Hello! đ Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. đ„č
First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3
Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, Iâll walk you through the essential steps to create a vivid and engaging world for your story.
Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.
Define the Genre and Tone
Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The toneâwhether it's dark and gritty or light and whimsicalâwill also influence your worldbuilding decisions.
Establish the Setting
Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.
Develop a History
Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing charactersâ beliefs and motivations.
Craft Unique Cultures
Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.
Political Systems and Power Structures
Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.
Economics and Resources
Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.
Magic Systems
If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.
Technology Levels
Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.
Historical Context
Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?
Daily Life and Schedules
Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.
Timekeeping and Calendars
Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure timeâby the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.
Cultural Significance
Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?
Fashion Trends
Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.
Practicality and Symbolism
Think about the practicality of clothing in your worldâs environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.
Pantheon and Deities
Create a pantheon of gods or a single deity, depending on your worldâs religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?
Rituals and Practices
Detail the religious rituals and daily practices of your worldâs inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?
Religious Institutions
Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.
Linguistic Diversity
Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.
Writing Systems
Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?
Non-Verbal Communication
Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.
Show, Donât Tell
Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.
Character Perspectives
Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.
Consistency and Continuity
Maintain consistency in your worldâs rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.
Maps and Diagrams
Create visual aids like maps, family trees, and diagrams to help you keep track of your worldâs layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.
Worldbuilding Bibles
Maintain a worldbuilding bibleâa document where you compile all your worldâs details. This can include notes on geography, history, cultures, and more. Itâs a valuable reference as you write and develop your story.
Inspiration from Real World and Fiction
Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.
Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrativeâs needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Hayaâs book blog where I post writing and publishing tips for authors every Monday and Thursday! And donât forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!Â
Places where people meet
Inn (you heard this one before)
Singles' mixer
Party
Convention
Jobs fair
School
Work
University
Expeditions (safari, mountain climbing)
Shared carriage/uber/train/boat
Pirate ship
Hospital
Waiting room
Summer camp
Wedding
Grand opening
Pride event
Potluck
Charity event
Church
Model UN
Bookclub
Parent/teacher conference
PAC meeting
HOA meeting
Senior's home
Ball
Ren faire
Farmer's market
Christmas tree farm
Exposition
Adult's class
LARP camp
Coronation
Running event
Car lot
Protest
Online chatroom
Social media
Public places for the inciting incident to take place
Public swimming place (pool, lake, ocean)
Park
Coffee shop
Fair
Circus
War camp
Campsite
Bathhouse
Concert
Public speaking engagement
Funeral
Parade
Museam
Ice cream shop
Art exhibition
Library
Archive
Haunted house
Open house
Apartment complex
Elevator
Grocery store
Field trip
Gym
Cruise ship
Hotel
Casino
Volcano
Airplane
Ferry
Power station
Sale event
Factory
Farm
Premier
Apiary
Gardens
Dig site
Ancient temple
Aquarium
Theatre
Mineshaft
The inciting incident is taking place
Hired for the same job
Being kidnapped
Murder suspects
Witnesses to a crime
Wildly impractical execution methods
Detention
Athletic competition
Refugee camp
Tournament
Alien abduction
Hell
Heaven
Isolated together somewhere (island, prison, last man on earth)
Villains lair
Shared dream
Political campaign
Game show
Audition
Jail
worldbuilding holidays; possible traditions for holidays based on historical events:
commemorating victims of the historical event
parades
mass lighting candles
displaying art related to the event
cooking traditional dishes
organizing discussions and lectures to educate the public
planting commemorative trees
family trips to museums
discussions with people who lived through the event
reenacting the event
family reunions
wearing awareness accessories (ribbons, etc.)
political figures giving commemorative speeches
fundraisers for victims of the event
workshops to educate children in schools
building monuments/statues
feel free to add more!
Rpg and other game-mechanics can throw a wrench into storytelling by punching immersion-threatening hole into the worldbuilding. This can be especially bothersome if you are writing in a serious or dark tone, or working with a crossover.
With a little creativity, itâs relatively easy to fix this problem.
The Minecraft enchantment system works off of experience obtained from mining, hunting, farming, and other experiences. The points earned in your XP bar are combined with Lapis Lazuli, and used to enchant items, as the gameâs primary enchanting method. From a mechanic standpoint, this is very sound. But how do we explain this XP system in a narrative view?
Using Lapis as a focus, or an already enchanted manuscript (in the instance of using an anvil,) enchanting can be performed with the sheer power of lived experiences and knowledge gained. The memories themself, or perhaps the connections of neurons formed when learning, produce energy channeled into enchanting. However, these memories can only be used for energy once. Perhaps the energy formed upon the new neuron connection is all the power that memory will ever make, or perhaps the memories are lost and forgotten once they are used to enchant.
Books, the written memories and experiences of other people, interact with this magic system by boosting the power of an enchanting table. By being immortalized knowledge, they inherently strengthen the potential of experience magic.
For when treasure in convenient mints is just too easy. 1. Iron rings - this smallest denomination coin belongs to a nation far across the sea. Even trading with them, though, these rings are small change. 2. Butterflies - this odd currency belongs not to a nation but to a thieves guild (or other underground faction). It is made by permanently attaching four coins of the realm together in a sort of square or clover shape. It is not legal currency, but has value in certain illegal transactions. Carrying it can also, of course, get you into trouble. 3. Bricks - so called because rather than being flat disks, these coins are rectangular and almost as thick as they are wide. Bricks come in different denominations, in varying sizes but all made of silver. The small alliance of nations who use Bricks are nearby, but not on the friendliest terms with your home region. However, the raw silver is of decent value. 4. Beads and Medallions - smaller and thicker than the average metal coins, these coins are made of dyed glass. They are the coin of a small, wealthy principality, where literally displaying oneâs wealth has become quite fashionable. Merchants who accept these coins are most likely to trade in small, luxury items. 5. Golden Daggers - these slender gold coins are not uncommon to see in the northern part of your realm. They are the most used coin in the neighboring kingdom, whose odd manner of minting begins with slender metal rods. They arenât commonly accepted  except near the northern border, but it isnât too difficult to find someone who will exchange them at a fair rate. 6. Silver Gems - so called because of their geometric design that resembles a cut gemstone, these coins are highly valuable. The empire from which they come has dissolved. The upper class of your realm romanticize the fallen empireâs glory days, and prize anything from it, including its odd currency. They canât be spent like regular money, but to a collector they can be sold like valuable art.
I love it when magic systems exact a price!!! I love it when magic systems require you to give up something, to be less human, to cause deaths of others or to risk the chance you will go mad or destroy yourself!!!! I love when the epic workings of great and powerful magic come with a horrific cost!!!!
That shit RULES!!!!!!!!
A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.
For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline â Character- or Plot-Driven Story
Death & Sacrifice â Magic & Rituals â Plot-Planning
Editing: Sentence Check â Writing Your Novel: 20 Questions
Tension â Thought Distortions â What's at Stake
50 Questions â Backstory â Character Creation
Antagonist; Villain; Fighting â Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) â Character Sheet Template
Character Sketch & Bible â Interview your Character
Story-Worthy Hero â "Well-Rounded" Character Worksheet
20 Questions â Decisions & Categories â Worksheet
Setting â Dystopian World â Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
References: Worldbuilding â Plot â Character â Writing Resources PDFs
all posts are queued. send questions/requests here.
Fauna and Flora Worldbuilding Questions:
What are the most common animals or plants, the fly, pigeon, grass and weed equivalents in your world?
What are humans or othersâ relationship to fauna and flora? (For example, are some groups more respectful, reverent, or caring of their environment? Why?)
Who in your cast of characters cares most about your worldâs fauna and flora? Who cares least?
Who nurtures or exploits your worldâs plant and animal life?
Where are plants and animals more abundant or scarce, and why?
Where do plants and animals get their names from?
When will plants or animals first appear in the story, and what will their purpose be in regard to character or plot?
When did common species of plants or animals first appear in your world, and how did they evolve or adapt?
Why do certain plants or animals have cultural or religious significance â what is their backstory in myth or legend?
Why do specific plants or animals have economic value, and how does their availability affect this value? Do these aspects change over the storyâs course?
⯠⯠⯠Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings
With religion in stories specifically fantasy, I feel as though the extent in which we see it explored is the characters will in dialogue or in thought curse saying things like gods, by the gods, or other curses. Hey, I do it to so know Iâm not judging but I do want more expansion on these religions. If you want to expand on your world-building just research religions in our lives.
Think about it: in Christianity (Iâm only using this because itâs what Iâm most familiar, but feel free to get inspiration from other faiths) the church provided multiple services throughout history, priests and nuns often took care of orphans, were literate, recorded births, recorded deaths, performed weddings rites.
The religion should also have practical functions for example, in my own work their is a goddess of death. I had to think how this god would be worshipped and how the faith would get money to continue functioning and feeding their clergy. Theyâd do religious ceremonies, funeral rites, eliminate undead, and tend to burial grounds.
In secrecy though, if your a fan of secret religions, this same religion also works with assassinations and kills the people the god demands to die.
What Iâm saying is that the religion in your own story should have some function in society whether it is widely known or not. This allows the world to feel more fleshed out and worked on. Also show the negative aspects of the religion and positive aspects.
What does a healthy relationship with that religion look like?
What does a toxic one look like?
What aesthetics are involved in this religion?
(The lamb of god): lamb symbolizes Jesus so think about the symbols in your story. If there is a holy animal is it a sin to kill it. Is it used in sacrifice?
Polytheistic? If so what does each god represent? Aspects of nature or society? (Think Titans vs the Olympians in Greek mythology)
Additionally, what values are important to the said culture the religion springs from?
If there are scriptures or sayings from the religion what are they?
Some religions are ethno-religions meaning only people of an ethnicity can be in the religion, if a religion has this what are the implications that would have in your world?
Can just anybody convert to the said religion and how?
What sacraments are in the religion?
How is somebody venerated in the religion (like sainthood)?
What environment do people worship in?
In Christianity, there was a movement namely baroque, renaissance, and medieval period to show the glory of god through how the buildings looked. The Protestant movement challenged this making more humble churches. Think about that when making your own religion. How do they present holy places?
Remember that religion is used to explain what philosophy and science canât explain. Depending on when the religion is started and the extent of technology in the world they might have myths for anything like why animals exist? The seasons? Weather? And more conceptual things like why people began fighting wars? Why people die and where we go after we die?
Now this can all seem like a lot and you donât have to include all of this but it is helpful when creating a world because religion affects aspects of culture, how the characters were raised, government, and even wars.
If you like posts like these, I have more and comment what youâve done in your own works or what youâd like to see!
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more đ
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