logansimmingwolverine - Simming Wolverine
Simming Wolverine

(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)

158 posts

Latest Posts by logansimmingwolverine - Page 4

2 years ago

Regarding the Future of the Keep

Due to many factors, not just financial, and after careful consideration, it has been decided that Plumb Bob Keep will close its doors on March 1, 2024.

This extra year has been given to us so we can properly archive the site and ensure that the content is still accessible. We will be launching a kickstarter or similar donation drive to repay Stas, Sunni's widower, for this bonus year.

The staff of PBK would like to thank the community as a whole for their amazing creations over the years, the way you all pulled together to help archive the site, and the comraderie and friendship that we have shared as historical simmers.

Looking forward, there are ideas in the works for a new, "spinoff" site where we can continue to host downloads, and the Discord will go on as well, possibly under a new name. We hope many, if not all of you, will make this transition with us.

Thank you again for 12 wonderful years of simming, and for proving that there was definitely enough interest for a forum dedicated to medieval and other historical content!

--The PBK and Discord Mods

2 years ago

I’ve been looking for this old set for a long time now after I stumbled on a couple of individual pieces, I’m glad to see it complete and with a fresh look to it.

BlueTexasBonnie Keep It Simple Set
BlueTexasBonnie Keep It Simple Set

BlueTexasBonnie Keep It Simple Set

Thanks to all of you who sent well-wishes about COVID! We are all finally feeling better, although my cough lingers and I’m still tired a lot. This set was asked for on WishingTree @ GoS and I thought I’d post it here as well.

All of the objects not repository to the counter are repository to the bookcase. So there are really only 2 main files for the set, which has counter, island, cabinet, new deco corner counter, end table, table, desk, bookcase, fireplace,  pantry/ fridge (updated to FT/AL), and garderobe/toilet (not shown). I have done a lot of work on this set- cleaning up the textures, making all the TXMTs match, quarter-tiling, new deco corner counter and making matching textures for many pieces so that the whole set has all the original BTB textures. If you’d like it, you can

DOWNLOAD


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2 years ago

Archiving the Keep

As some of you may have noticed, the Plumb Bob Keep site has been down for several days. At this time, we do not know anything about the future of the site; we have no contact with Sunni's family, who pay for it. Since the future of the site is uncertain, we are calling for all hands on deck to help us try to archive as much of the downloads as possible: images, text, links and actual download zips. We will primarily be using the Wayback Machine, but as Google searching was only turned on in the last year, many things will not be accessible. Fire_flower has created a spreadsheet to help organize the effort and allow us to see where the gaps are. This will be step one of the process, before we dive into our personal collections.

If you would like to help out, please add your name to the spreadsheet linked below. Large sections might need 2 or more people to team up. Please ask if you have questions over at the PBK Discord or fireflowersims or fracturedmoonlight via tumblr. Thank you so much for your time and help! PBK Archive Spreadsheet


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2 years ago
Learn How To: -> Change Which Hobby’s Enthusiasm Is Gained Upon Viewing A Deco Object. -> Change Which

Learn how to: -> Change which hobby’s enthusiasm is gained upon viewing a deco object. -> Change which hobby’s enthusiasm is gained from an interactive object. -> Add hobby enthusiasm gain to an interactive object.

Keep reading


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2 years ago
A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe

A few tips on How to tweak The Sims 2 CC kettles / coffemakers using SimPe

Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.

You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.

Coffemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).

Carafe_rot is the location of the handheld kettle part.

slot_coffemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).

Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.

Pics feature this 4t2 kettle, my functional remake is here.

More under the cut:

To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.

If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)

Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.

Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.

A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe
A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe

*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.

You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.

Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.

0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.

slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.

If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.

Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.

The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.

*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)

A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe
A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe

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2 years ago

Well Right now there are two things, Finish CC I start making and Finish Sorting my Catalog, the Latter is going better than the former, and I am in College, so I kinda get busy with that (Really Depends of the Days), also my motivation to finish the thing helps, and If I don’t forget to do the thing.

What is a TS2 CC chore you’re putting off getting done?

I’ll go first: renaming all of the poses for the millions of poseboxes I have.


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ts2
2 years ago

I ought to start rebloging stuff I might need later rather than just like... like I think my likes tab is a mess

Permanent Quarter-Tile Placement On!

Just wanted to share a tip I know about how to make the Quarter Tile Placement Cheat on all the time so you just have to press Ctrl + F when you want to use it without having to type in a cheat each time.

Many of you may know that adding “setquartertileplacement on” to your userStartup.cheat doesn’t work, so I’m going to tell you where you can put it that does work, in case you didn’t already know!

So, head to Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Config and open up the file called “globalProps.xml” with a text editor, I recommend Notepad++. You should probably make a backup of this file first before making any changes, just in case.

In this file, scroll to the bottom and you should see a line that says:

<AnyBoolean key=“quarterTilePlacementEnabled” type=“0xcba908e1”>false</AnyBoolean>

Simply change the false to true and save the file and that’s it! The Quarter Tile Placement cheat will always be on without you having to type it in ever again! Simply toggle it on and off with Ctrl + F!

Hope that helps at least someone! I was telling my friend @morepopcorn​ about this trick and I couldn’t find the website where I initially read about how to do this anymore so she suggested I should make this post as it might not be common knowledge.

image

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2 years ago

Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!

Hey there, long answer here, so I've divided it up into sub-sections. See below the cut

How to make crafting stations, a long explanation

Learning the basics

There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.

The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.

Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.

Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.

Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.

The process

But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.

What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.

It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.

Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.

Community aspects

When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.

The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.

So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.

The best of luck!


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2 years ago

This is really exiting, just the fact it’s possible blows my mind!

I made a thing. Still quite wip.

I basically took earlypleasantview's dish controller and took it a bit further: what you see here is an accessory mesh controller and I'm stupidly excited about it

Big thx to @earlypleasantview for the concept and @logansimmingwolverine for the meshes

2 years ago

It took me the entire day to reinstall the game on my new computer, to make all the adjustements for it to work on Windows 11, find the right settings with the Graphic Rules Maker, and… my game loads twice faster from Windows to neighborhood view, then it loads at least TEN TIMES faster to enter a lot, everything runs so smoothly, even in very heavy CC lots and neighborhoods, with all settings at high, Origin downloading the Sims 4 at the same time, talking to my best friend on Discord, recording a video… like… IS THIS HEAVEN ?! I’m about to cry. Tears of joy of course. But still !

I think the next week (or maybe even the next month) will be about enjoying my game and nothing else. I’m so, so, so happy, you can’t even imagine !

3 years ago

If for some reason, my blog vanishes, know that I didn’t do that, unless I state it otherwise, but for the most part, I’m staying

Reblog this post if you are a Simblr who WILL NOT DELETE THEIR ACCOUNT

If you are found to be deactivated later on (Simblrs are going missing!), we will raise the alarm to Support that your account was deleted without your consent. This is a major issue right now and we need to protect and help each other. 

3 years ago

@staff @support, have you considered fixing your bot for once, it hasn’t been almost a week since the last account purging, and you’ve hit more blogs again, reinstate back @riekus13 and @lolitarecolors

ANOTHER SIMBLR DELETED?

I’m pretty much a nobody in the sims community so I doubt this would get around that much, but considering the latest events with tumblr randomly deleting blogs, I’m pretty sure riekus13 got deleted as well, since their blog was there last night, but isn’t today anymore (morning time for me when I’m writing this post).


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3 years ago

Check-in tag

@mrs-mquve-cc​ did a general tag to anyone who saw the post, and I decided to be like... sure, why not?

Why did you choose your url? 

You know those times when you are in your teens, and you have that one stage you’re obcessing over a thing, and you merge that thing with another one of your favorite thing and you kinda go for that vibe... that’s my url in a nutshell I guess, too much into Wolverine, but it is still a simblr. How long have you been on tumblr?

A good while... 8-9 Years I think

Do you have a queue tag?

Nope

Why did you start your blog in the first place? 

Because I wanted to make CC specifically for Sims 3 and Sims 2, now I only want to do CC for 2, so... yeah

Why did you choose your icon/pfp? 

Because it goes back to what I explained in the first question, also it’s the cover of the first wolverine comic I’ve ever owned, and there’s also a bit of... “Ow the Edge” teen vibe as well... probably need to change that now that I’m thinking about that

Why did you choose your header? 

It’s like... default stuff, I liked it, it’s functional... I might change it too eventually

What’s your post with the most notes?

That has to be my coffeesmith project post with all the custom espresso bars and their espresso machine counterparts, aparently people really like those, though I might be concerned not everyone downloaded the proxy GUID mod that let’s the espresso bars spawn npc baristas if the lot is unowned... but hey, it’s other people’s games, not mine.

How many mutuals do you have?

Unsure and afraid to count, probably not that many, although I do try to follow back most people who follow me and also have a Sims 2 Simblr... so who knows

How many followers do you have?  How many people do you follow? 

207 Followers, and I’m Following 574 people.

Have you ever made a shitpost?

Oh have I ever made a shitpost... I’ve done a lot of shitposting, not here, but I have

How often do you use tumblr each day?

Daily, I have a tab open to check, specially to check fresh new CC

Did you have a fight/argument with another blog once? Who won?

I haven’t, and I’d rather not throw hands, want to avoid conflict as much as possible, I’m not a very conflictuous person, it might happen, but I try my best that it doesn’t

How do you feel about ‘you need to reblog this’ posts?

Well, on one hand, I understand that people want the issues highlighted in those posts to have a broader reach, on the other, not everyone has to reblog everything, specially if they are trying to keep their blogs under certain themes, they’re fine, maybe a bit pushy, but they are fine, nonetheless.

Do you like tag games?

Depends of the game and if I’m feeling it to be honest, but for the most part, yeah

Do you like ask games?

Same response as the last, depends of the game and if I’m feeling it, but yeah, I do them too

Which of your mutuals do you think is tumblr famous?

I don’t check, probably there’s a couple of my mutuals with a larger following, but I see it more as a vast community rather than someone being Tumblr famous, Also, fame is subjective, I might think a lot of people I know have a large following, while in fact that might not be the case.

Do you have a crush on a mutual?

Nope

Alright, that wraps this up, I’m also gonna do a general tag, If you see this, feel free to consider yourself tagged.


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3 years ago

Also glad to hear that @amberdefault @fakebloood and @suratan-zir are also back, this shouldn’t have happened in the first place, but I am glad to see their blogs back

3 years ago

Welcome Back!

GUESS WHO’S BACK? TELL A FRIEND

GUESS WHO’S BACK? TELL A FRIEND

3 years ago

@staff @support what the heck, first @2fingerswhiskey and now I’m hearing about @amberdefault and @suratan-zir being deleted too?! what gives, bring them back, this is absurd

ANOTHER simblr deleted

First @2fingerswhiskey got deleted and now it looks like @suratan-zir too? She was just posting earlier today so I’m pretty sure she wouldn’t have deleted herself (I certainly hope not!).

@staff can you get it together and stop deleting people’s blogs? This is becoming ridiculous!

@2fingerswhiskeysims

3 years ago

Hey, @staff, what gives?! This blog was very important to the comunity, would you kindly restore it?

STAFF DELETED MY BLOG @2fingerswhiskey​. PLEASE RESTORE IT @staff @support THIS IS YEARS OF SIMS CONTENT AND RESOURCES THAT YOU’VE DESTROYED. 


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3 years ago

I don’t tend to reblog a lot of things these days, but this is too exiting not to reblog

Loads O’ Laundry
Loads O’ Laundry
Loads O’ Laundry
Loads O’ Laundry
Loads O’ Laundry
Loads O’ Laundry

Loads O’ Laundry

Requirements ● Easy Inventory Check ● Easy Lot Check ● Money Globals ● Fetch Water ● Smarter EP Check ● Time Out Controller Loads O’ Laundry is a fully incorporated laundry system akin to that of the Sims 3 and 4. It consists of a global mod and various objects for storing, washing and drying your dirty laundry and turning them into fresh outfits ready to be worn. See below the cut for details, or go directly to the documentation for the set.

Read The Documentation Download - Laundry Global Mod Download - Laundry Washing and Drying

Credits & Thanks: Fractured Moonlight, Fire_flower, Gayars, Mortia, Whoward, Cashcraft, MLC, Kativip, Rebecah, DavinaOjeda TS3, TS4, LazyDuchess, Zeussims, Sunni, HodgeKiss, Bethesda.

Keep reading


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3 years ago

I’m having issues running AnyGameStarter and The Sims 2 All-in-One installation, did anyone else have similar issues, if you did, can you tell me how you solved it?

3 years ago

Well, I can officially say that yes, it’s indeed possible, and not only is it possible, but it is done: Download it here So I recommend everyone who downloaded the original, to download that one

The Coffeesmith Project - Mod Blend º1 - Barista Plus

Hey long time no see, how is everyone doing! So this was something that was on the works for a while before It evolved into it’s own mega project, So for those that don’t know, I’m a bit of a coffee appreciator, and I like to have options for my simmies, so it became a separate project of its own. Mod Blends are just that - Mods that enhance the experience of having some of these objects within your game, as I’m about to show you, right now this is the only Mod Blend, but depending of how much I start to mess with things, others will come in the future. So, what does Barista Plus do?

Well, why don’t I show you.

image

this is a version of the Game without Barista Plus

image

this on the other hand, is a version of the game with Barista Plus In a nutshell, it allows for custom espresso bars to spawn their own Baristas in unowned community lots!!!! It has been something that has been bugging me since I found out that custom Espresso Bars didn’t have this functionality. But why didn’t they work, you might ask. Short Version: EAxis’s Spaghetti Code at it again. Long Version: It’s not that they didn’t work, they clone just fine, however, the Barista NPC Template has this unique BHAV called “Get My Stand”, basically this BHAV is the one that does the detection for the espresso bar, and io and behold, it only detects one GUID from the Uni Espresso Bar, nothing else, hence why none other custom espresso bar couldn’t spawn a Barista.

So what this does is expand the number of GUID’s the BHAV can detect, which allows for them to fully function in an unowned community lot. Right now, it detects: -Around the Sims 2′s Tea Shop Cart -Vitasims’s Victorian Tea Espresso Cart -linegud’s Elegant Espresso -All Espresso Bars I’m about to release. “But wait!” you might ask “are there any Free GUIDs I can use that are natively compatible with Barista Plus” Of course there are, I saved some from my GUID book specifically for this: 0x0093BBF0- 0x0093BBF1- 0x0093BBF2- 0x0093BBF3- 0x0093BBF4- 0x0093BBF5- 0x0093BBF6- Feel free to use any of them, but please do give me a heads up when you use them, I don’t want people taking GUID and accidentally making objects conflict. How to use them: Make it the GUID for the 0,0 Object Data, that’s it, that’s as simple as that. If you know of any other espresso bars on the wild or if you have your own already on the works with GUIDs and anything, please do tell and I’ll update the mod accordingly. And without further ado: Download Hope you enjoy it! Version Status: 1.0 - Initial Relase Special thanks: MidgeTheTree for setting me in the right direction, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.

3 years ago

The Coffeesmith Project - Mod Blend 1.5 - Barista Plus Rebrewed

Howdy, How is everyone? So, what’s this one about? Well, it works the same as Barista Plus, Except not really. This is the Proxy GUID version of Barista Plus. So a while back, a bit around the original release of Barista Plus, some people have inquired about making it better by instead of looking at a bunch of individual GUIDs, it should look for a Proxy GUID, kind of like what Argon’s Instruments does, and that has been sitting on the back of my head for a while, but It wasn’t something I was actively working on since the original release of Barista Plus. That Changed last week, when @itsdiamondeyesuniverse slid into my DMs and found some interesting information about Proxy GUID, and after a couple of hours and days with plenty of help from @midgethetree, here arrives the Rebrewed version of Barista Plus.

Edit (Because I forgot to put a quick description of what the original Barista Plus did): What the original Barista Plus (and this one too) does is that it allows Baristas to spawn in Custom Espresso Bars, what changes is how the mod does so. For specifics, the Mod looks at all objects for a specific GUID (the Fallback GUID located in the 0,0 position object) which for most of the espresso bars, that does not change at all, and it spawns the barista if the conditions are met, like I said, same deal as Barista Plus, except this one doesn’t look at only eleven GUIDs, or so, but to all instances of the same fallback GUID. Now for a bit of a warning, like I said, this GUID is going to look at *All* objects, which means it might caused some lag, that didn’t happened when I tested it, but if you have a CC Heavy Game, feel free to tell me if it does. Download Special Thanks to @itsdiamondeyesuniverse for getting me the information that helped me getting this thing started, @midgethetree for helping with the code, @crispsandkerosene and @miros1 (I hope I’m not missing anyone else) for asking if making that revision was a possibility, and Everyone at the PBK Discord for general support.


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4 years ago

Honestly, I’ve been thinking about that possibility for a while now, and it would be awesome if I could figure out doing something like that, but I don’t really know how to do that.

The Coffeesmith Project - Mod Blend º1 - Barista Plus

Hey long time no see, how is everyone doing! So this was something that was on the works for a while before It evolved into it’s own mega project, So for those that don’t know, I’m a bit of a coffee appreciator, and I like to have options for my simmies, so it became a separate project of its own. Mod Blends are just that - Mods that enhance the experience of having some of these objects within your game, as I’m about to show you, right now this is the only Mod Blend, but depending of how much I start to mess with things, others will come in the future. So, what does Barista Plus do?

Well, why don’t I show you.

image

this is a version of the Game without Barista Plus

image

this on the other hand, is a version of the game with Barista Plus In a nutshell, it allows for custom espresso bars to spawn their own Baristas in unowned community lots!!!! It has been something that has been bugging me since I found out that custom Espresso Bars didn’t have this functionality. But why didn’t they work, you might ask. Short Version: EAxis’s Spaghetti Code at it again. Long Version: It’s not that they didn’t work, they clone just fine, however, the Barista NPC Template has this unique BHAV called “Get My Stand”, basically this BHAV is the one that does the detection for the espresso bar, and io and behold, it only detects one GUID from the Uni Espresso Bar, nothing else, hence why none other custom espresso bar couldn’t spawn a Barista.

So what this does is expand the number of GUID’s the BHAV can detect, which allows for them to fully function in an unowned community lot. Right now, it detects: -Around the Sims 2′s Tea Shop Cart -Vitasims’s Victorian Tea Espresso Cart -linegud’s Elegant Espresso -All Espresso Bars I’m about to release. “But wait!” you might ask “are there any Free GUIDs I can use that are natively compatible with Barista Plus” Of course there are, I saved some from my GUID book specifically for this: 0x0093BBF0- 0x0093BBF1- 0x0093BBF2- 0x0093BBF3- 0x0093BBF4- 0x0093BBF5- 0x0093BBF6- Feel free to use any of them, but please do give me a heads up when you use them, I don’t want people taking GUID and accidentally making objects conflict. How to use them: Make it the GUID for the 0,0 Object Data, that’s it, that’s as simple as that. If you know of any other espresso bars on the wild or if you have your own already on the works with GUIDs and anything, please do tell and I’ll update the mod accordingly. And without further ado: Download Hope you enjoy it! Version Status: 1.0 - Initial Relase Special thanks: MidgeTheTree for setting me in the right direction, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.

4 years ago

The Coffeesmith Project - Part 1 - A Cup of Joe with Friends

Welcome to the First Actual installment of the Coffeesmith project, this first part is all about (Mostly) Espresso Bars, and it is the core foundation this project was developed over:

image

So the options I have to offer are the Sims 3 Espresso Bar (with and without the counter) Nynaeve’s Espresso Bar that was converted by Mari, the Sims 4 Big Espresso Machine + Grinder, Fallout 4′s “The Sicilian” Espresso Machine and the Fallout 3 + New Vegas Coffee Urn, originally converted by ThatScaryChick, aside from the ones where credit was given, these were mostly converted by me, and are all working Espresso Bars (And compatible with Barista Plus *hint hint*)

image

The Sims 4 one comes with 7 Recolors for both the Machine and Grinder so you can mix and match

image

The Sims 3 Bar comes with 3 Recolor options for the Bar itself and 2 Recolor options for the machine

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And the Fallout 4 one comes with two Recolor Options. Btw, the counterless ones are floating because they are based off of HugeLunatic’s Espresso Machine CEP, so please do put a counter beneath these if you don’t want a case of floating cups (but if you do, by all means go ahead). However, remember I said that mostly these were espresso bars? well, as a throw in extra, here, have some Regular espresso machines for home espresso:

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Yeah, these are the same as the espresso bars, but these do require counters and don’t spawn any baristas (and the grinder is just deco), but while I was at it, it would be a shame to not make the regular home version of these.

the Nynaeve espresso and the coffee urn are slaved to the Deco Originals, which are included for convenience, the rest are slaved to the Espresso Bar versions.

At least two stations were cut from this, but it is because they are yet to be meshed, so expect 1.2 later down the line

But without further ado: Download Special Thanks: HugeLunatic for the Espresso Bar CEP and a lot of the Resource Material I checked for this, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.


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4 years ago

The Coffeesmith Project - Mod Blend º1 - Barista Plus

Hey long time no see, how is everyone doing! So this was something that was on the works for a while before It evolved into it’s own mega project, So for those that don’t know, I’m a bit of a coffee appreciator, and I like to have options for my simmies, so it became a separate project of its own. Mod Blends are just that - Mods that enhance the experience of having some of these objects within your game, as I’m about to show you, right now this is the only Mod Blend, but depending of how much I start to mess with things, others will come in the future. So, what does Barista Plus do?

Well, why don’t I show you.

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this is a version of the Game without Barista Plus

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this on the other hand, is a version of the game with Barista Plus In a nutshell, it allows for custom espresso bars to spawn their own Baristas in unowned community lots!!!! It has been something that has been bugging me since I found out that custom Espresso Bars didn’t have this functionality. But why didn’t they work, you might ask. Short Version: EAxis’s Spaghetti Code at it again. Long Version: It’s not that they didn’t work, they clone just fine, however, the Barista NPC Template has this unique BHAV called “Get My Stand”, basically this BHAV is the one that does the detection for the espresso bar, and io and behold, it only detects one GUID from the Uni Espresso Bar, nothing else, hence why none other custom espresso bar couldn’t spawn a Barista.

So what this does is expand the number of GUID’s the BHAV can detect, which allows for them to fully function in an unowned community lot. Right now, it detects: -Around the Sims 2′s Tea Shop Cart -Vitasims’s Victorian Tea Espresso Cart -linegud’s Elegant Espresso -All Espresso Bars I’m about to release. “But wait!” you might ask “are there any Free GUIDs I can use that are natively compatible with Barista Plus” Of course there are, I saved some from my GUID book specifically for this: 0x0093BBF0- 0x0093BBF1- 0x0093BBF2- 0x0093BBF3- 0x0093BBF4- 0x0093BBF5- 0x0093BBF6- Feel free to use any of them, but please do give me a heads up when you use them, I don’t want people taking GUID and accidentally making objects conflict. How to use them: Make it the GUID for the 0,0 Object Data, that’s it, that’s as simple as that. If you know of any other espresso bars on the wild or if you have your own already on the works with GUIDs and anything, please do tell and I’ll update the mod accordingly. And without further ado: Download Hope you enjoy it! Version Status: 1.0 - Initial Relase Special thanks: MidgeTheTree for setting me in the right direction, Fireflower, Frac and probably a lot of people from The Keep who gave me help and support for doing this.


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4 years ago

Hey, does anyone know if this got reuploaded somewhere, I’ve archived most of the files, but this is the only one missing

After Long Months Of Spamming You Guys With Reblogs And Questions, I Have Something Of My Own To Post

After long months of spamming you guys with reblogs and questions, I have something of my own to post at last.

I don’t know why, but suddenly combining nebulae and the new gothique oval conversion by Delonariel justhadtobedone and after a lot of browsing and a bit of clicking in SimPE, viola, here they are! I hope you like them, I sure do; all the nebulae are just so darn pretty. Honestly, I recommend taking some time out to browse Tumblrs like this and this.

OK, here’s a swatch. This is a recolour of a conversion by Delonariel, found here (thanks!) and the mesh is included. Everything is clearly labelled and compressed ❤

DOWNLOAD

4 years ago

PBK Secret Santa 2020

Sign-ups are going on right now! Head on over to the forum to sign up for the Secret Santa Event! We need at least 10 people to participate. 

4 years ago

S4-S2 Robot Vacuum Default

I saw someone requesting a conversion of the Robot Vacuum as a default for the RoboCleaner, so I figured it wasn’t gonna be something complicated to do, and do that myself:

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Comes in White, Black, Red and Blue, File has been Compressorized Since I’ve done this practically in a day, if something acts wierd, give me a heads up (Also a shame the bots share the same stand, could have converted the Robot Vacuum stand, also, a shame cats can’t sit on this one, maybe I can figure out how to do a custom version... we’ll see)

Download Here


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4 years ago

Coinage - Part 1

The Time as come to finally release this, I’ve started working on this since… Late July, And I only released this today because I decided to motivate myself to do so.

So now I’m giving you all not 1, not 2, not 10… a whopping 71 CASH DEFAULTS with Coins, Shells, Gems and other assortments of Historic and Fantasy Currencies.

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So for Starters we have hriveresse Drachmas converted from their acessory form, Hodgekisse’s Medieval Coins with 2 more extra styles of coin (Boat and White Gold Tower) besides the original 2 styles (Face and Imperial) in 3 colors for a whooping 12 Defaults, worship4ever0227 Investment Silver, with Xia’s 4 recolors, and 3 styles of Asian Coins, by me, Koban and Tenpo Tsuho only have one Color as of now, but the One I call “Cash Coins” has 7 Defaults:

- Thuận Thiên Nguyên Bảo

- Sangpyeong Tongbo

- Eiraku Tsuho/Yongle Tongbao/Vĩnh Lạc Thông Bảo (In Copper and Silver)

- Qianlong Tongbao/Càn Long Thông Bảo

- Hongwu Tongbao

- Wu Zhu

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We also have some Gemstones from TSM in 7 Sun & Moon Colors, The Nuggets are based on an edited free mesh from Sketchfab, it only came in gold, so I made silver and copper colors, And Pearls from Skyrim, although the texture is not from Skyrim.

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And I couldn’t forget seashell Currencies, We have Cowrie Shells, made by me, Bon Voyage Seashells, and Sand Dollars from Retailsims

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And for the Legend of Zelda Afficionados out there, we have Rupees, A Rupee Bag from Hyrule Warriors, and a Bunch of Rupees from Link’s Awakening Remake, All come in 7 defaults each.

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And to end it all, we have Frac’s Coin Pouch in 3 leather colors and 3 coin colors, making 9 defaults each, and a burlap pouch with salt and rice for currency, adding 2 more defaults for a total of 11 coin pouch defaults, we also have 3 Bottlecap defaults from Fallout 4 (Two Nuka Cola and One Sunset Sarsparilla) and to finish, Cocoa Beans made by me.

Some of these meshes might clip in Sim Hands, I tried mitigating it at best, but that’s gonna have to be something you’ll have to live with if you use them.

Feel free to use meshes I did for whatever, just give credit and don’t put them behind a paywall.

This will be all for the time being, I might do a part 2 later down the line, but for the time being, enjoy all the defaults. Special Thanks to @fireflowersims​, @fracturedmoonlight​, @hodgekiss​ and @illenlan​ for helping me with fetching for references and resources.

Swatches are included in the files, File have also been compressorized.

                                         Download Here


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4 years ago
I Wonder What’s Going On Here... Is It As Obvious As It Seems?

I wonder what’s going on here... is it as obvious as it seems?


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4 years ago

Question

Does anyone know if someone converted any of the coffee bars from sims 3 and 4 to 2, I thought the one from 3 was converted but I can’t seem to find it.

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