retrogamebeater - RoMorris’s Den
RoMorris’s Den

This is kinda relaxed blog where I retweet cool stuff, make some posts about Homestuck Classpect stuff that I think about and post art that I either am working on or finished. If your interested in classpect questions or art commissions then drop an ask, soon I’ll get a Patreon opened up when things become official and until then feel free to make free request.

65 posts

Latest Posts by retrogamebeater - Page 2

2 years ago

oh yeah, with the new size limit for .gifs this thing can finally be posted

image
2 years ago

AAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAA

WHAT

I HAVE A CLASSPECT ASK

*Le ded X|*

Welp, it’s my first classpect ask, congrats to @tsuki-no-miyako 🏆

(also sorry if it’s a little lackluster, I’ve never done this before)

Anyway, let’s get into it!

***

Rogue

• Passive Steal class

• Active counterpart: Thief

• Inverts to: Knight

Light

• Inverts to: Void

• Associated with: literal light, fortune/luck, knowledge, openness, Skaia (in a sense)

Rogue of Light: One who redistributes (through) Light.

You are the Rogue of Light. Your inversion is the Knight of Void. You do not share your title or inversion with a character in canon. As with all Rogues and/or Heroes of Light (̶R̶e̶a̶d̶:̶ ̶a̶n̶y̶o̶n̶e̶ ̶I̶'̶v̶e̶ ̶e̶v̶e̶r̶ ̶t̶a̶l̶k̶e̶d̶ ̶t̶o̶)̶, you are a smol bean.

Description

As the Rogue of Light, you are able to move Light from point A to point B. Now, this can mean anything from moving literal light to redistributing luck and knowledge throughout your session. You’re kind of like Robin Hood, as all Rogues are, taking from the rich to give to the poor. In this case, poor in Light. Because you are a Rogue, this means that your session will have uneven amounts of Light in various places in your session, and your job will be to even out everything.

The universe operates in a state of equilibrium. Ever heard of entropy? It is a state of chaos and inconsistency. Right now, in your session, this is the state that Light is in right now. This may not seem bad, but it is (slight exaggeration). There will be uneven amounts of luck spread across the Incipisphere, which could be both good and bad.

Good scenario: Light, which represents luck and knowledge, is spread so it is easily accessible to you and your fellow players, but not so much to the enemy. Your lands, no matter how dark and gloomy (looking at you, my fellow Heroes of Void >;]), will be either shrouded in light or will at least have small light sources, such as crystals or flowers. If you die a Heroic or Just death as a god tier (or get absolutely rekt by your denizen), you’ll have a much higher chance of catching a lucky br8k. This will make it easy for you to gather as much information and resources as possible, though you still need to get rid of Light’s entropic state. The universe, despite it being less useful to you, must always be in an equilibrium state (or at least most of the time).

Even though every universe will eventually be destroyed in the end, but let’s not dwell on that.

Bad scenario (and, if I’m being honest, what will most likely happen): Luck and knowledge will have turned their eyes from you. Your planets will look like they were just pulled from the Furthest Ring (my sympathies to your Void player if you have one, they’re not gonna see shit). Your enemies will, in the beginning, have an edge over you in battle and strategy, as they will have a great deal more knowledge and luck than you (no, they won’t have AAAAAAAALL of it :::;P). Your mission (not your quest, that only pertains to your land and personal growth) will be to restore order to the entropy, and I imagine you will be able to do this once you have Ascended. And no, there will be no coming back from a Heroic or Just death when you’ve Ascended if you still don’t have aaaaaaaall the luck (or even a little). Them’s the br8ks ::::/

I think that’s pretty much it, but good god did that take forever. I hope this was good, and thanks for requesting this! I actually had fun writing this. Which really isn’t saying much since I typically HATE writing, but whatever. Thanks again!

Also, sorry I deleted the actual ask, I tried to shenanigan my way through the mess and it didn’t work :/

3 years ago

“Squirrel makes a home outside a window and then moves the family in over the cold months”

(via)

3 years ago

DEFINITELY wait for it!

🦭 🦭 🦭 🦭 🦭 🦭

3 years ago
No Thoughts… No Worries… Just 75% Cow. Https://www.instagram.com/p/Cc3MCKVufLk/?igshid=NGJjMDIxMWI=

No thoughts… No worries… just 75% cow. https://www.instagram.com/p/Cc3MCKVufLk/?igshid=NGJjMDIxMWI=

3 years ago
⭐Pre-orders Are Live!⭐ Pre-orders Close 3/21   First 10 Orders To Use Code EARLYBIRD Will Get 20$
⭐Pre-orders Are Live!⭐ Pre-orders Close 3/21   First 10 Orders To Use Code EARLYBIRD Will Get 20$
⭐Pre-orders Are Live!⭐ Pre-orders Close 3/21   First 10 Orders To Use Code EARLYBIRD Will Get 20$

⭐Pre-orders are live!⭐ Pre-orders close 3/21   First 10 orders to use code EARLYBIRD will get 20$ off a Tarot Bundle Pre-order your copy here: hsanthologies.bigcartel.com Reblog this for a chance to win a free Tarot Bundle, winners will be selected 3/7. Must be following to win, there will be a winner chosen from instagram, twitter and tumblr (that’s 3 chances to win a bundle!)

3 years ago

It's Fictional Throwdown Friday!

This Week's Fighters...

It's Fictional Throwdown Friday!

Frisk vs John Egbert!

Conditions:

Frisk from Undertale. John Egbert from Homestuck. Pacifist Route Frisk at Max Determination and God-Tier John are being used. Feats specific to Homestuck^2 and Pesterquest are ignored. Fight takes place in the Judgement Hall.

Scenario:

Knight of Time Dave Strider realizes that something is messing with the timeline and that the anomaly is coming from Mt. Ebott. He asks his friend, John Egbert to check it out for him. Inside the mountain, John meets Frisk, who explains that they've been LOADing and SAVEing at different points in time throughout their journey through the Underground. John tells them to stop because it's destabilizing the timeline, but Frisk refuses, as they have yet to find a way free their new friends from the Underground. John decides to force the issue.

Analysis: Frisk

Long ago there lived two races, monsters and humans. The two races coexisted peacefully, for a time, until war inevitably broke out. The humans overpowered the monsters and sealed them away within Mt. Ebott.

Years later, a smile child would fall into Mt. Ebott, swiftly finding themselves trapped within the caverns of the Underground. Miraculous, despite the hostility and mistrust that the monsters showed towards them, the fallen child chose peace. Over time, they would befriend the Denizens of the Underground, eventually finding a way to break the barrier and peacefully reunite humans and monsters. This child's name... was Frisk.

Of course, Frisk did not accomplish this feat alone. Next to their compassion, their most powerful asset was undoubtedly their DETERMINATION. This emotion is, in fact, a supernatural substance largely unique to humankind. With the immense amounts Frisk has their disposal, they are able to utilize supernatural powers and perform blatantly superhuman feats.

Frisk's most prominent ability is their power to SAVE and LOAD. By filling themselves with DETERMINATION, Frisk can SAVE all the progress they've made on their journey thus far, allowing them to later LOAD back to that point at will. This ability activates automatically upon death and can even allow Frisk to come back from having their soul destroyed. There is a common misconception about it though.

SAVEing and LOADing does not create multiple timelines. Yes, Sans refers to timelines in the plural when discussing Frisk's abilities, but he does not mean that in the sense of there being a multiverse. What he means is that every time you reset or LOAD, you're effectively erasing the timeline up until the point you reset at. Sort of like rewinding time. The timeline that was just erased is seperate from the timeline you're now in, but they do not co-exist. This is consistent with how SAVE and LOAD is discussed throughout the rest of the game. As such, no reality desroying feats in Undertale are multiversal in scale, but more on that later.

Regardless, Frisk's DETERMINATION is still so immense that they can outright override the powers of other DETERMINATION users, such as Flowey, and their own SAVE and LOAD powers require multiple human souls to be overridden themselves. Frisk is also shown to be have their memories remain unaffected by the timeline alterations of both themselves and others, even with their SAVE and LOAD powers otherwise being overridden.

Their DETERMINATION has even been shown to grant them superhuman strength, speed, and durability, which, within the shown limits of their powers, scales proportionally to whoever they are fighting. Even at their most basic level, Frisk is capable of surviving some pretty intense things. They can walk around in Hotland unaffected, despite it being hot enough to completely vaporize a paper cup, can survive Undyne's over exploding in their face unharmed, completely no-sold an electric shock that visibly hurt Papyrus, and walked through the CORE unaffected despite it being filled with Ozone, among others. These feats do scale to their attack potency, as they can contend evenly with monsters who can hurt them even without any killing intent.

Furthermore, Frisk's durability also scales to their soul, as monsters attack on both a physical and spiritual level. This is backed up by the fact that armors that increase the durability of Frisk's soul are items logically wouldn't increase their physical durability in any way, such as ribbons, bandanas, and aprons.

What's move impressive about Frisk however, is what they can do when their DETERMINATION is pushed to its absolute limits. When at their peak, Frisk can contend with universe busting god-like beings, such as Omega Flowey and Asriel Dreemurr. Omega Flowey opens their fight by destroying the entire timeline/save file and Asriel openly boasts that he intends to destroy the world once he starts actually getting serious. (This is backed up by the fight descriptor saying "the world is ending" during the Asriel fight, as well as Asriel having infinite stats under the Check menu.) Furthermore, Frisk can continue to fight and move even after Flowey destroys the timeline, despite the fact that all that's truly left is a timeless abyss. This means that Frisk's speed is functionally immeasurable, as they can move just fine even when there is no time around with which to measure their speed. Frisk is even capable of harming Omega Flowey, albiet barely. It definitely appears that Frisk is not as strong as they are durable in this mode, as despite tanking attacks from Asriel, they cannot harm him.

In this amplified state, Frisk gains few more useful abilities. At this point, they are capable of willing their soul back together upon its destruction, simply refusing to die. Furthermore, they can interact with the souls that Omega Flowey and Asriel have absorbed, turning them against their masters. They can even turn their own hopes and dreams into physical objects which they can absorb to heal themselves.

Having said all of that, Frisk's options are incredibly limited without DETERMINATION. They do carry a variety of weapons on them, yes, but those are widly an assortment of sticks and knives, weapons with pitiful range for the tier they're in. The best they have is the empty gun (which they can will into firing actual bullets) and the earpiece provided by Alphys, which can turn into a jetpack and allow them to shoot small lasers from their soul. The fact that they can simply RESET to try as many times as they have too also puts many of their greatest skill feats into question. Yes, they can outlast Undyne and Papyrus and Toriel, and even beat Asgore without any killing intent, but they had infinite tries to do so.

Their compassion is also a double edged sword. Integral to their greatest achievements, yes, but it also means that they will not fight unless it is absolutely necessary. The only times they ever threw a punch was when Asgore and Omega Flowey outright forced them to do so. Frisk is lucky, then, that they are such a gifted diplomat, able to reverse monsterkind's negative view on humans over the span of seemingly no longer than a day (though we are never given an actual timeframe for Undertale's events).

Frisk isn't a fighter, but their unending DETERMINATION ensures that they will overcome virtually any challenge that comes their way.

Analysis: John Egbert

The date 4/13 means nothing to the average man, but to one specific boy, it meant everything. It was his birthday. It was the day he was given his name. It was the name his world ended. It was the day his father died. And it was the day that he became a God. This boy's name is John Egbert, and he had the feeling he was going to have a very long day.

John Egbert was a seemingly insignificant child living a fairly normal life, cared for solely by his doting, if strange, single father. That all changed in his thirteenth birthday when he attempted to play a popularity new video game with his friends online. From there, his ordinary world was completely destroyed, as he discovered that he was retroactively responsible for his own creation and that he and his friends were predestined to either become the gods of the new universe... or die trying.

John was forced to become a powerful and effective combatant in a very short amount of time in order to survive. This resulted in John developing a wide array of skills and powers over the course of a single day.

First off are the powers that everyone in Homestuck has been shown to have. Namely, the specibus and echeladder. The specibus functions as an rpg inventory, allowing John to store away a wide variety of objects and weapons on his person even if they're much too big to hide anyware on his person. In layman's terms, it's a hammerspace inventory. Though this one does have a few weird rules to it that made it unweidly for John to use, at least initially. First off, it stacked items on top of each other. Meaning John could only pull out the item that was on top of his stack, which was the most recent item he picked up. Secondly, if the specibus ran out of room, whatever was at the bottom of the stack would get launched out at high speeds, allowing John to create improvised projectiles out of any junk that's lying around. John also possesses his Dad's wallet, a more advanced form of specibus that can store objects as big as the moon sized bomb in the core of the battlefield.

Secondly, he has his echeladder, or his rpg leveling system. As expected, the more he levels up, the higher his stats get. Speed, strength, all that jazz. Though, there is a special twist. John gain steadily gain experience even by doing completely random and ordinary things. Even something as simple as opening the fridge door can slightly boost him up his echeladder, ensuring that he's almost always growing in power.

Then come the abilities that are unique to SBURB players, namely, his ectobiology. See, John is directly responsible for his own existence, having created himself and his friends in a laboratory out of Paradox Slime. In other words, John and all of his friends are all effectively living paradoxes responsible for their own creation. As such, standard temporal paradoxes would likely not effect them, though any paradox significant enough to create a doomed timeline (IE. erase that timeline from existence) most certainly would.

Second on the list of powers common to all known SBURB players is John's Pendant. With this, he can summon his Sprite, a nigh-omniscient guide designed to give him vague advice and aid him in overcoming SBURB's trials. John's sprite is Nannasprite, a Sprite created from his dead grandmother. She has demonstrated attack potency comperable to his own and possesses unique powers, including selective Intangibility, limitless flight, can create energy constructs from great distances away, and can heal John from a distance.

Throughout his journey, John becomes a proficient master of alchemy, using his coding knowledge to successfully figure out its mechanics and create a bunch of different weapons for himself. Most notable among these are Fear No Anvil, a hammer that can freeze an opponent in time on each hit for a brief period of time, the Remote Ghost Gauntlets, gloves that can create disembodied hands that he can use to lift heavy objects from a distance, as well as wield weapons too heavy for him normally, and the Pop-a-matic Vrillyhoo, a hammer alchemized with Vriska's dice. As such, this hammer should be capable of randomly inflicting any opponent it hits with any effect that Vriska's dice can cause, which can be anything from the opponent being beheaded with a guillotine to them being given a really stupid hat. On top of that, John also has a jetpack with which he can fly.

John is also tied to the Aspect of Breath. Being the Heir of Breath, John can summon and control the wind. Even as a mere mortal, John's winds were strong enough to not only send him flying but they could dispel the fires generated by a First Guardian, nigh omniscient gods who draw energy directly from the multiverse spanning Green Sun itself. However, John could initially barely control this power, only able to summon these winds when put under immense stress. It is only as a God that John fully mastered this power.

Upon dying on his quest bed, John ascended to his God-Tier form, unlocking his full potential as the Heir of Breath. John's powers increased exponentially and he unlocked a huge slew of new abilities. Firstly, John has fully masted his Breath abilities, as he can now effortlessly summon tornados powerful enough to drill through planets, as well as turn intangible by turning himself into wind. In fact, his very essance is tied to the wind. This means that any sort of enhanced sense of smell would be completely unable to track him, as his scent would seem to be all around the user at once.

John can suuround himself with barriers of wind to deflect attacks and manipulate the air as a form of pseudo telekinesis. He can now fly under his own power and unlocked further levels on his echeladder. These new levels grant him badges as he levels up, each one allowing him to bypass one of the rules of Paradox Space. Currently, we only know of John possessing one of these badges, which allows him to converse with and be understood by anyone regardless of species or language barrier, though it's likely he'll develop more powers over time.

Furthermore, John is now immortal. Unless he dies a Heroic or Just death (IE. Dies while attempting to do something good or evil) his body will just resurrect and regenerate. The only thing shown to negate this ability is Lord English's Double Death power, which kills his enemies on the conceptual level.

John's most devastating powers, however, are his Retcon Powers.

With John's Retcon Powers, he exists outside the laws of Paradox Space entirely. This means that immutable laws of fate, causality, and even the plot itself just... don't. He can blow away glitches in the fabric or reality, change the forces of fate, and "change stuff that isn't supposed to be changed". He can create paradoxes which otherwise erase entire timelines with absolutely no consequences and outright will himself to anywhere in the multiverse. He can travel inside of fictional stories and enter and remember timelines which have been erased from existence entirely.

What's more, Retcon Powers make him completely immune to the plot itself. Take, for example, Caliborn. Lord English himself. The Lord of Time has repeatedly been stated to have the ability to bend the laws of Paradox Space to his will. Fate, Causality, and even the Plot itself passively bend to his favor, to the point that even the author of the story he's in is helpless against him and can be killed by him. Any action taken anywhere will somehow serve to aid him, even if the events have no connection to him or gave to be altered retroactively to suit his needs.

And John beat Caliborn within in an inch of his life completely unaffected by any of that nonsense.

Retcon Powers are busted.

John's raw power is quite literally God-like. As a God, he has shown to contend evenly with Bec Noir. Bec, being fused with a First Guardian, should be comparable if not superior to fellow First Guardian Doc Scratch, whose corpse was able to tank two entire universes sandwiching it before exploding.

He also knocked Aranea out with one punch three years later, who was able to threaten the HIC. Her Imperious Condescension was shown to be capable of fighting four other God-tiers simultaneously and John has shown to be able to contend with her as well. And then there's the whole "beating Caliborn within an inch of his life" thing mentioned above, who, being a Lord, should logically be well above nearly all other God-Tiers. All of this goes to prove that John is one of the strongest characters in Homestuck.

Speed wise, John can keep pace with Bec Noir, who could travel freely in the Outer Ring, a place where time is non-linear. This would grant John the same level of immeasurable speed, as his speed simply cannot be mathematically calculated due to it being unaffected by any passage of time.

However, John does have one key weakness. The death of his father, the destruction of his home planet, and the deaths of his friends have left severe scars on the boy's psyche, causing him to lose interest in things he once loved and occasionally causing him to snap at the mere mention of his dad. It's clear he still has long lasting scars in his psyche that will likely take years to fully fade.

John Egbert has truly ascended to godhood in every sense of the word, having bested the most powerful threats in Paradox Space and then some. John Egbert is one the most powerful players SBURB has ever seen and ranks among the strongest gods in the multiverse.

Fight Breakdown!

Fight theme:

This... is probably the most one sided fight so far.

In Frisk's defense, John cannot kill them directly. They are more than durable enough to endure a beating from him and their regeneration allows them to survive any beating John can give them. And, while the cannot hurt John thanks to their attack potency not matching their durability, as well as the fact that John is likely stronger than even Asriel, they do have a win condition here, which is in line with their character. Negotiation.

Short of someone who truly pisses him off, like Bec Noir and Caliborn, John's fairly socia8in a fight. If Frisk starts a conversation, he'd respond in kind. It's entirely possible that Frisk talks John out of fighting them.

The problem is that that's their only win condition, because they can't do shit about Retcon Powers.

As mentioned above, John is stronger than Asriel. John scales to people who tank two universes exploding while the highest feats in Undertale only involve the destruction of one, and that gap is going to get larger. John can increase his Echeladder by doing literally anything and while Frisk can increase their strength immensely with DETERMINATION, we've seen the hard limits of this in Undertale, wheras we haven't seen just how powerful John may yet become.

This is compounded by John being absolutely unaffected by resets. If glitches in the fabric of Paradox Space couldn't affect his memory, LOADing ain't gonna cut it and using time manipulation against the guy who stomped the Lord of Time is just not gonna pan out. Double that with the fact that time manipulation being a common power in Homestuck, and John's gonna quickly figure out what just happened whenever Frisk LOADs.

Upon realizing that he can't kill Frisk, nothing stops John from either teleporting Frisk to the Furthest Ring or just traveling back in time to prevent Frisk from entering the Underground in the first place, thereby circumventing the entire fight. Unlike John, Frisk has not shown the ability to completely no sell large scale changes to the timeline like that, as Asriel was able to make them forget about the timeline little by little, and John more than outstrips Azzy in terms of timeline alterations. And if Frisk is thrown into the Furthest Ring, they're stuck there. LOADing in a place where time behaves non linearly is a good way to get yourself hopelessly lost.

While Frisk in an intelligent and capable diplomat more than capable of coming to an understanding with John, reasoning with someone takes time. And time is something that one simply does not have against John Egbert.

This Throwdown's Winner is...

It's Fictional Throwdown Friday!

John Egbert!

3 years ago
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As
Hello! I’ve Uploaded The Rook Before, But This Is The Most Recent And Up To Date Version Of It! As

Hello! I’ve uploaded the Rook before, but this is the most recent and up to date version of it! As a Rook, you are able to conjure forth defenses out of thin air to protects your allies and control the battlefield! Hope you enjoy!

[PDF]

3 years ago
Poser Https://www.instagram.com/p/CYkJ4YnrjOU/?utm_medium=tumblr

Poser https://www.instagram.com/p/CYkJ4YnrjOU/?utm_medium=tumblr

3 years ago
Undone Without You 
Undone Without You 
Undone Without You 
Undone Without You 
Undone Without You 

undone without you 

3 years ago
Breakfast Cupcake

Breakfast Cupcake

3 years ago

Minesona/Character Sheet

Hey Mineblr! I thought it’d be fun/helpful If I made a sheet you can fill out for any minecraft Sonas, OCs, or just for you if you like minecraft. The 1st image is transparent so you can add in anything you like, and the 2nd is the example I made with me/my sona! (If you use this sheet, feel free to @ me or leave it under this post!!! I’d love to see what you make :DDD)

Minesona/Character Sheet
Minesona/Character Sheet

Happy crafting!

3 years ago
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
Core Classes As Undead :)
image
Core Classes As Undead :)

core classes as undead :)

3 years ago

PSA!!!!

PSA!!!!
3 years ago

“ⓘ Reblog if you’re bisexual, gay, lesbian, asexual, pansexual, transgender or a supporter.”

3 years ago

Reblog if you think asexuality is a legitimate sexuality.

I'm trying to prove something.

3 years ago
8/6/21 - The Baker Witch (who Needs A Proper Name) And Her Familiar, The Pot-bellied Pig, Pot Roast.

8/6/21 - The Baker Witch (who needs a proper name) and her familiar, the pot-bellied pig, Pot roast.

3 years ago
8/6/21 - Edgy Pac-man

8/6/21 - Edgy Pac-man

3 years ago

Mines Karkat

Can you post your header? It looks interesting but I can't see it well ^^"

Aaa yeah !!!!! Sure!

Can You Post Your Header? It Looks Interesting But I Can't See It Well ^^"

Its a card thing that helps you find your patron troll !!!! Mines nepeta :DDDD

I got it from Google images but it's from this site !!!

3 years ago

Homestuck Land Free Commissions

I plan on drawing some homestuck lands, so if anyone has any they want to see some, submit a name and description for it and I’ll draw it. (Or reply with this info)

3 years ago

If you reblog this, in the next 30 seconds you will become a dragon.

3 years ago

Quick lands part 3

oops, posted this one on the wrong blog

Got another set of quick lands. This one, even quicker, the session it’s a part of is a speedrun. These are often not as detailed as the others, as the players want to get them done as fast as possible, and not linger on fancy tidbits like governments.

Land of Milk and Honey - Thief of Life A prosperous land of sweet fruit and gold. The land’s lambs play with not a care in the world. There are even legends circulating of the mythical ambrosia, which can heal any wound in the right hands. Euthenia will release the hoard if you give her a taste of ambrosia. To make ambrosia one must find the fields of gold, and extract the honey from the many beehives there. Getting enough nectar for the ambrosia will either require fully destroying all hives, or waiting a full day for the honey to replenish. (waiting a full day is bad because speedrun, remember)

Land of Death and Taxes - Maid of Doom A land which refuses to obey laws, rules or fate. The coyote consorts sometimes die for no reason. Just living here is taxing. All this chaos because the Codex Regulatorix was destroyed. To fix this, go to the tower, and place any piece of literature on the pedestal. The scraps of the codex still hold power, and if repaired, or alchemized with equipment they can create powerful doom equipment. I made the maid burn a cruxite book as their entering item and told them it was titled Codex Regulatorix. They actually clued into this, which was pretty sweet.

Land of Smoke and Mirrors - Witch of Light A Land choked by smoke and darkness. The land’s bat consorts can’t see anything, and don’t even realize that they could just echolocate. Go to the sky ring and move the prisms and mirrors to illuminate the land. Prism and Mirror shards are this land’s aspect themed equipment alchemization fuel.

Land of Null and Void - Witch of Void This land is just, nothing. There’s nothing here. This is barely a land at all. But, if you just, change the void, you can make something. You can break the rules of nothingness. Each gate leads to a control station. Press a couple buttons, and manipulate the void into becoming not quite void. The voidy goo coalesces into objects and people. What no i definitely didn’t steal that name from an ask, there just aren’t that many void themed metaphors out there.

Land of Weathering and Storms - Maid of Breath The constant storms here prevent anyone from going outside, while great winds buffet the camel consorts and objects around, restricting things to their own counties. The maid must bring stones of Breath to the palaces of the north, south, east and west winds to calm the storm.

Land of Boils and Frogs - Heir of Space This is just the Land of Canvas and Frogs again, except it rains boiling water sometimes and washes away all the paint. Big blank land where if you paint stuff it comes to life. Ok, now go breed the frog.

3 years ago

I also got some weapon questions for Prince of Mind who dungeon masters, seer of void who wins competitions and a rogue of rage who likes aliens.

Prince of mind: Dice, halberd, spear, psionics, dragon, deck of many things. In battle, mind is tactics. Use a weapon that doesn't require one, like a spear, brute force psionics. Halberds are just in there cause I like them. Bring the effects of your game into the real world, which you completely ignore the rules of, with magic dice or a pet dragon. Or be the dragon yourself. Or summon the dragon. Summon it with a deck of many things.

Seer of Void: arrows, darts. Tiny tactical smoke bombs. Big smoke bombs? Flashbangs, tear gas, pepper spray. In battle, void is confusion. Use arrows and darts to see through the chaos and maybe the fog, and rain death on your opponents from out of sight. Smoke bombs are good for any void player. Use yours to create smoke that you can see through, but the enemy can't. Flashbangs are like smoke bombs but brighter and more ironic. Tear gas and pepper spray blind people also they hurt.

Rogue of Rage: music-war drums, scythe, battleaxe, elemental magic In battle, rage is discretion and intimidation. Be loud, be confident, be big. Make your allies confident too. Be the bard. Be the barbarian. Be the bardbarian. Or be magic, that's similarly big and intimidating, but in a different way. Invoke the edge of the grim reaper to freak your enemies out, or at least make them cringe.

3 years ago

Weapon for a Rogue of Light or Sylph of Doom?

or? You fool. I'll do both.

Rogue of Light first If we say that light in combat is strategic advantage, a weapon that trips up the enemy is good. A tripping weapon, like a whip or chain. Though be careful not to bind people too much, that's a blood thing. A weapon which requires you to know more than your enemy is also good, particularly late game. That would be, uh, traps mostly. Rogues tend to have kinda roguish weapons, and light players usually have magic. A stolen item. A massive lockpick. A crowbar. A magic crowbar. A key that shoots lightning. Pocket sand?

Sylph of doom then If doom in combat is fatigue, ailment, debuff, a weapon that inflicts debuffs on fresh opponents. Where enemies lack suffering, you'll give it to them. A whip, again. Potions like an alchemist-can also work if you think sylph of doom would heal wounds (you're wrong but go off). Something that seems innocent but is actually really powerful, like lipstick chainsaw, also seems to be a sylph thing. Maybe their potions are poison perfumes. Or, heal inevitability with doomsday timers, bombs that will kill allies and enemies unless they get out of the way.

3 years ago
Here’s A Sketch For The Land Of Shines And Charts (LoSaC).

Here’s a sketch for the Land of Shines and Charts (LoSaC).


Tags
Explore Tumblr Blog
Search Through Tumblr Tags