For when treasure in convenient mints is just too easy. 1. Iron rings - this smallest denomination coin belongs to a nation far across the sea. Even trading with them, though, these rings are small change. 2. Butterflies - this odd currency belongs not to a nation but to a thieves guild (or other underground faction). It is made by permanently attaching four coins of the realm together in a sort of square or clover shape. It is not legal currency, but has value in certain illegal transactions. Carrying it can also, of course, get you into trouble. 3. Bricks - so called because rather than being flat disks, these coins are rectangular and almost as thick as they are wide. Bricks come in different denominations, in varying sizes but all made of silver. The small alliance of nations who use Bricks are nearby, but not on the friendliest terms with your home region. However, the raw silver is of decent value. 4. Beads and Medallions - smaller and thicker than the average metal coins, these coins are made of dyed glass. They are the coin of a small, wealthy principality, where literally displaying one’s wealth has become quite fashionable. Merchants who accept these coins are most likely to trade in small, luxury items. 5. Golden Daggers - these slender gold coins are not uncommon to see in the northern part of your realm. They are the most used coin in the neighboring kingdom, whose odd manner of minting begins with slender metal rods. They aren’t commonly accepted except near the northern border, but it isn’t too difficult to find someone who will exchange them at a fair rate. 6. Silver Gems - so called because of their geometric design that resembles a cut gemstone, these coins are highly valuable. The empire from which they come has dissolved. The upper class of your realm romanticize the fallen empire’s glory days, and prize anything from it, including its odd currency. They can’t be spent like regular money, but to a collector they can be sold like valuable art.
[🔗Building a Diverse Culture] [🔗Elements of culture] [🔗Cultural Iceberg]
Why knowing where your culture is important:
Enviroment ➡️ Materials from the enviroment ➡️ affect their clothes, food, weapons etc.
Enviroment ➡️ Certain resources are limited ➡️ plays into their values
Areas, planets where the culture is primarily found
Migration patterns throughout the world
Influence of the environment on their everyday lives
Core values and principles that guide the culture's behavior and decision-making
Moral and ethical codes that shape their interactions with other cultures and their environment.
Beliefs about the universe, spirituality, the afterlife, and the nature of existence.
Rituals, ceremonies, and traditions that are significant to the culture's culture
Celebrations, Festivals, holidays, or coming-of-age rituals.
Customs related to birth, marriage, death
Religious or spiritual beliefs practiced by the culture
Deities mythologies and legends
Rituals, ceremonies connected to their faith
sacred sites
Hierarchies and social classes within the culture
Systems of governance, including monarchies, democracies, councils, or communal decision-making. [see government template]
Gender roles, family structures
Interactions between different generations or age groups
Unique language(s) spoken by the culture
Dialects and variations within the language
Non-verbal communication, gestures
Written scripts, alphabets, or symbolic systems used for recording and transmitting knowledge.
Protocols and etiquette for social interactions, greetings, and forms of address.
Values placed on community, cooperation, or individualism.
Attitudes towards outsiders, including hospitality, suspicion, or xenophobia.
Education, training, and knowledge transmission practices
Mythology or creation stories related to the culture
Historical events that shaped their culture and identity
Moments of triumph, struggle, or transformation in their history.
Conflicts, wars, or alliances that influenced their development and interactions with other Cultures.
How do they prerve the past? (Art, oral traditions, written texts, artifacts, monuments ?)
Are there any guardians of historical knowledge? (historians, scholars?)
Notable individuals who played pivotal roles in their history
Legendary figures of inspiration within their culture.
Stories and folklore surrounding these historical figures and their impact on the culture
Periods of cultural revivalthat brought about significant artistic or intellectual growth
Factors that sparked these revivals, like social movements, political changes, natural disasters or technological advancements.
How much of these revivals are still affecting them today?
Where do they keep their cultural items?
Relations with other culture in the past (conflict, alliances, trade, etc.)
Cultural exchange, assimilation, or integration with other groups
Prejudices, stereotypes, or tensions between different culture bleeding from past events
Are they welcoming?
Describe their forms of artistic expressions: visual arts, music, dance, storytelling, theater, etc.
Cultural appreciation for literature, poetry, oral histories.
Traditional clothing styles and attires specific to the culture, fashion trends
Materials, colors, or patterns commonly used in their garments
Dresscode, Clothing related to social status, ceremonies, events (symbolic accesories, wedding gown, mourning attires, etc.)
Symbolism or cultural significance of specific garments and accessories
Unique architectural styles, construction materials, design principles.
Landmarks, sacred sites, structures of cultural importance.
Adaptations to their homeworld's environment ,technological advancements in their architecture
Modes of production, distribution, and trade
Economic practices (bartering, currency, communal sharing)
Attitudes (or even predujices) towards wealth, resources, material possessions.
Economic activities and industries prominent
Currency, barter systems
Technological prowess specific advancements
How their technology shapes their way of life and cultural practices
Interaction between traditional and advanced technologies
Traditional dishes, cooking techniques, culinary customs
Staple foods, spices, ingredients
Rituals and etiquette associated with food preparation, sharing, and dining
Sacred abd holiday dishes.
Impact of environmental conditions on their culinary practices
Political systems or governing structures within the culture
Leadership roles, decision-making processes, and power dynamics
Forms of governance (monarchy, democracy, tribal council, etc.)
Methods of conflict resolution
legal systems
Cultural attitudes towards justice, punishment, and rehabilitation.
Traditional systems of governance, decision-making in matters of conflict
Clothing and Fashion Worldbuilding Questions:
What is considered typical or everyday dress for each region?
What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?
Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?
Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?
Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?
Where are specific dress codes or uniforms enforced, and what are they?
When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?
When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?
Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?
Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).
❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings
Horror Idea/Prompt #45 : Uncanny Valley
Explorers in an uncharted region of space find an Earth-like planet, suitable for habitation.
But upon landing, they are disturbed by just how closely it resembles Earth. The same geography, the same flora, even cities built in the style of different human cultures.
But no people. No animals. Just a quiet, empty replica.
This is basically a bunch of worldbuilding checklists crammed together. Use what works for you, leave the rest. This is fantasy orientated and I will continue to update it regularly so reblog or comment something you think should be added.
History:
How far back does recorded history go?
How does history interact with myth and folklore?
How did the current system of governance come into power?
What are some notable figures of history?
Is your world's history broken down into eras?
What events have been twisted and changed as they've been passed down through the generations?
Geography:
What is the climate of this area?
What are the common plants of this area? Are there any fictional plants?
What are the common animals of this area? Are there any fictional animals?
Are there continents? Islands?
How much of this area is inhabited?
What area is known?
Country borders?
What are the major geographical landmarks i.e. rivers, mountains?
Where are the major trade routs?
What are the seasons like in this area?
Magic System:
How is magic practiced? Using wands, staffs, runes, etc?
How is magic learned?
Can magic be taken?
What can't magic do? What are its limitations?
What is the first thing a person learns when learning magic?
How are magic users perceived by others?
What are the laws regarding magic?
How does magic link to religion?
How has magic influenced history?
Politics and Law:
What style of leadership rules the area i.e. theocrasy (ruled by religion), monarchy (ruled by a royal family)?
How are laws created?
What is the process from the conception of a law to the point where it passed?
How is the law enforced?
What is the judicial system of this place?
Is there a death penalty?
Society and Culture:
How many major cultures are there?
What is their global population?
Where are they located geographically within your world?
Is there a social hierarchy / a division between the classes?
What are the major pieces of art in this world?
What does its music sound like? What instruments are used?
Are there well know folk songs?
What food is eaten by each group of society?
What are the treat foods of this area?
What are the foods saved for special occasions?
What holidays / special occasions are there?
Religion:
What are the major religions in this area? Do they get on with each other?
How are these religions viewed by their worshippers? By those who worship other religions? By those who worship no one at all?
How much does religion influence politics and the laws passed?
What do these religions believe in?
Are there divisions within these religions between groups who believe slightly different things?
How old are these religion? Which came first?
Which religion has the biggest influence on the world?
What are their opinions towards the government?
What are their opinions regarding the poor and the rich? Do they differ?
What are their opinions towards magic and technology?
Commerce and Industry:
What is the major industry?
Main imports / exports?
How wealthy is this country / area?
What valuable resources does this country / area have?
What are the common crops / livestock in this area?
Is this area coastal? Is there a fishing / trade industry?
Is this area forested? Logging and timber?
Technology:
What are the transport option available? For the poor? For the rich?
I got just the trick for you. Exaggerate a city you’re already familiar with. A hometown? Capital? Friend’s town? Exaggerate it with fantastical elements and maybe even inside jokes. Not too long needs to pass before you got a convincing fantasy city.
A small rural town known for its flowers? A secluded village swallowed by giant boughs of wildflowers, where masterful but painstakingly traditional druids live.
A city with terrible potholes and construction that never ends? Make it a city built upon massive caverns and canyons, repairing the results of constant dangerous dragon attacks.
Detroit? A city of thieves, that upon entering, with each passing hour you yourself become more and more thief-like.
Really do this! Exaggerate more than one element, and you get a place even more unlike with what you started from.
I love it when magic systems exact a price!!! I love it when magic systems require you to give up something, to be less human, to cause deaths of others or to risk the chance you will go mad or destroy yourself!!!! I love when the epic workings of great and powerful magic come with a horrific cost!!!!
That shit RULES!!!!!!!!
I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin.
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on.
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised.
Here is every religion in the world.
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
Alchemy ⚜ Antidote to Anxiety ⚜ Attachment ⚜ Autopsy
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Bruises ⚜ Caffeine ⚜ Color Blindness ⚜ Cruise Ships
Children ⚜ Children's Dialogue ⚜ Childhood Bilingualism
Dangerousness ⚜ Drowning ⚜ Dystopia ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Emotions: Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Emotional Intelligence ⚜ Genius (Giftedness) ⚜ Quirks
Facial Expressions ⚜ Laughter & Humour ⚜ Swearing & Taboo
Fantasy Creatures ⚜ Fantasy World Building
Generations ⚜ Literary & Character Tropes
Fight Scenes ⚜ Kill Adverbs
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary & Hollywood Cocktails ⚜ Liqueurs
Genre: Crime ⚜ Horror ⚜ Fantasy ⚜ Speculative Biology
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
How to Write: Food ⚜ Colours ⚜ Drunkenness
Jargon ⚜ Logical Fallacies ⚜ Memory ⚜ Memoir
Magic: Magic System ⚜ 10 Uncommon ⚜ How to Choose
Moon: Part 1 2 ⚜ Related Words
Mystical Items & Objects ⚜ Talisman ⚜ Relics ⚜ Poison
Pain ⚜ Pain & Violence ⚜ Poison Ivy & Poison Oak
Realistic Injuries ⚜ Rejection ⚜ Structural Issues ⚜ Villains
Symbolism: Colors ⚜ Food ⚜ Numbers ⚜ Storms
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Terms of Endearment ⚜ Ways of Saying "No" ⚜ Yoga
Compilations: Plot ⚜ Character ⚜ Worldbuilding ⚜ For Poets ⚜ Tips & Advice
all posts are queued. will update this every few weeks/months. send questions or requests here ⚜ Writing Resources PDFs
Have a magic system in mind for your fantasy world? Here's a list of things to consider to help you tie this system into the rest of your worldbuilding, so that it feels more believable and realistic.
What is the source of magic? Is it natural or man-made? Can humans use magic or is it a force of nature that only animals or other races can use?
Does magic originate from inside a person or does it require external items to use? If it comes from items, can the items be made? How long does it take to make the items?
Does the magic cost anything- money, stamina, health, etc.?
Can a person be cut off from being able to use magic? If so, how?
How common is magic in your world? Is it so common that everyone has seen it or is it a subject of myths and rumors?
How long have the people in your world known about magic? Has it always been there or is it a new discovery?
How much does the average person know about magic? How much do experts know? What do people not understand about this magic? Are there any common misconceptions? Myths?
Is magic revered or feared? Or if it's common, is it taken for granted? Are there any taboos surrounding magic?
How many types of magic are there? Are some more common than others?
Are there dedicated schools of thought surrounding the study of magic? Is it taught about in schools? If so, is it taught to children or only at the college (or equivalent) level?
Who can use magic? Who can't? Is it something that only the rich and powerful can use? Why? Or do genetics determine who can use it? Wealth?
Are there any physical limitations that might restrict who can use magic? For instance, maybe old or sickly people can't use magic because it requires a lot of physical effort. Does your society provide accommodations for people who can't use magic? Is a lack of magic ability considered a disability?
Does education level determine capacity for magic?
How easy is it to gain access to magic? How easy is it to learn about magic?
How powerful or useful is magic for different parts of society? Military? Medicine? Entertainment? Art? Childcare? Government? Communication? Business?
How does magic affect the politics of your world? How does it shape the economy? Are there feuds over the use of magic? Do powerful groups in your world have an incentive to limit the use and accessibility of magic? Why?
What happens when people no longer have access to magic? Does this cripple their ability to go through their daily lives? How?
Mix, match, and cross-reference these with other elements of your worldbuilding to form a believable magic system that lives and breaths just as the rest of your world does. For every answer you give to the questions above, consider and build upon the implications of what that might mean for your world. A worldbuilder's best skill is the ability to ask "How will this affect ___?" So make sure you're always considering the ripple effects of each element you add to your world.
Happy worldbuilding y'all!
Rpg and other game-mechanics can throw a wrench into storytelling by punching immersion-threatening hole into the worldbuilding. This can be especially bothersome if you are writing in a serious or dark tone, or working with a crossover.
With a little creativity, it’s relatively easy to fix this problem.
The Minecraft enchantment system works off of experience obtained from mining, hunting, farming, and other experiences. The points earned in your XP bar are combined with Lapis Lazuli, and used to enchant items, as the game’s primary enchanting method. From a mechanic standpoint, this is very sound. But how do we explain this XP system in a narrative view?
Using Lapis as a focus, or an already enchanted manuscript (in the instance of using an anvil,) enchanting can be performed with the sheer power of lived experiences and knowledge gained. The memories themself, or perhaps the connections of neurons formed when learning, produce energy channeled into enchanting. However, these memories can only be used for energy once. Perhaps the energy formed upon the new neuron connection is all the power that memory will ever make, or perhaps the memories are lost and forgotten once they are used to enchant.
Books, the written memories and experiences of other people, interact with this magic system by boosting the power of an enchanting table. By being immortalized knowledge, they inherently strengthen the potential of experience magic.
just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚
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