By: Seo_t https://twitter.com/Seo_t/status/601975266349621248
Handmade Swords: Dagfinnr – Day Finder — Dragon Slayer’s Sword
Maker: Jake Powning
Medium: hilt – bronze, blackwood; blade - pattern welded 1075/8670m; scabbard – quilted maple wood lined with sheered sheep fleece, bronze
Measurements: overall length 113cm / 44.5 inches, width at the strong 5cm / 2 inches; blade length 93cm / 36.6 inches; hilt length 20cm / 7.9 inches; weight 1548g / 3.4lbs
This is a dragon slayer’s sword, it represents years of research into myth and Germanic material culture and is the culmination of a 20 year career as a swordsmith. The blade is constructed from two nine layer twisted strands in the core and an edge of over 600 layer forlded steel.
Source: Copyright © 2016 Jake Powning
Hunting Sword of Prince Camillo Borghese
Swordsmith: François Pirmet (French, Paris, recorded 1779–1818)
Goldsmith: Antoine-Modeste Fournera (French, Paris, documented 1806–17)
Dated: 1809–13
Culture: French, Paris
Medium: Silver-gilt, steel, leather, mother-of-pearl
Measurements: Weight with scabbard, 1 lb. 10 oz. (737 g) Length with scabbard, 27 in. (68.58 cm) Length of sword, 25 7/16 in. (64.59 cm) Length of blade, 19 ¾ in. (50.17 cm) Length of scabbard, 21 3/8 in. (54.28 cm) Greatest width of hilt, 4 5/8 in. (11.73 cm) Greatest width of blade, 1 3/16 in. (3 cm)
Provenance: Ex. Coll.: Borghese, Rome; Frederick Gallatin; Albert Gallatin; James P. Gallatin
In addition to the traditional hunting motifs, the decoration includes (on the back of the guard) the monogram of Camillo Borghese (1775–1832), Napoléon’s brother-in-law, who served the French cause in Italy. The scabbard is engraved with Pirmet’s name and his title, “gunmaker to His Majesty, the King of Westphalia,” in reference to Napoleon’s brother Jérôme Bonaparte.
Source: © 2000–2013 The Metropolitan Museum of Art
This is the second kydex sheath that I finished today. If you are interested message me or visit my etsy shop.
Etsy shop: https://www.etsy.com/shop/LunarLightForge
Thanks everyone!
(If you haven't answered this before) how do you do shading?
i havent !! and. i cant say this is gonna be any help but heres some of the things i try to keep in mind when im shading stuff
so youve got your flats on your initial drawing, the thing thats getting the business
then youve got find out where the light is coming from ! your light source is gonna determine where all the highlights and shadows are cast, and while it doesnt have to be EXACT, its generally a good rule to keep it pretty consistent through the drawing - sometimes youll probably have to deal with multiple sources, and each ones gonna be casting its own light and shadow ( and color by extension )
the intensity and sharpness of your shadows generally also reflects the brightness or closeness of the light ! basically if you wanna make something look BRIGHT, you gotta make sure the shadows are dark enough to get the idea across
so the actual shading part - the way i shade is by getting a brush on a very low opacity, picking the color i want for shadows and then layering the strokes over and over until i get about the darkness i want ( because im LAZY and i dont actually work with complex backgrounds a bunch, i can usually get away with drawing the shadows directly on the locked flat colors layer so theres nothing to clean up after )
afterwards i clean it up a little if i need to, add highlights while keeping in mind where the light is coming from, and start on the Detail Work ( it also might be helpful to keep in mind that highlights dont always go on the EDGE of things, but rather where the curve of something is - where the light would catch. this can help add a little depth and make flat things look rounded out ! )
and THEN its basically me zooming into the drawing at least 200%, putting another layer over the top of everything, and going over the outlines with a tiny brush so the harsh black is mostly gone ! there shouldnt be anything along the edge thats darker than the darkest part of the shadow ( with exceptions like the eyes and nostrils )
and thats mostly it ! i picked red for the shadow color, but picking your shading ( and flats ! ) based on the colors in your background can go a LONG way into making it seem like your character is actually in the environment
reflective light is also an important thing to keep in mind when choosing shadows and highlights - light and color doesnt always just hit an object and stay there, and even in the shade there could be light bouncing back from stuff like water or grass creating smaller, subtle highlights along the edges of things close by
not everything reflects the same way either ! something like a piece of wood is going to react differently than say, a metal ball
so you get your light source, basic highlights and shadows, not bad ! but then theres ALSO the light reflecting from the rest of the environment along the edge of the ball, and then finally the color from both the dragon and the ball reflecting a bit on each other
honestly though these arent RULES of drawing and more just guidelines i work with sometimes, and maybe your style of shading and highlighting looks completely different than this and thats ok !! - im still figuring a bunch of stuff out about light and reflections myself, and the great thing about art is that you can do whatever the hell you want with it
One more post from kimono shop “Double Maison”! These are very modern and cute takes on haori (kimono jackets).
Summer dress, 1860-65
From Daguerre
And here we are again for eyes!
Once again, depending on your art style, the result may not look the same as it does on screen here. That’s because no one draws the same way and you can’t replicate what you see here.
Hair
Skin(Soon)
(Art from Eldarya by ChiNoMiko)
So happy to finally be able to share this! It’s some early concept art of Aloy, the lead character of Horizon: Zero Dawn. I worked on this character together with the rest of the character team for a few months in 2013. It was a huge honor working with Guerrilla Games and their inspiring, talented team. I loved working on this character! These images can be seen in this neat featurette about Aloy: www.youtube.com/watch?v=bw5Jnh… as well as in the artbook that comes with the collector’s edition of the game! Images © Sony and Guerrilla Games.