Have Any Advice On Word-building? I Can Imagine Multiple Scenarios In My Head, But

First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3

Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, I’ll walk you through the essential steps to create a vivid and engaging world for your story.

Understanding Worldbuilding

Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.

Starting with the Basics

Define the Genre and Tone

Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The tone—whether it's dark and gritty or light and whimsical—will also influence your worldbuilding decisions.

Establish the Setting

Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.

Develop a History

Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing characters’ beliefs and motivations.

Building Cultures and Societies

Craft Unique Cultures

Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.

Political Systems and Power Structures

Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.

Economics and Resources

Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.

Crafting Magic and Technology

Magic Systems

If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.

Technology Levels

Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.

Time and Place

Historical Context

Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?

Daily Life and Schedules

Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.

Timekeeping and Calendars

Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure time—by the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.

Clothing and Fashion

Cultural Significance

Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?

Fashion Trends

Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.

Practicality and Symbolism

Think about the practicality of clothing in your world’s environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.

Religion and Beliefs

Pantheon and Deities

Create a pantheon of gods or a single deity, depending on your world’s religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?

Rituals and Practices

Detail the religious rituals and daily practices of your world’s inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?

Religious Institutions

Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.

Languages and Communication

Linguistic Diversity

Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.

Writing Systems

Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?

Non-Verbal Communication

Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.

Integrating Worldbuilding into Your Story

Show, Don’t Tell

Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.

Character Perspectives

Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.

Consistency and Continuity

Maintain consistency in your world’s rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.

Worldbuilding Tools and Resources

Maps and Diagrams

Create visual aids like maps, family trees, and diagrams to help you keep track of your world’s layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.

Worldbuilding Bibles

Maintain a worldbuilding bible—a document where you compile all your world’s details. This can include notes on geography, history, cultures, and more. It’s a valuable reference as you write and develop your story.

Inspiration from Real World and Fiction

Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.

Final Thoughts

Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrative’s needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.

Looking For More Writing Tips And Tricks? 

Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 


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troubledworldwriter
2 weeks ago

I love it when magic systems exact a price!!! I love it when magic systems require you to give up something, to be less human, to cause deaths of others or to risk the chance you will go mad or destroy yourself!!!! I love when the epic workings of great and powerful magic come with a horrific cost!!!!

That shit RULES!!!!!!!!


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troubledworldwriter
2 weeks ago

How do you create laws and rules for building fantasy worlds? I have a hard time defining these things, especially as a beginner. Do you have any ideas to help me?

Hi, thanks for asking and so sorry for the delayed response. The whole process of creating laws and conventions for your fantasy world can be difficult and altogether complex. Here are some tips.

Define the world's purpose. Think about what kind of stories you want to tell in this world—your themes, genres, tones. This general idea will help you determine what kind of rules and laws are needed.

Establish a foundation. Decide on the basic structure of your world. This can include geography, climate, cultures, and magical systems (if applicable).

Create a hierarchy of laws. This can include physical laws (gravity, physics, etc.), magical laws (how it works, limitations, consequences), social laws (cultural norms, taboos), and political laws (governance, laws of the land).

Consider the consequences. Think about how these laws and rules will impact your characters and the world.

Be consistent but flexible. Stick to your established laws and rules. Consistency is key to creating a believable world. But at the same time, don't be too rigid. Allow for exceptions, surprises, and evolutions that can bring unexpected plot twists or force your characters to think on the spot and come up with new solutions or plans of action.

Keep track of your world-building. Write down your laws, rules, and lore to keep everything organised and consistent.

Here are a few questions and guidelines to consider when defining the laws and conventions of your fantasy world:

Physical Laws:

What is the nature of time and space?

How do the laws of physics differ from our own world (e.g., gravity, motion, energy)?

Are there unique natural phenomena (e.g., magical energies, elemental forces)?

Magical Laws:

What is the source of magic in your world (e.g., innate, divine, arcane)?

How is magic accessed and controlled (e.g., spells, incantations, rituals)?

What are the limitations and costs of using magic (e.g., exhaustion, corruption, moral consequences)?

Social Laws:

What are the cultural norms and values of different societies in your world?

How do social hierarchies and power structures function (e.g., monarchies, democracies, tribes)?

What are the customs and taboos surrounding magic, technology, or any other sensitive topics?

Political Laws:

What forms of governance exist in your world (e.g., kingdoms, empires, city-states)?

How are laws created, enforced, and punished (e.g., trials, punishments, rehabilitation)?

What are the relationships between different political entities (e.g., alliances, rivalries, vassalage)?

Remember, world-building is an iterative process. Don't be afraid to make changes and adjustments as your world evolves, and feel free to add to or modify the questions and guidelines to suit your story and your world. For a more extensive list of questions and guidelines, check out my previous post. Hope this was helpful! Happy writing ❤

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troubledworldwriter
2 weeks ago

The Taste of the World: Writing Food as Storytelling

The Taste Of The World: Writing Food As Storytelling

Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.

When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.

Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.

The Taste Of The World: Writing Food As Storytelling

Why Food is Fundamental to Worldbuilding

Culture and Identity

Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.

Think About:

What ingredients are unique to this region, and how did they come to rely on them?

How is food served—shared communally or divided by status?

Are there specific rituals tied to preparing or consuming meals?

These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.

Food as Survival

Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.

Consider:

What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?

How do people preserve food in harsh climates or through difficult seasons?

What compromises are made when survival is at stake?

Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.

Food as Memory

Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.

Ask Yourself:

What does this food remind your characters of?

How does this memory shape their present choices?

What foods do they miss, and why can’t they have them anymore?

The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.

The Taste Of The World: Writing Food As Storytelling

Integrating Food Into Your Narrative

The Subtle Art of Symbolism

Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.

Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.

It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.

Building Tension Through Meals

Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.

Think About:

Who prepares the food, and what does that say about their role or status?

What’s the mood at the table? Is the act of eating itself a kind of performance?

Are there unspoken rules about who eats first, how much they take, or what they avoid?

Food as tension is about the surrounding interaction, not the food itself.

Grounding the World in Small Details

Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.

Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.

The Taste Of The World: Writing Food As Storytelling

Applying Food to Character Development

What Food Says About Relationships

Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.

Consider:

Do your characters share food equally, or does one person dominate the meal?

Is a meal an act of kindness, a manipulation, or an obligation?

How does the way they eat reflect their personality?

Preferences, Habits, and Rituals

The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.

Ask Yourself:

Does your character have a ritual or habit when it comes to food?

How do they react to unfamiliar dishes?

What’s their relationship with food—joy, necessity, or something else?

The Taste Of The World: Writing Food As Storytelling

The Absence of Food

Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.

The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.

The Taste Of The World: Writing Food As Storytelling

Final Thoughts: Food as a Storytelling Tool

Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.

When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.

The Taste Of The World: Writing Food As Storytelling

TAGLIST - dm or reply to be added 🫶🏾

@slenders1ckn3ss @lucistarsfire @fond-illusion @p00lverinecentral


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troubledworldwriter
2 weeks ago

Worldbuilding: Questions to Consider

Government & authority:

Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?

Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?

Law enforcement: Who enforces the laws (military, police, magical entities)?

Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?

Laws:

Criminal laws: What constitutes a crime? What are the punishments?

Civil laws: How are disputes between individuals resolved?

Cultural norms: How do customs and traditions influence the laws?

Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?

Social structure:

Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?

Rights & freedoms: What rights do individuals have (speech, religion, property)?

Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?

Economy & trade:

Currency: What is used as currency? Is it standardised?

Trade laws: Are there regulations on trade, tariffs, or embargoes?

Property laws: How is ownership determined and transferred? Are there inheritance laws?

Religion/belief systems:

Religious authority: What role does religion play in governance? Are religious leaders also political leaders?

Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?

Holy laws: Are there laws based on religious texts or teachings?

Military & defense:

Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?

War & peace: What are the laws regarding war, peace treaties, and diplomacy?

Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?

Technology & magic:

Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?

Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?

Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?

Environmental/resource management:

Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?

Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?

Cultural & ethical considerations:

Cultural diversity: How does the law accommodate or suppress cultural diversity?

Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?

Traditions vs. change: Does the society balance tradition with progress? How?

Happy writing ❤

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troubledworldwriter
2 weeks ago

Could you give me some ideas for currencies and the measurement of time, preferably both in a more dark fantasy setting involved with nature?

Currency and Time Measurement in a Dark Fantasy Setting

-> feel free to edit as you see fit.

Currencies

Leaf Coins: Thin, pressed coins made from the leaves of sacred trees. The type of leaf determines the coin's value, with rarer leaves being more valuable.

Bloodstones: A currency made from dark red gemstones that are said to be formed from the blood of fallen warriors.

Shadowshards: Small, dark crystals that absorb light and shimmer with a ghostly glow. They are collected at dusk and are traded as currency, often used in shadowy dealings. The more shadow a shard absorbs, the higher its worth.

Grave Dirt: A unique form of currency, this is literally dirt taken from sacred burial grounds. It is believed to contain the power of the dead. Merchants trade small pouches of it, and its value increases based on how many souls it has been touched by.

Wyrm Scales: Scales from mythical serpents that once roamed the land. Each scale has a distinct pattern and is highly valued due to its rarity and the protective magic it is said to bestow upon its holder.

Fungal Credits: Small, luminescent fungi that can be harvested at certain times of the year. Their glow indicates their value.

Measurement of Time

Moon Phases: Time is measured in moon phases, with each cycle representing a month. Each phase is associated with different rituals and events in nature, such as the “Blood Moon” for harvest and the “Waning Moon” for reflection and atonement.

Nightfall Cycles: Instead of days, time is counted in cycles of nightfall, where each cycle is divided into periods marked by darkness and light. A cycle may last for varying lengths of time based on seasonal changes, with longer nights in winter.

Sundrop Hours: Each hour is marked by the position of a special sundial that has been enchanted to reflect the essence of the sun. During certain times, the sundial emits a soft glow, indicating a magical time when rituals can be performed.

Eclipses: Significant events are measured by the number of eclipses that have occurred since a pivotal moment in history.

Blood Seasons: Time is divided into seasons based on nature’s cycles and the harvesting of life. For example, “Bloomspring,” “Darksummer,” “Crimsonfall,” and “Frostbite,” with each season lasting as long as it takes for specific plants to grow or animals to thrive.

Night’s Breath: This measures time through the cycles of natural events, such as the sounds of nocturnal creatures or the rustling of leaves in the wind. Each breath is a period marked by significant changes in the environment, like the blooming of nocturnal flowers.


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troubledworldwriter
2 weeks ago

How do you make your fantasy world feel lived-in?

How Do You Make Your Fantasy World Feel Lived-in?

Making a world feel lived-in requires more than just describing the landscape or architecture—it’s about creating the sense that the world has a history, a heartbeat, and its own rhythms of life. Here’s how I approach it:

Layered History: Every city, village, and ruin in my world has a past. I try to tie in subtle references to historical events, old conflicts, and forgotten legends that shape how people live today. By letting the remnants of the past—such as crumbling statues, faded murals, or cultural taboos—linger in the background, I create the impression that the world has been evolving long before the story begins.

Daily Life and Rituals: I focus on the small details of everyday life—what people eat, the music they listen to, how they celebrate and mourn. By showing the rhythm of daily activities, from bustling marketplaces to quiet moments in a temple, I give readers a glimpse into the culture and traditions of the world. These details make it feel like people are living their everyday lives outside the main plot, even if the protagonist isn’t there to see it.

Architecture and Geography: The physical layout of the world matters—how cities are built around rivers, mountains, or deserts, and how architecture reflects the culture and resources available. I like to create buildings and cities that tell stories themselves, with intricate designs, magical defenses, or decaying remnants of a once-glorious era. The way people interact with their environment adds depth to the world.

Senses: I try to engage all the senses when describing a setting—the smell of the sea, the taste of the air before a storm, the grit underfoot on a well-worn path. These sensory details make the world tangible, giving readers something they can feel, not just visualize.

The Mundane and the Magical: In a fantasy world, magic and the supernatural are often present, but I balance that by showing how the mundane aspects of life coexist with the extraordinary. Maybe magic is used casually, like enchanted brooms sweeping the streets, or it’s feared and tightly controlled. Either way, showing how the mystical fits into the everyday helps make the world feel more real.

Economy and Trade: Who trades with whom? What resources are valuable, and how do people get by in different regions? By grounding the world in economics—whether through thriving markets or resource scarcity—I give the setting a practical edge. These systems help define the way people interact, where power resides, and what drives the tensions in the world.

Flawed Systems: No world is perfect, and by including corrupt governments, failing infrastructures, or struggling populations, I show that this world isn’t static—it’s evolving, sometimes deteriorating. Conflict isn’t always about the grand battles; it’s also about the slow decay of a once-great city or the quiet resistance of a village against an oppressive regime.

By combining these elements, I make my worlds feel like places that exist beyond the plot—places with their own stories, lives, and rhythms that readers can immerse themselves in fully.


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troubledworldwriter
2 weeks ago

I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:

Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin. 

Here is a page of medieval weapons.

Here is a page of just about every conceived superpower.

Here is a page for legendary creatures and their regions of origin.

Here are some gemstones.

Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on. 

Here is a website with a ton of (legally attained, don’t worry) information about the black market.

Here is a website with information about forensic science and cases of death. Discretion advised. 

Here is every religion in the world. 

Here is every language in the world.

Here are methods of torture. Discretion advised.

Here are descriptions of the various methods used for the death penalty. Discretion advised.

Here are poisonous plants.

Here are plants in general.

Feel free to add more to this!


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troubledworldwriter
2 weeks ago

Worldbuilding and Magic Systems: Things to Consider

Have a magic system in mind for your fantasy world? Here's a list of things to consider to help you tie this system into the rest of your worldbuilding, so that it feels more believable and realistic.

Source

What is the source of magic? Is it natural or man-made? Can humans use magic or is it a force of nature that only animals or other races can use?

Does magic originate from inside a person or does it require external items to use? If it comes from items, can the items be made? How long does it take to make the items?

Does the magic cost anything- money, stamina, health, etc.?

Can a person be cut off from being able to use magic? If so, how?

Prevalence

How common is magic in your world? Is it so common that everyone has seen it or is it a subject of myths and rumors?

How long have the people in your world known about magic? Has it always been there or is it a new discovery?

How much does the average person know about magic? How much do experts know? What do people not understand about this magic? Are there any common misconceptions? Myths?

Is magic revered or feared? Or if it's common, is it taken for granted? Are there any taboos surrounding magic?

How many types of magic are there? Are some more common than others?

Are there dedicated schools of thought surrounding the study of magic? Is it taught about in schools? If so, is it taught to children or only at the college (or equivalent) level?

Accessibility

Who can use magic? Who can't? Is it something that only the rich and powerful can use? Why? Or do genetics determine who can use it? Wealth?

Are there any physical limitations that might restrict who can use magic? For instance, maybe old or sickly people can't use magic because it requires a lot of physical effort. Does your society provide accommodations for people who can't use magic? Is a lack of magic ability considered a disability?

Does education level determine capacity for magic?

How easy is it to gain access to magic? How easy is it to learn about magic?

Power/Usefulness

How powerful or useful is magic for different parts of society? Military? Medicine? Entertainment? Art? Childcare? Government? Communication? Business?

How does magic affect the politics of your world? How does it shape the economy? Are there feuds over the use of magic? Do powerful groups in your world have an incentive to limit the use and accessibility of magic? Why?

What happens when people no longer have access to magic? Does this cripple their ability to go through their daily lives? How?

Mix, match, and cross-reference these with other elements of your worldbuilding to form a believable magic system that lives and breaths just as the rest of your world does. For every answer you give to the questions above, consider and build upon the implications of what that might mean for your world. A worldbuilder's best skill is the ability to ask "How will this affect ___?" So make sure you're always considering the ripple effects of each element you add to your world.

Happy worldbuilding y'all!


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troubledworldwriter
2 weeks ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


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troubledworldwriter
2 weeks ago

World Building Checklist

Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)

How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)

Species (if Fantasy. Will probably make another post on this.)

Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)

The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)

Rivalries between races (includes prejudice, racism, ect.)

Religions

Technology

The Magic system. (Will probably make a whole other post on this.)

animals, plants, ect.

The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)

Educations system

Government system

Politics

Methods of transport (Vehicles)

Medicine

Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee


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troubledworldwriter
2 weeks ago

worldbuilding holidays; possible traditions for holidays based on historical events:

commemorating victims of the historical event

parades

mass lighting candles

displaying art related to the event

cooking traditional dishes

organizing discussions and lectures to educate the public

planting commemorative trees

family trips to museums

discussions with people who lived through the event

reenacting the event

family reunions

wearing awareness accessories (ribbons, etc.)

political figures giving commemorative speeches

fundraisers for victims of the event

workshops to educate children in schools

building monuments/statues

feel free to add more!


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troubledworldwriter
2 weeks ago
[🔗Building A Diverse Culture] [🔗Elements Of Culture] [🔗Cultural Iceberg]

[🔗Building a Diverse Culture] [🔗Elements of culture] [🔗Cultural Iceberg]

🗺️Geographic Distribution

Why knowing where your culture is important:

Enviroment ➡️ Materials from the enviroment ➡️ affect their clothes, food, weapons etc.

Enviroment ➡️ Certain resources are limited ➡️ plays into their values

Areas, planets where the culture is primarily found

Migration patterns throughout the world

Influence of the environment on their everyday lives

🍵 Values, Beliefs and Traditions

Values and Beliefs:

Core values and principles that guide the culture's behavior and decision-making

Moral and ethical codes that shape their interactions with other cultures and their environment.

Beliefs about the universe, spirituality, the afterlife, and the nature of existence.

Customs and Traditions:

Rituals, ceremonies, and traditions that are significant to the culture's culture

Celebrations, Festivals, holidays, or coming-of-age rituals.

Customs related to birth, marriage, death

Belief Systems and Religion:

Religious or spiritual beliefs practiced by the culture

Deities mythologies and legends

Rituals, ceremonies connected to their faith

sacred sites

👯Relationship and Communication

Social Structures:

Hierarchies and social classes within the culture

Systems of governance, including monarchies, democracies, councils, or communal decision-making. [see government template]

Gender roles, family structures

Interactions between different generations or age groups

Language and Communication:

Unique language(s) spoken by the culture

Dialects and variations within the language

Non-verbal communication, gestures

Written scripts, alphabets, or symbolic systems used for recording and transmitting knowledge.

Relationships and Interactions:

Protocols and etiquette for social interactions, greetings, and forms of address.

Values placed on community, cooperation, or individualism.

Attitudes towards outsiders, including hospitality, suspicion, or xenophobia.

Education, training, and knowledge transmission practices

🪐History and Origins

Mythology or creation stories related to the culture

Historical events that shaped their culture and identity

Moments of triumph, struggle, or transformation in their history.

Conflicts, wars, or alliances that influenced their development and interactions with other Cultures.

How do they prerve the past? (Art, oral traditions, written texts, artifacts, monuments ?)

Are there any guardians of historical knowledge? (historians, scholars?)

Historical Figures and Heroes:

Notable individuals who played pivotal roles in their history

Legendary figures of inspiration within their culture.

Stories and folklore surrounding these historical figures and their impact on the culture

Cultural Revivals (If there was any)

Periods of cultural revivalthat brought about significant artistic or intellectual growth

Factors that sparked these revivals, like social movements, political changes, natural disasters or technological advancements.

How much of these revivals are still affecting them today?

Where do they keep their cultural items?

Interactions with Other Ethnicities/Cultures:

Relations with other culture in the past (conflict, alliances, trade, etc.)

Cultural exchange, assimilation, or integration with other groups

Prejudices, stereotypes, or tensions between different culture bleeding from past events

Are they welcoming?

🎨Art and Architecture

Arts and Entertainment:

Describe their forms of artistic expressions: visual arts, music, dance, storytelling, theater, etc.

Cultural appreciation for literature, poetry, oral histories.

Clothing and Fashion:

Traditional clothing styles and attires specific to the culture, fashion trends

Materials, colors, or patterns commonly used in their garments

Dresscode, Clothing related to social status, ceremonies, events (symbolic accesories, wedding gown, mourning attires, etc.)

Symbolism or cultural significance of specific garments and accessories

Architecture and Built Environment:

Unique architectural styles, construction materials, design principles.

Landmarks, sacred sites, structures of cultural importance.

Adaptations to their homeworld's environment ,technological advancements in their architecture

🎙️ Economics and Technology

Economic Systems:

Modes of production, distribution, and trade

Economic practices (bartering, currency, communal sharing)

Attitudes (or even predujices) towards wealth, resources, material possessions.

Economic activities and industries prominent

Currency, barter systems

Technology and Advancements:

Technological prowess specific advancements

How their technology shapes their way of life and cultural practices

Interaction between traditional and advanced technologies

🍱 Food

Traditional dishes, cooking techniques, culinary customs

Staple foods, spices, ingredients

Rituals and etiquette associated with food preparation, sharing, and dining

Sacred abd holiday dishes.

Impact of environmental conditions on their culinary practices

🏦 Law and Leadership

Political systems or governing structures within the culture

Leadership roles, decision-making processes, and power dynamics

Forms of governance (monarchy, democracy, tribal council, etc.)

Conflict Resolution and Justice:

Methods of conflict resolution

legal systems

Cultural attitudes towards justice, punishment, and rehabilitation.

Traditional systems of governance, decision-making in matters of conflict


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troubledworldwriter
2 weeks ago

Need to make a last minute fantasy city/town?

I got just the trick for you. Exaggerate a city you’re already familiar with. A hometown? Capital? Friend’s town? Exaggerate it with fantastical elements and maybe even inside jokes. Not too long needs to pass before you got a convincing fantasy city.

A small rural town known for its flowers? A secluded village swallowed by giant boughs of wildflowers, where masterful but painstakingly traditional druids live.

A city with terrible potholes and construction that never ends? Make it a city built upon massive caverns and canyons, repairing the results of constant dangerous dragon attacks.

Detroit? A city of thieves, that upon entering, with each passing hour you yourself become more and more thief-like.

Really do this! Exaggerate more than one element, and you get a place even more unlike with what you started from.


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troubledworldwriter
2 weeks ago

Rationalizing The Minecraft XP System (and other experience-based magics.)

Rpg and other game-mechanics can throw a wrench into storytelling by punching immersion-threatening hole into the worldbuilding. This can be especially bothersome if you are writing in a serious or dark tone, or working with a crossover.

With a little creativity, it’s relatively easy to fix this problem.

The Minecraft enchantment system works off of experience obtained from mining, hunting, farming, and other experiences. The points earned in your XP bar are combined with Lapis Lazuli, and used to enchant items, as the game’s primary enchanting method. From a mechanic standpoint, this is very sound. But how do we explain this XP system in a narrative view?

Using Lapis as a focus, or an already enchanted manuscript (in the instance of using an anvil,) enchanting can be performed with the sheer power of lived experiences and knowledge gained. The memories themself, or perhaps the connections of neurons formed when learning, produce energy channeled into enchanting. However, these memories can only be used for energy once. Perhaps the energy formed upon the new neuron connection is all the power that memory will ever make, or perhaps the memories are lost and forgotten once they are used to enchant.

Books, the written memories and experiences of other people, interact with this magic system by boosting the power of an enchanting table. By being immortalized knowledge, they inherently strengthen the potential of experience magic.


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troubledworldwriter
2 weeks ago

Worldbuilding Tips: Religion

With religion in stories specifically fantasy, I feel as though the extent in which we see it explored is the characters will in dialogue or in thought curse saying things like gods, by the gods, or other curses. Hey, I do it to so know I’m not judging but I do want more expansion on these religions. If you want to expand on your world-building just research religions in our lives.

Think about it: in Christianity (I’m only using this because it’s what I’m most familiar, but feel free to get inspiration from other faiths) the church provided multiple services throughout history, priests and nuns often took care of orphans, were literate, recorded births, recorded deaths, performed weddings rites.

The religion should also have practical functions for example, in my own work their is a goddess of death. I had to think how this god would be worshipped and how the faith would get money to continue functioning and feeding their clergy. They’d do religious ceremonies, funeral rites, eliminate undead, and tend to burial grounds.

In secrecy though, if your a fan of secret religions, this same religion also works with assassinations and kills the people the god demands to die.

What I’m saying is that the religion in your own story should have some function in society whether it is widely known or not. This allows the world to feel more fleshed out and worked on. Also show the negative aspects of the religion and positive aspects.

Questions you should ask yourself:

What does a healthy relationship with that religion look like?

What does a toxic one look like?

What aesthetics are involved in this religion?

Worldbuilding Tips: Religion

(The lamb of god): lamb symbolizes Jesus so think about the symbols in your story. If there is a holy animal is it a sin to kill it. Is it used in sacrifice?

Polytheistic? If so what does each god represent? Aspects of nature or society? (Think Titans vs the Olympians in Greek mythology)

Additionally, what values are important to the said culture the religion springs from?

If there are scriptures or sayings from the religion what are they?

Some religions are ethno-religions meaning only people of an ethnicity can be in the religion, if a religion has this what are the implications that would have in your world?

Can just anybody convert to the said religion and how?

What sacraments are in the religion?

How is somebody venerated in the religion (like sainthood)?

What environment do people worship in?

Worldbuilding Tips: Religion

In Christianity, there was a movement namely baroque, renaissance, and medieval period to show the glory of god through how the buildings looked. The Protestant movement challenged this making more humble churches. Think about that when making your own religion. How do they present holy places?

Remember that religion is used to explain what philosophy and science can’t explain. Depending on when the religion is started and the extent of technology in the world they might have myths for anything like why animals exist? The seasons? Weather? And more conceptual things like why people began fighting wars? Why people die and where we go after we die?

Now this can all seem like a lot and you don’t have to include all of this but it is helpful when creating a world because religion affects aspects of culture, how the characters were raised, government, and even wars.

If you like posts like these, I have more and comment what you’ve done in your own works or what you’d like to see!


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troubledworldwriter
2 weeks ago

How to Make Worldbuilding Easier and More Efficient

Hey everyone! I recently found a method that makes worldbuilding much more efficient and structured, so I thought I’d share it here. Maybe it’ll help some of you! :)

Step 1: Approach Your World with a “Why?” Mindset

Whenever you add an element to your world, ask yourself **why** it exists. Keep questioning it like a curious child. This method prevents inconsistencies and ensures that every part of your world is connected.

Step 2: Use a Checklist to Stay on Track**

To make this process easier, you can create checklist of key questions to answer. Here’s an example:

• Does your world have magic? → Yes?

THEN:

• Why do people have magic?

• Does everyone have it, or just specific groups?

• Where does this magic come from?

• Are there rules or restrictions for using magic?

• Are there different types of magic?

• Are there beliefs tied to magic (e.g., religious, cultural, or political conflicts)?

If, for example, magic comes from gods, then suddenly you have:

✔ A mythology

✔ Different groups with different beliefs

✔ Possible conflicts between those groups

Step 3: Use Worldbuilding to Shape Your Plot

Once your world has structure, it naturally helps shape the plot

For example:

• If there are different groups with opposing beliefs, you already have a conflict

• If magic is restricted, maybe your main character wants to change the system

• If there’s a prophecy, maybe someone wants to break or fulfill it.

Instead of creating random events,each event should naturally lead to the next

A → causes → B → causes → C

This makes your plot more organic and keeps everything connected!

Hope this helps! Let me know if you have any other worldbuilding strategies that work for you! :)


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troubledworldwriter
2 weeks ago

Horror Idea/Prompt #45 : Uncanny Valley

Explorers in an uncharted region of space find an Earth-like planet, suitable for habitation.

But upon landing, they are disturbed by just how closely it resembles Earth. The same geography, the same flora, even cities built in the style of different human cultures.

But no people. No animals. Just a quiet, empty replica.


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troubledworldwriter
2 weeks ago

you know how in some fantasy worlds, deities only exist when people worship them, and deities become real when people worship them?

what if spells worked the same way? what if people who wanted to make new spells needed them to go viral before they worked? what if you were using an indie spell and suddenly it was way more powerful and then you found out a wizardtok influencer had used it in their latest video? what if people posted spells on tumblr with the caption "likes < reblogs < usage"? what if there were ads for spells on podcasts?


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troubledworldwriter
2 weeks ago

A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.

For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.


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troubledworldwriter
2 weeks ago

Setting Idea:

A modern fantasy world where street signs are powerful magic sigils. When the red stoplight glows, it forcibly holds your car in place, and when you pass a school crossing, conjured will-o-wisps drift back and forth to lead children safely across the street. Highways are lined with runic instructions, sending out pulses that direct the flow of traffic.

In this world, hacker mages race their motorcycles through the network of glyphs, competing to be the fastest, to steal and move illegal goods, to test their knowledge of vehicular magic.


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