Magic Item

Magic Item

Lucky Hair Bow

Description: an extremely saturated pink hair bow that makes whoever wears it feel prettier. Only a roll higher than 20 on Investigating the Hair Bow will confirm that the Hair Bow is magic, otherwise it looks like a normal Hair Bow.

Functionality: +2 to Charisma score. Every time you have to roll 1 or more d100, you roll 2 more d100s, you can choose the result between the options (you can choose only a number of results equal to the original number of dices to roll).

Example: Astarion rolls 3d100, then rolls 2d100 thanks to his Lucky Hair Bow, the results:

Obtain 25 gp

You lose all your spell slots of level 3 and higher

Obtain 25 gp

In your next encounter you get +3 initiative.

You get teleported into the Plane from where you where born, if you already are there you get teleported into a random level of the Nine Hells

Annie (the player who plays Astarion) obviously chooses to obtain 50 gp and the +3 initiative, so 3 options like the 3d100 she had to roll originally.

The choice will be done by the player, but the character will think of it as a strike of good luck and say that it’s all thanks to their lucky hair bow. It is.

Inspiration: The remix of the song “Lucky” from the “Lucky Twice”, “Lucky (I'm So Lucky Lucky)” …yes the Nightcore remix …yes I’m transfem …yes I’ve got 30 different versions into the same Spotify playlist except the original

More Posts from Rollforimagination and Others

1 year ago

This is me

rollforimagination - A Random DM’s Ideas

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1 year ago

Magic Item

The Blindfold of Faith

Description: An indestructible Blindfold that a paladin can wear when their deity thinks that they’re slowly breaking the oath or simply when they want to prove their deity of how much they have faith in them.

Stats: When a paladin put the blindfold on they obtain +5 Wisdom, +1 Dexterity. If the passive perception of the paladin (with the +5 Wisdom) is lower than 15, the +1 Dexterity turns into an +2 Passive Perception.

Abilities:

Blind faith: two times per short rest the paladin can pray and take 4d6 slashing damage, their eyes starts to bleed under the blindfold, but for the next 6 rounds their magic attacks that deal radiant damage and those who their deity gave them, deal an additional 2d6 slashing damage and a bonus 3d4 force damage if the enemy has eyes.

Sacrilege: since the Blindfold is indestructible and sacred, the only way to take it off is if the paladin willingly choose to do so. If the deity thinks that it’s too soon because the paladin didn’t prove completely their faith, the deity can punish them. (Remember that taking off the blindfold obviously makes you lose the stats bonuses, even after proving your faith)

-2 to Wisdom, -1 to the other stats

-5 wisdom, -2 Constitution

-7 Wisdom, -5 Constituion

-7 Wisdom, -7 Constitution, -5 Passive Perception

-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit or -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)

-7 Wisdom, -7 Constitution, -7 Passive Perception, -2d6 to hit, -2d6 damage dealt to enemies whatever the type (if the damage roll is lower this become -2d4, if lower it does nothing)

The punishment will be decided by the D(eity)M.

In case the -2d6 damage will make the damage 0 or lower, the damage dealt will be 1 x N, where N is the number of types that the original attack dealt, ex: if the attack normally deals radiant and bludgeoning it’s 1 x 2 = 2)

Inspiration: I played after a long time a paladin on Foundry, but had a problem where I saw everything white, plus the DM for no reason decided that my deity (Tyr) didn’t like me for something that I did (I didn’t do anything but okay), so I said “Hey, it would be cool if my character blinded himself to try to regain Tyr’s approval”. The DM stopped DMing that campaign before I could try that :(


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1 year ago

What? A non D&D post? Yeah, cause the safety of my non verbal children comes first babeee

rollforimagination - A Random DM’s Ideas

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1 year ago

Magic Item (joke)

Bag of Many Rats

Description: A bag of rat leather, with still the rat’s fur, that you can open to unleash rats

Functionality: As an action you can open the bag and turn it upside down, 1d100 x 5 rats will come out. The rats will obey you for 10 minutes, then they’ll act like normal rats and disappear after 20 minutes.

Inspiration: The meme above (thanks @probablybadrpgideas so happy to create publicly something inspired by you two 💚)

1 d100 ×50000 rats

­3,100,000 rats!

...hey who wants to borrow some rats

1 year ago

Pet Idea

Gleep Glorp

Description: A small, tiny, mini octopus. It goes gleep glorp. It makes you slightly more squishy and bouncy and glorpy.

Functionality:

+5 ft to your max jump

Advantage on grappling enemies

Roll a d4 if you get hit by a bludgeoning weapon (3d6 damage = 3d4, 1d20 damage = 1d4) the result is the damage that the attacker receives as the weapon bounces back from your glorpious body.

You must feed Gleep Glorp.

A hungry Gleep Glorp can leave to find a better owner or threatening you by revoking your gleepy privileges.

Inspiration: Gleep Glorp @the-lumpfish-king


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1 year ago

Spell Idea

Cozy

Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.

Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.

Inspiration: It’s me, I’m cozy.


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2 weeks ago

Magic Object Idea

Reassembled Painting

Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.

With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.

Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:

• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.

• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.

Everything is restored after the character moves 40 feet away from the painting.

To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)

Once the painting is restored, depending on the character that saved it’s class, it changes form:

Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.

Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks

Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)

Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC

Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature

Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)

Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point

Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword

Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks

Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage

Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option

Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)

Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)

Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.


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9 months ago

I’m both these people and I hate it

there is an IMAGE in my HEAD and i cannot DRAW IT. hatred and rage.

1 year ago

Campaign Idea

Knock Knock it’s COMMUNISM. BITCHES.

Description: You (players) sad (capitalism) so you (players) spread happiness (communism)

Tip: Make one character the DnD version of fucking Karl Marx, it doesn’t matter the class or the race but make them a philosopher/writer that’s working on writing a book about their ideals, and during the campaign they could cite some passages (the player has to read the book)

Functionality: If the player reading the book (so Karl Marx) bought the actual Das Kapital they have disadvantage on all rolls involving the book, if they have it by some “other” ways they add a d8 to the rolls.

If the player doesn’t have Das Kapital, but another player does and they give it to the player, they will have advantage on the rolls involving the book.

Tip2: You could make that, one time for long/short rest, if the DnD Marx’s player uses the book the player who gave it to them will receive either 1 inspiration point or 2d12 Temporary HitPoints, or other shiny looking stuff

Characters:

Karl Marx (Mage, y’know, using the book for two uses? Paladin, finally the communist one?)

an ex underpaid server of an inn that quit to join them (very nice if the race of the character is one of the hated ones, or even better if they’re a half tiefling half elf, doubling the racism, to add a little bit of flavour to their backstory and to the setting) (class? Either Monk or Rogue. I mean, someone who gets attacked everyday for their race? 99% of the time that shit results into being able to punch back)

An ex knight who saw how corrupted the monarchy is and it’s tired of it (additional points if it’s the big bear of the group, tall, muscled and hairy and always ready to take a hit for Karl Marx) they are the first two of the group and known each other for a long time (maybe Karl was the mage of the king?)

A Druid who was stuck in their dog-cat-animal form/someone who was cursed to be polymorphed into a dog for the last 15 years, now that the witch who cursed them has been killed they are free but unable to afford anything because for all this time they obviously didn’t had a job, and their family thinks that they died long ago so they would never believe them to be the same person (maybe also because mow they have some dog-cat-animal facial traits? Not too weird but enough to not recognise your own child) and so they have no money, and were forced to live on the streets begging for some food and money.

Tip3: Maybe now they are Shifters (the race), or Tabaxi or they still randomly transform into that animal (roll a d100 every turn of combat and after doing something that the DM or them thinks is important, on a 10 (up to 30) or lower they transform into the animal they were polymorphed for 3d8 minutes (the d100 still needs to be rolled while they’re an animal, and if they roll a “turning into the animal” number, they roll the 3d8 again and add that to the total). Also they should be able to know the language of the animal that they were since they spent 15 years as one.

An artificer who is a genius but since their inventions are not enough “profitable” or “gives too much to the poor” and “damage the economy” as some rich ass bastards always say before scrapping the idea of founding their creations. They are sick of this and just want to create things to make life better for everyone, who cares about economy and money? They sure don’t!

A warlock who once was a healer in a temple, Ka’rl revealed them (since they couldn’t leave the temple for religious purposes) that those who couldn’t afford to be healed were left to die and that they healed only those who paid an invent price before even simply entering the temple. Due to the shock, they not only lost any faith in their cause (their religion didn’t involve a God or at least not an existing one) but their anger caught the attention of a Celestial Being with whom they made a pact with to make this nonsense stop. (Maybe make that the Celestial Being proved to have the power to do so by healing everyone in the entire city, since the warlock from now on should be filled with trust issues)

An earth genasi/elf ranger, that witnessed the exploitation of natural resources by the ruling class, that hurt not only the lower class but also animals and other creatures. They now seeks to reclaim the land for the people and help Ka’rl establish a society where nature and its resources are shared equally.

A Robin Hood parody, but who steals stuff instead of money (like food and other goods) because they were the accountant of a Duke and now how to fuck up economy (double points if they become best friend with the artificer and use their inventions to steal more stuff)

Inspiration: this (sad) meme ⬇️

Thanks to @guerrillatech (and to @wizard-kisser that always reblog good materials that I feed my brain with and doesn’t even know)

I Kiss Wizards
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Hey there :) I like horror and being scared. Bears are the best animal ever I love them so much my only goal in life is to hug one He/They,

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1 year ago

Magic Item Idea

Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).

Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:

Damage roll

To hit roll

Other rolls

The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:

Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.

Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.

In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.

BUT

If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls

This happens to all the types of damage that the stored spell deals.

That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.

If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.

If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.

Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️

rollforimagination - A Random DM’s Ideas

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    rollforimagination reblogged this · 1 year ago
rollforimagination - A Random DM’s Ideas
A Random DM’s Ideas

she/her 🏳️‍⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related

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