Curate, connect, and discover
To Libby/DogDay: Are there any other humans that know about you?
Player: She's sleeping right now due to some meds they gave her, but I can answer that question because I deal with them too.
Player: AHEM
Player: The MOB people have been after me for a while now since I'm one of the few ex-employees of Playtime Co. who isn't dead, missing, or in a legal mess; but I somehow ended up giving in so they can have everything I know about that shitty company in exchange for ensuring Dogday gets proper care and repairs, because giving her legs and the organs those gremlins ate is totally out of my league (I'm an administrative technician, not a doctor or scientist).
Player: What they found with Dogday is that even though she's not comfortable with adults around her, she makes an effort to cooperate, causing them to treat her almost like a princess for being so cooperative.
Player: And those who know about my princess's existence are, if I'm not mistaken= 5 toy designers that the company fired so they wouldn't be given the patent for their creations that are working on modernizing and adapting Dogday's body, 5 doctors from Sawyer's "side" who feel remorseful (or at least they betrayed him to avoid life imprisonment) that are in charge of her physical recovery, 1 former psychologist from the nursery school that guides her mental recovery, 1 criminal analyst or something like that that takes note of her testimonies, My wife;who is in recovery, but hearing about Libby and her progress helps her to improve on her own, old Maxwell Paxton who is the case officer on the police side of MOB (who is training the new officer for when he takes his break to moving, Michael O'Hara or something like that)…
?????: Mr. Layer; is this the double D to play dodgeball with monsters? Kissy said she would play and we shared the minis to play!
Player: ohhh, and some of their little gremlins come to play with Dogday a lot.For example, she, Evelyn; is the daughter of the new officer O'Hara
Player: and not Evelyn; Libby is sleeping right now, and what did I say about playing with them?
Evelyn: pouts
Player: "I don't know why, but the new case officer's daughter is awfully similar to Libby… I hope that's just my impression…" - or I know why, but the new case officer's daughter is awfully similar to Libby… I hope that's just my impression…"
Hey Libby/ DogDay,
I see that you enjoyed Pete and Callie and wanted to meet more like them. So meet their friends: Emma the Pug, Sally Squirrel, Gustavo Ornitorrinco, and Grumpy Toad.
Dogday: Angel...
Player: NO! They must return home.
Dogday: *puppy pouts*
CAN YOU PROMISE...
THAT WE WILL BE TOGETHER?...
(Or... And angel and Dogday a bit of Lore).
Patrick Perry Layer or "the player" was an employee of the factory that was in charge of the internal financial management of the company who worked at playTime Co. between the 80's and 90's.
Due to his work, he had to pay attention to the game station and playcare initiatives; Which he hated because he wasn't the biggest supporter of the idea of children in an industrial factory, so he was actively hostile towards them.
He had an "if it's none of my business, I don't care" mentality; Therefore, even though he had to be aware of the existence of experiments in the factory, the problem with the employees due to their treatment and that there were even spies trying to leak information about it to the public; He couldn't have cared less, it was beside the point.
Regarding whether he had family or someone close... due to the great time of conflicts that he lived through, he only had himself his entire life; which further substantiated that thought of not being interested in his surroundings if not for his work.
He mainly went to playcare when they insisted that he go to playcare at the suggestion of one of his subordinates upon learning that he was alone in adopting one of the orphans.He went reluctantly and being extremely uncomfortable with the excessive good treatment they gave him in the playcare.
as mentioned earlier; He met Lilibeth Faith one day when she was hiding, a girl who was particularly shy and defensive at first but who at the same time did not allow herself to be intimidated by the hostility of Patrick himself.
When he gave up on seeming hostile to her and it was approaching bedtime, he caught her attention with some of Barry's books and asking her if she liked the cart with eyes too.
Libby, not knowing what the "kind gentleman" was called (from her point of view), began to ask about "Mr. Angel." The confused caregivers did not know what or who he was; until the next visit she came running up to him shouting «MR. ANGEL!!! YOU'RE BACK! » leaving everyone stunned to see that he was referring to him, including Patrick himself.
Patrick asked the minor why she referred to him in such a curious way, which made all the sense in the world to her; I explain: «Brother once said that angels are kind and honest with those who need it, you seemed like both to me and you even wanted to play with me; why wouldn't you be?». Patrick didn't know what to respond and preferred to introduce himself formally so she wouldn't call him that again, but Libby still continued calling him "Mr. Angel."
when in starts 1992 and Lilibeth began to be a subject of experimentation or "testing" and they found a way to make her susceptible to experimentation through the "carmine serum" (it will have its own explanation later); I wasn't going to question much and I was just going to visit her since due to a very hectic Christmas season I hadn't had the time to see Libby with a gift... but I just saw her again and saw that she was so emaciated and that the only answer I had was Libby gave her «the white manss said I had something wrong, and they are trying to fix me, but hurts... Hurts too much...» he could no longer maintain his apathy and began to investigate more about what was happening to the girl.
When she found out WHAT Sawyer was doing to her, to the other orphans and that she found out in more detail about the things that he allowed due to her apathy, she put pressure and haste to protect Libby and speed up the procedures to get her out of playcare; then with the information kept and knowing of various irregularities at playtime Co. to at least mitigate some of the damage he allowed them to cause...however...
July 21, 1992, what was supposed to be the day Patrick took little Lilibeth Faith away from playcare, Dr. Sawyer called Layer to his office; while Libby had to wait for him; The girl was absolutely nervous, he didn't want him to leave her alone although he promised that it would only be for a moment and then they would be together.
Patrick and Harley had an dispute when he called him into the office, and at one point Harley critically said, «I'm sorry, but you didn't leave me any other choice.» Layer did not understand those words until minutes later when an employee in the maintenance area commented that a girl had suffered a serious accident in the gas production area. that girl was Libby.
At no time was Patrick allowed near the medical bay, and a doctor on Sawyer's team told him that unfortunately there was nothing to do; He allowed him to see the recently deceased body of her minor to identify her and that a priori through the adoption process she would let him take the minor's ashes.
Patrick, after seeing her "dead body" and being given a container with part of the Libby's ashes (with the parts that were not used for dogday), never set foot in the playcare again.
He blamed himself for the incident for a long time and over the years he stopped going to the company's special events because they were the only days in which the playcare children went out to the rest of the factory other than the games station, which ironically also included the event of August 8, 1995.
some point in 2005; Patrick was in the eye of several investigators for what happened with playtime co (as well as his former employees); However, he had preferred to remain anonymous, out of the eye of suspicion and enduring as best he could the feeling of guilt for the disappearance of so many people (so much so that he bought a piece of land adjacent to the factory's wooded land just to know when he would feel ready to return). ; until one day the tape arrived with the "find the flower" letter, he guessed, he knew that he should not run away from playtime co anymore and he got ready to go to that place again…
If Patrick's mind was in chaos; when he met Dogday and the nickname he used to refer to him, of all the ones he could use, was precisely "Angel"; The same way and tone of speech that Libby used to refer to him was so shocking that he could only react again when the giant dog in the end could only say "JUST GO! RUN!" seconds before being attacked and possessed by the minis. If in itself the terrible coincidence of terms that Dogday used left Patrick in shock; when in the council building he finds the conversion papers for several experiments, including how his little Libby was used to be experiment 1202 - also known as Dogday; You can imagine the rage and helplessness of not only not having been able to get her out of playtime before her, but he has seen her die twice
after defeating the prototype; Before leaving she had gone to the playhouse one more time just to be able to lay watch over Dogday's body; finding himself surprised that he was still alive, even though he was devoured; but alive. He couldn't help but hug him and cry, thanking him for being alive and forgiving him.
The most difficult thing of all was how to accommodate Dogday with the grabpack; because although the canine was in half and was terrifyingly light for his size, the half-dog was still larger than his body. and that although he could help him, the slightest mistake would cause him to suffer more damage; It was a difficult process to get him out of Playtime Co.
side note: a constant visual device is that Dogday does not see player as a human, but insteants he sa him as a dummy or "Dogday's POV"; It has an explanation. Since as a human DD' suffered abuse before and after arriving at playcare, the process of your conversion to a bigger body, the 10 years she was in the factory and due to several attacks from the specialists sent by Leith Pierre, she unconsciously sees the adults as a threat, something that can and will do harm. Therefore, as a method of defense and not attacking them directly because of that internalized panic; Dogday has lost the ability to recognize adult faces and see them instead as something more "safe" and has forgotten several adult faces. which is why them doesn't know that "poppy's angel" and "mr angel" are the same person.
Since Patrick has Dogday with him, because of the paternal love he had for him and the level of guilt he has for leaving him behind so many times when he needed him most, he tries to compensate him by showering him with the attention and care he deserves; something a little difficult because due to the scientists and his years of dogday confinement he hardly allows himself to indulge in feeling guilty for being alive (something that Angel has been working on so that that feeling is mitigated).
Patrick knows he has entered dangerous territory; not only because now the eyes of the researchers will be on him, but even though he tries to cure dogday (even being able to recover the lower part of the experiment), however; The amount of damage he has is absurd and the few medical examinations he performs indicate that he will not survive for long.
However, on one occasion where again a group of investigators contact him before he can send them to hell, they bring him a tempting proposal: "We have in custody former workers who were part of Sawyer's team and we know that you guard an experiment; and we need witnesses and information that only someone of your rank can tell, be the witness we need and in exchange we will give you the help the experiment needs."... Layer accepts with three conditions =
#1. do whatever you have to do to save dogday; except using him as an experimental subject behind his back #2. If you need dogday to testify, unless you promise absolute anonymity it will be denied and #3. fulfill Dogday's whim and remove that CENSORSHIP Sawyer voice box.
Now... this threat... Was it a good idea… or something else that will make Layer regret it?
Question for Dogday: What do you do now since Angel had rescue you?
Dogday: well, I guess it would be "out of service" for now. and the only plan I have left for now is to recover a little so that Mr. Angel can modify me to see if he can install some legs… or remove this HORRIFYING voice box... wait!!
I must tell why I am recovering, my bad- *ahem*
Dogday: After all the path the angel had traveled, he was resigned to ending up simply as the last meal of those critters… and at the moment when he already felt that he was definitively leaving this world… the angel appeared again
Dogday: the angeI scared the creatures and ran to hug me and console me; asking me for forgiveness for not having been able to save me before, and after improvising how to get me out of there (when my mere head reaches his neck) he took me to his home. I can't see his face, but I felt like he was crying while he did it.
Dogday: after this, he made me a safe space where I could be comfortable and lie down and he makes sure that I am so comfortable and well cared for that I don't know how to react to such signs.
Dogday: I suppose that if I see an improvement my plans may change… but can I tell you something strange that I noticed?
Dogday: When Angel rescued me he said over and over again "I can't leave you behind allowing them to hurt you… not again."
Dogday: I don't want to feel special or think that he said it to me directly; and I know that Mr. Angel's past is not something he is proud of… but...
Dogday: I wonder who those words were directed to…
Hey, ummm Lilibeth Faith, may I ask some questions.
How did you react to becoming DogDay and having your voice be Harley Sawyer?
What do you do now that you live with Angel?
Dogday: you don't need to be so formal sir; my complete name is only for formal moments, you can call me Libby or Dogday. However you feel more comfy to call me.
Dogday: but, in the first question, I must tell all my entire reaction to it.
P! Dogday: «Ugh... my Head... II knew this place was uncanny… and knew there were monsters here… but I didn't know that one was going to slice me up like ha-»
P!Dogday: «uhhh... Wha-»
P!Dogday: «Were's my hands?! And my legs?!»
P!Dogday: «What's happen with-»
P!Dogday: me?...
panic attack incoming in 3... 2... 1...
P!Dogday: WHERE'S MY VOICE?!
Dogday: And later, I scream and I became hysterical for at least 2 hours. ...Don't judge me; If at one point you think you are following an old friend whom you missed very much the day you were going to be adopted, but who is actually a big metal monster with a knife, you faint for obvious reasons and feel like you are going to die. losing vital signs and everything. You wake up again transformed into a giant 14-foot-tall dog, and to top it all off you sound like the most evil being in playcare; They would do the same.
Dogday: And about the second... well...
Dogday: Who said Dogday was still alive?
P.Layer: DOGDAY! I have told you many times that you don't have to feel regret about being alive!
Dogday: Sorry Mr. Angel... I'm just kidding...
P.Layer: I will believe it the day I know that it does not affect you to say or think having survived.
Dogday: Sorry...
P.Layer: Come on dear, come here; It's time for your daily review
Dogday: I'm coming.
"Sorry about that, DD has a hard time processing the fact that she is free and can rest easy. His body is the same as his mood; a disaster that decays easily so I must be on the lookout."
“I am aware that this request is fundamentally selfish. I can offer no justification for it, no argument in its favor. It is simply the outcome I desire to see the most.”
word count: 15,031
Fandom: Poppy Playtime Pairing: N/A Pronouns: She/Her Relationship: Familial Occupation: Caretaker Ability: Ballerina Music Box
The character takes the appearance of a beautifully crafted music box ballerina figurine made of the toughest porcelain and glass, their clothes made from real fabric that is soft to touch and hair so smooth and silky you'd mistake it for real hair. Attached to their back is a wind up key that continuously spins when they're active and stops when they switch off. If the key is removed they cease to operate until key is returned and they are wound up again. Before CatNap, the character was the one to put the children to sleep with their built-in music box that would constantly be updated with new songs to play to help ease the children to sleep.
Keys:
[F/N]: Female Name
Warnings: the hour of joy, blood, death, all that shit.
"Lullaby" pt. 1, pt.2
I couldn't figure out how to end this so i'm not really satisfied with it, maybe I'll tweak it later but i'm not fucked right now.
that is all.
“Go! Get out of here! Get back to the Safe Haven!” Ballade’s voice cracked with urgency as she, Hoppy, Kickin, and Doey fled through the prison’s crumbling halls, their arms full of the few toys they had managed to rescue from the ruined ones. The closer they got to the Safe Haven, the more relentless their pursuers became. Ballade’s heart pounded — she couldn’t let them find it. She couldn’t let them get close. Not with CatNap lurking nearby. “I’ll stall them — just go!” she insisted, turning toward the oncoming threat.
“But what about you?!” Kickin’s voice rose in panic, his arms weighed down by the rescued toys.
“Forget about me! I’ll be fine!”
“How can we know that?!”
“Because CatNap won’t kill me — and those ruined critters can’t hurt me. But if any of you get caught, he’ll make sure you don’t walk away from it.” Her face hardened at the mention of him, her voice bitter. She knew his cruelty — but she also knew it would be far worse for the others.
“But if they take your key—”
“We won’t know how to save you!” Hoppy cried.
“Maybe it’s for the best.” Ballade’s voice softened, her guilt seeping through. “After everything I did… this mess is my fault. If I’m the price for your safety, so be it.” She turned to Doey, placing firm hands on his shoulders, her eyes filled with a desperate seriousness. “Take care of them, Doey. You’re the only one I trust to keep them all safe.”
“W-What? Me?!” Doey’s eyes went wide, his voice shaking. Behind them, the twisted laughter of their pursuers echoed closer, growing louder.
“I know it’s a lot, and I hate putting this burden on you, but I don’t have a choice! Please, Doey — if I don’t come back, don’t try to save me. Just… forget about me.” Doey shook his head violently, panic rising in his chest.
“B-But I don’t know the first thing about being a leader! I-I can’t—” A loud crash cut him off. They all spun toward the sound — the ruined critters had finally caught up, their broken forms crawling into view.
“There’s no time!” Ballade shouted. She pushed them back, then struck a support beam with all her strength. The ceiling groaned before collapsing in a cascade of rubble, blocking the path between them and the ruined toys. Dust filled the air, but Ballade didn’t waste a second. She turned back toward the enemy, steeling herself. “Go! I’ll hold them off. And remember what I said — if I don’t come back—”
“Ballade—” Kickin started.
“IF I DON’T COME BACK!” she repeated, her voice fierce. For a moment, no one moved. Then Hoppy sucked in a shaky breath, turning her face away as the sound of sinister laughter grew closer.
“…Don’t try to save you,” she whispered weakly.
And then they ran.
She let out a breath as she heard the sound of their footsteps disappear down the hall until she couldn't hear them anymore, she rolled her neck and turned towards the ruined critters with a fury burning in her eyes.
"Well then? Come on, let's see you get past me."
-
A figure stepped cautiously into a dimly lit hallway, their flashlight beam cutting through the heavy darkness. The walls here were lined with faded murals of smiling toys and children, their once-bright colors dulled with age and grime. The eerie quiet was only broken by the soft hum of flickering lights overhead. As they moved forward, the beam of their flashlight fell on something ahead — a shape standing motionless in the center of the corridor. Instinctively, their heart leapt, but as they got closer, they realized it wasn’t a threat.
It was a cardboard cutout.
The cutout depicted a toy they hadn’t seen before — a delicate, doll-like figure with big, expressive eyes and an elegant dress. Despite the wear and tear, the character’s design had a grace to it: flowing ribbons, musical motifs, and a kind but somewhat melancholy smile. The words “Press Here” was scrawled in ornate letters within a white speech bubble, though parts of it were scratched and peeling. Like the many other cardboard cutouts they came across, the reached forward and pressed the button and the cutout came to life with a burst of static from a hidden speaker.
“Hello there, little one!” The voice was warm and gentle, with a soft musical lilt, though the audio crackled with age. “Welcome to Playcare — the happiest, safest place in all of Playtime Co.! My name’s Ballade Ballerina, and I’ll be your guide while you stay with us!” there was a moment of silence before they press it again. “Here at Playcare, we believe every toy — and every child — deserves love, laughter, and a safe place to call home. You’ll make so many friends here! There’s games, stories, and oh-so-many songs to sing!” The recording glitched, her voice stretching into a distorted warble before cutting back in. “…And remember, if you ever feel scared or lonely, just find me! I’ll always be here to help!”
The cutout’s smile seemed a little too wide now, the dim light casting long shadows across its face.
The speaker clicked off, leaving only the faint buzz of static in its wake.
Ahead, the hallway stretched into darkness, and with a deep inhale they ventured on.
We now welcome our protagonist, the Player, and their journey for answers as they traverse deeper and deeper into Playtime Co. after the horrors they had experienced since stepping for into this facility.
Huggy Wuggy had been the first nightmare — a towering figure of blue fur and wide, unblinking eyes, his silent pursuit relentless. The player could still hear the sound of his massive limbs scraping through vents, the way his sharp teeth snapped just inches from their heels. Only through sheer desperation and quick thinking had they managed to outmaneuver him, dropping a heavy box on him just in time and watching him fall into the depths below.
And then there had been Mommy Longlegs.
Her sing-song voice still echoed in their mind, playful and sadistic. The chase through the twisted factory had been a nightmare of tangled machinery and crushing danger. Her elastic limbs had reached through impossible spaces, her laughter turning shrill when the player narrowly escaped her grasp. The final confrontation left the player scraped, battered, and with a deep sense of unease — as if she wasn’t truly gone.
And now they find themselves in what is left of Playcare.
Broken play structures loomed in the dim light. A carousel, long stilled, sat tilted on its side. Empty cribs and overturned chairs lay scattered across the area, and torn stuffed animals slumped against the walls.
But it hadn’t always been this way.
Once, Playcare had been filled with the sounds of laughter and music — a safe haven for the children of Playtime Co.’s employees. The walls had been vibrant and bright, decorated with colorful murals and happy handprints. The toys here had been companions, carefully crafted to nurture and delight. But something had gone terribly wrong.
The downfall of Playcare had been swift and brutal. Whispers of experiments gone awry crept through the abandoned halls — the blending of innocence and industry turned monstrous. The toys designed to protect became the very thing to fear. Children vanished, their giggles replaced with terrified screams. Staff members who tried to intervene were never seen again. The signs of that ruin were everywhere. Walls scarred with deep gouges, as though something with claws had tried to escape. Dried stains marred the cracked tiles, and the flickering lights cast frantic shadows. The colorful handprints smeared across the doors were not all made in paint.
Given the mission to bring back the power to the Playcare, the Player entered Home Sweet Home first as instructed by the young boy Ollie had instructed.
The red smoke hit them first — thick and choking, its hallucinogenic effects warping the world around them. Walls twisted and pulsed, laughter turned into distorted echoes, and familiar shapes morphed into something sinister. The Player stumbled through the haze, their vision swimming with impossible images — the faces of children flickering into grotesque grins, toys shifting and writhing with unnatural life. It felt endless. But somehow, they pushed through. When the smoke finally thinned, the Player found themselves in the wreckage of what had once been Home Sweet Home — a place once filled with children and laughter, now as broken and abandoned as the rest of Playcare. Cribs lay overturned, toys lay shattered, and the air was thick with an oppressive quiet.
And there in the main lobby of Home Sweet Home, the Player spotted a stage that had seen far better days. Its wooden frame sagged with age, the paint chipped and faded, and the once-vibrant curtain hung in tattered, dust-covered folds. The air was thick and heavy, carrying the faint scent of decay and something sickly sweet — like old candy left to rot. The soft creak of the floor beneath their feet echoed through the hollow stillness as the Player approached cautiously. Their eyes locked onto the curtain, noticing it was open just a crack. Through that narrow gap, a faint green glow pulsed softly.
Curiosity and unease prickled at the Player’s skin as they reached out, their fingers brushing the old fabric aside. The curtain’s texture was rough and brittle, and a cloud of dust rose as they pushed it aside. With a slow, hesitant motion, they opened the curtain wider — and their breath caught in their throat.
There, slumped against a pile of forgotten and broken boxes, sat the remains of Ballade Ballerina. The once-elegant toy had fallen into a state of tragic disrepair. Her porcelain-like face was cracked and smudged, the painted features chipped but still heartbreakingly delicate. Her glassy eyes, half-lidded and lifeless, stared into nothingness. Her dress, which had surely once been a vision of grace, lay in tatters — the flowing fabric torn and stained, the ribbons frayed and hanging limp. Her hair, once meticulously styled in a pristine bun, had fallen loose, draping unkempt and tangled over her face.
Despite her ruined state, there was an eerie beauty to her stillness — a lifelike presence that made the Player’s skin crawl. It was almost as if she could move at any moment. And through the dimness, the source of the green glow became clear: a battery clutched tightly in her unmoving hand.
"Whoa..." The Player’s voice was barely above a whisper, but even that seemed too loud in the oppressive quiet. Despite everything, they couldn’t help but marvel at the sheer realism of Ballade. Other than Poppy, she was the most human-like toy they had encountered — and even in her broken state, there was a strange sense of care in how she had been left here, as if someone had made an effort to preserve her, even as everything else around her crumbled.
Shaking off their unease, the Player activated their GrabPack, aiming for the battery. The metal claw latched onto it with ease, but when they tried to pull it back, Ballade’s arm jerked forward — her fingers remaining locked around the battery in an iron grip. The Player grimaced and tugged harder, but no matter how they pulled, she wouldn’t let go.
"Haaa, of course it wouldn’t be that easy," they murmured, frustration creeping into their voice.
As they stepped closer, their eyes fell on a crumpled, faded drawing lying near Ballade’s feet — clearly the work of a child from long ago. It depicted Ballade in happier days, twirling gracefully with a wind-up key embedded in her back. The detail stood out immediately. The Player’s gaze shifted to Ballade’s back, and sure enough — the slot for a wind-up key sat empty and waiting. Their heart sank. Of course it wouldn’t be as simple as taking the battery — they’d need to find that missing key.
Letting out a tired sigh, the Player stood and surveyed the wreckage around them. The thought of combing through Home Sweet Home for a tiny key felt like an impossible task — a needle in a haystack. But there was no choice.
Leaving the stage and the battery behind for now, they pressed forward, solving the puzzles scattered throughout Home Sweet Home. Room after room yielded new challenges and eerie reminders of the building’s past. Children’s murals, long faded, peeked through layers of grime. Toys lay scattered and broken, their smiles cracked and hollow. Every step forward felt like intruding on something long abandoned — and yet not entirely lifeless.
Eventually, their search led them to the upper levels — and into a room unlike the others.
It was unmistakable. The oversized, plush cat bed and scattered toy remains made it clear.
They had found CatNap’s old room.
Realizing what they had stumbled upon, they turned to leave — until something on the oversized bed caught their eye. Their heart leaped when they spotted it: the unmistakable glint of Ballade’s wind-up key. Without hesitation, they darted forward, snatching up the key and cradling it in their hands like a fragile treasure. Relief flooded them — but it was short-lived. The ever-present sense of being watched prickled at the back of their neck. CatNap was still lurking somewhere nearby. They had to move — and fast.
Keeping their steps light and their movements subtle, the Player hurried back down the stairs, every creak of the old wood sending spikes of fear through their exhausted body. They reached the stage without incident, their chest heaving with the effort to remain quiet. Climbing onto the stage, they knelt beside Ballade’s still form. Gently, they pushed her slumped body forward, revealing the empty key slot on her back. Taking a steadying breath, they slotted the key into place.
Then they began to wind.
The resistance was immediate — the mechanism inside her body was worn and rusted, and every turn of the key felt like a struggle. The Player’s arms burned with the effort, their grunts of exertion breaking the oppressive silence. It was a wonder the key turned at all.
Finally — with one last, straining twist — the key clicked into place. As the key slowly began to turn on its own, Ballade’s hand twitched. Fingers that had been frozen in a death grip began to uncurl. The green battery slipped free, falling to the stage with a quiet thud. The Player exhaled in relief, their muscles trembling with exhaustion, and reached forward to claim their prize.
With the final battery in hand, the player stumbled off the stage, their heart pounding so hard it felt like it might burst from their chest. Every muscle in their body ached from the endless chase, the constant fear, the exhausting puzzles — but the urgency to get out of this place kept them moving. They tightened their grip on the battery as though it were their only lifeline.
Behind them, the eerie ticking of Ballade’s wind-up key still echoed softly, rhythmic and deliberate, growing fainter with each step as they hurried toward the battery slot. But even as the sound faded, it felt like it followed them — like something unseen was counting down.
The building around them felt more oppressive than ever — the walls seemed to close in tighter, the air thick and stale. Every shadow stretched a little too far, twisting unnaturally with the dim, flickering lights. Every distant creak and groan made their skin prickle, their breath catching in their throat. The remnants of Home Sweet Home were silent, but never still. And worst of all, they knew they weren’t alone.
CatNap was still out there. The colossal cat had been stalking them ever since they set foot in this cursed building — an ever-present threat lingering just out of sight. Watching. Waiting. The Player’s eyes darted to every darkened corner, every vent, every narrow hallway. The feeling of being hunted had become almost suffocating.
Reaching the battery slot, the Player slid the battery into place with trembling hands, the device clicking into position with a satisfying thud. They exhaled shakily as the system hummed to life, ancient machinery groaning and sputtering like a creature slowly awakening from a long slumber. Lights flickered, casting long, wavering shadows on the walls. The room vibrated with power as circuits sputtered and sparked to life.
But even with the relief of progress, that uneasy feeling didn’t leave them. Instinct tugged at the Player, a cold chill crawling up their spine. Slowly, almost unwillingly, they glanced back toward the stage.
They froze.
The stage was empty.
Ballade was gone.
The curtain still hung open, the boxes she had been slumped against remained — but she was no longer there. Only the faint sound of the ticking key remained, echoing softly from somewhere deeper in the building. The Player’s throat tightened, their pulse quickening as they scanned the darkened room. And then — the ticking stopped.
"W-Where... where did she--" the Player’s voice barely rose above a whisper, their words cut short by the suffocating weight of fear. But there was no time to linger, no time to question. They’d done what they were supposed to do within Home Sweet Home — the last thing they needed was to stick around where that big cat and an even bigger doll could find them.
Screw it.
They turned and ran, feet pounding against the floor as they rushed out of the building, desperate to put as much distance as possible between themselves and the threats lurking inside. But as they vanished into the dim, flickering corridors, they remained unaware of the pair of eyes watching their every move from the shadows.
-
Ballade didn’t know how long she had been turned off for — she never really could tell how much time passed when she was asleep until someone "woke her up." It was almost like being in a coma or perhaps paralyzed; she couldn’t move or see, but she could faintly hear what was happening in her surroundings. Distant voices, the scraping of metal, the slow decay of her world — all filtered through the darkness of her slumber.
She could feel it too — the slow breakdown of her own body. The way her delicate mechanisms grew rigid and rusted over time, the stiffness of her joints settling like an ache she couldn’t relieve. Dust settled thick over her frame, and the once-smooth grace of her design began to fade beneath the weight of neglect. Her porcelain-like face, once pristine and expressive, had cracked, faint fractures spreading like delicate spiderwebs. The once-vibrant paint of her features had faded and chipped, her eyes dull and lifeless. Her limbs, so carefully crafted for fluid movement, had grown stiff and unyielding, the internal gears grinding with each attempt at motion. The soft fabric of her dress had long since frayed, the elegant ribbons trailing in tatters. Her hair, once styled into a graceful bun, had loosened and fallen over her face in knotted, dusty strands. The neglect was total — and yet, she had felt it all.
But then, there was something new.
A click. A winding. The sudden, jarring sensation of gears turning, slow and strained, after so long without movement. She could feel her key twisting into place, the old machinery inside her fighting to respond. It hurt — but it also meant something else.
She was waking up.
*blink*
*blink*
A soft gasp left her lips as her eyes blinked to life, flickering with an eerie glow as they darted around in alarm, desperate to see who — or what — had turned her key. The disorientation was overwhelming. She felt the stiffness in every part of her body, her joints cracking and groaning as she shifted. The effort it took just to lift her head sent sharp pangs through her worn-out frame. She managed to catch a glimpse of a figure slipping out of her tent — too fast to make out any details. But she ignored it for now. There was something more important.
She needed to move.
The struggle was immediate and humiliating. As she tried to push herself upright, her legs buckled beneath her, the rusted mechanisms inside protesting every motion. She fell once, twice — each time catching herself just before hitting the stage floor. The effort left her breathless, but she forced herself onward, finally managing to stand on trembling legs. Peeking through the gap in the curtain, her wide eyes scanned the room — and then stopped, her breath catching.
A human.
Her mind reeled. She couldn’t believe what she was seeing. An actual human employee. But… how? Weren’t they all dead? The factory had been silent for so long — abandoned, left to rot just like the toys inside. And yet there they were, very much alive. But why? Why on earth would anyone willingly come here? What could they possibly hope to achieve? More than anything, though — what confused her the most — was the fact that she did not recognize them. They must be a lower level employee, Leith told her she didn't need to put in the effort of remembering employees who were disposable. But still, how the hell did they get so far into the factory on their own?
How did they get past Huggy? And Mommy?
Her eyes narrowed as she watched them place the battery in its slot and restore power to Home Sweet Home. Hmmm... she’d just watch them from afar for now, just to see what they were doing. After stretching her limbs, she hoisted herself up by the rafters above her head, the rusted joints protesting but slowly obeying her commands. With surprising agility for something so long dormant, she leapt up to the upper levels of Home Sweet Home, silent and shadowed. From her vantage point above, she watched with cold amusement as the employee looked around in alarm, their panic clear when they noticed the empty stage. It was almost hilarious to watch them scramble out of the building with their tail between their legs.
Seriously… how had they gotten this far?
Ballade's eyes narrowed as she watched the employee from her spot in the upper levels of the building, their frantic movements betraying the fear she expected. Every little sound they made echoed through the hollow, broken remains of Home Sweet Home. The flickering lights cast long, distorted shadows across the decaying walls, making the space feel even more eerie and oppressive. She shifted quietly, her body still stiff and aching from years of stillness, the rusted joints inside her creaking with every small motion. She winced at the sound—like old gears grinding against each other—but her curiosity kept her silent and patient.
And then she saw it—something that truly caught her attention.
"Is that..." she whispered, her voice barely audible as she peered through a cracked and grime-streaked window, her face twisting in mock disbelief. "Poppy?" It had been so long since she’d last seen that doll—so long since any familiar faces crossed her path. The sight of that small, porcelain-like figure sent a strange jolt through her system. Ballade leaned against the windowsill, her faded ribbons trailing limply from her arms as she watched intently. Through the dim light, she saw Poppy handle Kissy Missy—ever the sweetheart—after she had tackled the employee to the ground in what was clearly an attempt to kill them.
Ballade’s fingers tapped rhythmically against the rotting wood beneath her, the soft sound blending with the distant hum of restored power and the occasional groan of the building settling. Her mind pieced together the situation from the fragmented conversation she managed to overhear. The employee had come to Playtime Co. searching for their missing coworkers—fools, she thought, for stepping into this graveyard of twisted dreams. And yet they had somehow survived encounters with Huggy Wuggy and Mommy Long Legs, defeating both of them despite the odds.
But their victory had been hollow. They’d been meant to leave—finally escape this nightmare by taking the train from the Game Station. And yet... Poppy had intervened. Ballade’s lips curled into a wry, bitter smile. Of course she had. That was so like that manipulative little girl. Trapped in that fragile doll body, Poppy was incapable of doing things on her own—so she pulled the strings of others, making them dance to her tune. It was always the same—always others who did the hard work while Poppy watched from the sidelines, her innocent appearance masking the calculating mind underneath.
And now it seemed she’d found her latest puppet.
The employee. The survivor.
But how long would they last, Ballade wondered, before Poppy’s game broke them too? How long before this poor fool realized they were nothing more than a disposable piece in Poppy’s never-ending quest for freedom? Ballade almost pitied them. Almost.
"Hmm, what to do, what to do." she murmured to herself. She continued to watch them from Home Sweet Home as they restored power to Playcare and a sense of nostalgia hit her like a wave. Memories of when Playcare had been whole—when laughter filled the air and the children’s joy was the only sound that mattered. She could still hear their giggles echoing faintly in her mind, the pitter-patter of tiny feet running through the halls. She remembered the way they’d reach for her hand, their eyes wide with wonder as she twirled and danced for them on the stage. The warmth of their applause, their delighted cheers—those days felt like a distant dream, faded and fra— she nearly threw herself out the window when she saw them approaching the school. "Oh, no. If she's still in there... uh oh."
-
Uh oh, indeed.
The Player moved cautiously through ruined corridors of the school, every step echoing off the cracked and peeling walls. They turned a corner into what looked like an old classroom, the faded remnants of colorful posters and children’s drawings hanging limply from the walls. As they ventured through the school, collecting notes that solved the mystery that happened to this establishment, the PA system crackled to life. A high, lilting voice filled the corridor, sweet yet off-kilter, like a pre-recorded message gone wrong.
"This is Miss Delight speaking, please excuse the interruption! Students, remain in your seats until the bell has rung, and no going in the halls without a hall pass!" The Player’s skin prickled as the message faded out. They pressed on, tension coiling in their gut. Later, as they crawled under a desk in another room, they caught a glimpse of her—a flash of frilly pastel fabric and jerky, uneven movement. Miss Delight walked across the hallway just ahead, her head twitching unnaturally, one glassy eye swiveling in its cracked porcelain face. The Player held their breath until she passed. As they were still reeling from the sight, Miss Delight’s voice boomed again over the PA system. "Wait, I recognize you… Yes! I remember! You used to work here! How are you… alive? Hm? Barb? Oh… Barb says you're looking for your co-workers. CatNap wouldn't like that you're here! You should leave, for your own safety."
Ignoring the warning, the Player pushed forward through the abandoned school. Eventually, they reached a door leading to a dark, forbidding area. The PA crackled again, the sweetness in Miss Delight’s tone giving way to something darker. "Not a good listener, are you? You're a lot like the other humans in that way. I wonder if your screams will sound like theirs too! I look forward to finding out."
Determined, the Player powered on the generator, hoping to illuminate their path. But the light was short-lived. With a loud crash, the door burst open, and Miss Delight strode into the room. In one swift motion, she lashed out with Barb—her twisted, jagged weapon—smashing the generator and sending its battery flying across the room. The lights flickered, then died, plunging the halls into darkness once again.
The Player races through the dim corridors, their breath coming in ragged gasps as Miss Delight’s sinister laughter rings out behind them. Every time they risk a glance back, they see her frozen in place — a weeping angel-like figure locked mid-step, her face twisted into an eerie smile. But each time they look away, even for a second, she draws closer. The sound of her footsteps echoes impossibly loud in the empty space, and the Player can almost feel her breath against their neck. Panic rises with every turn, every flickering shadow playing tricks on their eyes as they search frantically for more batteries to restore power and unlock the closed gates and doors.
At one point, the Player whips their head back, heart slamming in their chest — and Miss Delight is right there. Too close. Her twisted face inches from theirs, her hand outstretched, ready to grab — and then she stops. Dead still. The Player lets out a breath of relief that they managed to catch her before they caught them and slowly backs away, unaware that Miss Delight's gaze wasn't looking at them but instead on what was ahead of them. It was the gaze that was stopping her from getting too close to them, from killing them.
As they near the exit in the maintenance area, the desperation in Miss Delight becomes palpable. Her movements grow more erratic, more forceful, as if the thought of losing her prey is too much to bear. They sprint for the final gate, hands fumbling with the controls as the sound of her approach grows louder and faster. Finally, they spot a lever and yank it down with all their strength. The heavy door begins to close with a grinding screech — but Miss Delight is not done yet. With a burst of speed, she drops her frozen façade and charges forward, her porcelain face contorting with a mix of rage and desperation. The Player watches in slow motion as she reaches out, fingers just inches from their face — and then the door slams shut with a sickening crunch. The laughter stops. The halls fall silent, save for the faint echo of metal settling into place. And when the Player dares to look back, all that remains of Miss Delight is the twisted ruin of her head beneath the heavy door — her wide, delighted grin forever frozen in place.
"Whew..." finally, they can take a breather.
-
Ballade moved with calculated precision, her every step taken in the dark corners of the school, her presence barely more than a whisper in the air. She watched as Miss Delight, once a beacon of warmth, now stood twisted and savage, her eyes burning with hunger, no longer the kind and gentle teacher that had once graced these halls. It was a sickening sight, the aftermath of years of suffering, the price paid for survival. Ballade could feel the weight of regret heavy on her chest. If only she had been able to reach her sooner, perhaps things wouldn't have spiraled so far.
Ballade’s eyes tracked the employee, her focus shifting between them and Miss Delight. She couldn’t let the deranged teacher get too close. With careful timing, Ballade would step out just enough to catch Miss Delight’s attention, drawing her gaze away from the employee. It wasn’t much, but it was enough to stop Miss Delight in her tracks. Ballade would retreat the moment the employee turned their attention back towards the woman, ensuring the cycle continued. She had to make sure Miss Delight didn’t get close enough to the employee. She still wasn't sure what their goal was but Poppy needed them alive to achieve something, and she was very curious as to what it could possibly be.
When they reached the hallway leading to the exit in the maintenance area, the employee suddenly turned and fled, desperate to escape both the school and Miss Delight. Ballade watched helplessly as Miss Delight reached out for them, her fingers stretching toward their target. But as she drew near, the employee slammed the door down, crushing Miss Delight beneath its weight. Ballade approached the lifeless form slowly, a deep sadness in her eyes as she stared down at what had become of her.
"Oh, Miss Delight," she whispered softly, kneeling beside her. "I'm so sorry this happened to you. I wish it didn't have to come to this." Her hand gently caressed what was left of Miss Delight’s face, a tender gesture in the face of such brutality. As much as it pained her, maybe this was for the best. After a few moments of quiet reflection, Ballade rose to her feet. With a grunt of effort, she reached for the underside of the shutter and, using sheer brute force, ripped it open. She stepped out into the cavernous depths, her eyes narrowing as she set her sights on the employee once again. They were heading toward the Playhouse, the den of those ruined creatures. How could she not follow them now? The stakes had never been higher.
-
It was seriously one horror after the other.
After completing some puzzles within the caverns and quietly passing by CatNap worshipping an amalgamation of dead toys, the Player approaches a heavy, rusted door with a faded sign above it, signifying they're next destination was the Playhouse. The air grows colder as they step inside, the dim light flickering ominously. The walls are cracked and stained, and the distant sound of skittering echoes through the darkness.
Continuing into the Playhouse proper, The Player navigates a maze of shadowy rooms and claustrophobic tunnels. They're startled at the sight of the Ruined Critters lurking around, grotesque and twisted versions of their former selves, appearing suddenly from holes in the walls and nipping at their heels. Their chittering grows louder and more frantic as more of them join the pursuit. To keep them away and light their way, the Player uses their newly acquired orange hand — a weapon-like tool gained after surviving the School and defeating Miss Delight — to shoot flares that burst with brief, brilliant light, sending the Critters scurrying back.
Their progress is halted by a massive door requiring two pressure pads with the Playtime Co. logo to be activated. So much work to do, they thought. They enter a network of tunnels, solving the puzzles to locate two heavy boxes and drag them onto the pads, shooting at the ruined critters that came out of their little hidey holes before continuing with the task at hand. They perk up at the sound of shifting mechanisms rumbling through the walls as the door slowly creaks open. Beyond the door lies a vast chamber dominated by a towering central spire. A platform connected to a long beam juts out from the structure, they scurry onto the platform, pressing a button that has the platform moving rather slowly. As it aligns with various doorways, they curiously explores each one, eventually entering a cavernous pool room with stagnant water reflecting the dim light. At the back of the room are two foreboding yellow doors.
They shudder to themself as they enter the room and find a rusting cell block. They could only guess who the residents of the cells belonged to, counting eight altogether as they walked down the dimly lit hall. They're careful to mind their step when they spot a hole in the ground barely covered by the wooden boards that could collapse under their weight, if only they could just find the exi-
"You..." they jump in surprise at the sudden voice, their heart leaping into their throat. They whip their head around and their eyes widen at the sight of DogDay... or rather, what was left of him. A once-joyful toy now reduced to a ragged and broken figure hanging on the wall by his arms, his once-bright colors faded and his blood seeping through gaping tears in his fabric. "...You're Poppy's angel, come to save us."
"S-Save you...?" they whisper, their voice trembling as they take an uneasy step closer. Their eyes rake over his horrific form, a hand flying to their mouth in shock. His bisected torso, blood-stained and grotesque, was only held together by a leather belt cinched tight, barely keeping what little remained of his innards from spilling out. Despite his broken state, DogDay gave a weak, humorless chuckle.
"Nothing left to save... not here..." he rasped, his voice strained and fragile. "You're in CatNap's home, angel. Their home." He lifted a trembling arm, gesturing toward their bleak surroundings. The subtle sound of scampering echoed through the Playhouse—the Ruined Critters, always watching. Always waiting.
"A million pairs of eyes are on you now. Watching, waiting... hungry," he continued, his words a haunting whisper. "That... thing... CatNap. The Prototype is his god, and this..." his voice cracked as he gestured toward his broken body, "this is what he does to heretics." The distant sounds of the critters grew louder, their scratching filling the heavy silence.
"These little toys follow CatNap to avoid that very fate—and in return, they are fed." His breath hitched, his eyes glassy and distant. "We tried to fight it... to fight the Prototype's control." He swallowed hard, his voice barely above a whisper now. "I'm... the last of the Smiling Critters." the state he was left made them think of Ballade, how she was left to collect dust and to be forgotten by those who remembered her. CatNap must have had a deeper connection with these two to have kept them around, even with the conditions he gave them. "Listen to me, you need to get out of this place. You need to live." their eyes widened.
"You want me to... leave you here?" they whispered softly, their eyes darting around when they heard footsteps. "At least let me take you with me." he only shook his head.
"I appreciate the sentiment, but I'll... only slow you down." they bit their lip.
"There must be something I can do." they mutter but DogDay shook his head.
"You and Poppy can fix this, end this madness, the torment, the—" The Player let out a startled shout when a hand suddenly appeared against the cell bars. They stumbled back, quickly raising the flare gun, only to freeze in shock at the sight of Ballade. She paid them no mind, her wide eyes fixed on DogDay with an overwhelming sense of sadness and horror.
"Oh, puppy..." she whispered, her voice trembling as her hand reached toward him. "What has he done to you...?" The empty void of DogDay's eyes seemed to spark to life at the sound of her voice—at the sight of her after so many years.
"B-Ballade? Is that really you? I'm not hallucinating, am I?" His voice cracked with disbelief. She shook her head, stepping into the cell and collapsing to her knees. Her hands cupped his ragged cheeks, her thumbs brushing over his battered face with heartbreaking gentleness. He leaned into her touch, starved for comfort after years of isolation and agony.
"This isn't a dream, right?" he whispered, his voice fragile.
"No, puppy," she murmured, her voice thick with emotion. "I'm really here. I'm here, my sweet baby." She pulled him into a tender embrace, cradling him as his broken frame shook with quiet sobs. Her hands rubbed soothing circles over his back, desperate to offer whatever solace she could.
"How long was I gone?" she asked, her voice muffled against his shoulder.
"...Four years," he whispered, his voice breaking. DogDay let out a soft grunt as her arms tightened around him. When he finally pulled back, his gaze locked onto hers—and the pain reflected in her glassy eyes was almost too much to bear.
"When you disappeared," he continued, his voice quivering, "it was the worst time of our lives. We didn’t know what he did to you, where you were... we couldn't even confirm if he’d taken you to the Prototype or not. We were so scared. What happened that day?" Tears welled in his eyes as he searched her face for answers.
"I'll explain later," she said quickly, shaking her head. "Right now, we need to get the hell out of here." Her eyes flicked up to the belts strapping him to the wall. "Hold on, puppy—I’m getting you down." her grief now replaced with anger, she grasped tightly at the belts and tore him free from his confines and when he fell into her arms, his own arms wrapped around her and they shared another tender embrace.
"U-Um, I hate to interrupt..." the Player's voice broke the moment, hesitant and uneasy. Both Ballade and DogDay turned toward them. "But I think we've got company." Ballade's face darkened instantly. She felt DogDay's arms tighten around her, his broken body trembling as the sound of the ruined critters echoed around them—scratching, skittering, getting closer.
"N-No, not again... please, not again," he whimpered, his voice cracking with fear. Ballade's eyes hardened.
"You! Come here!" She moved with sudden urgency, grabbing the Player before they could react. Spinning them around, she carefully pressed DogDay against the back of their GrabPack. With quick, practiced motions, she snatched up several of the discarded belts littering the ground and began strapping DogDay securely to their back.
"Alright, can you move well enough with him on your back?" she asked, tightening the last belt. The Player staggered slightly, adjusting to the unexpected weight.
"I-I think so—"
"No time! Get moving!" Ballade shoved them forward just as the first of the ruined critters began pouring out of the holes in the walls, their twisted forms scrambling toward them. DogDay watched as Ballade backed away, rolling her neck, her whole posture shifting into a predatory readiness. Despite his fear, a weak chuckle escaped him when he saw that familiar, dangerous glint in her eye.
"Is she going to be okay?" the Player asked breathlessly as they ran. DogDay let out a weary, fond laugh.
"Oh, she’ll be fine. Trust me." The Player plunged into the twisting tunnels of the Playhouse, their pulse pounding in their ears. DogDay’s weakened voice guided them through the maze-like corridors while the distant sounds of Ballade’s fight faded behind them. But the ruined critters weren’t far off. Their skittering grew louder, closer, and soon they were spilling from the walls, giving chase.
"Faster! Please—faster!" DogDay pleaded, his panic rising as the swarm closed in. Ahead, the path ended at a steep drop. Without hesitation, the Player launched themselves forward, using their Purple Hand to swing across the gap. The roller door slammed shut behind them with a metallic crash, cutting off the horrid screeches just in time. Shaken but alive, the Player stumbled into an elevator, their breath ragged. As the lift carried them upward to the top of the slide and out of the nightmare of the Playhouse, the reality of their narrow escape began to sink in. But there was no time to rest. Not yet.
"Finally... we're out!" the Player shouts aloud before pressing their hands to their face. "That was literal hell," they murmur against their palms. They feel a pat and see that it was DogDay.
"Are you alright, Angel? I'm sorry you had to lug my dead weight around while you were running." DogDay’s voice is soft, filled with guilt. They give a weak laugh in response.
"Nah, you're probably the nicest face I've seen that hasn't backstabbed me or actively tried to kill me. It's nice to have someone like that around after what's happened in the past few hours." DogDay gives his own weak laugh.
"I'll say. But thank you, Angel. You didn't have to do what you did." They shake their head.
"That toy scares me. I think she would have snapped my neck if I refused to do as she said." DogDay makes a face at their words, though they don’t see it. You're not wrong. "Anyways, are you sure she'll be okay? I feel bad for just leaving her there by herself."
"That's the thing, Angel. She prefers to be alone when dealing with the ruined critters — it allows her to fully let loose."
"Let loose?" they echo, confused.
"Yes. She was a toy designed to handle the bigger toys the human employees couldn’t — like Huggy and Mommy. The little ones? Though they outnumber her, they won’t even be able to leave so much as a scratch on her." As if on cue, the doors to the Playhouse are suddenly kicked off their hinges and a few dead critters fly out. Ballade steps out, crushing the neck of a ruined Crafty in her hands before kicking a ruined Bobby so hard it splatters blood all over the pavement.
"Better think twice before coming at me again, twerps!" she shouts, tossing the dead toy aside without a second thought. Her eyes scan the area, lighting up when she spots DogDay. "Puppy! You're okay!" DogDay cheers as Ballade scoops him up and starts twirling him around. It’s only when she starts planting kisses on his head that she notices the extra weight.
"I don't suppose you could put me down, could you?" the Player grunts from where they dangle off DogDay’s back. She sweatdrops.
"Oh, right. Sorry about that, Angel." Her tone carries a teasing lilt as she uses the nickname. Holding DogDay in her arms, she nuzzles her cheek against his head, cooing sweet nothings to comfort him. "Thank you, Angel. Not only for returning my key to me and turning me back on but for also protecting DogDay from those ruined toys." They rub the back of their head.
"It was nothing — I’m just glad you were there to hold them back." Ballade chuckles softly.
"Well, I've been following you ever since you stepped foot in the school. How else do you think you survived?" They blink in surprise.
"Wait — what?"
"I kept Miss Delight back each time you turned your back on her," she explains with a grin. "She got real close a couple of times, but I stopped her before she could kill you." She tilts her head, eyes gleaming. "You're welcome, by the way."
"Thanks," they mutter, still processing everything.
"Why are you trying to turn on all the backup generators by the way? What has Poppy got you doing?" Ballade asked, following the Player toward the Generator Room. She adjusted her hold on DogDay as she crouched down to squeeze through the tiny door. "I don't suppose you're trying to get the full 'Playcare' experience, are you?" The Player let out a weak, playful laugh.
"No, she wants me to redirect the red smoke — send it in the opposite direction from where it was in the beginning." Both Ballade and DogDay froze at the words, exchanging a look of confusion and concern.
"Why would she want you to do that, Angel?" DogDay asked, his voice uncertain. "Did she tell you why?" The Player shook their head.
"Not really." DogDay watched Ballade closely, noting the way her expression hardened in thought. They must have been in Gas Production Zone, inside were three massive tubes that controlled the red smoke’s direction. Ballade hadn’t seen it in years, not since everything fell apart — but even after all this time, she remembered the right tube was where the red smoke had always been contained. If Poppy wanted to redirect it to the left tube… that meant the smoke was headed toward the prison and the lab.
"Don't tell me..." Ballade murmured to herself, her voice barely above a whisper.
"What is it, Ballade?" DogDay asked, his face filled with concern. She glanced at him but shook her head, brushing it off.
"It's nothing," she said, though the tension in her voice told a different story. "I'm probably overthinking it." The Player kept moving ahead, taking the key from the tube and heading toward the Counselor's Office. Ballade and DogDay trailed close behind, their footsteps soft but ever-present. After a moment, Ballade noticed the Player sweating a little.
"Is something the matter, Angel?" she asked, a hint of teasing in her tone. "Nervous?" The Player hesitated before glancing back.
"Are you... planning on following me?" Ballade blinked at the question.
"It's not like we've got anything better to do. Why? Don’t want the extra muscle? I can keep CatNap back, if he’s got the gall to show his face." DogDay winced slightly when he saw Ballade clench her fist tightly. She probably wouldn’t mind getting a shot at CatNap if the opportunity arose.
"We can help you get the backup generator up and running," DogDay added quickly, trying to ease the tension. "We know this place like the back of our hands. And like Ballade said, she’s your extra muscle. I might not be as strong, but I can be an extra pair of eyes." Both of them looked at the Player with genuine gratitude. "Allow us to pay you back for setting us free," DogDay said softly. The Player hesitated, then nodded.
"Well... having you two around will definitely make this task safer and quicker."
"That’s the spirit!" Ballade grinned, ruffling their hair in a warm, familiar gesture—an old habit from the days when she looked after children and the few employees she liked. "Let’s get a move on. That generator won’t run itself." With a gentle push, she urged the Player forward, following close behind. Since Ballade’s body was larger than the doorframes, she had to crouch to avoid knocking her head, letting DogDay take the lead. The three of them made their way down the corridor until they reached two locked doors. To their left stretched a hallway filled with red smoke, while the path ahead led to the reception area, which required a battery to unlock.
Well, at least they knew where they needed to go.
*THUD*
"Ow." The Player and DogDay turned to see Ballade rubbing her head after hitting a light fixture when she tried to stand up. "I forget these buildings were only meant to accommodate the human employees, not us toys." DogDay laughed softly, patting her head in an attempt to comfort her.
"We never really were allowed in here." Despite the tension, the Player couldn’t help but chuckle. It was nice to have some company around. After a quick search, they found the battery hidden in an air duct and swiftly placed it into its slot. The door swung open with a mechanical hiss, inviting them inside. As they entered, Ballade and DogDay wandered toward an old vending machine, their curiosity piqued.
"You think the drinks in here are still good?" DogDay mused.
"Only one way to find out," Ballade replied, cracking her knuckles as she prepared to strike the machine. But before she could, an all-too-familiar alarm blared through the room, making both toys jump. Their heads whipped toward the TV screen, where the Player had just inserted a VHS tape labeled 8/8/95.
The room fell silent, save for the low hum of the monitor as the tape began to play. The Player didn’t seem to notice how Ballade reached for DogDay and gently covered his ears. He hadn’t been conscious that day, but the ringing had gone off the entire time — a sound that never stopped until everything was over. When the tape finally ended, the Player turned toward the two toys, noticing their unusual quiet. Their suspicion grew when they found the duo locked in a silent embrace, Ballade’s hand softly rubbing DogDay’s head in a soothing, apologetic gesture. The weight of whatever memory the tape had stirred hung heavy in the air, unspoken but undeniable.
"It's over, puppy. I'm sorry that it happened, I'm sorry."
"Are you two... alright?" she looked back at them and gave a weak smile.
"Just... old memories resurfacing, but we'll be alright." The Player was kind enough to wait for them to collect themselves before proceeding. Walking down the halls of debris and dead bodies was a familiar sight, but it still hurt seeing the few bloodied toys that littered the ground. The Player found the room they needed to enter filled with red smoke — not a problem thanks to the gas mask they’d acquired in Home Sweet Home. The real problem was the locked door — their eyes widened when Ballade kicked it off its hinges with a single powerful strike. "Ladies first," she said with a smirk.
"Thank you." It beat having to take the long way around. The Player slipped on their gas mask and stepped into the room, but they quickly noticed the two toys lagging behind.
"Go on ahead," Ballade called. "We’ll wait here. I can follow you, but DogDay can’t. The red smoke doesn’t affect me, but I also don’t want to leave DogDay alone while CatNap is still roaming around." DogDay whined softly.
"Sorry for being a burden." The Player shook their head.
"You guys being here keeps me at ease." They offered a reassuring wave before heading off to restore power and unlock the next door. With that, Ballade found a corner where she could keep an eye on both the room the Player had entered and their only exit. She knelt down and patted her lap, inviting DogDay to lay his head down and rest. As she gently stroked his head, the soft but fragile sound of her music box began to play, filling the tense silence with a bittersweet lullaby. After a few moments, DogDay broke the quiet.
"Can you tell me now?"
"Hmm?" Ballade glanced down at him.
"The day you didn’t come back with the others... Can you tell me what happened?" Ballade’s hand stilled. She took a deep, steadying breath, closing her eyes for a long moment. When she finally exhaled, the weight of old pain settled into her features.
"...To me," she whispered, "it really feels like it was only just yesterday."
-
"Is... is that all you got?" Ballade panted, hunched over her knees as she struggled to catch her breath. If she could sweat, she'd be drenched — the endless waves of ruined critters sent her way had pushed her to the brink. Her chest rose and fell in ragged motions, and though she fought valiantly, the sheer number of enemies was starting to take its toll.
She had cornered herself without realizing it. There was no clear path of escape, no way to break free from the swarm. The little toys couldn’t harm her directly — they had no claws or teeth sharp enough to leave so much as a scratch — but their numbers were proving to be their greatest weapon. Their relentless assault, throwing themselves onto her to weigh her down, was working. The growing piles of broken bodies made movement harder with every second, and the sheer mass of them threatened to bury her alive. Ballade gritted her teeth, shoving one off her shoulder and stomping down on another’s head, but her limbs felt heavier with each passing moment. She was strong — built for battle — but even she had limits. And the enemy knew it.
“You always were a strong fighter, [F/N].” Lifting her head, Ballade let out a weak, bitter laugh. Bloodied, battered, and surrounded by the broken bodies of ruined toys, she still managed to glare defiantly at the figure stepping from the shadows.
“Of course… it just had to be you…” she spat, eyes narrowing as CatNap approached with that same calm, calculated air she remembered all too well. “Was this your idea? Wearing me down? Other than the Doctor, you’re the only one who knows that endless hours of fighting will tire me out.” CatNap shrugged, his eyes watching her closely.
“There was no way I could beat you in a fair fight. Wearing you down was the best and safest option.” She scoffed, her breath ragged. The cynical laughter of a ruined Hoppy rang out from the shadows behind her, and with a violent stomp, she silenced it, grinding its remains into the floor.
“Safe for you?” He tilted his head, his tone almost gentle.
“For you.” Her face twisted in confusion. She took a step toward him—and then the exhaustion crashed over her like a wave. Her limbs felt like lead, and the subtle ticking of her wind-up key behind her back began to slow. Each click echoed louder in her ears.
“You… you planned this,” she rasped, trying to force her legs to move. But the ache in her joints grew unbearable as they started to lock into place. He nodded slowly.
“I knew you wouldn’t let me or the critters get too close to your hideout. And I knew you’d sacrifice yourself to let the others escape. That’s because I know you. You’d rather get hurt yourself than see others suffer—trying to make things right after what you did…” Her vision blurred, the room spinning around her. She stumbled, her knees buckling as she collapsed onto the lifeless bodies scattered beneath her. The coldness of them pressed against her, an eerie reminder of what would soon become of her.
“You’d rather… my body shut down… than fight me…”
“It’s better this way,” he said softly. “Better than the Prototype or the Doctor stepping in.” Her key turned slower. The sound of it was fading. “If you change your mind now… maybe I can convince the Prototype to forgive you.” Her head snapped up, eyes narrowing despite the weakness overtaking her.
“…Huh?”
“The Prototype is merciful to us toys,” CatNap continued, his voice soothing, persuasive. “I’m sure, with time, he’ll forgive you for turning your back on him. He only wants what’s best for us. So please, [F/N]—” He extended a paw toward her, his expression almost pleading “—won’t you join my side again?” For a long moment, she just stared up at him. Her breath came in shallow, uneven gasps. The room around her felt distant and cold. With the last bit of strength she had left, she raised her arm—and smacked his paw away.
“I made a mistake… trusting you years ago…” her voice was weak, but her words were laced with venom. “I’m not gonna… make that mistake… again…”
And her body stilled, locked in place and waiting for her key to be turned again. Ballade lay there amidst the lifeless bodies of the ruined toys, her form slumped and motionless. The soft ticking that had once been the quiet rhythm of her life had finally gone silent. CatNap stood over her, his shadow falling across her still frame. His paw flexed slowly, claws extending and retracting as he stared down at her. This was his moment — the perfect opportunity. One strike, and the most dangerous and capable toy within the factory would be gone. The Prototype’s paranoia would be eased, their fear of Ballade’s rebellion finally put to rest. He raised his paw, ready to deliver the final blow… but he hesitated.
The seconds stretched out, and his arm trembled. His mind replayed flashes of the past — moments of laughter, of camaraderie, of whispered conversations in the dark when they’d both been afraid. He remembered the warmth in her voice when she’d encouraged him, the fierce loyalty she had always shown, even when the world around them turned to madness. But then came the guilt. The lies. He had manipulated her trust, twisted the truth to push her toward the Prototype’s cause. And deep down, he knew — if she had known the reality, the full extent of the Prototype’s plans — she never would have sided with them.
CatNap’s arm fell to his side, his face twisting in frustration and something dangerously close to regret. He couldn’t do it. Whether it was loyalty, guilt, or the echo of their old friendship… he just couldn’t strike her down.Instead, he grabs her wind-up key and yanks it out, the sharp, metallic sound echoing through the hollow chamber. Ballade's body slumped further, completely lifeless now, her glassy eyes staring into nothingness. CatNap stood there for a long moment, his paw still clutching the key as his chest rose and fell with shaky breaths. With a strangled sigh, he let his arm fall to his side. The fight drained out of him as his claws retracted, and without another word, he reached down and grabbed her by the nape of her neck. The weight of her dormant form was nothing as he dragged her through the winding corridors of the factory, up to Playcare, and into Home Sweet Home — the place where she would remain, motionless and silent, for four long years.
And yet, he never left her side. Day after day, he watched over her stage like a silent sentinel, his eyes ever-vigilant for the ruined critters that occasionally dared to draw near. He chased them off with swift brutality, his protectiveness never waning. Sometimes, when the loneliness grew too heavy, he would climb into the stage and curl up beside her lifeless body, just as they used to do when things were… better. Back then, she would talk for hours, filling the silence with stories of her day or soft lullabies that soothed his restless spirit. Now, the only sound was the distant hum of the factory and the occasional soft, ragged breaths he took as he lay beside her, longing for the warmth of her voice once more.
-
"I'm not completely... unconscious when my key stops turning," she began, her hands gently caressing DogDay's head. "I'm somewhat aware of what's going on around me, just not fully. To me, it was like I was trapped in a dream and no time had passed at all inside my head — like I just went to sleep and woke up the next day. The same, however, can't be said for my body." Her voice softened as she lifted her arm, the quiet creak of her joints filling the air. She was one of the toys that had been looked after the most. A rare, one-of-a-kind creation that couldn’t simply be remade. As the Doctor often said, she was a masterpiece — fully conscious, capable of speech, and above all, obedient. That was why she had weekly maintenance to ensure she would malfunction.
DogDay nuzzled closer, his voice quiet. "I... I had no idea."
"No one did," Ballade murmured, a distant look crossing her face. "Not even CatNap. I kept that one to myself."
“It must've been so hard for you." DogDay’s voice was soft, filled with a gentle kind of empathy. Ballade shrugged, her movements stiff.
"Eh, maybe I deserved it. I did side with the Prototype, after all. I had it coming." She tried to sound flippant, but her voice cracked just a little. DogDay pursed his lips before slowly reaching out and taking her hand. His grip was warm, steadying. He squeezed it, and when she looked down at their joined hands, something in her hardened expression softened.
"...You did what you thought was right," he said quietly. Her face twitched. She wanted to pull away, but the warmth of his hand kept her still.
"I locked you and the other critters in your cells," she whispered, her voice heavy with guilt. "I knew the Hour of Joy was coming years before it even happened, but I did nothing to stop it. I—I killed humans and toys alike and thought what I was doing was right… but I was wrong. So wrong." DogDay’s eyes filled with a sadness she hadn’t seen in a long time.
"But you did it out of love," he murmured. "What you did… it may not have been the right choice, but you thought there was no other way to save us. You fought for us in the only way you knew how." He paused, his voice growing softer, more fragile. "You may not be able to forgive yourself… but I forgave you a long time ago." Ballade’s breath hitched, and though she was incapable of crying, the way her lips trembled made it clear how deeply his words cut through her. She shook her head slowly, the weight of her guilt pressing down on her.
"How… how could you forgive me?" she asked, her voice breaking. "I helped ruin everything." He looked down at their hands, his fingers tightening around hers as he searched for the right words.
"...You could have left a long time ago," he began softly, his voice heavy with emotion. "You're capable of doing so—but you didn't. You stayed here to help us. You stayed to make things right… even when you didn’t have to." He paused, his breath catching, then slowly pulled himself up, wrapping his arms around her neck. He nestled into the side of her neck, his voice a warm whisper. "So how could I not forgive you?" She believed she choked out a sob as her hands slowly rose, trembling, to press against his back. She held him close, her grip tightening like she was afraid to let go.
"Y-You always did have a heart of gold, puppy," she whispered softly then they both sat in a comfortable silence, waiting patiently for the Player to return while remaining vigilant- who knows what could be lurking in the shadows. A couple minutes past and Ballade hears the whir of electricity, seems they finally managed to restore power to the back up generator. "I'm going to check on Angel, will you be fine here if I leave you?" he salutes her, she snickered softly when she could see an imaginary tail wagging.
"Affirmative." she pats his head.
"Okay, but I'll be quick." She set him down gently where she had been sitting, giving him a reassuring pat before rushing off to find the Player. She moved through the thick red smoke with ease and entered the maintenance room, her eyes scanned the area, but the Player was nowhere to be seen. She hummed softly then scaled the wall leading to the room with the generator but then she saw the shutter doors closed, her brows furrowed in confusion. Without hesitation, she grabbed the edges and tore them open with a loud screech of metal. But the room was empty. Her eyes swept the space carefully until they caught the glint of an open vent, the cover hastily removed and set aside. They must have trapped themselves in the room and neither she nor DogDay could hear them, if they called out for help, so they took an alternative route. But where did they-
"Ballade!" The desperate cry of DogDay rang out, sharp and panicked. Her head snapped toward the sound, and without a moment’s hesitation, she leapt down from where she stood, landing in a low crouch with a soft thud. She broke into a sprint, her heart pounding against her chest as she raced back to where she’d left him. The Player would have to wait — DogDay's safety came first. She couldn’t let anything happen to him. She wouldn’t. As she neared the end of the corridor, she felt a brief wave of relief when she saw him — still in one piece, still there. But the feeling vanished in an instant when she noticed the wide-eyed panic on his face. He was pointing down the opposite hallway, his whole body trembling.
"CatNap!" he gasped. "I saw CatNap!"
"Where?" DogDay couldn’t help but shudder at the venom laced in her voice.
"Down the hall from where we came from!" he cried. Ballade scooped him up and sprinted down the corridor, specifically to the door they ignored. She barreled toward the door leading to the room filled with red smoke, her hands slamming against the doorframe as she skidded to a stop. Her eyes widened in horror when she spotted CatNap through the glass, his claws raking viciously at the Player.
"Angel!" DogDay’s desperate shout echoed through the hall. The sound made CatNap’s head snap toward them, his eyes locking on the sight of Ballade and DogDay. His expression shifted from menace to fear.
"Get away from them, CatNap!" Ballade’s voice was a furious snarl. She struck the door with enough force to make it shudder in its frame. CatNap didn’t take his chances. He stumbled backward and quickly scrambled into the vent, disappearing from sight. The second he was gone, DogDay leapt from Ballade’s arms just as she kicked the door open, red smoke billowing out into the hallway. Her eyes flicked upward toward the vent, but she forced herself to focus on more immediate concerns. "Oh no," she whispered harshly when her gaze fell on the Player’s still form. They lay unconscious on the ground, their gas mask shredded and useless.
"Are they okay?" she let out a breath as she quickly picked them up.
"Maybe a few scratches, but CatNap broke their mask. They inhaled some of the red smoke." DogDay pressed a hand to his forehead.
"Oh no." she nods as she carried them out of the room.
“My words exactly.” Ballade let out a long sigh, the weight of the situation settling heavily on her shoulders. “Let’s get out of here.”
She knelt down, offering DogDay an easy path onto her back. Once he climbed on, she stood and carried them both out of the building, not venturing far — just enough to escape the oppressive red smoke. Outside, she settled on the worn concrete steps, the cool air a stark contrast to the suffocating heat of the facility. Carefully, she removed the GrabPack from the Player’s back and adjusted their position so their head rested gently in her lap. As their face twisted with the torment of the hallucinations the red smoke induced, Ballade’s fingers instinctively moved to their forehead, brushing soothing circles in an effort to ease their pain.
“Will they be okay?” DogDay’s voice was soft and worried as he slid off her back and settled beside her. He leaned into her side, seeking the comfort she always provided.
“Hopefully,” Ballade murmured, her eyes never leaving the Player’s pale, strained face. “It might be a while before they wake up. I feel like this is the first bit of rest they’ve gotten since getting stuck here… even if they’re suffering through whatever haunts their mind.” She huffed softly, the sound heavy with a mix of frustration and concern, her hand never stilling as it moved in gentle strokes through the Player’s hair.
"Shouldn't we... hurry?" DogDay asked softly, his voice tinged with concern. Ballade shrugged, her eyes still scanning their surroundings.
"What's the rush? CatNap's not gonna do anything rash now that he knows we're out and protecting the employee, and Poppy can eat it. She ain't gonna rush me—I just woke up." DogDay couldn't help but chuckle at her choice of words.
"I guess you're right."
"Of course I'm right." Ballade’s tone softened just a bit. "Let's enjoy this last bit of freedom before we have to go back to the prison." He peeked up at her, his brows knitting together.
"How do you know we're going to the prison?"
"Where else is there to go?" she said with a sigh. "I’ve got an idea of what little Miss Poppy is planning, but I highly doubt she's gonna let them go now that she's trapped them this deep. If we don't keep a close eye on them, she's gonna wear them down." Her voice grew quieter, more serious. "And that's the last thing we need." She wrapped an arm around him, her hand rubbing up and down his arm in slow, comforting strokes. DogDay leaned into her warmth, his tension easing little by little. But even as she comforted him, Ballade’s eyes never stopped moving, watching every corner, every fleeting shadow. She was waiting, daring that cat to show his face again. If CatNap came near them—near DogDay, near the employee—she wouldn’t let him get close.
"Nngh..." the two look down and saw the Player stirring softly, their hand weakly lifting from their side to press against their head. Their hand rubbed over their eyes then dragged down their face and when they finally came to they were startled to see Ballade looming over them.
“Well good morning, sleeping beauty~” Ballade teased, laughing when the Player practically launched off her lap. DogDay peeked over her shoulder and couldn’t help but giggle himself when the Player scrambled to their feet, eyes wide in confusion.
“W-What happened?” they asked, brushing themselves off. Ballade pursed her lips, drawing lazy circles in the air with her finger.
“CatNap attacked you, and you inhaled some of that nasty red smoke. We saved you just before he could do any real damage, but… sorry we didn’t get to you sooner.” The Player let out a long breath, rubbing the back of their neck as they settled down next to Ballade again. “Did you enjoy your nap?” she teased.
“Other than the hallucinations? Yeah. Great nap,” they deadpanned, making her snicker. “Why didn’t you wake me up?”
“We noticed how exhausted you were,” DogDay answered before Ballade could. “She thought you could use the rest… even if you were suffering through a couple of hallucinations.” Ballade sweat-dropped at his bluntness.
“Never know when you’re gonna get to sleep again.”
“Yeah, especially when I’m already stuck in a nightmare,” the Player muttered.
“You could say that again,” Ballade agreed softly. The three of them fell into a comfortable silence until the Player surprised them both by leaning their head against Ballade’s arm. She blinked in surprise but let them stay—what’s a few more minutes of peace? “…I almost miss it,” Ballade murmured so quietly they almost didn’t hear her. The Player and DogDay both glanced up at her.
“What do you miss?” the Player asked. She laughed softly, a little wistful.
“The work. The best thing about being assigned to Playcare was watching the kids… making sure the Smiling Critters didn’t get into too much mischief—which they often did. But still… most of the time, I was just lazing about, listening to their laughter.” She smiled, the memory clearly warm despite the weight of everything that had happened.
“We gave you a lot of trouble back in the day,” DogDay said with a small grin.
“Oh, you did. But you? You were the peacemaker,” she said, giving his head a soft pat. “Kickin and Hoppy were the ones that had me running around like crazy, but they never got far.” Her smile faded as a heavier thought crossed her mind. “I miss it. The good days… I really do.” The Player swallowed thickly when they noticed her hand clenching into a tight fist. The tension only eased when DogDay placed his paw on her other hand, grounding her. She was surprised when the employee gently placed their hand over hers. Looking down, she saw the pained expression on their face.
"I don't understand what you've been through, not one bit," they admitted, their voice soft but steady. "But I do know one thing... you didn’t deserve what happened to you." They turned her hand over, rubbing their thumb over her knuckles in a comforting gesture. "None of you did. You were just… you were just children." Her eyes widened.
"You..."
"After finding those VHS tapes and notes on my way down here, I could put two and two together." They shook their head, a mixture of sorrow and determination in their gaze. "You could have had a life, but you were robbed of your childhood. I can't give that back to you, but the least I can do is help take down the Prototype—the thing that brought all of this crashing down." Ballade and DogDay stared at the Player for a moment before bursting into laughter. Ballade placed a hand on her chest to steady herself, while DogDay pressed a paw to his mouth, trying to stifle his giggles.
"You're funny, Angel," DogDay managed to say between muffled chuckles.
"We appreciate the sentiment," Ballade said, amusement still lacing her tone, "but if you really want to take down the Prototype, you're going to have to do a lot of work. He’s been scheming since the early nineties... I think. I’m close." She inhaled deeply before rising to her feet, easily hoisting DogDay onto her shoulder. She then looked down at the Player, offering her hand. "Well, if you’re serious about this, then let’s get to it." The Player met her gaze before letting out a soft laugh, placing their hand in hers.
"Let’s." She helps them up, and the three of them take the power cord connected to the Counselor's Office and bring it back to the generator room. When connecting it, they realize they're just a tiny bit short due to Poppy restoring power to the skylights. Ballade leaves DogDay with the Player and quickly rushes off to grab the power cord from that terminal. She's back in record time, and with that last power cord, they've produced a giant blue battery. She offers to carry it, but they reassure her that it's no problem, picking it up with the GrabPack and carrying it to the Gas Production Zone.
"Do you think..." DogDay's voice breaks the silence as he shifts slightly on her shoulder, lagging behind a bit as the employee walks ahead. "Do you think we'll actually be able to beat the Prototype? We've been trying to get the upper hand for years, but we haven't even come close." Ballade stares at him for a moment before shrugging.
"Who knows? Maybe we'll all die in the end. Maybe that's better. But they've come so far... maybe they really will kill the Prototype and finally end our suffering." She feels DogDay’s small arms wrap around her.
"I hope they do." She pats his arm gently. "I'm just so tired of needing to survive, I just wanna live again." She nods, her voice soft.
"Me too, puppy. Me too." As they finally approach the Gas Production Zone, the Player has already entered the room, making their way toward the blue battery slot. Just as they reach it, the doors suddenly slam shut. "Wha—what's going on?!" Ballade shouts, rushing forward. She grimaces as she peers through the glass, only to see the shutters closing as well.
"Angel! Angel, are you okay?!" DogDay yells, his voice edged with panic.
"It's CatNap!" Their eyes widen as the Player’s voice crackles through. "He's filled the room with the red smoke! I—I've got to go!" She can hear CatNap's heavy footsteps stomping after the Player before they vanish completely.
"No... no, no, no!" Ballade dropped DogDay to the ground and tore the door open, flinging it aside before forcing her hands beneath the shutter doors and ripping them apart. A thick wave of red smoke billowed out, forcing DogDay to cover his mouth as Ballade rushed inside, searching desperately for both the Player and CatNap. She cursed under her breath. The room was empty. The lift to the escape room had already been activated, the blue battery abandoned on the floor. "They got away, but CatNap went after them...!"
"Then follow after them!" Ballade hesitated, catching the way DogDay’s gaze flickered toward the red smoke, fear flickering in his eyes.
"What about you?" DogDay clenched his fists before looking up at her.
"Take me with you... I'll—I'll be fine." She swallowed thickly.
"Are you sure?" He nodded.
"Yes. I don’t want to wait this time."
Ballade sighed but nodded nonetheless, scooping him up before stepping back into the smoke. She felt him shake his head, trying to fight off the hallucinations as she quickened her pace toward the elevator. As they waited for the lift to descend, she kept a comforting hand on his back. Finally, when it arrived, she jumped in, hitting the next button to take them up. If memory served her right, the room CatNap had taken the Player to was a panic room. She vaguely remembered Stella mentioning it in passing—back when things were normal. It was never meant to be used, but when everything went to hell, that’s where most of the human employees fled. And she had personally dealt with them.
-
Fending off CatNap in the Safe Room was a waking nightmare.
The moment they entered, Poppy’s voice crackled through unseen speakers, her instructions flashing on the terminal. Defend yourself. Activate the traps. Survive. The Player wasted no time. They grabbed a battery and slammed it into one of the defense stations, watching as a steam wall roared to life, sealing off one corridor. They activated a green hand port, but the moment it triggered another steam wall, the first one flickered off. A mistake. They cursed under their breath and tore the battery out, resetting it before CatNap could take advantage of the gap.
With the final battery in hand, they sprinted to the top-left receiver, locking it in place. A timer appeared on the terminal. The countdown had begun. Then came the footsteps.
They paced between the two open corridors, Flare Hand at the ready, breath hitching as shadows loomed at the ends of the hall. CatNap. Or was it? The red smoke thickened around them, warping their vision, making the walls feel closer, suffocating. Illusions. They raised their arm and fired a flare down the corridor—the ember burst, cutting through the haze. Nothing. A hallucination. The terminal alarm blared—new battery required. The Player bolted to the next receiver, shoving in another battery just as the trapdoor above them creaked open. Their stomach dropped. A low, guttural growl rumbled from above. He was using the ceiling now. They barely had time to react before the hatch shifted, a clawed hand reaching down. Their heartbeat pounded in their ears as they lunged, slamming the trapdoor shut just before CatNap could drop in.
His claws scraped against the metal, the sound making their skin crawl. Every second, his footsteps echoed from all directions. The illusions flickered in and out of existence, growing closer, the glowing white eyes multiplying in the shadows. They couldn’t tell what was real anymore. Somewhere beyond the suffocating red haze, Ballade and DogDay’s voices rang out. Their stomach twisted—was it really them? Or just the smoke playing tricks on them? There was no time to figure it out. CatNap was relentless, his attacks coming faster. The Player barely managed to stop him, blasting steam at him, whipping around to fire off flares, and slamming the trapdoor shut again and again. Their lungs burned, their arms ached, but they couldn’t afford to slow down. Every time they turned, those soulless white eyes were closer.
The terminal outlet flashed brighter than before. The Player’s eyes snapped to it. This was it. Without thinking, they shot out their Green Hand, feeling the electricity surge through their arm as the circuit overloaded. CatNap crashed through the trapdoor just as they turned. With gritted teeth, they raised their hand, aimed at the monstrous cat, and fired. A surge of pure electricity shot forward, slamming into CatNap’s chest. His body convulsed, a twisted, piercing screech ripping from his throat. Smoke poured from his body, his glowing eyes wide in shock as the energy coursed through him, crackling through fur and metal alike. The stench of burnt flesh filled the air as he collapsed.
CatNap, against all odds, was still alive. His body trembled as he struggled to push himself up, smoke curling from his scorched fur. His ragged breaths filled the tense silence, his limbs barely able to support him. Then, the trapdoor above groaned open. The Player flinched as a long, mechanical claw descended from the darkness—a skeletal hand of slender silver pins, its joints clicking unnervingly as it extended downward. The Prototype.
The metallic fingers twisted with eerie precision before stopping, hovering inches from CatNap’s face, waiting. His breath hitched as his pupils shrank to pinpricks. Then, with a slow, reverent movement, he pushed himself onto his knees, head tilting slightly as if gazing upon something holy. He remembered the first time that hand had reached for him—the day it saved him, the day he learned what true power was. His lips curled into something between a grimace and a grin as he presented himself openly to the Prototype. He was here to save him. Just like before. Just like always. What more could he ask for—
"No!" A voice cut through the tension a second before Ballade slammed into CatNap, knocking him away. They hit the floor hard, but she didn’t hesitate, scrambling over him as she fixed her wild eyes on the Prototype. She and DogDay had finally reached the panic room, just in time to see CatNap kneeling before the monster that had destroyed them all. The Prototype’s fingers had been poised like a spear, seconds away from driving straight through his skull.
Ballade didn’t know why she had moved. She was still so angry. Angry at him for lying to her, for manipulating her into following the Prototype, for trapping her inside her own body for four long years. But as she gripped his tattered fur, her breath shaking, something inside her twisted painfully. No matter how much she hated him, there was still a part of her that remembered the boy he used to be. The one she had cared for. The one she had lost. Ballade grappled with CatNap, the two rolling across the ground in a violent struggle. She managed to slip behind him, locking her arms around his neck in a tight chokehold. He clawed desperately at her arms, but after enduring a surge of electricity and severe burns, his strength was fading fast. He was no match for her.
"You are not going to die!" she shouted, tightening her grip as he thrashed. "I won't let him take you, Theo!" CatNap's breath came in ragged gasps.
"No! My god... he wouldn't abandon me! After everything I did for him, he wouldn't just..." His voice faltered, and his wide, panicked eyes darted upward. DogDay appeared beside them, his arms wrapping around both Ballade and CatNap, reinforcing the hold. His voice was soft, yet firm.
"He abandoned us a long time ago, old friend." CatNap's gaze snapped back to the trapdoor above. The Prototype, his supposed savior, was already withdrawing, disappearing back into the darkness. There was no hesitation, no second thought—just cold indifference. The realization struck like a blade to the gut. The god he had worshipped, the entity he had given everything for, had never truly cared for him. A furious growl rumbled from his throat, and he twisted violently, trying to break free.
"Let go! Let me go!"
"No, not this time!" Ballade barked, her grip unwavering. "I ran from you once, blaming you for what I had done. But it was my fault for abandoning you with that thing when you were just as manipulated as the rest of us. And I am so sorry, Theo!" His struggles weakened, his body trembling. His voice came out in a whisper, fragile and broken.
"N-No... he- he didn't..." But the truth was right in front of him. The Prototype was gone, and all that remained were the people who still cared for him, even after everything.
"I'm sorry... I'm so sorry for blaming you. You only did what you thought was right, and I believed in you. We both did. We put our faith in something we thought would save us, something that promised us salvation—but all it did was take everything away. And I let it happen. I turned my back on you when you needed me the most." Her voice trembled, thick with regret. "I can't take back the things I said. I can't undo the pain I've caused, the choices I made, the years we lost... but I swear, Theo—I swear—I want to make it right." even after everything that happened, even after they put each other through, she just couldn't bring herself to hate the young boy whom she loved with all her heart.
"I-I'm..." she peeked her head over his shoulder and let out a breath when she saw tears streak down his burnt face, she loosened her grip when she felt the fight drain out of him and he instead hunched forward and start crying. "I'm sorry for what I've done...!" she hummed softly as she moved her arms to wrap around his body and embrace him, her head leaning against his cheek and nuzzling it softly to comfort him.
"I know, I know..." Ballade left CatNap to DogDay, who was clinging to the toy and repeatedly apologizing for the state he had reduced him to. She turned toward the Player, who had been watching. "Are you alright?" she asked, kneeling down to avoid overwhelming them.
"Yeah... yeah, I'm good." They let out a sigh of relief and reached forward to gently pat her head.
"I'm sorry we weren't there to stop him in time. I feel awful for leaving you alone." Ballade shook her head, waving her hand to dismiss the concern.
"It's fine, really. I'm just glad you were here in the end." They smiled softly and withdrew their hand. Ballade helped them to their feet and then glanced back at CatNap and DogDay.
"I think this is where we leave you," she said, causing the Player to look up at her in shock.
"What?" She chuckled at their reaction.
"Don't worry. You're just going to have to go on without us for now, but we'll catch up. I’m going to have CatNap find DogDay's legs—he definitely left them somewhere. I also need to grab a couple of things. If you're going deeper into the factory, there are some things I need before we can follow." Ballade patted their shoulder. "But I must warn you... what you went through up here is nothing compared to what's below. If you're not careful... you might not make it out." The Player swallowed thickly.
"Right... I’ll take that warning to heart."
word count: 3975
Fandom: Poppy Playtime Pairing: N/A Pronouns: He/Him Relationship: N/A Occupation: Enforcer Ability: Court Jester
The character takes the appearance of a Victorian-era court jester, while their face is the only thing made of plaster their body consists of poly-blend sateen fabric, and their insides are filled with polyfill, allowing their body to bend and twist however they want, allowing them to get into even the smallest of crevices. They have a removable mask that they can replace with different ones that signify emotions but they're usually wearing the comedy mask, they also have bells on the end of their hat that jingles each time they move.
Keys:
n/a
Warnings: spoilers to chapter 4 and those who haven't played nor seen the game, blood, death and all that shit.
@ghrgrsfdesfrfg recommended this and I was heavily invested in this idea
Playtime Co. is releasing a once-in-a-lifetime toy!
Prepare to be captivated by the Royal Jester, a breathtakingly detailed action figure unlike any other. This stunning collectible stands tall and proud, boasting a regal design that blends the sinister charm of a jester with the power of a king.
The Royal Jester is a collector’s dream – a statement piece that merges art and imagination. This is more than just a toy; it's an artwork, a conversation starter, and a prized addition to any collection of fantasy and gothic figurines. Perfect for fans of dark fantasy, playing cards, or unique character designs!
There are four limited-edition Jesters; the four brothers of each suit.
The Royal Jesters of Spades, Clubs, Hearts and Diamonds!
Which one will you pick?
-
Subject: 1236
Original Procedure: 10/91
Behavior:
Assigned to the Game Station as one of the new games added to the area, Experiment 1236 is much different from his three "brothers". Before he was transferred into the body he inhabits now, he already had severe behavioral issues to the point it would be dangerous to leave him alone with any of the children. Showing signs where he lacked empathy, a disregard for rules, and was prone to random acts of violence.
This behavior transferred over into his new body and had to be confined within the prison where the staff advised we keep him locked up, but I found his behavior rather intriguing. The few staff that monitor him had commented how 1236 likes to play "games" with them, where he hides in the room and only comes out when the staff are fully in the room, that is when he reveals himself and attacks them.
He has still retained his cognitive thinking but his craving for violence is what makes the others reluctant to leave him around any of the children, that is why I suggested we leave 1222, as well as his brothers, to monitor him closely from being alone with any of the children. As long as we keep him well entertained he shouldn't have the need to act out, he wouldn't dare bite at the hand that feeds him.
Conclusion:
So long as he doesn't harm any of the children, have him remain within the Game Station for further monitoring.
I believe Leith Pierre will find some use in him.
Signature: Dr. Harley Sawyer
-
"Hi, kids! Welcome to the Game Station! I'm Stella, and we've got four super-duper fun games to play! These little tests show us just how crazy strong and smart you are! Follow Mommy Long Legs down the stairs, and she'll show you our latest game! See you in a bit!" Mommy giggled to herself as the children ran around her arms and legs, a few even grabbing her by one of her hands to tug her toward the entrance that read "Scavenger," where the four Kings resided.
"Come along now, children. We have four new friends to meet!" They all cheered in excitement—new games were always so thrilling. "Stay close to Mommy now; we don't want any of you getting lost."
"Yes, Mommy!" Unlike the other three games, "Scavenger" took place in a grand theatre that had the children marveling in awe. They all gasped and huddled around Mommy when the lights turned off before, one by one, they switched back on, leading up toward the stage to reveal four beautifully decorated boxes with a symbol on each: a black spade and club, and a red heart and diamond. The children approached the stage eagerly, waiting to see what would happen. They let out startled screams when the lids of the boxes burst open in a flurry of confetti and four figures jumped out of their respective boxes, the curtains behind them opening and a band started playing circus music.
"Guests!"
"We have guests!"
"What a surprise!"
"A pleasant surprise!" All four figures bowed their heads, and when they lifted them, they wore tragedy and comedy masks with different markings. The owners of the club and heart boxes wore the tragedy masks, while the spade and diamond owners wore the comedy masks. Over the mask’s sockets, their respective symbols were painted in either red or black. "Allow us to introduce ourselves, dear children! We are the Royal Court's Four Jesters!"
"I am the Royal Jester of Spades!"
"I am the Royal Jester of Clubs!"
"I am the Royal Jester of Hearts!"
"And I am the Royal Jester of Diamonds!" As they announced their names, they bowed once more, and the children clapped excitedly. The Jester of Spades was about to speak, but the Jester of Diamonds stepped forward and spoke ahead of him. Though Spade was technically the leader of the Jester Brothers, Diamond had a way with words that captivated the children far more. Despite being the "eldest" of the four, Spade's role often faded into the background because of Diamond's influence "We have a game for you, children, that'll put your minds to the test! Are you ready for such a task?"
"We're ready!" The children’s enthusiasm made Diamond laugh. He snapped his fingers, and more lights illuminated the theatre, revealing several boxes scattered throughout.
"This game is simple," he continued as he and his brothers flipped over their own boxes and reached inside to pull out cards.
"Each box has a symbol corresponding to our suits."
"Inside the boxes, you'll find a card with the same suit…"
"Or you'll find a nasty surprise waiting for you," the four jesters said in unison, laughing together.
"When you find four cards of the same suit—"
"You must then find the matching brother."
"We will be hiding in our boxes somewhere in the theatre."
"And the winner is the one who finds all four cards and one of us first!" With that, the jesters slammed the lids on their boxes shut and stepped forward. "Shall this game begin?"
"Yeah!" The children shouted with glee. The jesters tossed their cards into the air, which exploded into a cloud of smoke. When it cleared, both they and their boxes had vanished.
"What are you waiting for, children? Go and find them!" Mommy cheered. The children quickly scattered, heading toward the many boxes. Mommy stayed behind, keeping her eyes on the boxes bearing the diamond suit. She knew the brothers had left out an important detail: they were constantly moving, slipping unseen from box to box, and occasionally stealing cards from the children to keep the game going. Sometimes, they even hid in the wrong suit’s box just to pop out and surprise the children, snatching more cards. But it was the Jester of Diamonds she kept the closest watch on. He was the most unpredictable of them all—no matter how hard she tried to track his movements, he always stayed one step ahead.
Mommy wasn’t allowed to interfere with the games unless a child's life was at stake—but Diamond knew better than to cross that line. He didn’t want this game to end prematurely. When a couple of screams rang out, Mommy tensed—only to sigh in relief when she saw it was one of the "nasty surprises": small marionette dolls modeled after the four brothers, similar to the Mini-Huggies. The dolls would jump out of boxes to scare the children and sometimes snatch a card before retreating. As a few of the brothers popped out of their boxes, there was still no sign of Diamond. He always liked to play the waiting game.
"Mommy, Mommy! Look, I found all four cards!" A child ran up, waving their cards excitedly. Mommy clapped her hands to congratulate them, but froze when she saw they were diamond cards.
"Oh, how wonderful. Now you must find the Royal Jester of Diamonds to win! You better hurry—he’s the trickiest one to find." The child gasped and dashed off to search for the diamond-suited box. The jesters always knew when a child had gathered four cards and would either hide or keep the game going by relocating to a distant box. A sudden scream drew Mommy’s attention. It was the same child, being dragged into one of the boxes. She rushed over and flung the lid open—only to find it completely empty.
Panic gripped her until a chorus of cheers rose from the stage. She turned to see the four brothers emerging from the diamond box, with the Jester of Heart at the bottom holding up Spade and Club. At the top stood Diamond, the victorious child perched on his shoulder.
"And we have a winner!" Diamond announced. "Please, give a round of applause to our lucky champion, who found all four of my cards!"
"Yay, you did it!"
"Good job finding him!"
"That was really hard!" The other children chimed in. Diamond gently set the child on the stage and took the four cards from them. With a swift motion, he transformed the cards into a golden crown. The children gasped as he placed it on his head. "We have a new King of the Court!" The four jesters bowed low before the child.
"Whoa, a king!"
"He's the king!"
"I'm jealous."
"Maybe we can try again another day."
"Ahaha! We’re so glad you liked our game," Heart said, rising.
"But there are still more games to play—"
"Like Musical Memory—"
"And Wack-a-Wuggy—"
"And Statues!" The children giggled excitedly. Mommy called them to follow her to the next game, casting one last wary glance at Diamond as his eyes lingered on her retreating figure.
"You shouldn't keep the rest of our friends waiting!" The four jesters bid the children goodbye, but Heart, Club, and Spade couldn't help but notice how all the children flocked around Diamond the most. It was irritating—no matter how hard they tried to appeal to the children, Diamond's natural charisma always made him the favorite. They just couldn't compete. "Now, children, follow Mommy out so she can lead you to where our friend Bunzo Bunny is waiting for you!" Diamond waved at Mommy, and she quickly ushered the children away, peeling the ones clinging to him off with a gentle touch.
"Mister Diamond is right! We still have three more games to play, so let's move on to Musical Memory!" Mommy’s voice was cheerful, but she could practically feel Diamond's gaze on her back as they walked away. She chose not to comment on it.
"You did it again, Diamond!" Spade's voice hissed with frustration the moment they were alone. It infuriated them that Diamond was so good at masking his true feelings—his unreadable nature only made it worse. Spade growled as Diamond shrugged nonchalantly. "Oh, don’t just shrug your shoulders. You know exactly what you did." Diamond scoffed, his tone laced with mock innocence.
"Please. I do a lot of things. If you want me to take responsibility for whatever's made you angry, you’ll have to be more specific." He took a step forward, and Heart quickly moved between them, stopping Spade from doing anything rash. "Come now, use your big boy words and tell the class what’s upset you." Spade’s hand clenched into a tight fist before he jabbed a finger toward Diamond’s face.
"You know I’m the leader, Diamond! I’m the one who’s supposed to explain the rules when the children enter!" Diamond chuckled, casually swatting Spade’s hand aside.
"Oh? Is that so? But if you’re the leader, why am I the face of the Royal Jester Brothers?" He gestured toward a nearby banner depicting the four of them. Despite their central grouping, Diamond’s colors were more vibrant and bold compared to the others. "I don't mean to step on your toes, brother. I just think you need to be more creative with your words. We’re jesters! We’re meant to wow and amaze the crowd—to entertain and make them laugh! You should work on your approach." Heart nodded thoughtfully.
"He’s right, Spade."
"Wha—"
"He’s got that charm we lack, dude," Club added with a shrug. "We mostly just follow his lead or stick to the script."
"But… I’m not boring, right?" Spade’s voice wavered, Heart and Club exchanged an awkward glance.
"Ehh…" Diamond laughed, the bells on his hat jingling with the motion.
"Don’t fret. You can just leave it to me! Our game has only just opened—there’s a lot of pressure on your shoulders. Let me share that burden with you. You don’t have to worry about capturing the audience—I can handle that. Or if you’d prefer, I can give you some tips on how to really win them over."
"Yeah, he’s been helping us out too," Club added.
"You shouldn’t blame him, Spade," Heart said gently. "The children had fun and loved our performance. Isn’t that what really matters?"
"I… I suppose you’re right." Spade’s frustration deflated, and he sighed.
"It’s fine," Diamond said with a dismissive wave. "You probably just got overwhelmed." The tension dissolved quickly, but as Diamond turned away, his expression beneath the mask twisted into one of quiet disgust. Pathetic. Spade’s need for attention was so disappointing. Diamond genuinely didn’t understand why Spade was so worked up—he thought he was doing him a favor by taking control of the narrative.
"Diamond!" A sharp voice called from below. Diamond’s head perked up, and he peered over the theatre’s upper railing to spot Leith Pierre, Head of Innovation and CEO of Playtime Co. "Get down here. I have a job for you." Diamond’s sinister mask glistened under the spotlight. A job? Intriguing. He leapt over the railing, landing gracefully on the backrest of a chair. Leith grimaced and edged away from the jester’s too-close, too-creepy face.
"How can I help you, Mister Pierre?" Diamond asked, his arms swinging loosely in front of him.
"There are a few… 'rodents' running around who’ve gotten into something they shouldn’t have. I need you to locate and dispose of them. I don’t care how you do it—just make sure they’re no longer a problem. And keep it quiet. We don’t want our guests knowing we have a pest issue." A shiver ran down Leith’s spine as Diamond tilted his head, his mask’s empty sockets somehow conveying an unsettling glee.
"However I want?" Leith cleared his throat, taking another step back.
"Yes, yes. Play with them for all I care—just make sure no one sees."
"You can count on me, sir." Diamond bowed low, his tone dripping with mock formality.
"Right… You’re the only one I trust for this sort of cleanup," Leith muttered.
The Jester Brothers shared some abilities with Mommy Long Legs—though their limbs didn’t stretch quite as far, they could extend their arms a fair distance. Their arms and legs are capable of rapid extension and retraction and can effectively evade harm by contouring their body and bouncing away in a spring-like fashion. With this in mind, Diamond slipped easily into the factory’s ventilation system, crawling through pipes and squeezing into crevices with eerie grace. This was why he behaved, why he didn’t lash out when Spade overstepped. The real fun began when he was set loose.
The thrill of the hunt was irresistible—tracking down the employees no one would miss was his favorite game of all.
This is what happens when you wander where you don’t belong, the man thought when Leith gave him this job after catching him in a restricted area within the Game Station. Talk about being in the wrong place at the wrong time. As he ventured deeper into the factory, the voices and sounds of the other staff grew distant, their echoes bouncing off the cold, industrial walls. He could practically hear the hum of water through the pipes and the scurrying steps of mice. This was fine—he liked working on his own anyway. All he had to do was fix the burst pipes and be on his merry little way.
When he located the pipes, he quickly got to work, the silence around him becoming a source of comfort compared to the loud screaming of children playing in the Game Station. The thought of children made him think of his own family waiting for him at home. He could still remember the looks on their faces when he told them he was working for Playtime Co. It wasn’t a glamorous job—he didn’t get to interact with the toys or mascots—just a simple engineering role where he fixed whatever was broken. As he continued to work, he began to faintly hear a subtle sound: tapping. He couldn’t quite make out what it was, but he knew it wasn’t water dripping onto the pipes. It sounded more… metallic.
He shook his head, deciding to ignore it in favor of finishing the task at hand, but the feeling of being watched began to creep over him.
The tapping didn’t cease. In fact, it almost seemed like it was playing a sort of beat. If he focused hard enough, he could almost recognize it—it sounded like the music that played when you entered the Jester's Theatre. With that realization, his nerves tightened. He picked up his flashlight, shining it around even though he wasn’t sure what he was looking for.
He swallowed thickly, his mind drifting back to the gossip and rumors his fellow engineers spread just to spook each other—how staff would disappear without a trace when they ventured too deep into the factory. It always started with distant tapping, mimicking the music from the Game Station. Then came the bells. You knew you were in danger when you heard jingling bells—subtle meant you were still safe, but if they were close… that meant whatever was making the sound was near.
No. No, he was just being paranoid. Rumors were just rumors. Right?
He inhaled deeply, trying to calm the rapid beating of his heart, but his breath hitched when the bells started—and they were close. Too close.
Forget this. Mister Pierre can shove it—I’m getting the heck out of here.
In his panic, he left his equipment behind, sprinting back down the hall from which he’d come. The tapping, the bells—what came next? What came nex—
"Hahaha…~"
The laughter.
He’d been spotted.
He risked a glance back and froze. Through the suffocating darkness, a faint glow stared back at him—two points of light, fixed directly on him. Those rumors weren’t rumors after all. Fear surged through him, and without a second thought, he ran.
The laughter grew louder, bouncing off the walls and ringing through the corridors. The noise behind him kept getting closer, no matter how fast he ran. Whatever was chasing him was fast—too fast for it to be human. Was this why people had been disappearing? Was he next? Had Mister Pierre sent him here on purpose, knowing what would happen?
He turned a corner sharply—and collided hard with a pipe.
The impact knocked him to the ground, his vision swimming as pain blossomed across his forehead. Dazed, he pressed a hand to his head, trying to quell the throbbing ache. The sound of bells drew closer, the metallic jingling slow and deliberate.
He didn’t dare look up.
"Awww… what’s the matter?" a sing-song voice cooed from above him. "Did you fall down? Poor little thing." a whimper escaped his lips, his body trembling as he fought to crawl backward.
"P-please… please don’t… I-I didn’t even want to be here… I—"
"Oh, but you are here!" his interrupted gleefully, the bells around on his hat jingling with every movement. "And you’ve been so very rude, sneaking around where you shouldn’t be. Tsk, tsk. What should I do with you?"
"Please… I-I have a family… kids…" his voice cracked, tears spilling down his face. For a moment, there was silence. Then a soft giggle.
"Ohhh, I love it when they beg." The voice was right in front of him now, and he felt a cold hand grasp his chin, forcing his head up. The fallen flashlight managed to reveal the figure above him and there he saw the Jester of Diamonds strung up within the pipes, his limbs curling around them to keep his body suspended "Beg some more. It’s my favorite part." his laughter rung out again as his free arm wrapped around the engineer, caging him within his arm then hoisting off the ground.
"N-No, please! I beg of you, d-don't hurt me..." his mask slowly lifted away, revealing something far more monstrous than any toy should have been. The face beneath the mask was a grotesque parody of a jester’s grin—wide and stretched too far, with jagged, uneven teeth glistening with saliva and fresh blood. Drool dripped from the corners of his mouth, mixing with the crimson that stained his lips. The smell of iron was sharp and suffocating.
The last thing the man saw was that terrible, twisted smile lunging toward him.
Later, the sound of gnawing filled the corridor. Diamond crouched over the broken body, his sharp teeth tearing into flesh with wet, squelching sounds. Blood dripped down his face and hands as he fed with terrifying enthusiasm, his shoulders shaking with occasional giggles of delight. When he finally stood, his grin was wide and satisfied.
"Delicious," he whispered to no one in particular, his voice thick with amusement.
When he left, he made sure to block off the area so no other human employee would stumble upon the "mess" he’d made. Speaking of mess, he glanced down at himself and sighed at the blood soaking his costume. Returning to the theatre through the ventilation shaft, he slinked into the dressing room and breathed a sigh of relief when he found it empty. The company was kind enough to provide different costumes for him and his brothers, and he quickly changed into a fresh one, trashing the bloodied outfit without a second thought.
Humming a cheerful tune, he left the dressing room in search of Mister Pierre.
"Look, look! It's the Jester of Diamonds!"
"Hi Jester! Your game was fun to play!"
"I hope we can play it again!" Diamond waved at the children as he walked through the Game Station toward the train, where he spotted Leith alongside one of the scientists. Wanting to reach them quicker, he used his powerful legs to spring himself over the crowd of children, eliciting gasps and laughter. Stretching his arms out with an exaggerated flourish, he cushioned his fall and landed gracefully right in front of Leith, his bells jingling softly as he straightened up.
"Ah! Just the toy I was hoping to see!" Diamond gives a dramatic bow, but Leith waves his hand to dismiss him. "Enough of the flair—did you do what I asked?" Both he and the scientist notice how some blood dripped out from behind Diamond’s mask. The jester chuckled softly, his tongue peeking out to lick it clean.
"Yes, sir. The rodents have been exterminated—you just need someone to clean up the mess." Leith smiled and clapped his hands.
"Wonderful! I'll be sure to reward you later." Leith said with satisfaction but Diamond shook his head.
"There should be no need, sir. My reward was the fun I had while playing my game of hide and seek."
"Ah hah, right. Well, you can go back to playing with the children. I'll be sure to keep sending you more 'playmates' to keep you entertained." Leith could see the way the jester practically glowed at the prospect of more “games.” Satisfied, Diamond left the two men and returned to his brothers and Mommy, seamlessly slipping back into their playful routine. Leith sighed to himself. "As much as he freaks me out, he's almost as handy as Boxy Boo." Harley Sawyer chuckled.
"Indeed, but he's far more intriguing than 1160. He makes a game out of it, no matter what you ask of him," he said, watching how Diamond played with the children alongside his brothers and Mommy. "What a masterpiece he turned out to be."
word count: 9428
Fandom: Poppy Playtime Pairing: N/A Pronouns: She/Her Relationship: Familial Occupation: Caretaker Ability: Ballerina Music Box
The character takes the appearance of a beautifully crafted music box ballerina figurine made of the toughest porcelain and glass, their clothes made from real fabric that is soft to touch and hair so smooth and silky you'd mistake it for real hair. Attached to their back is a wind up key that continuously spins when they're active and stops when they switch off. If the key is removed they cease to operate until key is returned and they are wound up again. Before CatNap, the character was the one to put the children to sleep with their built-in music box that would constantly be updated with new songs to play to help ease the children to sleep.
Keys:
[F/N]: Female Name
Warnings: spoilers for chapter 4 and those who haven't played the game, blood, death and all that shit.
"Lullaby" pt. 2, pt.3
bound to be mistakes that I was too lazy to find or fix.
that is all.
This beautiful ballerina is what every little girl dreams to be! Each doll sold plays a different song when you wind her key and her articulated, posable body in shimmery outfits add to storytelling. This doll is ready and waiting to be taken home to sing and dance for your little girl, all day, every day, forever and ever!
She is your best friend, Ballade Ballerina!
-
Subject: 1179
Original Procedure Date: 11/90
Behavior:
Assigned to Home Sweet Home within the Playcare, it acts as a motherly figure towards the children with a "warm" and "caring" attitude. That attitude switches off around the staff and it acts "cold" and "unresponsive" but will do as it's told when given orders. This was one of the few experiments that had their cognitive thinking intact instead becoming one of those mindless individuals.
Much like it's predecessors, while also maintaining the ability to think and respond, it acts as a bodyguard and or security that monitors the children when it's lights out. Nothing seems to get past its watchful eyes while also documenting who comes and goes both Home Sweet Home and the Playcare.
A stage was built into Home Sweet Home where it resides while its built-in music box would play lullabies to help put the children to sleep or when they're stressed it would help calm them down, however, it roams around during the "day" and interacts with the children.
While their temperament becomes apathetic around the regular employees, it becomes more nervous and prone to aggression around the scientists but what intrigues me the most is how it acts around me. Sometimes it would shut down completely when in my presence but is obedient to any order I give it, going so far as to drop any other previous order to complete a task I give it.
Conclusion:
Have it remain within Home Sweet Home for further monitoring.
Subject 1179 is one of the more successful Bigger Bodies that thinks, acts and listens while it can go unmonitored and it won't act out or misbehave.
Signature: Dr. Harley Swayer
-
"Hey, wind up the key already."
"Just... give me a sec, alright. This thing is so hard to turn!" two human employees struggled to turn the wind up key attached to the back of a giant four meter tall ballerina figurine doll, the coiled spring within its body needing to be tightened enough to function throughout the day. The two let out a breath of relief when it finally clicked into place and the third took a step back just as the figurine sparked to life, she sat on her knees with her head in a bowed position but when she turned on she slowly sat up with her eyes blinking to life.
"Good, you're awake." a yawn escaped her lips as she stretched her arms above her head, she looked down at the human in front of her when they snapped their fingers in front of her "Ballade, state your tasks for today." her face, made of the finest but toughest porcelain, held little to no emotion as she continued to stare the human down.
"Wait for the children to wake. Help the children get ready for the day. Entertain the children as the day progresses. Assist the Smiling Critters if needed. Abide by the orders the employees give. When the children--" she stops when they held a hand up to her, their other hand pinching the bridge of their nose in mild irritation.
"Okay, okay, that's enough. I hate doing this." one of the other employees places a hand on their shoulder.
"It's standard procedure, pal. We've got to ask so we know that she knows her daily duties and tasks. If anything is amiss we've got to report to Dr. Sawyer." the three of them shudder, missing how Ballade twitched at the mention of the doctor "You know how he is, that freak."
"Yeah, and besides, we're lucky that we're around one of the few toys whose first thought isn't to bite our heads off." at that comment, they peak up at Ballade and saw how she just continued to stare at them, eyes unnervingly not breaking contact with the three of them as they spoke "Let's not take our chances though." they step off her stage and draw the curtains.
"You know what you're supposed to do." she nods and they leave, she lets out another yawn before finally standing to her feet and waiting for her cue. She laced her fingers together as she stretched her arms and legs, not that she needed to, and got into position at the sound of the soft pitter patter that was the children's footsteps along with more heavier footsteps of the Smiling Critters.
"Haha, alright children. Now that you're all awake, let's help wake up our last friend! You all remember what to do, right?" the voice chuckles softly when the children nod their heads enthusiastically "Alright. One, two, three... oh, Miss Ballade~ rise and shine!"
"Rise and shine, Miss Ballade!" a silence washes over them when nothing happened.
"I think we need to be a little louder, one more time children. Oh, Miss Ballade~"
"Rise and shine!" they hear the sound of soft laughter as a melody starts to play from behind the curtain, they all cheer when the curtain is thrown open and Ballade steps out with a bright smile on her face.
"Good morning children! Thank you for waking me, I really needed that. So, kids, are you all ready for breakfast? Let's find Picky Piggy, I'm sure she's fixed you all something to eat!" at the mention of food a few children scatter to the dining hall, and a few other children lingered around and waited for Ballade "Remember kids, with a healthy diet and enough practice, you just might be able to be like me one day." she says as she takes a step off her stage while reaching for one of the children.
"Really? Can I become a ballerina like you when I grow up?" a genuine smile spreads across her porcelain face as she picks the little girl up and holds her up, the girl starts to laugh when Ballade nuzzles her nose against hers.
"Of course, when you believe in yourself, anything is possible." a laugh escapes her lips when the little girl wraps her arms around her neck and hugs her, she grunts when another pair of arms wraps around her and pulls her into a hug. She pursed her lips and looked down at DogDay, whose already permanent smile stretched wider while his tail wagged when she managed to free her hand to gently caress the back of his head "Good morning to you too, DogDay." he giggled softly.
"Good morning, Miss Ballade." she happily greets the other Smiling Critters, who were rounding up the leftover children, and form a line so no child is left out during breakfast. DogDay was leading them with Ballade, who was ultimately the tallest toy within the Playcare, was the last in line while Hoppy, Kickin and Bubba were mixed in with the children. As they made their way to the dining hall, Ballade was singing different nursery rhymes with the children and Smiling Critters joining in happily to keep them entertained "Who's hungry?"
"We are!" DogDay smiles as he steps to the side and gestures for the children to take a seat in the dining hall, where Picky was setting up the food.
"Well, go take a seat and Picky will serve you right up!" Ballade takes a step back and watches as the children take their seats, whether it be with their friends or by themselves, even the Smiling Critters take their designated seats "Miss Ballade, join us." DogDay says, Bobby smiles warmly as she gestures for Ballade to sit with them.
"Yes, join us!" she gently shakes her head.
"Perhaps later, we are still missing a face." this caused DogDay to look around and notice who exactly was missing.
"Drats, he must have gone back to sleep. Allow me to--" she raises her hand.
"I shall retrieve him, it will be no hassle. Besides, he listens to me." DogDay's ears lowered as a soft whine escaped him, she gave him a comforting smile as she gently patted his head "Do not worry, friend. I will make sure he comes down to join us for breakfast." he nodded, albeit reluctantly.
"Alright." another whine leaves him when both her hands pinch at his cheeks and start stretching them, this caused the children to laugh when DogDay grabbed her by her wrists to stop her "Okay, okay!" she lets go and chuckles when he was rubbing his cheeks, Crafty and Bubba comforting him when he cried softly.
"Good, I'll be back with him in toe." she pats his head before turning on her heel and leaving.
The Smiling Critters consists of eight members, that being DogDay, Bubba Bubbaphant, Bobby BearHug, CraftyCorn, Hoppy Hopscotch, KickinChicken, Picky Piggy and last by certainly not least CatNap. Ballade was created before the Smiling Critters and is the one in charge of them all, keeping them in line and checking on them as ordered by the Doctor himself. She, of course, knows about the experiments and knows who the children were before they were placed into their Bigger Bodies. They, too, recognized Ballade as the nice caretaker who looked after them when they were still human and trusted her with all their heart. Ballade's stage resided within the main foyer in the center of the room where she would usually sing and dance for the children, as for the Smiling Critters, they generally resided in cells beneath the Playhouse but Miss Stella Greyber thought it would make the children happier if they stayed in Home Sweet Home so Ballade wouldn't have to go far from the children just to check on the Smiling Critters.
That being said...
"CatNap~ I know you're in there." she gently knocks on the door before opening it to find the colossal cat sleeping soundly on his cat bed, she enters the room and closes the door behind her then approaches him. Her hand reached to press gently against his head, she smiled fondly when a purr rumbled out of his throat and she continued to stroke his head as she knelt down on her knees "It's time to eat, Theo." she spoke softly, she tilts her head to the side and saw that his eyes opened.
"I'm not hungry..." she frowned.
"I see they still haven't fixed your voice box yet." he grunts at her words.
"They don't care about me." he looked up at her when she wrapped her arms around his neck and laid her head on top of his, her cheek rubbing into the top of his head.
"But I do, and I wish I could help you." her eyes trailed down his body and winced when she saw his skeletal figure "And I wish for you to join us for breakfast, my boy. The others are waiting for us to join them, so we mustn't keep them waiting." he huffed and turned away from her, his tail flicking around in disinterest.
"They're not waiting. They don't care about me either." she pouts but doesn't stop petting him.
"That's not true, they care in their own way. Won't you do this for me, my sweet boy?" it still wasn't enough to convince him, haa, when he gets like this she only has one last thing to resort to "I see, I guess I'll leave you to sleep. But DogDay will be very upset." a subtle smirk stretched across her lips when his ear perked up.
"DogDay...?" she shrugged her shoulders as she removed herself, dusting the skirt of her dress.
"Mm hmm, he was upset that you weren't there to join us for breakfast. I won't pressure you to join us, but I guess Crafty will be the one to keep him company." playing with his feelings like this was cruel but DogDay was CatNap's closest friend where he got pretty jealous when the others got too close to him "I'll tell him you're still sleeping, so sweet dreams my baby~" she's waving him goodbye as she takes her leave and closing the door behind her, she's walking away and quietly counting down from five and the moment she gets to one his door was kicked open. She snickers to herself and stops to wait for him, as she's turning around she notices that he isn't slowing down and before she can do anything to avoid him he crashes into her.
*SLAM*
*THUD*
*CRASH*
"What was that?" DogDay was quick to his feet at the sound of a loud crash, the others quickly settled the children as he and Kickin rushed out to see what it was, only for them to hold back their laughter at the sight. The cause of the sound was CatNap charging into Ballade and the two of them tumbling down the stairs when they reached the bottom Ballade fell face first into the floor with CatNap on top of her, DogDay continued to laugh quietly as he approached them "Are you... alright, Miss Ballade?" he and Kickin burst out into laughter when she answers them with a thumbs up, face still in the floor.
"Sorry, Miss Ballade..." CatNap apologies as he lifts his hand upon realizing his paw was pressed into the back of her head.
"It's alright, my dear boy. You were just excited to eat with your friends." she reassures them that she's alright as they help her to her feet and they return to the dining hall, Ballade had a bright smile on her face at the sight of all her children eating together. Despite the horrors that lie beneath their feet, she could never ask for a better job than thi--
"Ballade." her eyes snap away from the children and see that it was Stella Greyber calling her name, she gestures with her finger for her to come so with one final look at the children she slinks away to see what the Head of Playcare could possibly need from her.
"Miss Greyber, how may I be of assistance today?" a bead of sweat formed on Stella's cheek as she stared up at the figurine, despite the friendly smile on her face, her eyes were void of any emotion as her voice was monotone.
"I need you to accompany me and the other Head Executives for a meeting, we have some guests that I'm worried will act out." she raised a brow.
"Act... out?" her mind thinks back to the other times Stella or the other Head Executives called her out when they were having meetings with especially unruly guests, she slowly nods her head "I understand, Miss Greyber." Stella smiles and claps her hands.
"Splendid, just follow me out." she nods her head but stops and looks to where the Smiling Critters are.
"Oh, CatNap!" she calls out, his head snaps up and looks to where she is, he scowls when he sees Stella but his gaze softens when Ballade smiles "Look after the children for me while I'm gone, hmm? I trust you'll keep them safe." her smile brightened when he nodded, slowly, but he nodded.
"Okay..." she laughs softly and waves the children goodbye when the children bid her goodbye, Kickin and Hoppy pout as they watch Ballade follow Stella out before they all look up at CatNap, who went back to eating his food "... what?"
"How come you're in charge? I thought she'd at least choose DogDay."
"I'm not in charge. She only told me to look after the children..." DogDay nods.
"Yeah. Besides, he needs more time to hang around the children! Since he visits the doctor more often than us, the children have been missing him and want to spend more time with him! She must have thought of that as to why she chose CatNap to look after the children." Bubba nods.
"I agree, CatNap is becoming quite popular with the children." Bobby giggles softly.
"Sounds to me you're just jealous she chose him and not you two."
"We're not jealous!" Crafty places her hands on their backs to calm them.
"Now, now, no fighting. Miss Ballade wouldn't want us to." CatNap watched as his friends bicker amongst each other as he thought of the real reason Ballade asked him of all the Smiling Critters to look after the children, or rather, watch. The reason she asked him was because he was more capable of guarding them while she was away, she didn't act as just a caretaker to the children, she was also their bodyguard in case guests that were welcomed into the Playcare acted aggressively around the children or staff. She waves at the few children outside Home Sweet Home as well as the Miss Delight teachers as she continues to follow Stella to the Gas Production Zone, and it was the moment she was out of sight that she dropped her friendly demeanor.
The human employees were quick to shuffle away when Stella entered with Ballade trailing close behind, her heavy footsteps echoing throughout the production zone as they stepped onto the lift and had them lowered towards the prison. Stella looked back at Ballade and noticed how she grew nervous as they traversed through the toy graveyard, she was nervous herself but she noticed how the figurine was clasping her hands together as she kept her glass eyes down to avoid looking at the toys. To the people who are unaware, they would think that it was just rejected or ruined toys they were walking by, but to the people who knew the truth... it was better not to think about it for their own sanity.
"You're here, finally!" Leith Pierre, Head of Innovations and owner of Playtime Co., announced when Stella entered the room with Ballade in toe. He was speaking with Stella as Ballade looked around the room and spotted the familiar looking box in the corner of the room, she sighs, so she was on cleanup duty huh? She blinked when Leith was in front of her and snapping his fingers to get her attention, she slowly turned her head to look down at him and saw the irritated expression on his face "Alright, you know what you're to do, hmm? I've got six guests coming down to discuss a couple things when in reality, I'm just going to have you two get rid of them. It's the media that's gotten a little too nosey and I need you to silence them for, well, ever. Got it?" she stared blankly at him then nodded.
"Understood." he gives her that all too familiar smile; fake.
"Terrific! Get into place." she nods once more and takes her place beside the door. Despite being in the lower area of Playtime Co. where a prison was built, the room was nicely decorated with all sorts of toys littered around so it wouldn't be odd to see the popular, life-sized doll of Ballade Ballerina in the room. She takes a breath before holding the first position (a basic ballet position) with a kid-friendly smile on her face, she also temporarily slowed her wind up key so you wouldn't hear it tick as it moved "Okay, bring 'em in."
...
...
'So boring...' she could feel the yawn building up in her throat but had to fight it down as to not alarm the unsuspecting guests that she was alive and watching their every movement, she had been watching them closely since they stepped foot into the room and would look away when they would glance up at her. The three Head Executives were answering questions their guests were asking and it started off with the usual, she was watching them again but stopped when they gestured to her.
"My little girl has a Ballade doll, I never would have thought you would have made a life size version of her. I've seen the Huggy Wuggy and Kissy Missy ones, but I still can't get over the sheer size of them." Leith laughs at the comment.
"Of course, of course! The children love them, or rather, they love to climb all over them. Our Ballade here is our most delicate one. Unlike Huggy, who's made of fur and fluff, or Mommy, who's made of plastic, she's made of porcelain. She's one of our finest toys and mascots, the children just love her."
"Does she sing too?" Stella nods.
"She does indeed, she has the wind up key and everything but it's a hassle to wind it up because of the technical stuff inside her." the lady deflated a little.
"A pity. Well, anyway, back to the interview." she picks up a stack of papers and then spreads them across the table to reveal a couple photos of the factory, it was a wonder how they managed to capture them when it was against the rules to film or document anything when within the factory, they must have a really good photographer "I am very curious about the many locations within Playtime Co., especially the building we're in now."
"Yes, and by the looks of it, it kind of looks like a... prison?" Eddie M. N. Ritterman, the Head of Research, just let out a laugh.
"A prison? Don't be ridiculous! Why would we, a company known for making toys, build a prison? This place is merely a warehouse for toys that just didn't appeal to the children." that answer didn't really convince the interviewers, not that it mattered, they weren't leaving this room, let alone the building itself "We bring toys that don't make the cut down here so we can brainstorm and see how we can make them better! Down here is where all the "science" happens, you know?" they raise a brow.
"Science?"
"Well, our leading scientist isn't here to give all the boring details about how we run things, but he's what makes the toys come to life! He's the reason why our Ballade here is so lifelike, you see." at this comment one of the interviewers stood up and looked at Ballade closely.
"Now that you mention it, it's almost as if her eyes are following me..." he murmured to himself and started moving side to side to see if she was really watching them, the three Executives watch Ballade's eyes closely and saw that she managed to not look at him and when the others saw this as well he was quickly yanked back into his seat.
"Stop that, you're making yourself look like a fool." they whisper sharply.
"But I swear we're being watched." Leith chuckles at that.
"You can thank our security for that! We pride ourselves in our security to make any intruders as uncomfortable as possible." that comment caused them to grow a little nervous, Eddie laughed when he could feel the rise of tension because of Leith's words.
"What Leith is trying to say is that with our security, anyone that trespasses onto Playtime Co. property without proper invitation, well, they better hope that the silent alarm that goes off is the only thing they should be worrying about." this caused the lot of them to shrink a little, the staff hadn't realized that this man came onto the property multiple times disguised as a guest to take photos but he didn't go unrecognized by Huggy and Mommy, the mascots who were the security for the main entrance and Game Stop of Playtime Co.
"Mister Pierre, sir, we didn't mean--" Stella winced and looked away when Eddie raised his hand to stop them. Eddie's eyes narrowed as they all looked at how their guests shrank under his gaze.
"Now, there's no need to apologize. I must say, you got some really good shots of our factory. I should thank you, clearly we need to update our human security since they failed to check if anyone was carrying a camera when it is prohibited to bring such things into the factory. A hazard, you know? I should get to that right away!" he stands to his feet and readjusts his blazer "I'll be sure to have our security take care of things." Stella and Eddie follow close behind as they leave the room, closing the door behind them and leaving the six people in there.
"Great! They're probably going to call the police."
"They're going to have us barred from entering the property."
"I'm more surprised they didn't confiscate the photos."
"He said that security was going to "take care of things", or whatever that means."
"Think we can just leave?"
"Yeah, and find the exit through this maze? I think it'd be better to wait for security." they start discussing what they should do when they hear a subtle ticking sound, they look over and see that it was coming from the Ballade Ballerina figurine "Is it... ticking?" one of them asked as they approached her, looking her up and down and noticing how her wind up key was turning.
"Is she on or something?" they jumped when the box in the corner of the room started making a noise, the crank on the jack-in-the-box turning on its own and playing its familiar tune, creeping them out even further "Is it automatic or something."
"Shut it off if it freaks you out so much." a few of them approach the box while the others paced the room.
"All around the cobbler's bench..." the man in front of Ballade whipped his head up at her when she started singing, the room fell into silence when both she and the box started playing "Pop goes the Weasel", Ballade sang it slowly with an eerie and dull expression on her face "The monkey chased the weasel..." the woman pacing the room shook her head.
"Why is she singing?"
"Is she supposed to sing that slow?"
"The monkey thought 'twas all in fun..." the man in front of her shook his head as he approached the door.
"Fuck this." he rushes for the door and grabs the doorknob, he's in the process of yanking it open when a large hand slams it shut. He stares at the hand that is bigger than his head before slowly looking up to see Ballade staring down at him, his breath hitches when she stares him straight in the eyes.
"Pop goes the weasel." the room is filled with screams when her hand grabs him by the neck and closes around it, promptly snapping his neck and killing him on the spot. What followed next was the sound of blood-curdling screams and cries for help, yet their pleas fell to deaf ears as they were killed like cattle in a slaughterhouse. When the room fell quiet, Leith peeked inside and smirked softly at the sight of Ballade feeding Boxy Boo the dead interviewers one by one, well, the interviewers who weren't already half-eaten by the gluttonous toy. He whistled softly when he saw a few holes in the concrete walls, she was quite the masterpiece, he had to admit. Despite being a porcelain doll that is normally very fragile, the doctor had constructed her body with the finest but toughest porcelain he could find. She acted as not only the security for Playcare, she was essentially a bodyguard for the three Head Executives as well as extra muscle for cleaning up dead bodies "Open wide, Boxy." she cooed as she held a dismembered torso in her hands and dangled it above him, a faint smile graced her lips when he obliged and opened as wide as he could and she dropped it into his mouth.
"Haha, well done!" she didn't pay Leith any mind as she continued to feed Boxy "We'll have the Specialist mop up all the blood, and Ballade? Don't forget to clean yourself up." at the mention of that, she looked down at herself and saw the blood dripping down her fine china.
"We're lucky porcelain doesn't stain easily, or else it'd be a pain to explain why she's been dyed red." Eddie comments, Stella sighs softly.
"Well, she does get the most maintenance out of all the toys. She requires a lot of cleaning or else she'll fall apart." Ballade let out an oh when she felt Boxy nudge her side, she looked down at him and saw that he was licking the blood off her fingertips. Experiment 1160, better known as Boxy Boo, was the first experiment from the Bigger Bodies Initiative that was a success but unlike her, he was violent and gluttonous with his purpose being the disposing of lower-ended employees aware of the Initiative. While her main purpose was to look after the children within Playcare, she also helped Boxy Boo and the Specialist deal with "clean-up duty" and because of that, she was constantly around him since she was the only one who could control him. Due to that, Boxy Boo was more like a dog around her since she treated him nicely.
"Clean up the rest of the bodies then you can go back to Playcare after returning Boxy Boo to his cell." she nods her head.
"Yes, sir." she has to hold Boxy Boo's head down to stop him from lunging towards Leith, who approached her knowing that she would keep him safe from the ravenous toy, just to pat her on the arm.
"Good girl." she just huffed softly. It only takes a couple minutes for Ballade to feed the last of the bodies to Boxy before he's tuckered out and slinking back into his box, she's caressing the top of it and cooing sweet nothings to him until he falls asleep. He too was once a child, she wasn't going to treat him like a savage just because he'd lost himself to this experiment, she had a role as a caretaker and she was going to fulfill it no matter what.
"Goodbye, Boxy Boo. I'm sure I'll see you soon." she says as she pats his head, he whines softly but lets her go nonetheless. She exits the room and is escorted back to the Playcare by a few prison guards, she smacks their hands off her when they grab her and practically growls at them not to do it again. She doesn't really get in trouble for killing any of the employees, Leith prefers it because it's fewer people to pay wages to, he practically encourages it and the humans all know it. Ballade double checks she'd gotten all the blood off of her before finally stepping back into Playcare, it was easy for her to lie to the children about her whereabouts and why she was gone as it was the breathe. Sometimes she felt guilty for lying to their faces but it was better for them not to know; it was better for them to remain unaware that she was a stone-cold killer who was more than capable of killing them.
"Come on, Miss Ballade! We made something for you." she gasped softly, placing a hand on her chest.
"For me? You shouldn't have." she'd been led by the hand of a few children towards the playground close to the schoolhouse where they showed her small drawings they made "What's this?" they laughed softly.
"Miss Delight told us to draw something that makes us happy, so I drew you!"
"Me too!"
"I did too!"
"Miss CraftyCorn helped me with mine." Ballade took each of their drawings and looked at them closely, making sure to look at each detail "Do you like them, Miss Ballade?" she smiled fondly at the drawings before placing her hands on their heads one by one, snickering softly when she messed with their hair.
"I love them. It warms my heart to know that I make you happy." she pats their backs when they hug her legs "Now come, let's go join the others. I hear you guys are playing hide and go seek." they gasp in anticipation, hide and seek was always fun with the Smiling Critters. Ballade sat with CatNap under a tree by Home Sweet Home as they watched the children run around looking for spots to hide, they were too big to participate in hiding and though the other Smiling Critters were just as big, they were more capable of hiding than them. CatNap is curled up behind her as she lets her body rest against his, her hand gently stroking his head while his tail thumped gently on the ground.
"Thank you for looking after the children, CatNap. Did anything happen while I was away?" he lets out a soft grunt.
"No. The children were well-behaved." she smiles.
"That's good. Did they give you any trouble?"
"Not really, they mostly bothered DogDay." this caused her to laugh softly and she looked over to where DogDay was and saw him chasing around one of the children he managed to find that was hiding in a bush "He is the favorite one amongst us all."
"With his friendly personality, I wouldn't see why anyone wouldn't like him." CatNap huffed at that "But you're still my favorite, I always did love the smell of lavender compared to vanilla." she chuckled when he started purring as he nudged his against her side, she rewarded him by scratching under his chin while pressing a kiss atop of his head, this only intensified the purring. About an hour or so goes by before the game ends and they come to collect the two, only to find them both sleeping soundly in each other's company. Ballade didn't mean to fall asleep, she could technically go days without "sleep" so long as her key kept turning, however, her key had stopped since she was leaning against CatNap and she evidently fell asleep on him. It took Bubba to wind up her key to get her to wake up, and when she did, she apologized for doing so since she promised she'd watch them play.
"CatNap can put just about anybody to sleep!"
"But I didn't expect to see Miss Ballade to fall asleep. She's never one to fall asleep while on duty."
"Perhaps whatever she had to do tuckered her out." no, my key just stopped and I inadvertently fell asleep... but CatNap is very nice to nap around, hence his name. To make up for it, Ballade spends the rest of the day with the girls, and the boys who want to participate, practicing ballet moves. Of course, she only shows them how to do basic moves but shows off her body's flexibility, since her body didn't have bones she could bend and twist her body however she liked. She was by no means like Mommy Longlegs, who could manipulate her body however she liked, but she could easily fold her body in half with little to no strain.
"Am I doing it right, Miss Ballade?" she looked over and saw a little girl trying to perform the pirouette but couldn't quite keep her leg up as she spun nor keep herself from tumbling a little.
"You're quite close, little one, you just need to work on your balance." she kicks at the ground.
"You make it look easy." she chuckled softly.
"I struggled a lot too, it takes years and years of practice. As they say, practice makes perfect. Just don't give up and your efforts will be rewarded." she takes a step back and performs the pirouette once more and does a little bow at the end, she takes a knee and gestures for her to try again "Nobody is going to make fun of you for not getting it on the first go." Ballade, no, [F/N] watched with a fond look as the little girl tried and tried again to stick the landing and was getting there with each attempt she made.
[F/N], that was her name before she became Ballade Ballerina; before she got stuck in a body that she couldn't recognize. She couldn't remember much before her time at Playcare but she did remember that she was older than most of the kids at the orphanage, perhaps that's where she could her motherly tendencies from and why she loved to care for the children, because she knew better than the adults who lied to their faces like they were stupid, but she wasn't stupid. What she could remember was the day when she was chosen, out of all the children who were more eager to be selected, she was the one that was picked and she didn't know how to feel. At the time she was anxious, both at the thought of being with a new family but also leaving the kids she had grown to love, but what choice did she have? Maybe she was happy that she was leaving that underground orphanage to see the sun again, she was excited to feel the wind blow through her hair and to be normal again.
All that happiness was short-lived when she was taken deeper into Playtime Co. to be experimented on by the infamous Doctor Harley Sawyer, that cruel and ruthless man who cared not for her wellbeing but the advancement of science and what he could do. She could almost remember the day she woke up and felt trapped in a body that she just knew wasn't hers, she just felt wrong. Her body no longer felt dense but rather hollow, if she tapped her finger against herself she could hear the way it would make a clinking sound as if two cups came together. Her face felt like it was stuck in place and she couldn't properly express the way she felt, even if she felt herself cry she couldn't even feel the tears that would fall down her cheeks. She felt it was impossible to move, that if she did she would come apart, even still, she could barely bend her knees and elbows and they were stuck in place.
Doctor Harley Sawyer called her his masterpiece, how her body was made from delicate porcelain that he reinforced to make her durable enough to not break easily if she were to suffer enough force or heavy weight to her person. Her body had articulated joints so she could fold and bend her body like a normal person but didn't suffer the strain or pain a human would, she was capable of twisting her limbs in all directions and not feeling a thing. She was practically a machine, she felt like a machine because she had practically lost most of her senses. She couldn't feel anything upon her glass-like skin, taste anything on her artificial tongue, or smell anything through her nose that felt more like decoration on her face. She couldn't eat, she couldn't sleep and if they didn't want to deal with her they could just turn her off by the wind up key on her back that was practically her lifeline. Without it, they could practically turn her off forever and forget about her.
They threatened her with that possibility each time she wouldn't give them the results that they wanted, that if she continued to act up or be difficult they'd throw her away to rot in the prison. That terrified her, she didn't want to be trapped in a cell in a body that felt more like a cage, so she complied and listened. Listening is what granted her freedom, or rather, to leave the lower levels and return to Playcare as Ballade Ballerina, the life-sized music box figurine, to care for and protect the children like she did when she was still human. [F/N] felt herself die each time she would smile at these children, knowing that what she was doing was only going to get them killed and she could do nothing but smile and laugh as they'd be taken, happy that they were chosen like she was... only for their lives to be cut short before it even began.
She was just like those damn adults.
"Miss Ballade?" she blinked when the little girl called her name.
"Oh, y-yes? I'm sorry, I was distracted. Show me again, why don't you?" the girl frowned softly then approached Ballade, taking her hand and squeezing it.
"You don't have to lie, Miss Ballade. I know I'll never be as good as you, so it's fine to tell the truth." her heart ached at her words, and she quickly shook her head and held the little girl's hand within her bigger ones. The few memories she managed to cling to before she became what she is today was that when she was growing up, when she still had a family that loved and cared for her, she wanted to be a ballerina. How ironic, but she remembered when she was young and had that same devastated look on her face when she just couldn't get the basic moves right and was ready to give up.
"No, no. Being as good as me shouldn't be what's on your mind, you've got to be as good as you can be. You won't be as good as me, and that's fine, because you can just be better than me."
"Can I really?" she nods.
"Of course! Because you can continue to grow, while I'll forever be the boring doll who is only good at ballet." she let out an oh when the girl started rocking back and forward.
"I think you're pretty cool for just a boring doll." if she could cry she'd feel her eyes glisten with tears.
"... I really appreciate that. Now come on, show me again. I'll be watching, I promise." she's clapping her hands in encouragement when the girl tries again and again until he finally sticks the landing, she's rewarded with Ballade picking her up and twirling her around with a proud look on her face "See? You did it! Just like I said you would, I am so proud." she caresses her cheek against hers then booped her nose.
"Thank you, Miss Ballade." she says as she wraps her arms around her neck.
"Anything for you." she spends the next half hour performing a couple more moves before the adults tell them that it was time to head back to Home Sweet Home. She allows DogDay and Hoppy to lead the children back into Home Sweet Home where they are separated by gender and brought to separate bathrooms to clean up, she ends up in the kitchen to help Picky sort out dinner while the rest of the Smiling Critters are left to set up the dining hall. She's standing in her usual corner when the children finally arrive with Bobby and Crafty pleading for her to join them at their table, she planned to decline their invitation but was brought over by CatNap nudging her over to them. It felt quite nice to just sit with the Smiling Critters and since she didn't need to eat to sustain herself, she sat quietly with them and would speak every now and then when they spoke to her.
"My favorite part of the day..." CatNap said after dinner was finished and they were all leaving the dining hall.
"Because you get to go back to sleep?" he nods and turns towards the staircase to return to his room, only to be stopped when he is grabbed by a few of the kids and tugged towards Ballade's stage.
"You can't go to sleep yet, CatNap!"
"Miss Ballade's gonna read to us." this caught his attention and he looked to where she was stepping onto her stage after taking a book from one of the kids "You're gonna join us, right? Miss Ballade always makes storytime fun!"
"Come on CatNap, join us."
"It just wouldn't be the same without you." he grumbles softly.
"... alright." they cheer and practically climb all over him when he takes a seat in front of her stage, she smiles when CatNap joins the crowd of children but knows that he is going to sleep through most of the story, not that she minded.
"Okay, kids. Despite having read this story over a thousand times, I'm sure you wouldn't mind hearing it again." she clears her throat then throws her arm out for dramatic flare "The Adventures of the Word Wizard!" they all laugh when she puts on a theatrical performance as she read the book, using different voices for characters and playing her music box for some background noise. She always was good at storytime, able to draw the children in with ease and entertain them, it warmed her heart to see them so invested in a story they had heard time and time again but not get tired of it.
It was one good thing this stupid place had to give her.
"And with his final word, this story has come to an end." the children, including the Smiling Critters, all let out a round of awes that it was over "And now it's time for bed." she laughs when they made more sounds of disappointment, besides Catnap, who stood up and started carrying that were laying on him off to bed.
"Can't we have one more story?"
"Yeah, just one more?" she shakes her head.
"I'm afraid not. Besides, you're all yawning." she closed the book and placed it down as she stepped off her stage and to where the few tired children were sitting, the Smiling Critters gathered the other children and either started carrying them or leading them back to their beds "Sleep is just as important, one should not neglect the need to rest just to continue having fun. I mean, look at CatNap! All he does is sleep and he has fun."
"Then he must be having a lot of fun since he's always sleeping."
"Uh huh, and he must be having the most wonderful dreams because of that. So, why don't we all go to bed so we can dream and have fun while we're asleep? We can always continue the fun tomorrow, it's not like it's going anywhere." that was a lie, she nor the children had no clue whether that would be their last night alive and that thought scared her "Now come, CatNap is ready to help you children to sleep."
"Oh, alright." she scoops them up while grabbing another by the hand to lead them back to their rooms, she's tucking them into bed and pressing kisses onto each of their heads as she passes them. She's mentally counting each child to make sure that all have been returned to bed and that none were missing, the last time she failed a headcount she, well... let's just say she never misses up the headcount anymore.
"Are they all here?" she nods "Whenever you're ready..." she goes through the assortment of songs she had before finally choosing one, the moment CatNap heard her music box start to play he exhaled enough of the red smoke from his mouth to help them doze off but stay awake long enough to hear her sing.
"Lavender's blue, dilly, dilly, lavender's green~" this was CatNap's favorite part of the day, not only did he get to sleep, but he got to help Ballade put all the rowdy children to sleep as he listened to her sing. Before he got put into this body, when he was Theodore Grambell, Ballade was the only one who understood him. He had few friends and preferred keeping it that way because the other children annoyed him, but Ballade was different. Instead of pestering him like the adults would, trying and failing to get him to open up, she would merely sit with him in silence and wait patiently for him. She had a boisterous but calming personality that she could easily switch between depending on who she was interacting with, it was why the children loved her so much; it was why he loved her "Because you love me, dilly, dilly. I will love you~" she looks at CatNap and smiled at him, despite the permanent smile on his face, she could see a crease in his lips that let her know that he was giving her a genuine smile
When her music box struck its final cord and all the children had fallen asleep, she brushed the hair out of one of their eyes as they slept soundly before standing to her feet and going over to CatNap. The back of her hand brushed against his cheek and scratched under his chin as she walked him back to his room, she stayed with him until he fell into a deep slumber and wouldn't notice when she slipped out of his room to check on the other Smiling Critters. She found them all sleeping in their designated rooms and made sure to give them goodnight kisses as well, she had a feeling they would know if she didn't give them one, then went back to roaming the quiet and empty halls of Home Sweet Home.
Since she did not need to sleep, she aimlessly roamed around Playcare for nothing in particular, or that's what it seemed if people weren't aware of why she was stationed in Playcare. Huggy Wuggy was the security for the main lobby, Mommy Longlegs was the security for the Game Station, and Ballade was the security for Playcare. It was rare, very, very rare for someone to trespass onto Playtime Co. property after hours, and nearly impossible to make it past Huggy and Mommy alike to get into Playcare. The only likely situation you could get past those mascots was if you were an employee who knew their way around, but one thing was for sure, you would never make it past Ballade. She knew the entire layout of Playcare as well as the prison below, Leith and the Doctor made sure of that, so no matter where you go, she would always find you. Despite her large stature, she was very nimble on her feet. She was so good at sneaking around that you wouldn't even know she was behind you until she spoke up. The Doctor, Stella and Eddie would constantly make her sneak up on Leith to scare the living daylights out of him, she had to hide behind them when he threatened her with solitary confinement if she kept it up.
Anyways-
"It was almost too easy..." a voice whispered as they explored the Playcare, completely unaware that they were being watched. Ballade didn't bring it up with the three Executives when she noticed after the carnage that there were only five bodies instead of six, how the sixth one got away undetected, she'll never know, but he won't make it far. People were already aware that there was an onsite orphanage within Playtime Co. but as stated before, cameras were not allowed onto the property in case they caught something that would get them into a whole heap of trouble "If I can make it out of this maze, I'll make a fortune out of these photos." he spoke as he entered the Playhouse where he couldn't help but marvel at the sight of the playground with maze-like elements decorated with colorful brick walls and tunnels but it was pretty creepy exploring when there were no lights to illuminate the building, he makes sure to put the flash on before taking photos on his camera.
He takes a couple photos of the dark just to see where he is going, but when he sees the developed photo he is a little startled to see a pair of glowing eyes through the darkness that is staring right at him, he looks back in the direction he took it and takes another photo. He freaks out when the eyes are closer, so he starts walking backward while taking another with each step, he tries to listen for footsteps but can only hear his own as well as his panicked breathing. Whatever he was seeing drew closer and closer, but no matter how hard he tried to catch a glimpse of what was chasing him, he couldn't see past the flash, and through his terror, he accidentally dropped his camera. He's quick to drop to his knees and blindly search for it only to freeze when he feels a soft breeze on his face. With trembling hands, he finds his camera and takes a photo just to set the flash off and sees staring at him through the darkness was Ballade.
"How naughty~ Playtime Co. doesn't take lightly to trespassers." her hand was quick to close around his mouth before he could let out a scream and sound off the alarms, her fingers are digging into his skin as she planned to snap his neck but thinks for a bit "... hmm, the Doctor has stated that he's been wanting a live test subject. Guess you're the lucky one, congratulations." she picks up the camera and drags the poor man down to where Doctor Harley Swayer was, ignoring the confused stares from the prison guards and employees alike as she made her way to his lab while the photographer struggled against her iron-clad grip.
*KNOCK*
"What is it?" Sawyer cocked a brow when he didn't get an answer and the door was opened, usually, he'd yell at anyone who'd interrupt him but was surprised to see Ballade enter the room "My, what brings you here little dancer?" he smirks when he saw the way her body started to tremble, well, that was until he saw her drag in an unknown man.
"I caught an intruder, sir."
"And you're telling me this why?" she bounces on her feet nervously.
"You said you wanted a live test subject, so I brought him thinking you'd want to use him for your research." the man looks up at Sawyer for any sort of help only to be ignored when he lets out a sigh.
"I don't need him for anything, so you can just feed him to Yarnaby." she nods her head.
"Is Yarnaby in his cell?"
"Yes, he is. Close the door on your way out." she nods once more.
"Yes, sir." she let out a breath as she closed the door then looked back down at the man "You have no idea how lucky you are, Mister Intruder. You won't have to suffer at the hands of the Doctor and will get to die a quick death... well, that all depends if Yarnaby has been fed or not." she chuckled softly when she saw the panic flash on his face, poor man should have left when he had the chance. She's back in the prison and tells the guards to open Yarnaby's cell door and when they do she tosses the photographer inside and closes the door so he can't leave.
"Wait, no! Please, let me go! I-I swear I won't publish those photos!" she's in the observation room as she tosses the camera up and down "I don't want to die...!"
"You should have thought of that before you decided that taking pictures was worth more than your life." his body slumped when she shrugged her shoulders "Oh, Yarnaby~" she called out just as the door that kept Yarnaby contained opened up, her expression is indifferent when Yarnaby stepped out and looked up at the man curiously. This lion-like toy is rather adorable with its derpy expression and one would think he was going to play by the way he was tilting his head, that was until his face opened up to reveal his large open mouth hollowed out inside his head with rows of sharp jagged teeth along the outer rim of his mouth. The man couldn't even get a scream out when Yarnaby's mouth closed around his head, spilling his blood all over the window and killing him instantly.
Such a shame, she thought. He had quite a promising future if he had just left Playtime Co. instead of taking a few more pictures, maybe she should have let him go so he could expose the dark secrets this toy factory had but if she didn't kill him, the others surely would have.
"What a shame." she murmured before crushing the camera in her hand and looking back into the cell to see Yarnaby now aimlessly chewing on his torso, she always did find him adorable.
happy 8th anniversary undertale! take some existential dread!