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His Eyes Speak by forever_42 / foreverforty2
Star Trek Fanfic - Vulcan/Human - Male/Female
His Eyes Speak by forever_42 / foreverforty2
- Star Trek Fanfic - Vulcan/Human - Male/Female -
Chapter 4 - Consummation (aka THE SMUT) is up on AO3.
Rukh Reimagined … for my Thrawn fanfic “Facilitation” on AO3 … warning: extremely spicy … mind the tags
Chapter 2 of Rakul is UP
[ CONTENT WARNING: NONCON ]
https://archiveofourown.org/works/37363276/chapters/93232891
If Wompers from my project (Land Of Borease) where selectively bred like todays dog breeds.
Okalivember day 17, colorful!
The purple-legged limuli lives in brackish waters, feeding on dead plant matter. They bright colors hide them among the colorful shore plants that grow in their environment.
The dokilkulla is a mischievous little animal, that spends its days doing elaborate dances to communicate with members of its flock. Surprisingly sneaky despite its colors, it often steals food.
The tiya is a piscivore ungulate that lives in mountains. often diving into the lakes full of rainbow-colored fish, mussels and freshwater shrimp common where it lives. It's known to scrape mussels off of rocks with its antlers.
Decided to join artfight for the first time ever! My profile is very much a WIP but I've got my main template done! Feel free to check it out/attack me when I finish listing my characters!
Hailing from the harsh planet of Ettera, Knights are the only sophont in the Zhagaviit system made of two consciousnesses. ---
At last, here they are! Nearly finished with redesigning every Vivere 44 species. These guys are retconned werewolves which I posted about some time ago. You might have noticed I brought back some space unicorn aspects as well! They've been through so many design changes but I've finally settled on something solid.
More information below!
I'll try to keep this concise. Most of this info is introductory biology.
Knights are the only sophonts living on Ettera, a mostly barren planet where survival is tough. Their civilisation is the least advanced compared to others in Zhagaviit, such as Arrows and Sea Crawlers. They were the third species to be contacted by the ZGC (Zhagaviit Galactic Community) followed by Post Humanity. Knights are known for being hardy, efficient, and motivated.
If it isn't already clear enough, Knights are two species in a symbiotic relationship acting as one individual. Helmets and Hosts have an evolutionary history so intertwined that one cannot survive without the other.
The Helmet is attached to the head of the Host, and will remain there for the rest of their life (unless separation happens - but we'll get into that later). In the relationship, their role is vision and dexterity. Since the Host is effectively blind, it is the Helmet's job to guide them. Their hands are also important, being the Knight's primary manipulators. They played a large part in early tool use. The Helmet lacks a mouth, and receives all its nutrients from the Host through a specialised organ not unlike an umbilical cord.
The Host is essentially the main body of the Knight. Wolflike and mammalian in nature, the Host is the Helmet's mode of transportation. Because they need to eat for two, Hosts are omnivorous and will eat just about anything. Although majority of their diet is comprised of meat, they are capable of digesting plant matter and bones. They are highly skilled and effective hunters.
It is in both party's best interests to assimilate as soon as possible. The Host cannot see without a Helmet, and within a few weeks bonding will become impossible. The stakes are higher for a newborn Helmet, because they cannot feed by themselves and will starve in under a week without a Host or an artificial feeder tube. Prior to first contact with the ZGC, Knights did not have the technology for artificial feeders, and infant death rates were high.
So how do two beings coordinate one body? The fact is that once assimilation occurs, they become one being. The Helmet's brain and the Host's brain are connected by millions of nerves exchanging signals. It's complicated, but the best way to describe the experience would be a 'mutual trance' in which full body coordination is achieved. They have shared interests and intentions. However, a Knight can mentally separate the Helmet and the Host, gaining back individuality; they do this for many reasons, perhaps to discuss something among themselves or simply for company. Yet on the whole, a Knight will spend 80% of their life in this 'trance'.
Both Helmets and Hosts have noticeable sexual dimorphism. Male Helmets are called Pikes, and females are called Guards. Pikes are distinguished by their horn, bold stripes, and more prominent crest spines. Guards lack a horn and have less contrast in their thinner markings.
Female Hosts are called Forts. They are larger than males and have a mane of fur on the back of their necks. Male Hosts, Spires, lack this mane.
In Knight society, individuals are usually referred to based on their combination of Host and Helmet. Since there are four sexes involved, there are four possible combinations.
Guard-spire [female Helmet, male Host]
Pike-fort [male Helmet, female Host]
Guard-fort [female Helmet, female Host]
Pike-spire [male Helmet, male Host]
(Knight languages have their own version of pronouns for each, but in English all are referred to as they/them by default. Of course, each individual has their own preferences. Usually a Knight will refer to themselves as we/us).
____
I'll get into Knight social structure, cultures and more in another post! For now, if you have any questions, feel free to send an ask. Always happy to answer!
Headcanons for Haters anatomy! Ive had these floating about and decided to finally jot them down properly!
Its mostly weird and icky jelly stuff that changes in consistency and even opacity depending on its function and purpose. It resides within his bones for the most part but seeps out whenever he gets a cut or injured or needs some extra protection, so it gets extra goopy and bad when something makes its way past the layers of bone and into the system within. The first time he got properly sick in the skullship it was a nightmare for the little guys. (Picture sm similar to that scene in Howls Moving Castle)
But this does help explain how hes so immune to Captain Tim and their scratches and bites and acid fuelled "kisses". Hes doing alot of repairing and rebuilding without even realising. As well as the jelly being very effective against most types of acids and keeping any other unwanted inruders out of his system.
Very little is known about how he functions and he barely knows how he works himself despite years of being alive so its quite a scare when he actually does get properly hurt or sick. His senses are also pretty dull on the outer layers, which definitely didn't influence his relationship to pain and torturing and not getting why his fleshy companions make such a big deal out of it.
But the sudden sensory input when the jelly gets involved can be surprising and even upsetting, anything more than a loose flowy robe is suddenly really annoying and distracting to wear. A little like moving from the amount of sensation in ones teeth, to the amount of sensation in the gums.
The climate in this region is usually hot and dry, punctuated by sporadic torrential downpours. After such events, the ground flourishes with a dense interconnected web of growth taking advantage of the temporary hydration. Once all the water dissipates, the soil is left to crack in the heat of the day. During these times Ponderosus are on the move, searching for the last remaining vernal pools. They used the times of plenty to fill up on nutrients, but now during a drought they switch primarily to photosynthesis to meet their energy needs. The smaller, dish-faced Lanx are not so lucky. Embedded in the ground unable to move, they must simply go dormant if the rains do not arrive soon enough. For now they point their open frills at the sun and gather energy while they still can. A Stealthspring prowls the scene looking for unfortunate small creatures who may not be faring well in the heat. Their predominant walking style requires a different gait for front and back sets of legs, but if needed their whole body becomes a giant spring, allowing them to burst forward for great distances. In an environment where major features like the ponderosus can move, it can be difficult to navigate from day to day, so the stealthspring must be ready to take flight at any time, should danger come calling.
In my orange phase.
Like a giant pink warship, the Rosy Frigate punctuates the endless sea of tendrils. It hosts a crew of disk-shaped ravenous eating-machines called orbics. It is the orbics’ duty to keep the creeping tendrils from strangling and overtaking their home. Fading daylight signals their departure from the safe cluster beneath their giant companion to begin the night’s work of clearing new growth in the near vicinity. Each orbic can consume half its body weight in tube-carpet flesh every night, ensuring they will always have a place to return to at dawn. A Dwarf Blue Cortina observes the melee in confusion. Anything larger than an orbic will send it leaping away for cover, as its curiosity is matched only by its caution. The stoic quartet of Reponos standing solemnly in the background is incapable of seeing or hearing the events taking place nearby. Their role in this ecosystem turns out to be rather bizarre…
Dawn breaks in the desert, revealing a scurrying frenzy of creatures returning to shelter after the night’s mischief. Tallest among them, the Cycloptic Night-Seeker surveys the scene looking for any last morsel of food before the day’s solar onslaught forces its retreat into shadow. The Testapallidus at its feet may prove an ideal treat, unless the sand-swimming Armored Loricatus captures it first. Though the Testapallidus’ hard dorsal shell protects it from most threats, the Night-Seeker possesses a keen intellect, curious disposition, and two formidable front appendages that are as dextrous as they are sharp. Usually too quick for the large hunter, a trio of gregarious Desert Sentinels are more concerned with ambush predators such as the Loricatus, and one inflates its signaling air sacs in alarm. Already, members of the desert’s daytime cast are making an appearance. Luteos have positioned themselves at the top of the ridge to greet the first slanted rays. Relying on photosynthesis for a large portion of their metabolism, they tilt their bodies to follow the sun throughout the day. In a short time, more heat-tolerant daylight denizens will take the stage and play out their part in the everyday drama of the high desert.
Biodiversity in Glow Forest Communities
Down on the floor of the Glow Forest, a startling array of lifeforms has evolved in the cool dark mist. The creatures that comprise the main structure of this biome are known as Vela, and they stretch skyward, consuming all the available sunlight and allowing none to escape below. This species won an evolutionary arms race long ago, and as a result its photosynthetic competitors were pushed to extinction. However being a successful monoculture has its disadvantages. Autotrophs form the base of the food chain in most environments, and now the Vela is the only one. This means it is now the main food source for many other species who would otherwise have more choices. Its main nemesis is the Stragulum. This amorphous creeping wrinkled blanket infects a new Vela pseudopod nearly as soon as it touches the ground. It rapidly takes hold and covers every inch of the surface, slowly digesting it. This in turn attracts a cadre of new organisms which consume the flesh of the Stragulum. Predators are then drawn to the area, and as the number of species grows, a self-perpetuating cycle of increasing biodiversity takes place. Eventually, the Stragulum becomes too much of a burden to the Vela and it severs its pseudopod in order to rapidly grow another nearby. But the biomass of the parasite still lingers for quite some time, feeding a plethora of bizarre and unique organisms scrambling for their share of the resources in this oasis of light amidst the darkness.
Natural selection breeds competition, but it can also lead to sophisticated cooperation. The Glass Colligatio is what is known as a composite organism—a creature comprised of members of multiple species that share critical biological processes between them. The larger swimmer provides mobility, while its multi-legged symbiont feeds more efficiently than it could alone. Through the interspecies junction—a specialized dual orifice connecting the creatures—they share nutrients and oxygen, each specializing in what it does best while providing for the needs of the whole.