134 posts
I don't wanna be a downer, but it's pretty much inevitable at this point.
hail
The reading comprehension and overall common sense on this website is piss poor.
AU where Mrs Cormaci more-or-less adopts the Bane and he lives in Ares's cave and visits regularly in order to feed him and take care of him and he grows up in a safe and loving environment and he doesn't become a villain and everyone else has a heart attack when they find out.
my god
how’s everyone doin tonight i just broke tumblr
think you just kissed some kind of fae spirit
kissing a girl for the first time and she turns to dust and disappears and I get really upset and call her family but no one picks up so I run outside to talk to someone who can help and there's no one, just no one, in kilometers, every car on the road is empty and there's nothing here anymore
So I was going over some old posts, and I had this idea. I don't know if it's correct in any sense, but I'll post it here to see if anyone thinks of anything to add:
The Bane was the Warrior that Solovet wanted Gregor to be.
Maybe I am just overreacting. Maybe it is just British weather. But I just can't shake this feeling of doubt and concern. The weather has been getting more and more extreme each year too. Sure, I've always known it was important and dangerous, but I've never felt this way about climate change before, and it's starting to concern me.
funny skeletons are the peak of internet humor
October can’t come soon enough
Percy: Yeah, I'm arguably one of, if not THE, strongest demigo-
Some random fucking Hermes kid from 2,000 years ago:
Gregor still hungover from raging (idk if he actually does that but something similar just sounds like a cool headcanon to me), when a random kid comes up to him and asks him if he's the child of his dead bond:
Suddenly overcome with the need for a Gregor the overlander and Percy Jackson crossover that takes place post hero of olympus and post the underland chronicles yes I could be the change I want to see in the world but that would require me nailing down this nebulous cloud of "WHAT IF???" All I got so far is some demigod seeing Gregor in his rager mode and asking if he's a child of ares and then my brain starts screaming ahhhhhhhhhhhhh
That whole, I bet you can't break a fandom with only a few words except we are a fandom of like twenty people and a shoelace but wtv hope you all see this-
"Don't go Ares, okay? Don't."
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
MY NAME IS PERCY ATREDIES, DUKE OF ARAKIS
Internal conflict is a vital tool in storytelling, enriching characters and deepening narrative impact. Understanding and effectively using internal conflict can transform a good story into a compelling, unforgettable one.
Definition: Internal conflict refers to a psychological struggle within a character, often involving emotions, desires, or beliefs.
Purpose: It adds depth to characters, making them more relatable and complex.
Moral Dilemmas: Situations where a character must choose between right and wrong, often with no clear answer.
Emotional Struggles: Conflicts arising from feelings like love, guilt, fear, or jealousy.
Identity Crises: Moments when characters question who they are or what they believe in.
Conflicting Desires: When a character's wants or needs are at odds with each other.
Classic Literature: Hamlet's indecision about avenging his father's death.
Modern Fiction: Katniss Everdeen's struggle between her survival instincts and her growing sense of rebellion in "The Hunger Games".
Film: Frodo Baggins grappling with the burden of the One Ring and its corrupting influence in "The Lord of the Rings".
Character Development: Drives growth and transformation, showing how characters evolve.
Engagement: Keeps readers invested in the character’s journey by creating empathy and tension.
Theme Exploration: Allows writers to explore complex themes like morality, identity, and human nature.
Believability: Ensure the conflict is realistic and relatable to the audience.
Depth: Give characters more than one internal conflict to make them richer and more interesting.
Resolution: Show how characters resolve or cope with their internal struggles, even if it’s not a happy ending.
What is the character’s main internal struggle?
How does this conflict affect their decisions and actions?
In what ways does the internal conflict drive the story forward?
Another way to think of show don’t tell is to describe the symptoms rather than tell the affliction. You could say someone was close to fainting—or you could describe their symptoms and trust the readers to understand what they mean: the world swirled around her head, her ears beginning to hum lowly, then louder, increasing into a high-pitched ring. She took a deep breath, her stomach turning over itself. Etc.
Symptoms can also mean the lump in your throat as a “symptom” of being sad enough to cry, or the warmth of your face as a “symptom” of embarrassment.
That might sound a bit silly, but I find it really helpful when I’m reading over mine or others work and looking for those places where showing would be better than telling. Have you described the symptoms, or just told the affliction?
Here’s a short list of “afflictions” and their associated “symptoms” to get you started (but make sure to explore how different characters express different afflictions, even in more odd or unusual ways!)
Any symptoms I missed?
So we all know Percy is powerful as shit, there's no doubt in that. But I think I may have thought of a few more (theoretical) applications of his abilities. These ones aren't insanely broken (except one I had to give up on cause I couldn't find a way to make it work), but they're still pretty good.
Percy can control liquids with water in them. We learned this in Tartarus when he drowned Akhlys in her own poison. So in theory, he can bloodbend, right? But this is actually incredibly good in a defensive sense. Since he can control blood, including his own, he can use his powers to (theoretically) negate blood loss and keep his blood inside his own body, keeping him in the fight for much longer. Hell, this circumvents internal bleeding when you think about it.
Speaking of bloodbending, in the same Avatar episode that that idea is introduced to us, we learn that water can be taken from plants, as well as animals (although that is harder as far as I know). Okay, so Percy can take water out of plants, cool. But what about the atmosphere? Sure, the amount of water in the atmosphere varies wildly depending on location, season, etc. But the point still stands. In theory, Percy can pull water out of his surroundings and use it to heal himself, further improving his durability, and giving him an overall stat boost, as he just performs better in water in general.
Imagine fighting Percy, thinking you've got him beat, when all of a sudden he pulls out a Dragon Ball-esque transformation and surrounds himself in a thin coat of the water from not just the atmosphere, but his sweat, your blood, hell, YOUR sweat, and any other possible sources of water nearby. Bloody terrifying. Especially when you consider Percy killing -> Percy receiving access to blood -> Percy getting stronger -> Percy killing more, basically creating an infinite cycle of steadily increasing strength (providing his enemy has blood, naturally).
So yeah. Percy, using his abilities correctly, isn't just insanely strong, but pretty damn durable too. I did have another idea about him controlling brain fluids/breathing in oxygen through water to circumvent brain death, but that kinda fell through because brain fluids aren't really related to brain death and you need lungs to, you know, breath, which would circumvent the decapitation scenario I was thinking of, and Percy can't breathe through osmosis (as far as we know). So that idea is a bust.
...Unless Jason could manipulate oxygen into his bloodstream, using his abilities to circumvent brain death instead...
Slapstick romance
Domino and Adam are meant to be a toxic couple but in a very silly and unserious way. I did not expect people to accuse me endorsing abuse.
Perhaps we were not meant to know some things. But I'll know em anyway
things english speakers know, but don’t know we know.
Do I dare?
Do I dare commission the first 18+ TUC Art?
I got a widdle infwux of money, I could 👉🏾👈🏾.
Maybe a little Hamareth? It's only 95 👉🏾👈🏾 👀
Like I could actually do it 👀.
*Taking notes*
Euphonics is all about how the words "feel". By incorporating certain sounds, you can influence the mood of the passage.
Mood: Foreboding
use words with 'ow', 'oh', 'ou', 'oo' sonds. These are good for building tension before the fight.
moor, growl, slow, wound, soon, show, show, grow, tow, loom, howl, cower, mound.
Mood: Spooky
use words with 's' sounds, combined with an 'i' sound.
hiss, sizzle, crisp, sister, whisper, sinister, glisten, stick.
Mood: Acute Fear
use word with 'ee/ea' sounds, with a few 's' sounds.
squeal, scream, squeeze, creak, steal, fear, clear, sheer, stream
Mood: Fighting Action
use short words iwth 't', 'p' and 'k' sounds.
cut, block, top, shoot, tackle, trick, kick, grip, grab, grope, punch, drop, pound, poke, cop, chop.
Mood: Speed
use short words with 'r' sounds
run, race, riot, rage, red, roll, rip, hurry, thrust, scurry, ring, crack
Mood: Trouble
use words with 'tr' sounds to signal trouble
trouble, trap, trip, trough, treat, trick, treasure, atroscious, attract, petrol, trance, try, traitor
Mood: Macho Power
If you wan to emphasize the fighters' masculinity, use 'p' sounds.
pole, power, police, cop, pry, pile, post, prong, push, pass, punch, crop, crap, trap, pack, point, part
Mood: Punishment
If your fight involves an element of punishment use 'str' sounds
strict, astride, strike, stripe, stray, strident, stroke, strip, instruct, castrate strive
Mood: Defeat
use 'd' sonds
despari, depressed, dump, dig, dank, damp, darkness, drag, ditch, drop, dead, deep, dark, dull
Mood: Victory
use 'j' and 'ch' sounds
joy, cheer, jubilant, jeer, chuck, chariot, choose, chip, jest, jamboree, jig, jazz, jive, rejoice, rejoin
In print, the effectiveness of such euphonics will be very subtle, and it can only serve as an embellishment to what you already have.
Don't use or replace words for the sake of achieving euphonic effects, but this can be something to keep in mind when you are editing your draft!
─── ・ 。゚☆: *.☽ .* . ───
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💎Before you ask, check out my masterpost part 1 and part 2
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The holy texts
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
For romance writing prompts, plotting tips & more, check out: MASTERPOST PT. 1
⭐Dialogue
Writing Dialogue 101
Crying-Yelling Dialogue Prompts
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⛰️Words to Use Instead Of...
Synonyms for "Walk"
Synonyms for “feeling like”
Words To Use Instead of "Look"
Words to Use Instead Of...(beautiful, interesting, good, awesome, cute, shy)
Said is dead
---
🔠Vocab Lists
Nervous Tension Vocab
Kiss Scene Vocab
Fight Scene Vocab
Haunted House Inspo & Vocab
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👁️🗨️Setting & Description
Common Scenery Description Tips
2012 School Setting Vibes - follower question
Describing Food in Writing
Describing Cuts, Bruises and Scrapes
Using Description and Setting Meaningfully
How Different Types of Death Feel
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🗡️Weapons & Fighting Series:
Writing Swords
Writing knives and daggers
Writing Weapons (3): Staffs, Spears and Polearms
Writing Weapons (4): Clubs, Maces, Axes, Slings and Arrows
Writing Weapons (5): Improvised Weapons
Writing Weapons (6): Magical Weapons and Warfare
Writing Weapons (7): Unarmed Combat
Writing Female Fighters
Writing Male Fighters
Writing Armour
Writing Group Fights
Writing Battles At Sea
Erotic Tension in Fight Scenes
Pacing for Fight Scenes
Writing a Siege Warfare
Different Genres, Different Fight Scenes.
Making Fight Scenes Sound Nicer
Fight Scenes For Disabled Characters
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🌎Worldbuilding
Constructing a Fictional Economy
Homosexuality in Historical Fiction
Writing Nine Circles of Hell
Writing Seven Levels of Heaven
Master List of Superpowers
Magic System Ideas
A Guide to Writing Cozy Fantasy
Dark Fantasy How-To
Dark Fantasy Writing Prompts
Dark, Twisted Fairytale Prompts
Fantasy World Cultural Quirks
Fantasy Nobel Ranks: A List
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🌠Symbolism in Writing
Plant Symbolisms
Weather Symbolisms
Symbols of Death
---
🪄Writing Magic
Writing Magicians - the basics
Writing Magic Systems
Magical Training Options for Your Characters
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📋Other!
List of Fantasy Subgenres
Beauty is Terror: A List
The Pirate's Glossary
Storyediting Questions to Ask
Writing Multiple WIPs Simultaneously
Idea Generation Exercises for the Writer
Book Title Ideas
Picking the Right Story For You
What If God Dies in Your Story
International Slang, Slang, Slang!
10 Great Love Opening Lines
How to Insult Like Shakespeare
Serial Killer Escape Manual
Best Picrew Character Generators for Your Characters!
How to Write Faster
Gonna hold onto this
Type of fight scene: entertaining, duels, non-lethal fights, non-gory deaths, swashbuckling adventure
Mostly used in: Europe, including Renaissance and Regency periods
Typical User: silm, male or female, good aerobic fitness
Main action: thrust, pierce, stab
Main motion: horizontal with the tip forward
Shape: straight, often thin, may be lightweight
Typical Injury: seeping blood, blood stains spreading
Strategy: target gaps in the armous, pierce a vital organ
Disadvantage: cannot slice through bone or armour
Examples: foil, epee, rapier, gladius
Type of fight scene: gritty, brutal, battles, cutting through armour
Typical user: tall brawny male with broad shulders and bulging biceps
Mostly used in: Medieval Europe
Main action: cleave, hack, chop, cut, split
Main motion: downwards
Shape: broad, straight, heavy, solid, sometime huge, sometimes need to be held in both hands, both sides sharpened
Typical Injury: severed large limbs
Strategy: hack off a leg, them decapitate; or split the skull
Disadvantage: too big to carry concealed, too heavy to carry in daily lifem too slow to draw for spontaneous action
Examples: Medieval greatsword, Scottish claymore, machete, falchion
Type of fight scene: gritty or entertaining, executions, cavalry charge, on board a ship
Mostly used in: Asia, Middle East
Typical user: male (female is plausible), any body shape, Arab, Asian, mounted warrior, cavalryman, sailor, pirate
Main action: slash, cut, slice
Main motion: fluid, continuous, curving, eg.figure-eight
Shape: curved, often slender, extremely sharp on the outer edge
Typical Injury: severed limbs, lots of spurting blood
Strategy: first disable opponent's sword hand (cut it off or slice into tendons inside the elbow)
Disadvantage: unable to cut thorugh hard objects (e.g. metal armor)
Examples: scimitar, sabre, saif, shamshir, cutlass, katana
Blunders to Avoid:
Weapons performing what they shouldn't be able to do (e.g. a foil slashing metal armour)
Protagonists fighting with weapons for which they don't have the strength or build to handle
The hero carrying a huge sword all the time as if it's a wallet
Drawing a big sword form a sheath on the back (a physical impossiblity, unless your hero is a giant...)
Generic sword which can slash, stab, cleave, slash, block, pierce, thrust, whirl through the air, cut a few limbs, etc...as if that's plausible
adapted from <Writer's Craft> by Rayne Hall
mmmm, writer juice
One of the best writing advice I have gotten in all the months I have been writing is "if you can't go anywhere from a sentence, the problem isn't in you, it's in the last sentence." and I'm mad because it works so well and barely anyone talks about it. If you're stuck at a line, go back. Backspace those last two lines and write it from another angle or take it to some other route. You're stuck because you thought up to that exact sentence and nothing after that. Well, delete that sentence, make your brain think because the dead end is gone. It has worked wonders for me for so long it's unreal
And we must make them hot, or course
Creating a villain is a delicate art, much like crafting a masterpiece. To ensure your antagonist leaps off the page with depth, consider these essential elements for your villain checklist:
Motivation: Every great villain is driven by a potent motivation, one that fuels their actions and sets them on their dark path. Explore their backstory and unearth the core reason behind their villainy. Are they seeking power, revenge, redemption, or something more sinister?
Complexity: Gone are the days of one-dimensional villains twirling mustaches and cackling maniacally. Infuse your antagonist with layers of complexity and nuance. Perhaps they possess redeeming qualities or wrestle with inner conflicts that humanize their actions.
Flaws and Vulnerabilities: Despite their nefarious intentions, villains should be flawed beings with vulnerabilities. These weaknesses not only add depth to their character but also create opportunities for conflict and growth throughout your story.
Backstory: Delve into your villain's past to uncover formative experiences that shaped their present disposition. Trauma, betrayal, or societal pressures can all contribute to their descent into villainy, providing rich narrative fodder for exploration.
Goals and Ambitions: Just as heroes strive for noble objectives, villains pursue their own twisted goals with fervor and determination. Define what your antagonist hopes to achieve and the lengths they're willing to go to attain it, even if it means sacrificing everything in their path.
Antagonistic Traits: From cunning intellect to ruthless brutality, equip your villain with traits that make them a formidable adversary for your protagonist. Consider how their strengths and weaknesses complement each other, creating dynamic conflicts that propel your story forward.
Relationships and Alliances: Villains don't operate in isolation; they forge alliances, manipulate allies, and cultivate relationships to further their agendas. Develop the connections your antagonist shares with other characters, be they loyal minions or reluctant collaborators, to add depth to their character dynamics.
Moral Justification (from their perspective): While their actions may be abhorrent to society, villains often believe they're justified in their pursuits. Explore your antagonist's moral code and the twisted logic that rationalizes their behavior, offering readers insight into their twisted worldview.
Arc of Transformation: Just as protagonists undergo arcs of growth and change, villains should experience their own journey of transformation. Whether it's redemption, downfall, or something altogether unexpected, chart the evolution of your antagonist throughout the narrative.
Memorable Traits: Give your villain distinctive traits or quirks that leave a lasting impression on readers. Whether it's a chilling catchphrase, a distinctive appearance, or a haunting backstory, give your antagonist elements that linger in the minds of your audience long after they've closed the book.
noted
Happiness:
Smiling genuinely, with crinkles around the eyes.
Open body posture, with relaxed arms and shoulders.
Leaning forward slightly towards the person or object of interest.
Making eye contact with a warm and engaged expression.
Anger:
Tightened jaw and clenched fists.
Furrowed brows and narrowed eyes.
Standing or sitting with a rigid and tense posture.
Pointing fingers or aggressive gestures.
Raised voice or speaking through gritted teeth.
Sadness:
Downcast eyes and a drooping posture.
Slumped shoulders and shallow breathing.
Avoiding eye contact and withdrawing from social interaction.
Sighing or a subdued tone of voice.
Tearfulness, with watery or red eyes.
Fear:
Widened eyes with dilated pupils.
Raised eyebrows and a tense facial expression.
Frozen or rigid body posture.
Backing away or seeking physical distance from the perceived threat.
Trembling or shaking, especially in the hands or legs.
Surprise:
Raised eyebrows and widened eyes.
Mouth slightly agape or forming an "O" shape.
Leaning forward or recoiling backward in response to the surprise.
Quick inhalation or gasp of breath.
Rapid blinking or blinking more than usual.
Disgust:
Curling the upper lip or wrinkling the nose.
Narrowing the eyes and raising the upper eyelids.
Turning the head away or physically distancing oneself from the source of disgust.
Covering the mouth or nose with the hand or a tissue.
Expressing verbal disgust through phrases like "ew" or "yuck."
These are just some examples, and individuals may display variations in their body language based on their personality, cultural background, and the specific context of the situation.
noted
I've had this little idea in my head for a while now, so I decided to sit down and plot it out.
Disclaimer: This isn't meant to be some sort of One-Worksheet-Fits-All situation. This is meant to be a visual representation of some type of story planning you could be doing in order to develop a plot!
Lay down groundwork! (Backstory integral to the beginning of your story.) Build hinges. (Events that hinge on other events and fall down like dominoes) Suspend structures. (Withhold just enough information to make the reader curious, and keep them guessing.)
And hey, is this helps... maybe sit down and write a story! :)
Ok, so chances are none of you know a damn thing about JJK, but I started writing this fic on a whim, so I may as well tell you all about it:
Gregor as a jujutsu sorcerer. After the Underland, his parents just decided to get the hell away from that place that stole away their kids and shoved them into some war by moving to Japan. And then their son gets dragged into the world of Jujutsu sorcery, which adds an interesting parallel into the mix.
Not sure if I'll give him a technique or not, but I kinda like the idea of him just going at all the curses Japan has to offer with nothing but his skill with a sword and cursed energy manipulation. BUT what I could also do is give him some kind of curse bond, like Ares or maybe even the Bane, like how Yuta fights alongside Rika.
I'm honestly thinking of sending him to the Kyoto school to even out the scoreboard, as a rager with cursed energy on their side could start to even things out, along with Mechamaru and Todo. He could also act as opposition to the higher ups and Principal Gakuganji, though I wouldn't be surprised if he got scouted by Gojo and taken to Tokyo, where Kusakabe could've helped train him (although Kusakabe seems to have taught Miwa so it's not really a deal breaker if Gregor goes to Kyoto).
I also have some ideas about him finding a curse on accident at first, then as he fights it he ends up channeling cursed energy through his rage, which allows him to kill it, before a sorcerer and/or a window show up, as they intended to kill it before he showed up, which leads to him getting enrolled.
So yeah. Came out a bit longer than intended, and most of you probably have no idea what I'm talking about, but what do you guys think? Any other ideas? Thinking of calling it "The Cursed Warrior", but I might choose another name if I find or come up with a better one.
How it feels when I finally verify my email, so I can now message people back on tumblr, but now I have to participate in communication and socialisation:
juuuuuust in case
i watched one (1) video on how to draw hands that changed my life forever. like. i can suddenly draw hands again
these were all drawn without reference btw. i can just. Understand Hands now (for the most part, im sure theres definitely inaccuracies). im a little baffled