I’ll counter attack,
Invisibility but it breaks if people don’t know where you are
Invisibility but it breaks if you do anything except attacking
Knock Knock it’s COMMUNISM. BITCHES.
Description: You (players) sad (capitalism) so you (players) spread happiness (communism)
Tip: Make one character the DnD version of fucking Karl Marx, it doesn’t matter the class or the race but make them a philosopher/writer that’s working on writing a book about their ideals, and during the campaign they could cite some passages (the player has to read the book)
Functionality: If the player reading the book (so Karl Marx) bought the actual Das Kapital they have disadvantage on all rolls involving the book, if they have it by some “other” ways they add a d8 to the rolls.
If the player doesn’t have Das Kapital, but another player does and they give it to the player, they will have advantage on the rolls involving the book.
Tip2: You could make that, one time for long/short rest, if the DnD Marx’s player uses the book the player who gave it to them will receive either 1 inspiration point or 2d12 Temporary HitPoints, or other shiny looking stuff
Characters:
Karl Marx (Mage, y’know, using the book for two uses? Paladin, finally the communist one?)
an ex underpaid server of an inn that quit to join them (very nice if the race of the character is one of the hated ones, or even better if they’re a half tiefling half elf, doubling the racism, to add a little bit of flavour to their backstory and to the setting) (class? Either Monk or Rogue. I mean, someone who gets attacked everyday for their race? 99% of the time that shit results into being able to punch back)
An ex knight who saw how corrupted the monarchy is and it’s tired of it (additional points if it’s the big bear of the group, tall, muscled and hairy and always ready to take a hit for Karl Marx) they are the first two of the group and known each other for a long time (maybe Karl was the mage of the king?)
A Druid who was stuck in their dog-cat-animal form/someone who was cursed to be polymorphed into a dog for the last 15 years, now that the witch who cursed them has been killed they are free but unable to afford anything because for all this time they obviously didn’t had a job, and their family thinks that they died long ago so they would never believe them to be the same person (maybe also because mow they have some dog-cat-animal facial traits? Not too weird but enough to not recognise your own child) and so they have no money, and were forced to live on the streets begging for some food and money.
Tip3: Maybe now they are Shifters (the race), or Tabaxi or they still randomly transform into that animal (roll a d100 every turn of combat and after doing something that the DM or them thinks is important, on a 10 (up to 30) or lower they transform into the animal they were polymorphed for 3d8 minutes (the d100 still needs to be rolled while they’re an animal, and if they roll a “turning into the animal” number, they roll the 3d8 again and add that to the total). Also they should be able to know the language of the animal that they were since they spent 15 years as one.
An artificer who is a genius but since their inventions are not enough “profitable” or “gives too much to the poor” and “damage the economy” as some rich ass bastards always say before scrapping the idea of founding their creations. They are sick of this and just want to create things to make life better for everyone, who cares about economy and money? They sure don’t!
A warlock who once was a healer in a temple, Ka’rl revealed them (since they couldn’t leave the temple for religious purposes) that those who couldn’t afford to be healed were left to die and that they healed only those who paid an invent price before even simply entering the temple. Due to the shock, they not only lost any faith in their cause (their religion didn’t involve a God or at least not an existing one) but their anger caught the attention of a Celestial Being with whom they made a pact with to make this nonsense stop. (Maybe make that the Celestial Being proved to have the power to do so by healing everyone in the entire city, since the warlock from now on should be filled with trust issues)
An earth genasi/elf ranger, that witnessed the exploitation of natural resources by the ruling class, that hurt not only the lower class but also animals and other creatures. They now seeks to reclaim the land for the people and help Ka’rl establish a society where nature and its resources are shared equally.
A Robin Hood parody, but who steals stuff instead of money (like food and other goods) because they were the accountant of a Duke and now how to fuck up economy (double points if they become best friend with the artificer and use their inventions to steal more stuff)
Inspiration: this (sad) meme ⬇️
Thanks to @guerrillatech (and to @wizard-kisser that always reblog good materials that I feed my brain with and doesn’t even know)
Kobold Bank
Description: A small Kobold made of porcelain, you can put coins in there and it will possibly add a few more when you collect them.
Functionality: Xd4 - (X/2) Where X is the total of coins you put inside the Kobold Bank. To function, X needs to be an even number, if you shake the Kobold Bank and X is an odd number you roll 1d4
1= nothing comes out
2= Only half of X comes out
3= 2/3 of X come out (round down)
4= X coins come out
Inspiration: The meme above (thanks @piratequeen1017)
50s/60s Bard
Description: A bard with the charisma of a frontman of a 50s/60s rock band. The mythical Bard²
Inspiration: It appeared in my mind while listening to Be Bop a Lula, because I’m old inside and I like that era of music
Journey (yeah it’s bland, but I preferred a simple one for this)
Plot: A group of friends decide to begin a journey around the world to see things that they only read in books or heard the adventurers talk about: the ocean, seas, mountains, snow, goblins, dragons, etc etc. just to fulfil their curiosity
Tip: Add things that the character believe real like the others but actually are just lies that the adventurers or adults told them and they still believe them. Maybe because they’re a bit gullible (for a barbarian to add a little spice to the simple “barbarian=stupid” thing) or maybe because they actually made a list of all the things they want to see and selected, wrongly, those who they have doubts that exist (wizard), etc etc
Inspiration: From this awesome thread above (thanks to @tolkien-fantasy and @lord-westley)
I love hearing stories of people who have never seen snow or mountains. I personally have never seen the ocean before, I've never even been outside the US, but I still can't imagine life without the mountains outside my window or snow on the ground. I just feel the need to share these things with people who have never seen them, just like I've never seen the ocean. How two members of a single species can live completely different lives is something so special to me
So here's some mountains for those who have never been :)
I can hear Geese outside too haha
Hydration
Plot: The players meet an Hydra in the middle of the desert, wounded and burned, she begs for help to return to a place with enough water for her to live peacefully. Your player can see that: some of her scales are missing and the skin is burning red due to the sun, the Hydra can’t move on it’s own because her legs were cut, then a metal disc was placed on the burnt meat and finally sealed with long nails into the legs of the Hydra, the number of her head is significantly higher than what expected because to survive the heads had to eat each other.
The Hydra tried to move with her heads but it’s simply too difficult and dangerous since the sand burns too.
Give to one of the player a magic compass to know where to find a large body of water or make that they just know that.
The Hydra can speak Common, because she learnt it when she was little.
The Hydra is now Neutral Good, because she was sent into the desert by a sorcerer who put her there for torture for what she did to his village, now she’s sorry and aims to become a better Hydra.
You can choose the name of the Hydra, make the players decide because she never had one or call her Varixia or Molly
If they help her the Hydra will give them:
Her blood (= health potions), All the scales that fall due to the sun (=armor material), the teeth of the heads that the others will eat (=arrow head or jewellery), the heads of the eaten parts (If kept like normally it can sell high because it’s a valuable trophy, but it can even be modified a bit with the help of the Hydra to make it a powerful shield that one time per round can use a bonus action of the holder to bite an enemy in a 5ft radius).
And the players will be able to eat with the Hydra (yes, eat the Hydra’s heads, but she’s cool with it)
Inspiration:
Hydras are described as reptiles, roam around places with water like swamps and have a swim speed of 30ft.
I’m both these people and I hate it
there is an IMAGE in my HEAD and i cannot DRAW IT. hatred and rage.
The Sniler
Description: a Tiny common-looking mouse, except for its pitch black tail and its especially long whiskers.
Functionality: The Sniler can teleport inside small spaces, like pockets, small bags, empty sheaths, loose socks, etc., that are of property of its owner. The Sniler mostly sleeps and eat, but when it’s awake it can do two things by emitting a squeak:
Outside of an encounter: The Sniler squeaks and the owner has advantage on all Nature and Animal Handling checks.
In an encounter: The Sniler squeaks and a d4 is rolled.
The owner of The Sniler gets teleported in a 15ft radius from their starting point of their choosing.
The Sniler grows in size and becomes a Medium Sized. It uses the Giant Rat sheet with the added Action of Teleport (see Blink Dog). Reaching 0 hp makes The Sniler return to its normal form and teleport to an empty pocket of its owner.
The Sniler squeak sounds like a monstrous roar, making any enemy creature in a 30 ft radius frightened of its owner. This effect lasts 1d6 round(s).
The owner of The Sniler turns one size smaller, along with its equipment, and their speed raises by 15ft.
To trigger a squeak the owner needs to feed The Sniler with an 5cm cube of cheese that was previously soaked in beer. The Sniler will engulf the cheese in one bite and proceed to squeak, it’s completely possible that the squeak is actually just a burp.
The Sniler will take only 3 cubes of its delicious cheese before sleeping or refusing any more, accepting it back only after a long rest (of the Sniler).
If the Sniler isn’t offered a cube of special cheese in 3 days it will squeak only outside of battle, hiding from its owner in battle, if it’s not fed a cube of special cheese in 6 days it will disappear with any cheese and beer the party has in a 10ft radius from the owner after a long rest.
Even if the cheese and beer are inside a Bag of Holding.
Feed the Sniler.
Inspiration: The Sniler @todaysbird
The Sniler
Everybody gets a knife
Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.
Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.
Inspiration: @general-luce’s meme
Be prepared for tomorrow ya'll.
Lucky Hair Bow
Description: an extremely saturated pink hair bow that makes whoever wears it feel prettier. Only a roll higher than 20 on Investigating the Hair Bow will confirm that the Hair Bow is magic, otherwise it looks like a normal Hair Bow.
Functionality: +2 to Charisma score. Every time you have to roll 1 or more d100, you roll 2 more d100s, you can choose the result between the options (you can choose only a number of results equal to the original number of dices to roll).
Example: Astarion rolls 3d100, then rolls 2d100 thanks to his Lucky Hair Bow, the results:
Obtain 25 gp
You lose all your spell slots of level 3 and higher
Obtain 25 gp
In your next encounter you get +3 initiative.
You get teleported into the Plane from where you where born, if you already are there you get teleported into a random level of the Nine Hells
Annie (the player who plays Astarion) obviously chooses to obtain 50 gp and the +3 initiative, so 3 options like the 3d100 she had to roll originally.
The choice will be done by the player, but the character will think of it as a strike of good luck and say that it’s all thanks to their lucky hair bow. It is.
Inspiration: The remix of the song “Lucky” from the “Lucky Twice”, “Lucky (I'm So Lucky Lucky)” …yes the Nightcore remix …yes I’m transfem …yes I’ve got 30 different versions into the same Spotify playlist except the original
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she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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