TumblrFeed

Curate, connect, and discover

Universal Design - Blog Posts

3 months ago

Blog Update ﮩ٨ـﮩﮩ٨ـ♡

Salutations all! Just letting everyone know that I've gone through all my posts and updated everything with alt text to make it more accessible. ˚ʚ♡ɞ˚

Also I now have everything up on my AO3 and will be posting on there alongside this blog. So if you prefer to read on there, thats also an option! о( ˶^▾^˶ )о

Please let me know if there is any tweaks, things I can do, or keep in mind to make this blog easier for you to use. I have a family member and close friend with dyslexia, so I've been trying to use emphasis and colors in my posts to assist with that.

In case anyone is interested, here are some references for blog, website, and graphic designing in a disability friendly way~

Image showing a diagram of how to design for disabled users. The top is titled, "designing for users with anxiety". In a column of correct things to do, the items "give users enough time to complete actions", "explain what will happen after the completion of a service", "make important information clear", "give users the support they need to complete a service", and "let users check their answers before they submit them" are listed. In a column of incorrect things to do, the items "rush users or set impractical time limits", "leave users confused about next steps or timeframes", "leave users uncertain about consequences of their actions", "make support or help hard to access", and "leave users questioning what answers they gave" are listed.
Image showing a diagram of how to design for disabled users. The top is titled, "designing for users on the autistic spectrum". In a column of correct things to do, the items "use simple colors", "write in plain language", "use simple sentences and bullets", "make buttons descriptive", and "build simple and consistent layouts" are listed. In a column of incorrect things to do, the items "use bright contrasting colors", "use figures of speech and idioms", "create a wall of text", "make buttons vague and unpredictable", and "build complex and cluttered layouts" are listed.
Image showing a diagram of how to design for disabled users. The top is titled, "designing for users with dyslexia". In a column of correct things to do, the items "use images and diagrams to support text", "align text to the left and keep a consistent layout", "consider producing materials in other formats like audio or video", "keep content short, clear, and simple", and "let users change the contrast between the background and text" are listed. In a column of incorrect things to do, the items "use blocks of heavy text", "underline words, use italics, or write in capitals", "force users to remember things from previous pages", "rely on accurate spelling", and "put too much information in one place" are listed.
Image showing a diagram of how to design for disabled users. The top is titled, "designing for users who are deaf or hard of hearing". In a column of correct things to do, the items "write in plain language", "use subtitles or provide transcripts for video", "use a linear, logical layout", "break up content with sub-headings, images, and video", and "let users ask for their preferred communication support when booking appointments" are listed. In a column of incorrect things to do, the items "use figures of speech or idioms", "put content in audio or video only", "make complex layouts or menus", "make users read long blocks of content", and "make telephone the only means of contact for users" are listed.
Image showing a diagram of how to design for disabled users. The top is titled, "designing for users with physical or motor disabilities". In a column of correct things to do, the items "make large clickable actions", "give form fields space", "design for keyboard or speech only use", "design with mobile and touchscreens in mind", and "provide shortcuts" are listed. In a column of incorrect things to do, the items "demand precision", "bunch interactions together", "make dynamic content that requires a lot of mouse movement", "have short time out windows", and "tire users with lots of typing and scrolling" are listed.
Image showing a diagram of how to design for disabled users. The top is titled, "designing for users with low vision". In a column of correct things to do, the items "use good color contrasts and a readable font size", "publish all information on web pages", "use a combination of color, shapes and text", "follow a linear, logical layout", and "put buttons and notifications in context" are listed. In a column of incorrect things to do, the items "use low color contrasts and small font size", "bury information in downloads", "only use color to convey meaning", "spread content all over a page", and "separate actions from their context" are listed.
Image showing a diagram of how to design for disabled users. The top is titled, "designing for users of screen readers". In a column of correct things to do, the items "describe images and provide transcripts for video", "follow a linear, logical layout", "structure content using HTML5", "build for keyboard-only use", and "write descriptive links and headings" are listed. In a column of incorrect things to do, the items "only show information in an image or video", "spread content all over a page", "rely on text size and placement for structure", "force mouse or screen use", and "write uninformative links and headings" are listed.

Tags
7 months ago

Make Video Games More Accessible By...

Dear game developers: 

Make your games more accessible by

Allowing Button remapping

Supporting multiple kinds of controllers

Supporting multiple types of inputs for when solving puzzles or clues

Match the color and or pattern puzzle

Follow the sound and controller vibration to find the mcguffin

Allow for zooming in and out if you’re doing any kind of “pattern alignment” puzzle. 

Subtitles on everything, for fuck’s sake

If your motion/camera thing’s instructions start with “stand up and….”, rethink your design.

Allow for adjusting the field of view

Aim assist.

If someone is struggling with a puzzle or task, start offering tool tips and hints on screen

Remember that the goal is not to have the player play the game like you would. The goal is for the gamer to have fun and experience the game and art you’ve spent so much time and energy to create in a way that brings them joy.

Removing and avoiding harmful tropes around disability - physical or otherwise.


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags