Guys, I need help from object creators and meshers - I’m trying to convert this sunken fireplace from Syboulette.
My problem is that it’s a bit under the ground level but I have no idea how to deal with it. Apparently I need a mesh mask but I don’t know how to make one. I found no tutorials on this topic.
I also tried opening up the sunken base game jacuzzi but saw nothing special in that mesh, yet somehow it makes a ground cutout…
Do you have any ideas on this please? 🥺
Happy to see some of my remeshes flying out of FreeSo and into other Sim Games!!
Happy New Year! Here's part 2 celebrating The Sims 25th anniversary. I've always loved this bedroom set! Let me know if there's any problems! Info below the cut The Sims collection file for The Sims 2 and The Sims 3 can be found on my collection files page: Found Here!
The Sims 25th Anniversary Gift - Happy New Year! For The Sims 2 - SFS For The Sims 3 - SFS For The Sims 4 - SFS
Alt Download - Patreon credits; Joe, BrandonSJ, NoCarbs, Lazy Duchess, @thesims1master Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Pinegulcher Dresser Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 3 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §250 Category - ‘Miscellaneous > Dressers’ Polycount - 1700 Texture Size - 1024x512
Pinegulcher End Table Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 9 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §40 Category - ‘Surfaces > End Tables’ Polycount - 282 Texture Size - 256x256 Cheap Eazzzzze Double Sleeper Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: The cheap eazzzzze double sleeper bedding is included.The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §450 Category - ‘Comfort > Beds’ Polycount - 2732 Texture Size - 1024x1024 Antique Persian Rug Information: Recreated by BrandonSJ. Extracted and converted by me. The Sims 3: Create-A-Style disabled. Price - §8,200 Category - ‘Decorative > Rugs’ Polycount - 30 Texture Size - 512x512 Torchosteronné Table Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §200 Category - ‘Lighting > Table Lamps’ Polycount - 1536 Texture Size - 256x256 Torchosteronne Floor Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §350 Category - ‘Lighting > Floor Lamps’ Polycount - 1536 Texture Size - 256x256 Plushie Mushie Pleasure Chair Information: Recreated by Lazy Duchess. Extracted and converted by me. Regarding the Sims 2 and the Sims 4: Has the functionality of both a dining chair and living chair just like the Sims 1 and the console games, but categorized as a living chair. Use bb.moveobjects on to place in front of a coffee table in The Sims 4. The Sims 3: Fully Create-A-Style enabled. Price - §329 Category - ‘Comfort > Living Chairs’ Polycount - 638 Texture Size - 512x512
Hey long time no see, how is everyone doing! So this was something that was on the works for a while before It evolved into it’s own mega project, So for those that don’t know, I’m a bit of a coffee appreciator, and I like to have options for my simmies, so it became a separate project of its own. Mod Blends are just that - Mods that enhance the experience of having some of these objects within your game, as I’m about to show you, right now this is the only Mod Blend, but depending of how much I start to mess with things, others will come in the future. So, what does Barista Plus do?
Well, why don’t I show you.
this is a version of the Game without Barista Plus
this on the other hand, is a version of the game with Barista Plus In a nutshell, it allows for custom espresso bars to spawn their own Baristas in unowned community lots!!!! It has been something that has been bugging me since I found out that custom Espresso Bars didn’t have this functionality. But why didn’t they work, you might ask. Short Version: EAxis’s Spaghetti Code at it again. Long Version: It’s not that they didn’t work, they clone just fine, however, the Barista NPC Template has this unique BHAV called “Get My Stand”, basically this BHAV is the one that does the detection for the espresso bar, and io and behold, it only detects one GUID from the Uni Espresso Bar, nothing else, hence why none other custom espresso bar couldn’t spawn a Barista.
So what this does is expand the number of GUID’s the BHAV can detect, which allows for them to fully function in an unowned community lot. Right now, it detects: -Around the Sims 2′s Tea Shop Cart -Vitasims’s Victorian Tea Espresso Cart -linegud’s Elegant Espresso -All Espresso Bars I’m about to release. “But wait!” you might ask “are there any Free GUIDs I can use that are natively compatible with Barista Plus” Of course there are, I saved some from my GUID book specifically for this: 0x0093BBF0- 0x0093BBF1- 0x0093BBF2- 0x0093BBF3- 0x0093BBF4- 0x0093BBF5- 0x0093BBF6- Feel free to use any of them, but please do give me a heads up when you use them, I don’t want people taking GUID and accidentally making objects conflict. How to use them: Make it the GUID for the 0,0 Object Data, that’s it, that’s as simple as that. If you know of any other espresso bars on the wild or if you have your own already on the works with GUIDs and anything, please do tell and I’ll update the mod accordingly. And without further ado: Download Hope you enjoy it! Version Status: 1.0 - Initial Relase Special thanks: MidgeTheTree for setting me in the right direction, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.
I’ve been looking for this old set for a long time now after I stumbled on a couple of individual pieces, I’m glad to see it complete and with a fresh look to it.
BlueTexasBonnie Keep It Simple Set
Thanks to all of you who sent well-wishes about COVID! We are all finally feeling better, although my cough lingers and I’m still tired a lot. This set was asked for on WishingTree @ GoS and I thought I’d post it here as well.
All of the objects not repository to the counter are repository to the bookcase. So there are really only 2 main files for the set, which has counter, island, cabinet, new deco corner counter, end table, table, desk, bookcase, fireplace, pantry/ fridge (updated to FT/AL), and garderobe/toilet (not shown). I have done a lot of work on this set- cleaning up the textures, making all the TXMTs match, quarter-tiling, new deco corner counter and making matching textures for many pieces so that the whole set has all the original BTB textures. If you’d like it, you can
DOWNLOAD
agentoftheotherside
ES_Sims
G-Knee
ES_Sims
Marette
ES_Sims
ES_Sims
Yep, it's a fact, I helped with the European Portuguese translation for this Fetch Water update, and I'm so glad to have done so, if you notice any issues with it, please feel free to contact me.
Fetch Water has been updated and not only does this update come with bug fixes, it also with some nice new goodies!
Fixed Seasons Wells flashing blue
Fixed some GUID issues affecting Barnyard Bash
Minor optimization
Added localization for the following languages: Dutch, EU Portuguese
There is a new water bucket variation available: the water basket:
Many indigenous peoples in the Americas, especially on the North-Western coasts (stretching from Alaska all the way down to Northern California), made and used tighly-woven baskets to store water. The basket shape we used in this case, most resembles watertight baskets woven by the Haida people, residing in Haida Gwaii, an archipelago off the coast of Western Canada. Many thanks to June (junipermeadows) for cultural consultation
The Haida Wicker basket requires the dining chair from Basket Weaving. Please remove ALL old files before updating.
do you speak a language supported by the Sims 2 that has not been translated yet? Do feel free to translate this set. You can download the strings for localization below. Please send them to Fire_flower (fireflowersims) via our Discord or Tumblr. It may take some time to add them and update the set, so be patient.
Download strings for localization
Many thanks to junipermeadows for cultural consultation and to @logansimmingwolverine for the European Portuguese translation!
Hey, @staff, what gives?! This blog was very important to the comunity, would you kindly restore it?
@staff @support, have you considered fixing your bot for once, it hasn’t been almost a week since the last account purging, and you’ve hit more blogs again, reinstate back @riekus13 and @lolitarecolors
I’m pretty much a nobody in the sims community so I doubt this would get around that much, but considering the latest events with tumblr randomly deleting blogs, I’m pretty sure riekus13 got deleted as well, since their blog was there last night, but isn’t today anymore (morning time for me when I’m writing this post).
Published: 8-25-2024 | Updated: N/A SUMMARY Using dozens of the same object on a lot—such as a window on a skyscraper, or lots of the same tree/hedge on a large park lot—may cause “exploded” lot imposters. The lot imposter is the version of a lot seen in neighborhood view or from adjacent lots during gameplay. The error often appears in the form of warped or smeared objects – as if someone wiped part of the screen with a wet cloth. In other cases, the mesh looks like broken shards and/or pokes through other parts of the lot. Meanwhile, everything looks fine when you enter it. This error seems rare, having only occurred about 4-5 times over two decades, but that doesn’t make it any less annoying. Don’t panic! The object itself is likely not broken (although double-checking wouldn’t hurt) but the error happens as your game tries to render the same object/textures multiple times. In my testing, the culprit was usually a single object and one of its recolorable subsets. SOLUTION I used to delete the blown-up lot and rebuild it until the problem went away. Yet, a much easier solution exists – recolors! Apply 1 or more recolors across copies of object and that should fix the warped/exploded object on the lot imposter. In most cases, this should take care of the problem. In this example, the windows “exploded” in hood view. After applying plain glass recolors from THIS (Simmons, 2023) set, the problem didn’t go away. The true culprit was the metal detail on the glass – for which I had no recolors for. I made some (HERE), using similar colors which looked the same from a distance, and that solved the problem.
Simmers who use lots of greenery in their landscaping might encounter an exploded lot imposter. Keep similar recolors in your arsenol…just in case. During gameplay, this happened when I used a ton of custom hedges repo’d to the default one (“boxy lady”). This has also happened with the default birch tree in-game, so I recommend keeping something like Gwenke33’s recolors (2011) handy. DOWNLOAD THIS TUTORIAL (PDF) (choose one) from SFS | from MEGA CREDITS Thanks: William, Gina, Catherine and others on discord who helped me think through solutions years ago.
Does anyone know if someone converted any of the coffee bars from sims 3 and 4 to 2, I thought the one from 3 was converted but I can’t seem to find it.
Just Reblogging this again to say that thanks to @fireflowersims there are some new translations up in this default and the file has been updated
Download at the Plumb Bob Keep
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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