This is my very messy design process for Bumblebee. I wanted to incorporate Micheal Bay’s antenna and doorwings. Which tie into to his namesake. Plus they’re very expressive, and I feel that expressiveness suits Bee.
I read Bob Budiansky g1 profile on Bee to try and understand him better. It said that he was in espionage, which surprised me since he is usually depicted as a Scout that graduates to warrior. Interestingly his weakness on the profile was being physically frail. So a small, quick ambush fighter was born.
The thing that really got the creative juices flowing was that he has good sensors for on land and WATER reconnaissance. So here is an aquatically capable Bumblebee.
His altmode is his cybertron one from the g1 cartoon. It hovers by the use of magnets since cybertron is a metal planet, this is quite handy. The magnets are the blue circles.
Bee has vents to cool his internals. His vents have the added ability to provide propulsion for liquid based travel. On his alt mode these vents serve as his front grill and back grill, allowing him to shoot forward and backward. At speed.
These propulsion vents can be used in root mode as well they’re on the back of his calf’s, forearms, shoulders, and upper back.
His door wings are on the back of his vehicle mode where they function like the tail feathers of a bird.
Mictransformations! His alt mode has one where the ‘wing’ part of his alt mode segments into four independent parts. This gives him more mobility for uneven terrain. These can adjust to currents (land, sea, EM) while simultaneously gathering information on said currents.
Overall Bee is entirely a multi terrain information gatherer. Perfect for infiltration and espionage. Which accomplishes my design goals. Also I love the fact that his alt mode looks like both a string ray and a pupa. It’s awesome!
Here’s a squiggle of my Jedi Consular while I ramble.
The subject of today’s ramble has to do with the captured enemies that the consular either get handed over to the republic and or to the Jedi counsel.
Elvira does not spare these people out of a sense mercy, she spared them out a sense of justice.
She spares the life of her enemies and turns them into custody where they have all the tools they need to change their own lives if they so choose. The difficulty of reform is that it takes work. They have to put in the effort to use those tools and if they have no desire to change they’re stuck as a prisoner essentially. A prisoner of their own choices really.
To be clear these prisoners are treated well, but from Elvira grim understanding all you can do, is extend a hand and hope the other person extends theirs too. Sometime people don’t reach out their own even if she wanted it otherwise.
Battery percentage ask for Elvira:
95%. If your character was a smell? What would your character smell like?
(😭😭 this is kinda a weird question but I'm curious now-)
If Elvira was a smell she’d be a light barely there floral scent. A bit like rose in how delicate it is, I’m think the smell would from flower that grows in the Jedi temple on Coruscant.
Thank you for asking, I don’t often describe smells so this was fun.
I think i cracked it, the reason everything produced in the times of the High Republic is soo good compared to modern Star Wars, tldr its because of pain.
See, in all the works that date during the High Republic (specifically during George's ownership of SW) there's this fearlessness to show pain and tragedy and death, and i know it sounds like "everything for the children these days is sanitized!" but think for a second if Revenge of the Sith would be something Disney would publish these days and that's your answer, but that's just a tangent meant to emphasize the difference between Og SW and new SW, because what Og SW had was strife, and you the viewer knew that, because every time you booted up KOTOR or played Phantom Menace you knew what was coming, you knew to expect the isle of happiness in which the characters lived to slowly sink beneath the waves of tragedy and you'll see it happen as the characters around the story just dug up their own fates, in very much George Lucas fashion, and THAT is what made the work and the small moments of levity to taste so much sweeter, because you see the characters who you've grown attached to suffer so un-justly that when you return to the good times you can't help but appreciate the good and mourn it's departure.
The reason new SW does not achieve this is because the characters are dealing with the aftermath of the destruction of the baddies, its the birth of the hope for the future, its when you look at the horizon at the END of the movie, yes new problems may arise but the big hurdle is done and Disney didn't cultivate the joy from the Alliance's victory as it should, because instead of giving us proper post-war optimism (as it fits the real life post WW2 countries counterparts and fantasy sci-fi proper) it stuck only with the brooding post-war trauma, and while yes, that is also a very realistic take it still lacked verily from the former and thus there is no reason why we should mourn a character's strife if that is all we've seen from them, its like watching paint dry, nothing particularly changes, just a new villain here and there, the new character discovers new powers, new info, but there is no resolution, no reward for their strife, and even if they were going for a bleak post-war future (which they didn't and it also doesn't fit SW's constant theme of hope for a better future) it still ends up looking incomplete for the mere reason that they don't want to shut the book in case they need to milk the cow some more.
My point with all this was not to bash new SW though, my point was to use it as a comparison to highlight how Og SW built itself on a foundation of hope, how it showed us the height before the fall, how it is possible to make Shakespeare in space and leave all of us with broken hearts and looking hopefully into the future.
Turned out good!
I've got 3 sketches freshly out of the oven! I drew @nekorinnie's best birb Evo, @catohphm's sweet guy Fernie and @blackberry-command-cap's hippie smuggler Shae'zena!
Evo was truly amazing to draw, I've always wanted to draw him in his Asizi (original @nekorinnie's species) form and I'm really proud of this drawing! I really like Fernie, I think he's a cutie patootie so I'm really happy how he turned out c:! Also, a hippie smuggler? I just had to draw her lol.
Again, if y'all want to color these sketches feel free to do so just be sure to not alter the original drawing (like tracing, removing the signature, etc.) and to give credit! Also if you want the uncompressed file dm me!
Part. 1 & Part. 2
I search for these often. So it might be helpful to have them in a single document. I don’t know if it is stated somewhere, but I myself interpret the ages as those the companions have when you first meet them.
These are the ages as stated by the SWTOR Encyclopedia:
Trooper Aric Jorgan 30 Elara Dorne 26 Tanno Vik 34 (enlistment records suspected of falsification) Yuun 28 M1-4X -
Jedi Knight Fideltin Rusk 40 Lord Scourge 300+ Kira Carsen 20 Doc 28 T7-01 200+ years in service
Jedi Consular Felix Iresso 31 Nadia Grell 22 Zenith 36 Tharan Cedrax 29 Qyzen Fess unknown (claims to be middle-aged)
Imperial Agent Vector Hyllus 26 Scorpio age of programming unknown, current chassis < 5 Raina Temple 24 Kaliyo Djannis 29 (unconfirmed) Eckard Lokin 65 (unconfirmed)
Sith Warrior Pierce 29 Jaesa Willsaam 21 Broonmark unknown Malavai Quinn 37 Vette 21
Sith Inquisitor Khem Val 2000+ Andronikos Revel 35 (unconfirmed) Ashara Zavros 20 Talos Drellik 27 Xalek 24
Smuggler Akaavi Spar 28 Bowdaar 197 Corso Riggs 22 Risha 21 Languss “Guss” Tuno 33
Bounty Hunter Blizz indeterminate Skadge 37 Gault Rennow 54 Torian Cadera 18 Mako 19
The rough and tumble combat medic comes through strong.
A couple more Emryn outfits! I really like how rugged the brown one looks in particular.
I don’t understand 3d art but I understand enough to see how awesome this is. The amount of thought poured into this really comes through, love how complete this feels. Like you could just plop it straight into an animation.
Attempted to make another "live action"-style version of a ship from Star Wars: The Old Republic in Blender. This time it's the Flashfire scout ship from the Galactic Starfighter pvp gamemode. I decided to place it on the landing platform of the new Copero stronghold because of its beautiful scenery.
I even fully detailed the interior of the cockpit, which required a lot of "making stuff up" because the only way to see the interior of the ship in-game is by using the mount version of the ship, and that interior is not very detailed at all. I took inspiration from the aesthetics of X-Wing cockpit details for this.
The exterior remains pretty faithful to its in-game appearance, for the most part, but I did have to re-interpret a lot of details to bring the scale of it to a believable place. In some places that meant increasing the level of detail and making greeble parts with thinner shapes, and in some places that actually meant reducing the amount of detail and eliminating unnecessary panel lines that I feel wouldn't be in line with how ships appear in live-action Star Wars.
Texturing this baby was a lot of work, but I really wanted to make the surfaces feel real. I used directional smearing textures in the roughness and sheen weight channels, to create the appearance that the ship had been hurriedly cleaned off with a rag, but perhaps not very thoroughly, so the layers of grease and grime had just been smeared across the surface. This is especially visible in places where I added streaks of soot; I allowed the smear textures to influence the lighter layers of soot, but not in the darker places where it would have already built up since the last time the ship was cleaned.
I also created fully functional landing gear mechanisms, which are being demonstrated in the video. The cockpit canopy also has fully functional hydraulics but I didn't render an animation of them.
I encourage you all to zoom in on the beauty renders, (which I rendered in Blender's Cycles render engine) because there are a lot of details to take in.
I've also included a wireframe render so you can take a little peek behind the scenes.
Nice
Inspired by festivals like All Points East and Ultra Japan/Korea and of course, DJ Xilonen.
SOURCE. - I’m just posting it here as an aid and taking no credit.
60 Seconds = 1 minute
60 minutes = 1 hour
24 hours = 1 day
5 days = 1 week
7 weeks = 1 month
35 days = 1 month
368 days = 1 year
10 months + 3 Fete (Festival) weeks + 3 holidays = 1 year
New Year Fete Week = first five days of the new year (takes place before the first month)
Festival of Life = five days between the sixth and seventh months. It was marked by parties, get-togethers, and gift-giving.
Festival of Stars =five days between the ninth and tenth months of the year that celebrates interstellar space travel. It was marked by vacations to other worlds most often.
Primeday (first day of the week)
Centaxday (second day)
Taungsday (third day)
Zhellday (fourth day)
Benduday (fifth/last day of the week)
The Galactic Standard Calendar is based on the luno-solar calendar of Coruscant (from before the official founding of the Empire). It is the ‘standard’ in both the Republic and the Empire for basic measurements. However, there are many, many variations for various species, planets, etc. This is just the ‘standard’ used; similar to measurements of weight, etc.
Basically, this is not the ‘only calendar’ but the one used most often by governments, the military, etc. to be the ‘standard’. I thought it might be useful for people writing or roleplaying in the Star Wars galaxies to have a rough idea.
NOTE: There is mention in some sources of a 12 month/368 day calendar, but it doesn’t mention length of weeks, months, etc. other than ‘30-31 days’ so basically seems to be a ‘real life calendar’. I’m not 100% sure which is considered ‘canon’ so I choose to list the one that was a bit more ‘different’ for fun.
SOURCES http://starwars.wikia.com/wiki/Galactic_Standard_Calendar http://starwars.wikia.com/wiki/Fete_Week http://swtor.wikia.com/wiki/Galactic_Standard_Calendar http://starwarsrp.net/topic/63474-resourse-galactic-standard-calendar/
Look it how alive he is in this!
Saw a lot of him on my dashboard lately ahahah