Rationalizing The Minecraft XP System (and Other Experience-based Magics.)

Rationalizing The Minecraft XP System (and other experience-based magics.)

Rpg and other game-mechanics can throw a wrench into storytelling by punching immersion-threatening hole into the worldbuilding. This can be especially bothersome if you are writing in a serious or dark tone, or working with a crossover.

With a little creativity, it’s relatively easy to fix this problem.

The Minecraft enchantment system works off of experience obtained from mining, hunting, farming, and other experiences. The points earned in your XP bar are combined with Lapis Lazuli, and used to enchant items, as the game’s primary enchanting method. From a mechanic standpoint, this is very sound. But how do we explain this XP system in a narrative view?

Using Lapis as a focus, or an already enchanted manuscript (in the instance of using an anvil,) enchanting can be performed with the sheer power of lived experiences and knowledge gained. The memories themself, or perhaps the connections of neurons formed when learning, produce energy channeled into enchanting. However, these memories can only be used for energy once. Perhaps the energy formed upon the new neuron connection is all the power that memory will ever make, or perhaps the memories are lost and forgotten once they are used to enchant.

Books, the written memories and experiences of other people, interact with this magic system by boosting the power of an enchanting table. By being immortalized knowledge, they inherently strengthen the potential of experience magic.

More Posts from Troubledworldwriter and Others

1 month ago

How do you make your fantasy world feel lived-in?

How Do You Make Your Fantasy World Feel Lived-in?

Making a world feel lived-in requires more than just describing the landscape or architecture—it’s about creating the sense that the world has a history, a heartbeat, and its own rhythms of life. Here’s how I approach it:

Layered History: Every city, village, and ruin in my world has a past. I try to tie in subtle references to historical events, old conflicts, and forgotten legends that shape how people live today. By letting the remnants of the past—such as crumbling statues, faded murals, or cultural taboos—linger in the background, I create the impression that the world has been evolving long before the story begins.

Daily Life and Rituals: I focus on the small details of everyday life—what people eat, the music they listen to, how they celebrate and mourn. By showing the rhythm of daily activities, from bustling marketplaces to quiet moments in a temple, I give readers a glimpse into the culture and traditions of the world. These details make it feel like people are living their everyday lives outside the main plot, even if the protagonist isn’t there to see it.

Architecture and Geography: The physical layout of the world matters—how cities are built around rivers, mountains, or deserts, and how architecture reflects the culture and resources available. I like to create buildings and cities that tell stories themselves, with intricate designs, magical defenses, or decaying remnants of a once-glorious era. The way people interact with their environment adds depth to the world.

Senses: I try to engage all the senses when describing a setting—the smell of the sea, the taste of the air before a storm, the grit underfoot on a well-worn path. These sensory details make the world tangible, giving readers something they can feel, not just visualize.

The Mundane and the Magical: In a fantasy world, magic and the supernatural are often present, but I balance that by showing how the mundane aspects of life coexist with the extraordinary. Maybe magic is used casually, like enchanted brooms sweeping the streets, or it’s feared and tightly controlled. Either way, showing how the mystical fits into the everyday helps make the world feel more real.

Economy and Trade: Who trades with whom? What resources are valuable, and how do people get by in different regions? By grounding the world in economics—whether through thriving markets or resource scarcity—I give the setting a practical edge. These systems help define the way people interact, where power resides, and what drives the tensions in the world.

Flawed Systems: No world is perfect, and by including corrupt governments, failing infrastructures, or struggling populations, I show that this world isn’t static—it’s evolving, sometimes deteriorating. Conflict isn’t always about the grand battles; it’s also about the slow decay of a once-great city or the quiet resistance of a village against an oppressive regime.

By combining these elements, I make my worlds feel like places that exist beyond the plot—places with their own stories, lives, and rhythms that readers can immerse themselves in fully.


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1 month ago

Horror Idea/Prompt #45 : Uncanny Valley

Explorers in an uncharted region of space find an Earth-like planet, suitable for habitation.

But upon landing, they are disturbed by just how closely it resembles Earth. The same geography, the same flora, even cities built in the style of different human cultures.

But no people. No animals. Just a quiet, empty replica.


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1 month ago

Worldbuilding Tips: Religion

With religion in stories specifically fantasy, I feel as though the extent in which we see it explored is the characters will in dialogue or in thought curse saying things like gods, by the gods, or other curses. Hey, I do it to so know I’m not judging but I do want more expansion on these religions. If you want to expand on your world-building just research religions in our lives.

Think about it: in Christianity (I’m only using this because it’s what I’m most familiar, but feel free to get inspiration from other faiths) the church provided multiple services throughout history, priests and nuns often took care of orphans, were literate, recorded births, recorded deaths, performed weddings rites.

The religion should also have practical functions for example, in my own work their is a goddess of death. I had to think how this god would be worshipped and how the faith would get money to continue functioning and feeding their clergy. They’d do religious ceremonies, funeral rites, eliminate undead, and tend to burial grounds.

In secrecy though, if your a fan of secret religions, this same religion also works with assassinations and kills the people the god demands to die.

What I’m saying is that the religion in your own story should have some function in society whether it is widely known or not. This allows the world to feel more fleshed out and worked on. Also show the negative aspects of the religion and positive aspects.

Questions you should ask yourself:

What does a healthy relationship with that religion look like?

What does a toxic one look like?

What aesthetics are involved in this religion?

Worldbuilding Tips: Religion

(The lamb of god): lamb symbolizes Jesus so think about the symbols in your story. If there is a holy animal is it a sin to kill it. Is it used in sacrifice?

Polytheistic? If so what does each god represent? Aspects of nature or society? (Think Titans vs the Olympians in Greek mythology)

Additionally, what values are important to the said culture the religion springs from?

If there are scriptures or sayings from the religion what are they?

Some religions are ethno-religions meaning only people of an ethnicity can be in the religion, if a religion has this what are the implications that would have in your world?

Can just anybody convert to the said religion and how?

What sacraments are in the religion?

How is somebody venerated in the religion (like sainthood)?

What environment do people worship in?

Worldbuilding Tips: Religion

In Christianity, there was a movement namely baroque, renaissance, and medieval period to show the glory of god through how the buildings looked. The Protestant movement challenged this making more humble churches. Think about that when making your own religion. How do they present holy places?

Remember that religion is used to explain what philosophy and science can’t explain. Depending on when the religion is started and the extent of technology in the world they might have myths for anything like why animals exist? The seasons? Weather? And more conceptual things like why people began fighting wars? Why people die and where we go after we die?

Now this can all seem like a lot and you don’t have to include all of this but it is helpful when creating a world because religion affects aspects of culture, how the characters were raised, government, and even wars.

If you like posts like these, I have more and comment what you’ve done in your own works or what you’d like to see!


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1 month ago

you know how in some fantasy worlds, deities only exist when people worship them, and deities become real when people worship them?

what if spells worked the same way? what if people who wanted to make new spells needed them to go viral before they worked? what if you were using an indie spell and suddenly it was way more powerful and then you found out a wizardtok influencer had used it in their latest video? what if people posted spells on tumblr with the caption "likes < reblogs < usage"? what if there were ads for spells on podcasts?


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4 weeks ago

I see a lot of "roll for character" for dnd 5e, but i start to understand its not what would suit for me, so

i make a pathfinder 1e version!

I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For
I See A Lot Of "roll For Character" For Dnd 5e, But I Start To Understand Its Not What Would Suit For

feel free to use it for art or for creating a character!!


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1 month ago

A worldbuilding idea for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.

For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.


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4 weeks ago

Cool Places for TTRPG PCs to meet

Places where people meet

Inn (you heard this one before)

Singles' mixer

Party

Convention

Jobs fair

School

Work

University

Expeditions (safari, mountain climbing)

Shared carriage/uber/train/boat

Pirate ship

Hospital

Waiting room

Summer camp

Wedding

Grand opening

Pride event

Potluck

Charity event

Church

Model UN

Bookclub

Parent/teacher conference

PAC meeting

HOA meeting

Senior's home

Ball

Ren faire

Farmer's market

Christmas tree farm

Exposition

Adult's class

LARP camp

Coronation

Running event

Car lot

Protest

Online chatroom

Social media

Public places for the inciting incident to take place

Public swimming place (pool, lake, ocean)

Park

Coffee shop

Fair

Circus

War camp

Campsite

Bathhouse

Concert

Public speaking engagement

Funeral

Parade

Museam

Ice cream shop

Art exhibition

Library

Archive

Haunted house

Open house

Apartment complex

Elevator

Grocery store

Field trip

Gym

Cruise ship

Hotel

Casino

Volcano

Airplane

Ferry

Power station

Sale event

Factory

Farm

Premier

Apiary

Gardens

Dig site

Ancient temple

Aquarium

Theatre

Mineshaft

The inciting incident is taking place

Hired for the same job

Being kidnapped

Murder suspects

Witnesses to a crime

Wildly impractical execution methods

Detention

Athletic competition

Refugee camp

Tournament

Alien abduction

Hell

Heaven

Isolated together somewhere (island, prison, last man on earth)

Villains lair

Shared dream

Political campaign

Game show

Audition

Jail


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1 month ago

Worldbuilding and Magic Systems: Things to Consider

Have a magic system in mind for your fantasy world? Here's a list of things to consider to help you tie this system into the rest of your worldbuilding, so that it feels more believable and realistic.

Source

What is the source of magic? Is it natural or man-made? Can humans use magic or is it a force of nature that only animals or other races can use?

Does magic originate from inside a person or does it require external items to use? If it comes from items, can the items be made? How long does it take to make the items?

Does the magic cost anything- money, stamina, health, etc.?

Can a person be cut off from being able to use magic? If so, how?

Prevalence

How common is magic in your world? Is it so common that everyone has seen it or is it a subject of myths and rumors?

How long have the people in your world known about magic? Has it always been there or is it a new discovery?

How much does the average person know about magic? How much do experts know? What do people not understand about this magic? Are there any common misconceptions? Myths?

Is magic revered or feared? Or if it's common, is it taken for granted? Are there any taboos surrounding magic?

How many types of magic are there? Are some more common than others?

Are there dedicated schools of thought surrounding the study of magic? Is it taught about in schools? If so, is it taught to children or only at the college (or equivalent) level?

Accessibility

Who can use magic? Who can't? Is it something that only the rich and powerful can use? Why? Or do genetics determine who can use it? Wealth?

Are there any physical limitations that might restrict who can use magic? For instance, maybe old or sickly people can't use magic because it requires a lot of physical effort. Does your society provide accommodations for people who can't use magic? Is a lack of magic ability considered a disability?

Does education level determine capacity for magic?

How easy is it to gain access to magic? How easy is it to learn about magic?

Power/Usefulness

How powerful or useful is magic for different parts of society? Military? Medicine? Entertainment? Art? Childcare? Government? Communication? Business?

How does magic affect the politics of your world? How does it shape the economy? Are there feuds over the use of magic? Do powerful groups in your world have an incentive to limit the use and accessibility of magic? Why?

What happens when people no longer have access to magic? Does this cripple their ability to go through their daily lives? How?

Mix, match, and cross-reference these with other elements of your worldbuilding to form a believable magic system that lives and breaths just as the rest of your world does. For every answer you give to the questions above, consider and build upon the implications of what that might mean for your world. A worldbuilder's best skill is the ability to ask "How will this affect ___?" So make sure you're always considering the ripple effects of each element you add to your world.

Happy worldbuilding y'all!


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1 month ago

Worldbuilding: Questions to Consider

Government & authority:

Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?

Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?

Law enforcement: Who enforces the laws (military, police, magical entities)?

Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?

Laws:

Criminal laws: What constitutes a crime? What are the punishments?

Civil laws: How are disputes between individuals resolved?

Cultural norms: How do customs and traditions influence the laws?

Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?

Social structure:

Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?

Rights & freedoms: What rights do individuals have (speech, religion, property)?

Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?

Economy & trade:

Currency: What is used as currency? Is it standardised?

Trade laws: Are there regulations on trade, tariffs, or embargoes?

Property laws: How is ownership determined and transferred? Are there inheritance laws?

Religion/belief systems:

Religious authority: What role does religion play in governance? Are religious leaders also political leaders?

Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?

Holy laws: Are there laws based on religious texts or teachings?

Military & defense:

Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?

War & peace: What are the laws regarding war, peace treaties, and diplomacy?

Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?

Technology & magic:

Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?

Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?

Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?

Environmental/resource management:

Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?

Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?

Cultural & ethical considerations:

Cultural diversity: How does the law accommodate or suppress cultural diversity?

Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?

Traditions vs. change: Does the society balance tradition with progress? How?

Happy writing ❤

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1 month ago

The Taste of the World: Writing Food as Storytelling

The Taste Of The World: Writing Food As Storytelling

Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.

When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.

Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.

The Taste Of The World: Writing Food As Storytelling

Why Food is Fundamental to Worldbuilding

Culture and Identity

Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.

Think About:

What ingredients are unique to this region, and how did they come to rely on them?

How is food served—shared communally or divided by status?

Are there specific rituals tied to preparing or consuming meals?

These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.

Food as Survival

Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.

Consider:

What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?

How do people preserve food in harsh climates or through difficult seasons?

What compromises are made when survival is at stake?

Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.

Food as Memory

Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.

Ask Yourself:

What does this food remind your characters of?

How does this memory shape their present choices?

What foods do they miss, and why can’t they have them anymore?

The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.

The Taste Of The World: Writing Food As Storytelling

Integrating Food Into Your Narrative

The Subtle Art of Symbolism

Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.

Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.

It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.

Building Tension Through Meals

Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.

Think About:

Who prepares the food, and what does that say about their role or status?

What’s the mood at the table? Is the act of eating itself a kind of performance?

Are there unspoken rules about who eats first, how much they take, or what they avoid?

Food as tension is about the surrounding interaction, not the food itself.

Grounding the World in Small Details

Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.

Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.

The Taste Of The World: Writing Food As Storytelling

Applying Food to Character Development

What Food Says About Relationships

Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.

Consider:

Do your characters share food equally, or does one person dominate the meal?

Is a meal an act of kindness, a manipulation, or an obligation?

How does the way they eat reflect their personality?

Preferences, Habits, and Rituals

The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.

Ask Yourself:

Does your character have a ritual or habit when it comes to food?

How do they react to unfamiliar dishes?

What’s their relationship with food—joy, necessity, or something else?

The Taste Of The World: Writing Food As Storytelling

The Absence of Food

Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.

The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.

The Taste Of The World: Writing Food As Storytelling

Final Thoughts: Food as a Storytelling Tool

Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.

When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.

The Taste Of The World: Writing Food As Storytelling

TAGLIST - dm or reply to be added 🫶🏾

@slenders1ckn3ss @lucistarsfire @fond-illusion @p00lverinecentral


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troubledworldwriter - and so it begins..
and so it begins..

just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚

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