How To Digest Books Above Your “Level” And Increase Your Intelligence

How To Digest Books Above Your “Level” And Increase Your Intelligence

More Posts from Writingwickedwitch and Others

6 years ago

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 


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6 years ago
Chocolate Teacake High-Hat Cupcake (x)
Chocolate Teacake High-Hat Cupcake (x)
Chocolate Teacake High-Hat Cupcake (x)
Chocolate Teacake High-Hat Cupcake (x)

Chocolate Teacake High-Hat Cupcake (x)


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5 months ago

Folklore

Hey, don’t cry. Free online database of Japanese folk lore


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6 years ago

Fantasy Guide to Worldbuilding

Language and Culture

You have your land and your people. Now onto what kind of people they are and what they sound like. Culture is the greatest worldbuilding tool you need to master. Language is extra spice.

Culture

Culture is a collection of customs and attitudes formed over time. Culture forms around a land, metaphorical cling film if you will. Land influences culture.

Entertainment: What amuses your people? Bull fighting? Gladiators? Tasteful plays?

Food and drink: What food is common? Is there a delicacy popular in the region? Pasta is Italy’s delicacy. Beer is a common drink in Germany

Taboo: The no-no of society. What can’t be spoken about or done? In Harry Potter, the name of Voldemort is taboo. In our world, for most of us anyway, incest and cannibalism are the major taboos

Myths: Are stories that explain things without evidence from science. The Egyptians thought that a dung-beatle rolled the sun across the sky. Celtic cultures believe that a death is sounded by the scream of a banshee.

Games: What games are played by children or adults? Are card games popular or board games? Is it popular to watch games or gamble on them? How often are they fixed?

Traditions: What do your people do? Do they have holidays? In Incan tradition, human sacrifices were common. On a light note, the Greeks held the Olympics ever few years. Is there traditional ceremonies or words one says on a daily basis?

Values: The Spartans valued Spartan behaviour. Renaissance culture valued skill and honour. What is the important concepts of your people? Strength? Honour? Intelligence? Do people get treated differently when they don’t follow the values of the land?

Meeting and greeting: How do people say hello? Is there a word or saying? A signal? And goodbye?

Fantasy Guide To Worldbuilding

Language

Language is the heart of a land. You don’t need to create a large lexicon of made up words and rules. You can. I did once, it was fun. You don’t need to show the language in every line. A word here and there can add spice to a story. Language effects accents and way of speaking.

Side note: “Tír gan teanga, tír gan anam.” A country without a language is a country without a soul. Ireland is a county with two main languages: Irish (Gaelige) and English. Colonization almost stamped out the language. The Irish language is difficult to learn but it brings pride to me as Irish girl to know parts of it. It breaks my heart not to be fluent in my native language. Language is not just words. It is the heart and soul of a land.


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5 years ago

Perfect napping weather


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6 years ago

hey truscum the creator of the trans flag made a specific place for nonbinary people so…….


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5 years ago

I feel like a lot of people don’t quite get what a butler is. The role tends to get rounded off to ‘male servant’ pretty regularly in some media, whereas actually butlers are typically not just servants but chief servants. The butler was generally in charge of either all male servants or just all servants, period, in the household of an aristocrat or other very wealthy person. This meant that butlers have often been fairly powerful and influential people, and sometimes even had a manservant or two of their own.

(Also, fun fact: Mary Roberts Rinehart, the early 20th century mystery writer who is widely credited with popularizing the whole ‘the butler did it’ trope was nearly murdered by one of her own servants, a chef whom she had passed over for promotion to butler. He came at her with a pistol, but it jammed, allowing her chauffeur time to wrestle it away and restrain him.)


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3 years ago

Wouldn’t it have made more sense to make multiple tiefling figures based off the combinations from the table that allowed you to randomize your tiefling’s appearance? Having a wider variety of what one species could look like to incentivize people to buy a wider range while allowing greater creativity and not meddling with previously established lore.

If you’re wondering what the whole drama regarding tieflings is in the Dungeons & Dragons fandom: basically, capitalism ruined tieflings, and for once that’s not even slightly a joke.

Tieflings were first introduced as a playable species in Dungeons & Dragons 2nd Edition, via the Planescape campaign in 1994. At the time, there were no particular rules regarding what a tiefling was supposed to look like. The text explicitly stated that their basic physiology could vary wildly depending on what their fiendish ancestor was, and one of the first major Planescape supplements even included a table for randomly generating your tiefling’s appearance, if you were into that sort of thing.

This continued to be the case up through the game’s Third Edition. However, when the Fourth Edition rolled around in 2008, the game’s text suddenly became very particular about insisting that all tieflings looked pretty much the same. Some campaign settings even provided iin-character explanations for why all tieflings now had a standardised appearance. Understandably, this made a lot of people very annoyed.

There was naturally a great deal of speculation concerning what had motivated this change. It was widely cited as “proof” that Dungeons & Dragons was trying to appeal to the World of Warcraft fanbase – which was nonsense, of course; nearly all of the Fourth Edition’s allegedly MMO-like features were things that popular MMOs had borrowed from Dungeons & Dragons in the first place, and to the extent that tieflings’ new look resembled a particular WoW race, it was in that they were both extraordinarily generic.

In reality, it was a change that had been lurking for some time. Though Dungeons & Dragons is directly published by Wizards of the Coast, Wizards of the Coast is in turn owned by Hasbro, and Hasbro has long regarded the D&D core rulebooks as a vehicle for promoting D&D-branded merch – in particular, licensed miniature figures.

This was a bugbear that had reared its head before. When the Third Edition received major revisions in 2003, Hasbro corporate had ordered the game’s editors to completely remove any discussion of how to improvise minifigs for large battles, and replace it with an advertisement for the then-current Dungeons & Dragons Heroes product line. Implying that purchasing licensed minis wasn’t 100% mandatory simply would not do.

If you’ve gotten this far, you’ve probably already guessed where this is going: tieflings having no standard appearance made it difficult to sell tiefling minifigs, as any given minifig design would only be suitable for a small subset of tiefling characters. In the brutally reductive logic of the corporate mind, Hasbro reasoned: well, if we tell tiefling players that all of their characters now look the same, we can sell them all the same minifigs. So that’s what the game did, going so far as to write justifications into several published settings for magically transforming all existing tiefling characters to fit the new mould!

This worked about as well as anyone who isn’t a corporate drone would naturally anticipate – and that’s the story of how capitalism ruined tieflings.

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writingwickedwitch - I Like Witches And Writing
I Like Witches And Writing

22/Bisexual/ Autistic/ ADD/ Dyspraxia/Dysgraphic/ She and her pronouns/ Pagan/intersectional feminist

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