I made a very twisted choice with Crodek yesterday and…it fits him.
Crodek isn’t the happiest about working with Timmns. So when they finally catch the dark lord their after. Crodek refuses to kill her, making Timmns choose between letting her go or killing her. So bloodies his hand and conscience which he feels the weight so much more keenly as a Jedi.
As messed up as this choice is it fits Crodek surprisingly well.
This whole thing was a slight accident on my part since you don’t know what you’re getting with some of the dialogue options in Swtor.
it's been a minute since i did a kadmus' dromund kaas apartment tour and it's gotten a lot of updates since the last one bc i take crafting in swtor seriously now and i'm almost finished with it!
Very cool
I commissioned a few months back this action figure of Maverik'a and there she is! Huge props to Old Architect Customs for building her, who's also been nothing but super kind and patient c: If y'all want your Star Wars OCs made into action figures, hit him up on IG! Just keep in mind these take a lot of time and effort.
More pictures of the photoshoot below lol >>>
bonus: Maverik'a angry at Shae (we all know why)
Finished JC’s class story with Elvira. It’s definitely made her more Jaded. Her feelings on the dark side much more defined after dealing with the First Son.
Dealing the possession that is the Empire Child was especially upsetting as she did kill all these people were totally not in their right mind. They lived for lives until being possessed, by helping others only for the First Sun hide that away to turn them into his own personal pawn. The realization that she killed people whose actions weren’t truly there is just haunting.
Yet it was the most decisive way to stop more from being hurt. She was only able to save master Syo. Who will forever be trailed by the wake of destruction he caused when he wasn’t himself.
She did literally everything she could to make the best of tragedy.
Fanart of my brother’s Path of the Giant Barbarian, Hawthorn. Who has some truly terrific muscles.
I think i cracked it, the reason everything produced in the times of the High Republic is soo good compared to modern Star Wars, tldr its because of pain.
See, in all the works that date during the High Republic (specifically during George's ownership of SW) there's this fearlessness to show pain and tragedy and death, and i know it sounds like "everything for the children these days is sanitized!" but think for a second if Revenge of the Sith would be something Disney would publish these days and that's your answer, but that's just a tangent meant to emphasize the difference between Og SW and new SW, because what Og SW had was strife, and you the viewer knew that, because every time you booted up KOTOR or played Phantom Menace you knew what was coming, you knew to expect the isle of happiness in which the characters lived to slowly sink beneath the waves of tragedy and you'll see it happen as the characters around the story just dug up their own fates, in very much George Lucas fashion, and THAT is what made the work and the small moments of levity to taste so much sweeter, because you see the characters who you've grown attached to suffer so un-justly that when you return to the good times you can't help but appreciate the good and mourn it's departure.
The reason new SW does not achieve this is because the characters are dealing with the aftermath of the destruction of the baddies, its the birth of the hope for the future, its when you look at the horizon at the END of the movie, yes new problems may arise but the big hurdle is done and Disney didn't cultivate the joy from the Alliance's victory as it should, because instead of giving us proper post-war optimism (as it fits the real life post WW2 countries counterparts and fantasy sci-fi proper) it stuck only with the brooding post-war trauma, and while yes, that is also a very realistic take it still lacked verily from the former and thus there is no reason why we should mourn a character's strife if that is all we've seen from them, its like watching paint dry, nothing particularly changes, just a new villain here and there, the new character discovers new powers, new info, but there is no resolution, no reward for their strife, and even if they were going for a bleak post-war future (which they didn't and it also doesn't fit SW's constant theme of hope for a better future) it still ends up looking incomplete for the mere reason that they don't want to shut the book in case they need to milk the cow some more.
My point with all this was not to bash new SW though, my point was to use it as a comparison to highlight how Og SW built itself on a foundation of hope, how it showed us the height before the fall, how it is possible to make Shakespeare in space and leave all of us with broken hearts and looking hopefully into the future.
Hello, I go by Fern. This blog is my creativity hub for writing, art, and poetry. As well as a place where I can share my original characters.
Because this blog operates an organizational hub what I’ve written may move around and change as I iron out details. So if something seems like it was different than before, it was. I just changed it.
I don’t understand 3d art but I understand enough to see how awesome this is. The amount of thought poured into this really comes through, love how complete this feels. Like you could just plop it straight into an animation.
Attempted to make another "live action"-style version of a ship from Star Wars: The Old Republic in Blender. This time it's the Flashfire scout ship from the Galactic Starfighter pvp gamemode. I decided to place it on the landing platform of the new Copero stronghold because of its beautiful scenery.
I even fully detailed the interior of the cockpit, which required a lot of "making stuff up" because the only way to see the interior of the ship in-game is by using the mount version of the ship, and that interior is not very detailed at all. I took inspiration from the aesthetics of X-Wing cockpit details for this.
The exterior remains pretty faithful to its in-game appearance, for the most part, but I did have to re-interpret a lot of details to bring the scale of it to a believable place. In some places that meant increasing the level of detail and making greeble parts with thinner shapes, and in some places that actually meant reducing the amount of detail and eliminating unnecessary panel lines that I feel wouldn't be in line with how ships appear in live-action Star Wars.
Texturing this baby was a lot of work, but I really wanted to make the surfaces feel real. I used directional smearing textures in the roughness and sheen weight channels, to create the appearance that the ship had been hurriedly cleaned off with a rag, but perhaps not very thoroughly, so the layers of grease and grime had just been smeared across the surface. This is especially visible in places where I added streaks of soot; I allowed the smear textures to influence the lighter layers of soot, but not in the darker places where it would have already built up since the last time the ship was cleaned.
I also created fully functional landing gear mechanisms, which are being demonstrated in the video. The cockpit canopy also has fully functional hydraulics but I didn't render an animation of them.
I encourage you all to zoom in on the beauty renders, (which I rendered in Blender's Cycles render engine) because there are a lot of details to take in.
I've also included a wireframe render so you can take a little peek behind the scenes.
This is some serious food for thought.
ya know, chapter one of the Jedi Consular story is actually really sad if you take a lightside path. You have this character who barely gets to be a knight before it’s rushing off and their Masters life is suddenly in their hands and then before they really have time to process that, it’s off to save other Jedi because they are the only one who knows how to save them. The next months are spent fighting your own people who mock, and belittle, and insult you, and your just constantly reaching out and trying and and it’s not meant honestly because they’re sick but I mean that’s going to wear on a person after a bit, especially a young Jedi who may not even be fully sure of their place in the order yet.
Titles: Jedi Master, Barsen’thor, Paladin of House Organa.
Home Planet: Alderaan
Age:
About: Reserved and distant Elvira often acts as an anchor in times of hardship. She has a nack for gently telling the people want they need to hear, even if they don’t want to hear it.
Driven by insatiable need to know, and an aching sense of hope she follows the force with her ship the Visionary’s Resolve. Her journey has deepened her belief and understanding of the Jedi code. Though there are times when falls short of her own ideals, this is always something she struggles against.
Backstory: Elvira’s mother worked as a high end escort for Alderaan nobles and caught feelings for client from house Alde. Elvira was the result of this union though her mother elected not to tell the father or anybody else about Elvira. As she didn’t want to risk her child being taken away from her.
The first 6 years of Elvira’s life was with her mother. Where she learned manners and how to act professionally, as well as how to look nice. Then the Jedi order found her.
Because she was taken in a letter age she was always older than peers. This causes her to take on a mantle of maturity at a young age. She has a very strong connection to the force that makes her feel too connected to everything which leads to being overwhelmed. Elvira has a distinctly distant presence as if viewing events from afar as method of coping.
Fighting Style: Infiltration Shadow/?
She’s an infiltration shadow fighting the same way she negotiates by slightly nudging things in the direction she what them to go. Combat isn’t something that she rushes into but when she is fighting Elvira will give herself every possible advantage.
Her lightsaber form of choice is Niman, because of its versatility. Which for diplomat who never knows when a negotiation will go south is a must. It also the form that mixes the force with blade work best and provides more space for creativity. This some that Elvira values and the force heavily guides in combat so this style is very much an expression of that.
Elvira’s particular brand of Niman borrows some inspiration from Makashi. Not because she is skilled with form but because she hold an option that is most elegant of all the forms. This influence makes much better at one on one combat so much of her force work mid combat is forcing the enemy to face one at a time where she strongest.
Relationships:
Love Interest: Felix Iresso
Family:
Padawans: Nadia Grell (Force Bond)
Best Friends: Qyzen Fess, Felix Iresso.
Friends: Zenith, Tharan Cedrax, Holiday.