Curate, connect, and discover
Salutations all! Just letting everyone know that I've gone through all my posts and updated everything with alt text to make it more accessible. ˚ʚ♡ɞ˚
Also I now have everything up on my AO3 and will be posting on there alongside this blog. So if you prefer to read on there, thats also an option! о( ˶^▾^˶ )о
Please let me know if there is any tweaks, things I can do, or keep in mind to make this blog easier for you to use. I have a family member and close friend with dyslexia, so I've been trying to use emphasis and colors in my posts to assist with that.
In case anyone is interested, here are some references for blog, website, and graphic designing in a disability friendly way~
Dear game developers:
Make your games more accessible by
Allowing Button remapping
Supporting multiple kinds of controllers
Supporting multiple types of inputs for when solving puzzles or clues
Match the color and or pattern puzzle
Follow the sound and controller vibration to find the mcguffin
Allow for zooming in and out if you’re doing any kind of “pattern alignment” puzzle.
Subtitles on everything, for fuck’s sake
If your motion/camera thing’s instructions start with “stand up and….”, rethink your design.
Allow for adjusting the field of view
Aim assist.
If someone is struggling with a puzzle or task, start offering tool tips and hints on screen
Remember that the goal is not to have the player play the game like you would. The goal is for the gamer to have fun and experience the game and art you’ve spent so much time and energy to create in a way that brings them joy.
Removing and avoiding harmful tropes around disability - physical or otherwise.
Great Room Dining Room Detroit An illustration of a medium-sized arts and crafts great room with gray walls and a light wood floor.