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You guys, we are getting a new mod for TODDLERS! Only the favorite age of all! I’ve gotten a sneak peak of this mod and it is awesome! So excited for it’s official release soon @zoeoe-sims!
brown goo? no thanks
normal food? yeah okay
flawless textures? beyond any doubt
pees? pees?! peas!
…should be ready soon-ish!
This is an overhaul of my original “Slower Friendship Mod.” In the first version, I felt the values were a bit inconsistent, too tailored to my personal gameplay at the time, and somewhat unbalanced overall. In this version, I’ve streamlined things a bit better and have included various general improvements + additional features.
This mod slows down the rate at which Sims gain LTR (Long Term Relationship) points, and it also decreases the charisma bonuses so that friendships don’t form quite as quickly for charismatic sims.
This is especially useful if you play on longer lifespans, use NRaas Relativity to adjust how time passes in the game, or if you just want an extra challenge!
March 30, 2025
Work tones are now affected by the mod. No more rapid best friends when working in rabbit holes!
Charisma bonus on LTR is now impacted.
The time required to become “Old Friends” or “Old Enemies” has been reverted to the default 14 days. The previous change felt too specific to my personal lifespan settings.
Social visit lengths have been restored to their default values, as modifying them felt arbitrary upon further review.
The mod now affects relationship decay.
The “Celebrity” achievement reward in charisma skill journal has been changed.
Flavors - There are 4 flavors available: 3x slower, 6x slower, 9x slower, and 12x slower.
LTR Gain - All positive social interactions yield 3x, 6x, 9x, or 12x less LTR gain, depending on the flavor selected. This means gaining relationship with another sim will take longer.
LTR Loss - All negative interactions result in 3x, 6x, 9x, or 12x less LTR loss, based on the chosen flavor.
Work Tones - LTR gains from work tones (hanging out with co-workers or sucking up to the boss while working in rabbit holes) are also reduced by 3x, 6x, 9x, or 12x.
Charisma - Charisma gained through socializing has been cut in half across all flavors. I might change this later on if people feel like charisma is still too easy. (I also recommend using NRaas Relativity to change skill gain factors).
Relationship Decay - The minimum time before relationship decay begins (default: 48 hours) is now multiplied by 3, 6, 9, or 12, depending on the flavor. In other words, it takes longer for relationships to begin to decay, scaled to each flavor of the mod.
Charisma multiplier - The charisma multiplier applied to LTR gains during social interactions has been scaled down by 3x, 6x, 9x, or 12x. This means that charismatic Sims should no longer experience such huge relationship jumps when socializing, so it should be more challenging to form relationships even with the charisma skill. They'll still have a bonus, it's just less drastic.
Skill journal - With the “Celebrity” charisma skill journal achievement, you only get a boost of 10 to LTR gain during social interactions instead of 25! Simply having a lot of acquaintances shouldn’t make you so instantly popular with everyone, in my personal opinion. Applies to all flavors.
This mod alters the following files and could conflict with other mods that also alter these files:
Charisma_0xa6403da8acb1faae
HangWithCoworkersTone_0x130fa34c077ce60c
SocialComponent_0xd23f83ef7f810490
Socializing
SuckUpToBossTone_0x5392ff23bc6a3464
TraitTuning_0xc4e3fd010a0b7db0
This mod does not alter relationship scoring, so it’s fine to use it with other mods that do (such as Retuned Attraction System). 😊
Choose one flavor and place it in your Mods > Packages folder. Only one flavor can be used at a time—do not install multiple versions simultaneously!
Be sure to follow standard mod installation practices:
Back up your save files before making changes
Use Delphy’s Dashboard to check for conflicts
Monitor your game for any issues after installation
Made on game version 1.69. Should be base game compatible.
This is a tuning mod, so it’s safe to remove at any time if it’s not to your liking.
Thank you to @ratthew-sims3 for giving me feedback on the first version of the mod and helping me brainstorm so that I could make it better!
Please feel free to share any issues or feedback you encounter, especially if something doesn't work as expected or if there's something you feel could be improved. I am sure I'll do more tweaks at some point; I'm always playing around with this! Just shoot me an ask with any issues or questions. Thanks. :)
GAME CHANGER!!
Thank you @omedapixel
I've been pretty quiet on here, but that doesn't mean I've stopped simming! First up I'd like to say thanks (and sorry!) to all the lovely people who've sent me messages :) I'm gonna try my best to reply to everyone asap!
For christmas I wanted to share something special - so here is the public release of the first version of my Decorating Tools mod (or S3DT)
Quick Description - This mod adds hotkeys to the game to allow you to move objects up/down, left/right and rotate in all directions, similar to T.O.O.L for TS4 PDF Guide included below!
To my wonderful patrons - thank you for your support <3 I feel bad that real life has gotten in the way of me delivering more content to you all, so I'll likely be closing it soon! If it's possible, I'll also refund the last couple of months due to my inactivity. Anyone who wants to can still donate to my Ko-Fi
MOD INSTRUCTIONS AND DOWNLOAD BELOW THE CUT
This version is compatible with icarusallsorts' Transmogrifier Mod, and until I can figure out how to script it better, my mod actually REQUIRES it in order for them to be compatible together.
*** EDIT - For some, you might need to use CTRL + SHIFT + Click to bring up object menus! ***
If you would like a version that does not require the Transmogrifier (but is therefore incompatible) send me a message!
FUTURE PLANS: - Adapting movement depending on camera direction - Adding a UI interface for interactions and manual rotations etc. - Scaling interactions with hotkeys
Don't be afraid to reply to this post, send me an ask or a private message if you have any questions or problems. I'm also in the Creator's Cave discord, so feel free to @ me there too :) And please tag me or use the tag #S3DT if you come up with any cool ways to use this mod!
Thank you to @greenplumbboblover for her help with pesky matrix44's, granthes and Misukisu for laying the groundwork for this mod, and @puddingface1902 for his super helpful videos!
@pis3update
So what is this you wonder? It is a first third of clean UI release, currently in beta testing phase. What does it include? Well, here’s the list: - Completed Game Intro Loading Screen (separate download) - Complete Main Menu - Complete Save Loading Screen - Complete Buy mode (without blueprints) - Complete Build mode (without blueprints) - Most of live mode in progress (without most of EP content) That’s 30% of it complete already. Here’s some images of it:
Issues with this build: - going into CAST in build/buy gets rid of half camera control background graphic - career tab days off are colored light blue and are thus barely readable These are two issues that don’t seem to be easily fixable but for final release I’ll try my best.
- Clean UI Main download - HERE - Clean UI Game Loading Screen - HERE (no need to download if you already got it from here) - Clean UI compatible Gamefreak’s Loading Screen Overhaul - HERE (required if you use Gamefreak’s Loading Screen Overhaul!!!)
Thank you everyone who follows this project. I hope this is enough for now, there’s more to come later, but I will be taking a break from this project for a bit. Next module is CAS and edit town/tutorial/family management. All of my downloads have also been migrated to google drive, because drop box banned me for some reason. All links on this blog work once again. I also have a Ko-Fi page here that is open for donations. If you want and can please consider donating. Thank you once again.
BAD BARBIE BITCH!!!! Love this mod @twinsimming <3
Another way for your kiddies to have fun too. Thank you @misspats3 💙
MissPat mod notes:
Why this mod
We were chatting on Discord about cute features from TS4 Toddler Stuff Pack, that we wish existed in TS3. “Play dates” came to mind. Renlyna surprised us all when she said:
Quote: I did have a townie mother once call my active household’s mother up and ask if her kids could come over for a play date and I clicked yes and within a few minutes the townie mother came to my sims home with all her kids. I didn’t even know that was possible in The sims 3 and I have no idea how it was triggered. It was so random.
The above scenario never ever happened in my game. (It turns out it’s a feature that came along one of the Generations EP patches.)
I was curious to see if something could be tweaked to trigger the play dates more. When I looked up the game’s code, I found the tuning file related to play dates. I made changes and tested the new tuning files for 3 sim weeks. The testing was successful, so here goes - enjoy the mod.
I tuned the minimum relationship down to “5” to account for the natural relationship decrease between two sims over time. So if your active parent and child start as aquaintances to townies at “20”, then overtime, they will still get the playdate requests on week-ends, even if the relationship is way down to “5”.
Play dates Insights
While testing the mod I could gather the following insights:
The play date feature seems to only affect child-aged sims. I looked up closely and no toddlers are mentioned in the play dates code. If the townie parent comes along with toddlers to your sims’ play date, great! But it is not by design. It would likely require script modding to intentionally include toddlers in the play date scenario.
If after accepting the play date, the townie parent shows up alone sans his/her children, do not panic (like I did)! Townie children enrolled in a school with week-end hours will not show up. Indeed, the custom schools provided by the “Schools” module of Nraas Careers require kids to attend classes on Saturday and Sunday by default. You will need to enroll townie children in EA’s default school or tune the days of custom schools, to get these townie children to show up at your play dates.
I had no problems getting townies to request play dates on Saturday, often in the morning. To trigger play date requests on Sundays however, I had to quit the game on Saturday evening or Sunday morning. When I’d restart the game after that, I’d systematically get a play date request on the Sunday afternoon. In the play dates code, there is a line called “clear statistics”, and I can only assume that somehow, it takes reloading the game to clear data generated by the Saturday play date, so that a townie play date request can be renewed on Sunday.
Mod Requirements
This mod was built and tested with game version 1.67.
You need
Generations EP
for this mod to work, and your game must be
patched up to the most recent patch
(1.67/1.69).
Mod Conflicts
This mod will conflict with other mods that modify the following ITUN file:
PlayDateManager_0xd2d45d6351131184
Download From Mod The Sims!