PRETTTTYYYYY aaaaaaaa
Lowpoly V-Tuber commission I created for @missylanieous
GAHHH I LOVE ITTT SJFshghskfkdshfklHKJDHkjds :"DD they look so freaking cute and the tail animtion sis so smoooooth AAAAAA I love it so mcuh thank youu
🌸ARTFIGHT ATTACK
🌺for @fruitzapple !! :D
(Sorry if the gif quality is shit i’ll try to fix that)
🧩my artfight! : https://artfight.net/~CatMint_Rose
The Guardian of the Cooler
They will knock your temperature off of the table
They will wake you up with sticky fingers
They will eat your summer
They are Neapolitan ice cream
I keep trying to use limited color palettes when I make characters but then I end up with stuff like this:
For your 3D art:
What are your influences?
What is your process for creating and texturing the models?
What software do you use?
Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.
Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read
1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.
2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.
3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.
2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!
I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!
Buff deer cacti boi
I really enjoyed making this attack @ohbuguser I adored being able to make you silly gorl she's amazing
I made all the textures in substance painter and ibispaint
I really liked modeling and blocking out the room and the low poly version just has so much charm I can't not show it
Part of the project was to add different lighting moods so here is a couple more :D
Alien invasion, Post apocalyptic, and Sunset
this took me 57 hours of work in total
1 hour block out, 15 hours of modeling, and 41 hours of texturing
I made this for a school project and was super disappointed to realize my ref was ai everyone had to quickly pick one for this project in like 15 min and get it approved by the teacher, by the time I started working and realized it was ai it was too late I had already put like 10 hours into the project :"D lots of other people in the class also accidentally picked an ai reference it was quite the issue. Anyway I hope yall understand I hate my reference image and it was a pain to work off but here it is:
Pixel art animation
hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!
Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard
Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting
Here's a tutorial on how to set up the HDRIs to be rendered if you're interested
FURSONNAAAAAAA!!!! first art!! first account!!
It's for a multi animator project run by: @kittygirl2210 they are amazing and I am so excited to see the final project
We are reanimating the first scene in good omens season 2 "Before the Beginning" this animation is part 98-99
I drew the stills in ibisPaint and animated them as planes in blender with an armature adding lighting to make it yummy